XI - Servants of the Nine
Thorn keeps his promise. The training that you are subjected to makes the days and weeks that follow the worst in your entire life, the time you spent sentenced to death included, but it is undeniably effective. You fight, you study, you train, and every step of the way Cardinal Thorn is behind you, wielding the divine power of Hell itself to drive you forward as a slave before the whip.

You grow close to your fellow recruits (your fellow condemned) during the trials, for they are the only ones that understand. When you cannot bring yourself to speak, Mikael allows you to practise anatomy sketching him as he works through his katas. When Lisara flees the darkness of her bedchamber, you make her a potion to poison her blood against the vampiric mist she sees in her nightmares. When Dorgo flees thought in lupine form, you let him curl up by your fire, resting against your side. You start sharing a room after the first week, and one day at a time, you survive.

Survive, and grow stronger.

-/-

"Begin!" Adrastus Thorn commands, and with a roar of fury the ogre emerges from his pen and lunges towards you.

"Left!" you say curtly, hands already rising, fingers weaving the arcane geometries together. Mikael lunges past on your right, Lisara on your left, counter-charging the lumbering humanoid at supernatural speed. Dorgo hangs back, spear ready, the reserve piece in case this does not go the way you plan, but you already know it will. You could do this in your sleep by now, all of you, and the fact that the match has been brought to the forest instead of the grassy field or narrow caverns you used before means nothing.

You finish your incantation and bring your hands together, blurring the essence of the earth with that of water beneath the ogre's pounding feet. At the same instant Mikael throws himself into the air, vaults off the trunk of one of the great trees, and strikes the ogre so hard that any hope of retaining its balance is lost. The ogre slips, falls, tries to rise, brings its axe around to use as an improvised cane. You don't have to say anything, because Lisara is there already, the razor edge of her blade piercing the ogre's hand and forcing it to drop the weapon.

Again the ogre falls, and this time it does not get back up, because Dorgo has shed his skin and now a wolf stands atop the enemy's chest and places jagged fangs against the swell of an enormous throat.

"Cease!" Thorn calls out once more, less than ten seconds after you began, nodding in satisfaction, "Good. Return to the manor - training is over for today."

He disappears then, or perhaps was never present at all, and with a tired sigh you let your hands drop and banish the grease that prevents your erstwhile foe from rising. "You good, Grumblejack?"

"Yeah, good," the ogre groans, picking himself up and rubbing at the bloody mark on his hand where Lisara pierced him, "Could let me win some times, you know."

"No," Dorgo says darkly, slipping back into humanoid form and shaking his head, "We can't."

-/-

"Wait, wait," Lisara says later that night, the bottle dangling loosely from her hand as she fixes Mikael with an incredulous look, "You've never… not even once?"

You're sitting in what you've come to think of as your corner of the manor, a small circle of chairs pulled up around a fireplace in the otherwise abandoned lounge. The servants know your routine well enough by now to leave a dozen bottles of decent wine on the side table before you arrive, and you've not caught a single glimpse of any of them since.

"The Serene Order practises celibacy, and I entered at twelve years of age," Mikael says dryly, holding a single glass of red wine in one calloused hand. You've seen him drink but never get drunk, which seems to be how he has chosen to reconcile the temperate creed of his former life with the reality of his new one. "When would I have had the opportunity?"

"Oh come on, you'd be the first priest in history to keep those vows, and I know the main cult doesn't swear them," Lisara scoffs, shaking her head, "You mean to tell me you never had a cute little nun making eyes at you? All those fit and handsome monks doing martial arts in the sun - no way you couldn't have gotten some action if you wanted."

"He gave oath," Dorgo growls, his grasp of the common tongue slipping with the third empty bottle now standing by his chair, glaring blearily at Lisara, "Rest doesn't matter."

"I won't pretend I never considered it," Mikael chuckles softly, a nostalgic look on his face as he leans over and tops up Lisara's glass from the half-empty bottle they are presently sharing, "But as Dorgo said, the vows mattered to me. Besides, I had more important goals on my mind."

"Urgh, you don't even know what you're missing," Lisara complains, slumping back in her chair and lifting her face to the heavens, "Gods, if I wasn't so sore I'd take you upstairs and show you myself. Val, hon, any chance you could cover for me?"

You raise your eyebrows in mild surprise, taking a long sip of your wine to hide your immediate reaction. You have no idea if this is an elf thing, a noble thing or a Lisara thing, but either way you can't say you dislike it, as such. It's like having your very own jester.

"I am a chaste young lady awaiting her marriage," you say archly, folding one ankle delicately behind the other, "Not some dockyard strumpet, and I will thank you to remember that."

