You dont have to decide right now, just within the next couple updates. We'll get the jutsu specs out Soon ™️Do we need to actually vote on what to do with Ameri's XP or is the thread discussion good enough
Huh. We've actually done a lot of these...Player Goals:
1) invent cool jutsu
2) fight/kill a Transformed Jinchuuriki
3) topple at least one government
4) make friends (and kill them to test our abilities?)
Goals
1. Figure out the mystery of what's going on in leaf (long as we're working towards it, I feel like it Kakashi will justify most diversions).
2. Convince the world that he's the leaders of a minor hidden village, but nobody can agree on which one.
3. Make Kakashi 2-4 friends. Make sure at least half live for a few years. Kakashi needs friends.
4. Have one of our exploits inspire Jiraiya's writing (in a way that doesn't violate SV rules, since Kakashi is still a kid) and get said book autographed while still being a missingnin.
[]Try to find some info brokers, but be somewhat frugal. Your not-so-bottomless wallet needs to remain somewhat full if you don't want to have to take the odd A-rank for a payday.(Spend 40% of your remaining cash)
[]Dig deep to try to acquire some solid intel. Money is meaningless unless you can use it for goods and services. Future you can figure out a good way to get more of it. (Spend 70% of your remaining cash)
[]Spare no expense in your pursuit of good information. It is quite possible that your success hinges on whether you learn a critical detail during your short stay here.(Spend 90% of your remaining cash)
[]Head back to check in on Sugiyama and Ameri. Perhaps Sugiyama would be able to assist you with acquiring intel?
[] (Write-in)
An interesting question! Perhaps investing in some information acquisition might be a good idea...
Sand Sealmistress, Ameri's sister, then back to Snow?Yeah, I think we should go after the sand sealer next. Make some progress on our main goal.
Woah there, I already strained my peanut thinking one step ahead. Let's not push our luck.
60 | Stealth | |||||
50 | Alertness | Athletics | ||||
40 | Deceit | Genjutsu | Ranged Weapons | |||
30 | Chakra | Empathy | Presence | C.G. Barrier | ||
20 | Intimidation | Medknow | Physique | Resolve | Survival | Substitution |
10 | Examination | Mednin | Rapport | Taijutsu | Wind Wall | Vac Step |
60 | Stealth | |||||
50 | Alertness | Athletics | ||||
40 | Deceit | Genjutsu | Ranged Weapons | Physique | ||
30 | Chakra | Empathy | Presence | C.G. Barrier | ||
20 | Intimidation | Medknow | Resolve | Survival | Substitution | |
10 | Examination | Mednin | Rapport | Taijutsu | Wind Wall | Vac Step |
60 | Stealth | ||||||
50 | Alertness | Athletics | |||||
40 | Deceit | Genjutsu | R. Weapons | Vac Step | |||
30 | Chakra | Empathy | Presence | C.G. Barrier | |||
20 | Intimidation | Medknow | Physique | Resolve | Survival | Substitution | |
10 | Examination | Mednin | Rapport | Taijutsu | Wind Wall | Summoning | Trapmaking |
60 | Stealth | |||||
50 | Alertness | Athletics | ||||
40 | Deceit | Genjutsu | R. Weapons | Chakra | Vac Step | |
30 | Empathy | Presence | C.G. Barrier | Intimidation | Rapport | |
20 | Medknow | Physique | Resolve | Survival | Substitution | Trapmaking |
10 | Examination | Mednin | Taijutsu | Wind Wall | Summoning | M. Weapons |
I'll admit that I haven't done the math on how much XP this'll all cost, and that it's a surface-level build suggestion.I'm still in the boat of raising VS to 40, it's a very strong jutsu.
BTW, will she be allowed to monocolumn like that? A 70 with only one supporting 60 seem like the kind of shenanigans the QMs want to avoid (so Kakashi doesn't get like taijutsu 79 immediately). I'm also not sure there's too much point, Stealth 60 with Stealth stunts & especially with timeladder means the utility of bumping to Stealth 70 is probably not as large as the utility of cranking some survival stats. Otherwise, looks good
Two followers down...
