The world of Monster Hunter.
A land filled with dangerous life of all kinds.
From the lowliest herbivore to the strongest apex predator, the inhabitants of the World are all capable of fighting for their lives.
And it's something you can hardly understand.
You have been observing the world of these "Monster Hunters" for longer than any of them can likely remember. You observe them for their world is not your own.
You have no name, for there is no need for one. You do not come from a world where the need for individuality exists. Everything is merely binary and orderly. The calculations and equations that make up existence are the only constants within your world. While you can tell there are "others" of your kind within this realm, they are not dissimilar nor apart from you. You are all the same instance. There is only you. Performing the same task of simple existing. There is nothing else for nothing else is needed. There is only existing within this binary void of existence.
Which is why the world you observe makes no sense to you.
Why would a world create the "Monsters" that cause such destruction to it? Some may serve the simple act of achieving Homeostasis within a certain Ecosystem, but others seem to exist in complete contrast to this idea. Especially the beings called "Elder Dragons" by the inhabitants. For what logical purpose does a being require so much destructive capability?
Then there are the walking biological sentient animals, "Humans" or "Hunters and Riders" as they call themselves. Why are there two similar "species" that have completely separate methods of interacting with their environment? Wouldn't such things simple complicate the ability to exist at the same time? Are they not one and the same as you are? And, if the "Monsters" are apart of nature then why do humans resist them so? Should a settlement or a part of the land be destroyed by an "Elder Dragon's" passing, wouldn't that be seen as something natural? If so, why fight against it? Why not simply allow it to occur and live on? If that is the way the world is structured, then it must be the way it was meant to operate...correct?
These were the simplest of the confusions that were presented to you as you observed the world. These observations discount the irrational ways that individual "Humans" react, the occasional creation of an "Elder Dragon" that proves to be dangerous to the ecosystem it finds itself in, the way "Humans" form structures to reside in despite being aware of the fact that such dwellings could be destroyed with but an errant wingbeat of a powerful "Elder Dragon".
The world was, to put it simply, Chaos.
The antithesis to your existence. Your world was predictable, every instance had the same goal, and the void you called home remained the same no matter how much time passed.
This world had none of those things.
And you could only wonder why? Yet, none of the calculations nor equations of your own world could discover a concrete answer.
So, there was but one recourse: You must discover the answer for yourself.
Thus you willed yourself into the world of Monsters, those who Hunt them, and those who Bond with them.
Your entrance into the world isn't a quiet one.
To you.
You doubt any within this world would have the capacity to recognize your arrival in anyway that matters. None could possibly be aware of a being formed in a world of pure binary Order forcing its way into one of Chaos.
But the noise comes from what you must do to yourself to simply "exist" within a reality not your own. The calculations and equations that keep you anchored within your home are not present within this world. This world enforces "definition" onto you, so that your mere existence does cause the warping of reality around you.
And the process of morphing your form to fit these new definitions is not an easy one to your consciousness. You are forced to abandon many of the things that made up your existence and replace them with new "things".
New "Rules".
Rules that are apart of this new reality.
The first, concerns your Body. Your physical form. Based on prior observations you have four possible "things" that your physical appearance could be made from:
[] Biological Material (Gain Knowledge Of The Body Domain)
- [] Form a Humanoid Body, similar to Hunters and Riders (Easier to Learn Hunter/Rider Abilities and use Hunter Weapons)
- [] Form a Monster Body, similar to some of the Wyverns in the world (Easier To Learn Monster Abilities and special features)
- [] Form a Monster Body, similar to some of the Elder Dragons in the world (Easier to Learn Elder Dragon Abilities and special features)
[] Minerals and Crystals (Gain Knowledge Of The Earth and Light Domains)
[] Elements (Gain Knowledge Of The Monster Hunter World Elemental Domains (This includes the Dragon Element))
[] Plant Materials (Gain Knowledge Of The Nature and Life Domains)
The second, concerns your Mind. Your Cognitive faculties. While in your home world these would be on a level far beyond this one, the "Rules" of this reality has removed many of them from you. You still operate on a higher plane than many, but your knowledge will be filtered and lowered to fit with the natives of this plane. But, you can keep a single vault of information that you learned from watching the natives.