Not that you'd be opposed to sharing a bed with Mikael, you concede in the privacy of your mind. Lisara is a wanton disaster of a woman, but she isn't wrong about how good the monk looks when he's practising his arts, chiselled musculature flexing in the firelight. You don't have nearly enough experience to feel confident in making the approach, but if he happened to ask… or if Lisara ever asked in a way that didn't feel utterly disgraceful, for that matter…

You clear your throat, setting your glass aside and rising to your feet. Best to turn in now, before such thoughts and another bottle or two of wine start making the decisions for you.

"I'll see you all tomorrow, then," you say vaguely, already turning away to hide your flush, "I think He wants us to work through the stealth section again."

A chorus of groans follows your departure.

-/-

You are not the only agents of Cardinal Thorn to receive training at the manor. About a week after your education begins, another band of likely prospects is brought in via boat from the flooded caverns below, taking up residence in a previously vacant wing of the house. Thorn assures you that they are neither replacements nor intended to join your band, the latter of which you believe far more readily than the former, but that they will be working on supporting missions to compliment your work on his main agenda.

It sounds like blatant flattery, but you think there might be a ring of truth to it. For one, the new arrivals are not prisoners as you were, but rather a preexisting band of adventurers named the 'White Ravens'. Without that debt of honour and lack of other options to secure them, you do not expect the Cardinal will rely heavily on them in the future. It is a cynical assessment, but Thorn has put considerable effort into making you a cynic.

For the first few days, your group and theirs tread carefully, sizing each other up like hounds at the bowl. The Ravens have four members, just as your team does, but where you have developed a kind of working equality the adventurers have a clear and obvious leader - Elise Zadaria, a tall and rangy human woman with nut-brown skin and piercing golden eyes akin to a bird of prey. The others in her band - a massive northern warrior carrying a twin-handed sword and a pair of identical twins with the hungry focus of the born poor - all defer to her, and when at last they cease watching you at your training from a distance, it is Elise at last who approaches you.

"You must be Valka," she says, the rough edge of some foreign accent flavouring her smoky voice, "I am Elise."

"A pleasure," you say warily, setting down your sketching pad to look her over. The rest of your team are at the far end of the room, eating dinner and exchanging tired banter, but when they see the other woman approach you they fall silent and watchful. "Do you need something?"

"So cautious. We serve the same master now, do we not?" Elise smiles, and perhaps it is the golden eyes but you could swear there is a vaguely predatory edge to her interest. "You lead your team, I lead mine. Perhaps we could talk, compare notes?"

You say nothing for a moment, considering the woman in front of you. She's dressed in a practical outfit of animal hide beneath a cloak of pale fur, equipment you would normally associate with a scout or outrider, but aside from a curved dagger at her belt she bears nothing in the way of weapons. On one shoulder perches a raven of purest white, presumably the source of her group's name, and though it is hard to tell you think there is more than animal intelligence behind its beady black eyes.

"Why do you think I am the leader?" you ask, genuinely curious. Certainly you would not have described yourself as such.

"I watch your work. Always, you are the one who makes the plans, who they listen to," Elise chuckles slowly, as if amused by your modesty, "Besides - you are the magician, yes? The wizard, in your tongue? Who else has the power to lead?"

Well, she's definitely not Talirean, as if you hadn't worked out that much already. There's an absolute wealth of fascinating social context implied by that assumption, but you don't think quizzing the woman on her cultural background is going to go over terribly well here. Better to start with an answer to her question, if nothing else.

Article:
Elise Zadaria, leader of a second team of Thorn's prospective agents, wishes to extend the hand of friendship and cooperation, one villainous female spellcaster to another. How do you respond?

[ ] Open and Friendly
You're to be living in the same building for the next few months, and perhaps working alongside each other in the future. Why not at least try and get to know each other, personally as well as professionally?

[ ] Strictly Professional
You're not averse to trading hints and feedback with a fellow spellcaster, but you're members of separate teams working for a priest of hell. Letting her get too close isn't just foolish, it might be downright suicidal.

[ ] Polite Refusal
You've no interest in this woman and her schemes, whatever they happen to be.
 
Vote closed
XII - Three Months of Hell
You have several conversations with Elise Zadaria over the days that follow, comparing notes and ideas on everything from tactics to magical theory, but despite her overtures you make sure to keep everything strictly professional. You neither want nor need friends outside of your immediate team, especially ones bound in service to a god of ruthless ambition. You can't trust such people, and it will be easier to do as Thorn commands if they do not trust you. Not that you know it will come to that, by any means, but if it does you want to be ready.

Unfortunately, any hope of magical collaboration is stymied by the discovery of just how divergent your two traditions are. Where you learned to use arcane geometry to reach across the veil between worlds, drawing matter and energy from one plane to another or constructing local imbrications for tactical effect, Elise draws on a near-exclusively material paradigm. Her power is similar in some ways to the primal strength that Dorgo communes with, but there is apparently a conscious element to it entirely lacking in your comrade's druidic traditions, and you cannot easily discern a common basis to work from.