Idea Twenty-Four: Fire Spirit's Binds
Type | Block | Strain |
Element | Fire | |
Effect | 1 to AB | +10, 30, 60 |
Duration | Seconds | +10 |
Durability | 3 | +47 |
Range | 0 (same zone) | |
Casting Speed | Standard | |
AOE | Default (1 target) | |
Advantage | Different stat roll | +30 |
Advantage | Breaks Explosively | +20 |
Disadvantage | Breaks Painfully | -20 |
Casting Cost | (97/5) = 19.4 CP |
Idea Twenty-Five: Dance of the Lightning Bugs
Type | Block | Strain |
Element | Lightning | |
Effect | 1 to AB | +10, 30, 60... |
Duration | Half Minute | +30 |
Durability | ||
Range | 1 (adjacent zone) | +60 |
Casting Speed | Standard | |
AOE | Entire Zone | +40 |
Casting Cost | 28, 32, 38... CP | 140, 160, 190... Strain |
Type | Block | Strain |
Element | Earth | |
Effect | 1 to AB | +10, 30, 60... |
Duration | Half Minute | +30 |
Durability | ||
Range | 0 (Same Zone) | |
Casting Speed | Standard | |
AOE | 3 specific targets all of whom are in range | +(20*3) = +60 |
Advantage | Impose Penalty (Athletics): [Effect] | +15 |
Casting Cost | 23, 27, 33... CP | 115, 135, 165... strain |
Type | Maneuver | Strain |
Element | Earth | |
Effect | 1 | +10 |
Duration | An Instant | +10 |
Durability | 4 | +82 |
Range | 0 (same zone) | |
Casting Speed | A Minute | |
AOE | Same Zone | +40 |
Advantage | Conditional Permanence | +10 |
Disadvantage | Cooldown: 12 hours | (-20) |
Disadvantage | Volatile Chakra Shell | (-20) |
Casting Cost | 22.4 CP | 112 strain |
Idea Twenty-Eight: Possession of the Earth Golem
Type | Block | Strain |
Element | Earth | |
Effect | 1 to AB | +10, +30, +60... |
Duration | A minute | +60 |
Durability | n/a | |
Range | -2 (personal) | |
Casting Speed | Standard | |
AOE | Single Target (caster) | |
Disadvantage | Breaks Painfully | (-20) |
Disadvantage | Prohibits Handseals | (-20) |
Casting Cost | 6, 10, 16...CP | 30, 50, 80 strain |
Idea Twenty-Nine: Spiraling Senbon
Type | Attack | Strain |
Element | Wind | |
Effect | 2 | +20 |
Duration | Instant | |
Durability | n/a | |
Range | Adjacent Zone | +20 |
Casting Speed | A minute | (-20) |
AOE | Single Target | |
Advantage | Additional Effect | +80 |
Casting Cost | 20CP | 100 strain |
Welcome to the quest!As for the scroll options currently on offer, I tend towards the Rabbits. Clearly they should know Strong Foot Style, which we can combine with Strong Fist to create Stronger Body. Also because I like the little buggers. Though I do wonder if a Wolf Scroll exists...
Would have been tempted by Scorpions if this didn't involve the Scorpions betraying someone. Brings a parable to mind involving poisonous stings and "lol. Lmao."
Welcome to the head of the quest!Greetings everyone. Finally caught up with everything, and thus can now share some thoughts on this quest.
If I recall correctly, there was talk about using the final confrontation to fake Kakashi's death to make a clean getaway, but that didn't end up happening...1. Poor, poor Glacier. Just - oof. Theirs was a sad fate. And we didn't even really further any of our goals with that kerfuffle.
So, you know how Leaf has the Yamanaka and the Sharingan is really good at genjutsu....2. Honey - I am saddened that we partially flattened yet another minor village, but such is life when dealing with mind bullshit and shapeshifting infiltrators at the head of government.
Yeah. The Sea arc was not a high point in terms of player choices.y
3. The Sea Isles. I liked the heist. I didn't like opening with Zabs assassinating enemy commanders when we were frequently told no Samurai would like that, and I really didn't like how we just sat out the final battle. Felt like giving up out of being fed up with the Samurai.
On the other hand, Rain was absolutely a high point in terms of player choices! Hoping for more like that soon.4. Rain was great. Loved Rain. 10/10, would steal from the Panopticon again.
Please, for the love of Jashin. It's been so long since I dropped that hint.