There was another truly splendid development. You had managed to get word around the majority of the other military outposts, to at least let them know who you were. The string of forts ran up along the mountains that lead to Vale.
These fortifications, 5 in total, guarded various passes into Vale's heartland. You controlled the Southern and Eastern most one, near where a lot of Mistrali and Valean colonies were. As you continued along, each of the leaders seemed cordial to talk with you, if somewhat distant.
Hm. The fact that there are loads of colonies, and reports of conflict of uncertain origin in the forest since turn 1 is rather worrisome, but on the other we have a credible Grimm threat needing removal in the farmlands.
So pick one to Canvas, and probably assign a company to deal with the problem next turn.
Village Actions (2 available): The summer is coming, and with the area around you clear it might help to search for new threats, or train the men more.
This has changed to mention threats, or train the men.
[ ] Mapping it all out- You have established contact with the other forts in the Mountains. While nominally you are independent of each other, a closer working relationship would truly help everyone involved. It would be a good start to pitch the idea of joint patrols to them, but you don't have functional knowledge of how to cover the mountains! You wouldn't want to put this forward without fixing that! Logistics roll, 0/150 Progress
Hm So based upon Vale to my recollection not being a naval power that would make it probable most trade goes through the mountain passes so joint patrols would better secure them, and if it can be done well enough that the portion of the joint patrols don't require an entire company to keep the mountain regions alongside the local area secure all the better.
On the other hand it is somewhat of a more long-term goal, and it is my understanding that specialties require training for a unit to acquire possibly in advance of combat.
[ ] Drill the Troops- Your soldiers could use a bit more training. They're already rather good, but every little bit they improve is another step in keeping people safe. Military roll, Progress Variable
-[ ] Designate which units you'll have training. Max 2
So it is probably prudent to pick this action in the near future if not now just to see how it works, and one of our primary advantages is having an actual military unit.
Also canvas actions do not require a company to accomplish, and thus don't make any of them tired.
-[ ] Check the Farmlands- If anyone was set to defend a position for the general's sim, then it is likely one of the farming communities holds another student. Searching there might yield results.
-[ ] Navigate the Forests- The Woods in Eastern Sanus are dense and filled with many isolated settlements. Maybe a new friend awaits there?
These are both new action, and I'm inclined to pick one for the synergy with a canvas action.
So two possible plans come to mind
[] Plan: Preparation Against the Eternal Foe.
-[ ] Canvass for threats- While you are poised to receive information about new enemies as soon as they arrive, sometimes that just isn't good enough to save people. Send out search parties, and try to keep tensions low while you do it. Espionage roll, DC variable.
--[ ] Outlying Farmlands- People North of the fort are ones who provide food for the soldiers, and are very nice people! Keep an eye out to make sure they're safe.
-[ ] Drill the Troops- Your soldiers could use a bit more training. They're already rather good, but every little bit they improve is another step in keeping people safe. Military roll, Progress Variable
--[] Valean Infantry 1, and 2
-[ ] The search for new friends!- While Cardin is nice, and you certainly are glad to have a new friend, you could always look for more of the students to talk with. After all, if your presence could help them, there is no reason not to reach out!
--[ ] Check the Farmlands- If anyone was set to defend a position for the general's sim, then it is likely one of the farming communities holds another student. Searching there might yield results.
The point of this plan is to prepare the men for dealing with the Grimm threat in the farmlands, and find it. The followup turn would be to CANVAS the woods, and do whatever military action we have there.
[] Plan: Threat Assessment
-[ ] Canvass for threats- While you are poised to receive information about new enemies as soon as they arrive, sometimes that just isn't good enough to save people. Send out search parties, and try to keep tensions low while you do it. Espionage roll, DC variable.
--[ ] Outlying Farmlands- People North of the fort are ones who provide food for the soldiers, and are very nice people! Keep an eye out to make sure they're safe.
--[ ] Nearby Forests- There have been reports of hostile activity out there, so it'd be good to do some investigating once everything nearby is sorted out!
-[ ] The search for new friends!- While Cardin is nice, and you certainly are glad to have a new friend, you could always look for more of the students to talk with. After all, if your presence could help them, there is no reason not to reach out!
--[ ] Check the Farmlands- If anyone was set to defend a position for the general's sim, then it is likely one of the farming communities holds another student. Searching there might yield results.
This does maximum gathering of threat information, and can be easily swapped to the Woods for the PA.