Perhaps if you had more time or greater information you might be able to bridge that gap, but Zadaria reads your professional distance as a rejection in kind, and after the first roadblock calls an end to your shared consultations. You can't fairly object to that without appearing deeply suspicious or hypocritical, so in the end you shrug and let it go, falling into the familiar orbit of distant acquaintances rather than anything closer.

-/-

After a month, Thorn is satisfied with your physical capabilities. A band of desperate escapees from Branderscar have been forged into a team of lethal operatives, and were he merely interested in obtaining another sharp blade, that is where it would end. He is not. It is not enough for Cardinal Thorn that you be capable agents in his plot to bring down Talingarde - he wants you to understand why.

To that end, your training slackens and your education begins. You learn of Talingarde and its history, of the ways both idealistic and cynical the various kings have justified their rule, of the centres of power and the friction points between them. You learn of the three great metropolises; Mathryn, Davryn and Ghastenhall, and of the heartland whose myriad towns and villages out populate them by an order of magnitude. You learn of the Darians, the Barcans, the clan-councils of the Iraen and the warlords of the northern Orcs. Much that you already know is repeated in greater depth, but Adrastus Thorn makes no assumption and spares no effort. You are faced with alternate historical scenarios and possible futures, asked to sketch hypotheticals and quizzed on your reasoning. Again and again you are tested, and the punishment for failure is more than equal to that you endured in open battle against the Cardinal's summoned foes.

Not all of your lessons come from Thorn, of course. You are schooled in the design and structural weakness of Talirean castles by a black-armoured knight named Wolfram, and in the history of the Iraen by a half-elf named Aiden Kael. Most tend towards a clinical and businesslike teaching style, and though you know that the ultimate aim of this education is destruction and sedition, most of what you learn would not be out of place in one of the great universities of Ghastenhall.

Most, but not all.

-/-

"Torture," Tiadora says, "is a skill oft derided and frequently misused. As an aid to interrogation or a source of information it is quite useless, but there are other purposes at which it excels."

In the cell, a knight of Talingarde sobs like a child. The mere sight of the beautiful blonde woman giving this lesson crushes him into the furthest corner and robs him of all words, and she has yet to so much as acknowledge him. You swallow and turn your attention back to the lecture.

"Torture, properly applied, satisfies two general goals," Tiadora continues, the faintest edge of a smile twisting her full lips as she studies you. "The first is personal pleasure. Those who wield power soon come to enjoy the sensation, and when they tire of merely taking life they invariably go in search of more refined pleasures. A witless child can rob a man of his life in the right circumstance, after all, but the ability to break him first is a pleasure reserved only for a few."

"I don't…" Lisara begins, but then your teacher fixes her with an expressionless gaze and your comrade's nerve fails. She swallows and bows her head.

"One can pursue mastery of self or mastery of others," Mikael says firmly, his voice remaining level despite the scathing look Tiadora says his way, "To derive greater satisfaction from the latter seems the mark of a weak soul."

"The only weakness is imagining one cannot pursue both. Now, quiet, or else volunteer to serve as an example," Tiadora replies coldly, and you know it is not an idle threat. Mikael does too, for despite his disgruntled expression he says nothing more. "The second purpose of torture is the creation of fear. One tormented soul, released back into his community, can do more to dissuade resistance than a dozen public executions."

The logic behind the lesson is a familiar one - such principles of deterrence lie behind virtually all law enforcement you have ever encountered or read about, and while they always fall short of such extremes you suppose that is only to be expected. If mortal cruelty could ever truly match that of Hell Itself, the world would be in a truly dire state.

Tiadora is walking now, leading the way down the subterranean corridor lined with iron-shod doors. You hurry to catch up, even as your stomach twists and a sense of doom settles thickly across your shoulders.

"Some among you are imagining that you will never make use of this lesson, either by avoiding the need or standing on principle," your teacher says coldly, not looking back, and despite yourself you flinch. "To free you of such delusions is our next step."

She stops in front of one particular cell, tapping the metal lightly in a series of arcane patterns. The lock slides open of its own accord moments later, revealing a bare stone cube and a young man with watery blue eyes standing in the middle. He wears a squire's tabard of blue and white, and though he straightens as you open the door there is no hiding the fear in his eyes.

"This is the choice you have," Tiadora explains, cutting off the squire's initial demand with an imperious wave that shrouds the room in magical silence, "You will break this mortal, under my direction, or you will take his place for your comrades to practise upon. Should you all refuse, I will demonstrate on each of you in turn."

She smiles then, her emerald eyes hard and cruel.