[] Knowledge Of Hunters and Riders. How their societies operate, how they use their weapons and armor, how they're able to Hunt Monsters, and general hierarchies. (Easier to perform Social Interactions with Hunters and Riders. Innate understanding of Hunter/Rider Weaponry. Knowledge Of The Arsenal Domain)
[] Knowledge of Wyverns. Their place in Nature, general habitats and habits, their strengths and weaknesses, and how to recognize one at a glance. (Easier to understand Wyvern behavior. Can tell what type of Wyvern/Monster it is upon first seeing it, along with its strengths and weaknesses. This doesn't include special features or Abilities. Knowledge Of The Beast Domain)
[] Knowledge Of Elder Dragons. Their place in Nature, general habitats and habits, their strengths and weaknesses, and how to recognize one at a glance. (Easier to understand Elder Dragon behavior. Can tell what type of Elder Dragon it is upon first seeing it, along with its strengths and weaknesses. This doesn't include special features or Abilities. Knowledge Of The Beast Domain)
The last, concerns your Soul. The single thing that you will be able to take from your home world. While your Body is your physical form, and your Mind is your cognition, your Soul is YOU. It is where your consciousness and everything else about you resides. A part of it will forever remain attached to the basic principles of the world, as those are almost universal. Thus allowing you to come back from the dead...though it will take sometime to reconstitute your form. More important, your Soul will retain one calculation from your home world. One part of the universal equations that make up reality, thus allowing you to morph it to suit your Will. This is a Domain. The ability to understand and utilize the fundamental forces that govern reality. And your Soul will be made up of this Domain. It will be your "Major" Domain. The one you understand best and the one you can more easily use.
[] T is for Time. (Control over Time)
[] Q is for Quantum. (Quantum Physics)
[] G is for Gravity. (Gravity Control)
Winning Plan:
[x] Plan: Quantum Wywern
-[x] Biological Material (Gain Knowledge Of The Body Domain)
- [x] Form a Monster Body, similar to some of the Wyverns in the world (Easier To Learn Monster Abilities and special features)
-[x] Knowledge of Wyverns. Their place in Nature, general habitats and habits, their strengths and weaknesses, and how to recognize one at a glance.
-[x] Q is for Quantum. (Quantum Physics)
So, yeah, this is a thing now. To clear some things up:
1. Yes, technically this isn't a new Quest. I posted it once before over on SB. However...well...the voter base essentially dropped from 21 to 3 rather quickly. You can see it here though: Living In A World Of Monsters (Monster Hunter Outsider Quest). No, this does not mean I'll drop this Quest if I don't have enough voters. It was just kind of disheartening at the time.
2. If you look at the old thread, you'll see that I actually let the voters choose to be the Outsider or something else at first. But that choice isn't open here. Why? Well...to be honest what made me want to come back to this Quest was the idea of writing an order focused, analytical, robotic character as the MC. It was just really fun. Especially with coming up with new names for the creatures in the MH World. So, I'm taking that choice out here. Sorry.
3. If this seems familiar to some people, then it should. I will openly admit the main inspiration for this quest was/is A Light In Our Solus. Specifically, the First Thread cause I haven't gotten farther than that. Mainly cause it started losing me at some point, so I decided to drop it. May return to it later though. That being said, no this will not be a one-to-one rip-off of that Quest. I plan/hope to do things differently enough that this Quest has its own identity, and remains interesting.
4. I came into the Series through World and have mainly experienced the New World, and the Worlds of Rise and Stories 2. However, I will not let this limit the Quest. I will include/allow/bring in Monsters from earlier installments and have the Old World be a place you can go to and explore. I'll do what I can to learn more about the older games/places in the series to help with this. As for the world of the Quest, it's basically gonna be a huge Mash-Up of all the others (except the Live Action One) from across the series, with my own additions to add to the World. The general style of the Combat/Monster Hunting will lean more towards Narrative than Gameplay, but I will try to add in Gameplay stuff. I.E Hunters can do fucking backflips and pull Levi-Shit on Monsters, but they can get seriously injured if they're not careful or get hit by something that would kill them. Same goes for Monsters. Also, as a bit of an update, I'm much more well-versed in the different MH games now. Including Frontier. So...yeah. Expect some crazier shit to be in this Quest now.
5. I will be using a combination of 1d100s and Pools of d10s for this system. 1d100s will be rolled to determine Events, Outcomes, and otherwise outside of Combat. Higher is always better. During Combat, I will use Pools of d10s that will be determined based on your Stats and the enemy's Stats. Buffs and Debuffs will mostly focus on adding and removing dice.
6. Yes, the Outsider is basically my version of the Solus option from the Quest that Inspired this. However, I plan to have it be different from that one.
7. To explain the difference between Knowledge of a Domain VS Access to a Domain:
Knowledge = You know the Domain exists and know how to unlock its powers for yourself. However, you do not have the ability to utilize the Domain or any Abilities attached to it. You can spend time Training to unlock it however.
Access = You can use the Domain and its Abilities as you see fit. You can also Train it to make it more powerful.
Also, yes, I based the Outsider off the idea of the Riftborn from Endless Space 2.
A being that has lived in a World of pure Order and Binary Coding for all its life, breaking into a World of Chaos where nature creates Monsters that can cause Rainstorms by simple existing in a general area.
Cause why not?
Edit: Also, please vote in Plan Format.
With that outta the way, lets do it LIVE!