"So, dearest," she purrs, "Which will it be?"

-/-



-/-

Three Months After Branderscar

"Your training is almost complete," Adrastus Thorn says, giving you a warm, almost paternal smile. "I am very pleased, both with you and all of your team."

You are back in his office, the library where you first met and signed away your life by infernal law. The Cardinal has been absent for weeks at this point, attending to some unknown design elsewhere in the country, but you know better than to think your actions in the time since are unknown to him. He will have received reports, at the very least, and you do not think he will be restricted to such things alone.

"Thank you, lord," you say calmly, folding your hands in your lap and staring straight ahead, "I look forward to putting our skills to use."

"Yes, I'm sure you do," Thorn chuckles briefly, "And you will indeed be given your first assignment in the coming days. But first… I think it is only appropriate to celebrate your graduation with a gift."

He stands then, and makes his way over to the window. You follow unbidden, smoothing down your dress and fixing your expression in face, and then follow his gaze outside.

There are armed men in the courtyard. Half a dozen of them in total, most soldiers in the faded blue of the Talirean military, standing around with the bored air of men at the tail end of a long patrol. At their head stands a knight, currently hammering on the door of the manor, and there is something about his face that…

(Dark eyes pin you to the spot. A harsh tongue pronounces judgement.

"May Mitra have mercy on your wretched, damned soul, for we shall not."
)

"Sir Balin of Karfeld," Thorn says softly, confirming what you already know, "Templar, witch hunter, and according to my reports the very same man who caught and condemned you all those months ago."

You nod stiffly, hands clenching into fists at your side. You don't have a name for what you are feeling, but it burns in your heart like acid.

"You called this a gift," you say tersely, not trusting yourself to address the obvious artifice just yet, "What did you mean?"

"We will have to abandon this location in the coming days regardless, now that it has been found, but that leaves the question of the man himself," Thorn says with a kindly smile, "I thought it fitting that the woman who has suffered most of our company at this man's hand be the one to decide his fate."

"Is this a test?"

The Cardinal of Asmodeus laughs. "Of course! When you get right down to it, everything is."

Article:
What do you decide?

[ ] A Bitter Reunion
You will gather your comrades and see to Sir Balin yourself. He will die at your hand, and all his men with him.

[ ] A Patron's Might
You will ask Thorn to slay Sir Balin and his men, and you will stand right here and watch it happen. Perhaps you will learn something.

[ ] Ships in the Night
You will ask Thorn to let Sir Balin go, enchanted or otherwise fooled into believing this manor house entirely insignificant.
 
XIII - A Bitter Reunion
You look down at the knight in the manor's garden for a long moment, and somewhere in your heart the conflicting maelstrom of emotion hardens into a single nugget of hate. This is the man who sent you to Branderscar, who ruined all of your ambitions, who set you on this path and all that might come later. Now fate (or more likely the Cardinal's machinations) have placed him in your path once more, and you will not be denied.

"I am going to kill him," you say, turning away from the window and snatching up your staff from where it rests against the desk, mind already turning with strategies and contingencies.

"Correct," Cardinal Thorn says genially, raising one hand, "allow me to reward your commitment with a suitable stage."

There is a sense of motion, a faint lurch in your gut, and suddenly you are standing at the very top of the stairs in the manor's great entry hall. Your companions enter through doors scattered around the upper walkway, more than one looking back at the doorway they just passed through in confusion, but before any can react further the main doors to the manor house open and Sir Balin of Karfeld strides through.

"At last," he says with visible irritation, stopping at the bottom of the stairs, "You! You are the mistress of this property?"

Despite yourself, you laugh. Once the arrival of such a man on your doorstep filled you with terror, but now you feel nothing save anticipation. "In a manner of speaking, Sir Balin."

Off to one side, you see Mikael tense up suddenly, leaning against the balcony rail as though he intends to vault the gap and charge directly home. Neither Lisara nor Dorgo show such reaction, but they clearly pick up on his distress, letting hands drift to weapons.

"Then you will answer for the wards and magical barriers surrounding this place," Sir Balin proclaims, levelling an accusing finger at you, "Seeking to turn aside servants of the throne in pursuit of their duties is justifiable grounds for a full inquest."

He doesn't recognise you. Some part of you feels vaguely offended by that, but you suppose to the famed Sir Balin, you were just one more face in a long litany of triumphs. Or perhaps these past months of training have changed you more than you were willing to credit.

"Where are your soldiers, Templar?" you say softly, smiling down at the man so far below. For a moment Sir Balin looks confused, before he glances over his shoulder and sees what you already marked - sometime between your decision and his entry into this hall, the soldiers that accomplished the templar here disappeared. Thorn's doing, you suppose. "Where is your god?"

"Blasphemy," Sir Balin hisses, unslinging from across his back a great two-handed axe. The weapon of an executioner. "Mitra as my witness, you will return those men to me unharmed or I will strike you down where you stand."

You look down at him for a long moment, then slowly shake your head. With care you lift your arm and pull back your sleeve, baring the old and mottled brand to the light once more. "We've unfinished business, templar. The lives of your men are the first payment, but our debt is far from settled."

"Forsaken?" The templar blinks, utterly shocked, then his gaze hardens. "I see. You are the escapees from Branderscar. I know not what devilry has delivered you from your justly deserved fate, but the Shining Lord has seen fit to place your necks before my axe, and I will see his foresight justified."

"Enough!" Mikael barks, leaping the balcony and kicking off the railing in a single fluid motion, "Just die!"

The monk falls towards the witch hunter like a meteor, but his blows are filled with more enthusiasm than focus and Sir Balin slides smoothly back out of reach before they can connect. You mutter a curse and rap the base of your staff against the ground, conjuring from your memories and magic a skeletal simulacrum, the very image of an undead warrior in rusted mail centuries out of date. The construct can do little more than execute simple mechanical thrusts and swings, but Mikael needs assistance now and this is the best you have to offer.

"Val, dearest, who's your friend?" Lisara drawls, strolling along the balcony railing with exaggerated nonchalance. "You really should have warned us we'd be having company."

Beyond her, you see Dorgo fling a shimmering column of heated air at the witch hunter, but Sir Balin simply ducks out of the way before it can land. To evade such subtle magic while also defending himself from two attackers in close quarters is the kind of thing your training stressed was not to be taken as possible, but it seems the templar does not subscribe to the same principles.

"That is Sir Balin of Karfeld," you grunt, studying the warrior as he deflects another strike from your summoned construct and gritting your teeth. "The templar who put me in that prison to begin with."

As if to underline your point, Sir Balin finds a moment's gap in Mikael's offensive and exploits it mercilessly. The great two-handed axe splits your comrade like firewood and shatters your summoned construct into pieces, and though the former stays standing and the latter explodes violently at your urging, Sir Balin allows neither to distract him. He sets his eyes on you and begins to advance, climbing the stairs one step at a time.

"Ooh, a celebrity," Lisara laughs brightly, though you've known her long enough to feel the tension under her levity. She steps forward and darts down the bannister, booted feet keeping her perfectly balanced on the narrow surface, and with a flash of her rapier she too is engaged. "What do you say, tall dark and handsome - want to dance?"

Initiative
Mikael 29
Valka 22
Dorgo 17
Lisara 13

Sir Balin 14

Mikael
  1. Adopts Dragon Stance
  2. Makes a long jump. Normally this would be two actions, but Mikael has the Quick Jump skill feat, allowing him to jump as a single action and ignore the normal 10ft runup. Athletics result is 21, Mikael jumps 20ft, enough to cover the distance and land on the stairwell next to Sir Balin
  3. Makes a flurry of blows. Attack roll totals are 18 and 12, both misses.
Valka
  1. Uses her three actions to cast Summon Undead, creating a Skeleton Guard directly behind Sir Balin.
    1. The Skeleton guard attacks with its scimitar, a total of 16, miss.
Dorgo
  1. Strides to go around the balcony and join Valka.
  2. Casts Heat Metal on Sir Balin. Reflex save DC is 18, Sir Balin rolls a total of 27, critical success. He is unaffected by the spell.
Sir Balin
  1. Makes an attack with his greataxe on Mikael. Total roll is 33, critical hit, total damage of 38. Mikael has 3HP remaining.
  2. Makes a follow-up greataxe attack on the summoned skeleton. Total of 22, hit, even minimum damage will destroy a skeleton guard.
    1. The skeleton guard explodes. Balin rolls a reflex save, fails, takes d6=2 slashing damage.
  3. Annoyed, he strides to get halfway up the stairs to Valka and Dorgo.
Lisara
  1. Strides to reach Valka and Dorgo.
  2. Takes a Balance action to hop up on the railing of the staircase and walk down it towards Balin, gaining Panache.
  3. Makes an attack with her rapier. Natural 1, fails.

"Save your wordplay, wench," Sir Balin growls, hefting his axe and bringing it back for a hacking cut at Lisara's calves, "I have no interest in…"

Before he can finish either the sentence or the blow, a bloodstainted hand closes on the blade of the axe and holds it in place like a vice. Soaked in his own blood, visibly swaying where he stands, Mikael bares bloodstained teeth at the templar and hammers a blow into the man's armoured chest hard enough to crack the metal.

Sir Balin coughs, a fleck of red staining his lips, but before either of his current opponents can capitalise he twists in place and hammers the shaft of his axe into Mikael's exposed face. The monk falls, unconscious or dead you cannot tell, and rolls three steps down the stairs with all the elegance of a sack of grain.

"Damn it," you hiss, but even as your concern mounts your mind is working, cataloguing details and assessing variables. The knight is heavily armoured, has both his hands occupied, and is on an incline. You intone the familiar words, substitute the carpeted stairs beneath his feet with shimmering ice, and watch with satisfaction as the templar topples and rolls all the way to the very base. He makes a very satisfying noise as he rebounds from each and every step along the way.

"Foolish brat," Dorgo growls as he stalks down the stairs, jabbing Mikael's broken body with the base of his own staff and filling the air with the scent of spring. The human coughs and rolls to his knees, grasping weakly for the bannister to prevent himself falling further, and you feel a bit of your tension leech away. "What were you taught about rushing in alone?"

"Once damned, forever lost," Sir Balin growls in turn, carefully levering himself upright and stepping off the icy slick at the bottom of the stairs, fixing your comrade with a baleful gaze. "You knew the fate you were courting, Mikael of Ghastenhall, and be it by my hand or anothers, there will be an accounting."

Mikael blanches at that, but Lisara merely scoffs. Stepping off her railing and onto the ice that you conjured, the elf allows gravity to pull her down in a headlong plummet, her rapier flickering out at the last moment to score a slender cut across Balin's cheek. The templar flinches back from it, then turns his burning gaze on this new assailant.

"It's always the same thing with you zealots," Lisara sighs, faux-theatrics sculpting her voice as she raises her blade into a classic duelist's parry, "I expect the next dozen or so templars we kill will growl something similar."

Initiative
Mikael 29
Valka 22
Dorgo 17
Lisara 13

Sir Balin 14

Mikael
  1. Strides to catch back up to Sir Balin, flanking him with Lisara.
  2. Makes a disarm attempt, rolls athletics and gets a total of 13. Fails.
  3. Makes a flurry of blows with a -5 penalty. Rolls total of 15 and 22. One hit, 13 damage.
    1. Sir Balin takes a Righteous Retribution action. He accepts an additional 2d6 damage to inflict the same on his attacker. Total of 6, Mikael is knocked out and gains Dying 1.
Valka
  1. Spends two actions casting Grease under Balin's feet and extending down to the base of the stairs. Demands reflex save at DC19, Balin rolls a natural 1, critical failure. He falls prone and rolls down to the bottom of the stairs.
  2. Casts the shield cantrip through her staff, just in case.
Dorgo
  1. Strides to be next to Mikael, just before the greasy patch.
  2. Casts Heal with two actions to restore 10HP. Mikael is no longer dying or unconscious.
Sir Balin
  1. Rolls reflex to try and stand, total of 19, success.
  2. Takes a Step to the side to leave the grease.
  3. Makes a demoralise attempt on Mikael. Rolls intimidation against DC 19, total of 21, success. Mikael gets Frightened 1.
Lisara
  1. Uses Tumble Through to slide down the railing and vault elegantly over Balin's head. Assurance means she auto-passes the test for Grease and beating his reflex DC.
  2. Makes a confident finisher. Rolls a total of 13, fails, gets 4 consolation damage.
  3. Duelist's parry to get +2 AC.

Mikael straightens, popping the cork on a small glass bottle and pouring the elixir down his throat. Then, with Dorgo at his side, he advances down the staircase towards your enemy. Templar or not, three foes at once is too much for even Sir Balin to easily account for. He staggers beneath a kick to the jaw, flinches back from a rapier's probing strike, grunts in pain as clawed hands tear into his flesh, but still he does not fall. He stands and he fights and he does not yield, and on some level you can almost respect that. It doesn't stop you from reaching out from the top of the stairs and wrapping a spectral shadow of your fist around the haft of his axe, however, nor from wrenching hard to the side as he is about to deliver a successful blow.

For a moment, just a moment, you see the flicker of fear in the templar's eyes. He is outnumbered and outmatched, and struggle though he might, he is not getting out of this room alive. Then his gaze hardens and his mouth curves into something too ghoulish to be called a smile, and he reacts as only a zealot can.

"So be it," he proclaims, lifting his executioner's axe high, "Lord of Light, receive my soul! MITRA!"

With his god's name on bloodied lips, he charges, greataxe swinging in devastating arcs that give no thought to preservation or survival. Mikael reels back, knocked sprawling by a backhand blow. Lisara flinches, her sword arm bruised and battered from the force conveyed even through her parry. Dorgo falls, his throat opened in a welter of red, pale bone gleaming amid the ruined meat.

"MITRA!" the templar screams, lifting his axe high over his fallen foe, "MIT-"

Lisara's rapier takes him through the throat, and with a final burbling sigh, Sir Balin of Karfeld falls to his knees. He dies with a smile on his lips and his gaze fixed on something none of you can see.

Mikael
  1. Drinks his lesser healing potion to restore 16HP.
  2. Strides down the stairs, now flanking Balin with Lisara
  3. Uses Ki Strike to cancel frightened penalty, makes a flurry of blows. Rolls are 23 and 17, one hit. Inflicts 22 damage.
Valka
  1. Strides to move around the balcony to be more directly above the fighting
  2. Casts Telekinetic Maneuver to try and disarm Sir Balin. DC is 20, roll is natural 1, uses hero point to reroll, 27. Success, this does not entirely disarm Sir Balin, but gives future attempts a +2 bonus and imposes a -2 penalty on his attack rolls.
Dorgo
  1. Strides to move into the combat and adjacent to Mikael
  2. Casts Gouging Claw, attack roll total is 27, hit. Inflicts 10 slashing damage and 3 persistent bleed damage.
    1. Sir Balin uses Righteous Retribution again, accepting and inflicting 5 damage.
Sir Balin
  1. Uses two actions on an Intimidating Strike, rolling 23 to hit for a total of 19 damage, Dorgo is now Frightened 1.
  2. Makes a follow-up strike. Natural 20, critical hit, Dorgo is reduced to 0HP and is Dying 2.
    1. At the end of his turn Balin takes the 3 persistent bleed damage and rolls a DC16 flat test. He rolls 17 and stops bleeding.
Lisara
  1. Tumbles Through with assurance to regain panache and flank with Mikael
  2. Makes a confident finisher, rolls 22, scores a hit. Total of 15 damage, Sir Balin perishes.

"Well done," Adrastus Thorn says, suddenly present at your side in a way your mind rebels at accepting, "A trifle messier than I might have preferred, but there is a lesson in this as well."

The Cardinal stretches forth his hand, and with a wave of divine energy that makes your teeth ache every wound sustained by your allies fades away to nothing. Dorgo lurches back to life with a hacking cough, one scarred hand going to his neck in alarm, while Mikael and Lisara just grimace and try not to look too affected.

"Mitra's fanatics are delusional and unworthy, but they are not weak," Thorn says calmly, descending the stairs towards the kneeling corpse at the bottom of it, "Remember this, all of you, for success offers far more than survival, and failure far worse than death."

He stops by the templar's corpse, considering it at length, then gives a slight shrug and pulls a silver chain from around the dead man's neck. There is a small pendant hanging from the end of it, a sapphire starburst set in silver.

"Templars of Mitra often wear such trinkets. Keepsakes, mostly, or favours bestowed by those they serve," the Cardinal says idly, before flicking his hands in a negligent gesture and throwing the icon to Lisara. "Keep it. A memento of your victory, and perhaps an aid to any future disguise."

Lisara snatches the icon out of the air with ease, looking down at it with a frown. A moment passes, and then the elf's face pales and her arms tremble violently. She says nothing, however, and Thorn makes no remark.

"Dismissed, all of you. Rest and recover," he says, turning away, "Tonight you will be initiated and briefed upon your mission. You will leave this house before dawn, and never return."

Article:
Which of your comrades do you wish to talk to in the aftermath of that fight?

[ ] Lisara
The elf had a surprisingly strong reaction to the pendant, and to striking down the templar who bore it. See if you can find out what is going on there.

[ ] Dorgo
The orc was critically injured and nearly died at the templar's hands. Make sure he is coping with that.

[ ] Mikael
The human seemed particularly rattled by the templar's taunts, and displayed a remarkable viciousness in fighting him. See if he will open up about why.

In addition, with the completion of her training Valka has improved to level 3. She gains a general feat, and also increases her proficiency in one of her skills - being trained in a skill gives you a modifier of (2 + your level + attribute), while expert proficiency raises that to (4 + your level +attribute). Choose one of the following combinations.

[ ] Arcana and Identify Spell
You improve your Arcana skill to expert, allowing you to perform rituals, and can automatically identify any spell of 4th rank or lower without a roll. This applies whether it is cast by an enemy or incorporated in an item or trap.

[ ] Crafting and Magical Crafting
You improve your Crafting skill to expert, and can now attempt to craft magical items, including transferring magical runes from one item to another. You cannot create an item higher than your level.

[ ] Society and Streetwise
You improve your Society to expert, and can now roll it in place of diplomacy to gather information in settlements, or in place of lore to recall information about the Kingdom of Talingarde.
 
XIV - Memories of Sapphire, Futures of Flame
You find Lisara in her room, slumped back in a plush armchair and staring blankly out the window at the overcast sky beyond. There is a bottle of wine in one of her hands, still sealed and untouched, and the pendant on its chain dangles loosely from the other. You stand in the doorway for a moment, uncertain what to say or how to begin, and in the end settle for simply clearing your throat.

"Come in, Val," Lisara says bleakly, not looking back at you, "You might as well."

You make your way inside, stepping awkwardly around a stained plate left unattended on the floor. In fact, there are far more pieces of abandoned cutlery and dirty clothes strewn across the room than you would have expected, especially given how diligent the servants usually are.

"I thought…" you say, a little hesitantly, considering the bed. It would make the easiest place to sit, but given what your companion has doubtless gotten up to in it you'd really rather not. Instead you drag another of the armchairs over from the corner and settle down yourself. "Well. You seemed… distressed."

"Did I?" Lisara says airily, before snorting and shaking her head. "Of course. Written all over my face, was it?"

Again you hesitate. Ancestors but you're bad at this sort of thing, you have zero idea what to say and even less experience, but the way she looked after Thorn threw her the pendant… you had to do something, and this was a thing that you could do. "Do you… want to talk about it?"

Lisara is silent for a long moment, her deep blue eyes fixed on something only she can see. You settle in to wait in silence. You are good enough for that much, at least.

"Do you know," Lisara says at length, "How the House of Darius got its start? Its claim on the throne?"

You frown, dredging up the memories. You can't say you expected this kind of response, but simple facts and figures have always been your speciality, and you had plenty of reason to learn the history of the rulers you so despised.

"Markaddian the First won his throne on the fields of Tamberlyn, every child knows that, but the claim…" you rack your brains for a moment, "It came through blood, did it not? A marriage between his father, the Duke of Mathryn, and an elf of the ruling house."

Lisara gives you a crooked smile, lifting her bottle of wine in limp-wristed salute. "Guilty as charged."

Your jaw drops open, and it takes a few moments before you even remember how to form words. "That was you?"

"Yup," Lisara drawls, drawing out the word until it pops from her mouth like a cork from the bottle, "Ol' Marcellus had worked his little boots off taking Mathryn from a fishing village to a proper demesne, and he was starting to get antsy about being 'recognised'. Seeing as it was right on the mouth of the Cambrian Bay, perfectly positioned to cut off all shipping to Ghastenhall any time he got pissy, my dear brother decided it would be a good idea to get him inside pissing out rather than the reverse."

You're not too used to this sort of heartfelt reminiscing, but even you can see how Lisara's grip on the bottle is tightening, how gemstone-hard her blue eyes have become. You could almost mistake them for the sapphires in the pendant she still clutches.

"A Ducal title, then," you say slowly, "And… a marriage to join and legitimise the house. Did he not… it doesn't sound like you knew Duke Marcellus well. Uh. Before."

"It wasn't a love match, no," Lisara chuckles bleakly, "When you're highborn, they never are. My brother did me the courtesy of explaining the politics behind it all, which is more than most get. So, for the good of the realm, I let the new Duke put a ring on my finger and his cock between my legs."

You shift, a trifle uncomfortable, but you say nothing. What right would you have to tell Lisara how she ought to speak of her husband and her marriage?

"Long story short, he got an heir out of me nine months later, and a spare just over a year after that, which should have been the end of it," the elf woman sighs, tilting her head back to stare up at the ceiling. "Of course, Marcellus went and died less than a decade later, while they were both still infants. Fell off his balcony, of all the damned things. Not that I was complaining, but he could have picked something a little less suspicious looking. Half the city was convinced I'd done for him myself."

You wonder, briefly, if Marcellus had a wife before Lisara, or someone he loved even as he married for political gain. Is that why she speaks so sourly of him, even after all this time?

"How does this relate to the pendant?" you say, gesturing vaguely at the icon in Lisara's hand.

"Oh, this thing? It's mine. I commissioned it, at any rate," the noblewoman turns it over in her hand to expose a maker's mark and dedication on the back, long faded to just a handful of smudged marks, "I stayed in Mathryn until Marcellus' heir was old enough to take his throne, for the sake of appearances. He'd really taken to the Mitran faith by that point, what with all the tutors the Church sent him, and I thought… well. It made for a fine parting gift."

What does it mean, you wonder, that Lisara won't even refer to her son by name? She clearly played little role in her son's education and upbringing, allowing the Church and its priests to tutor and prepare the Duke's infant heir, sowing the seeds of zeal in his soul. If she had reached out sooner, tried harder, would the Darians have ever come to power? Would the Zealot's purges have ever taken place? So many questions, so few of them with any merit, and yet the thought gnaws at you.

"Then, Sir Balin," you hazard, after it becomes clear Lisara isn't going to keep talking, "Was he…"

"One of mine? Gods I hope not," Lisara chuckles, casting a brief look over at where her rapier rests against the far wall. The point is still red with blood. "He might have been a bastard, I suppose, but more likely he did some great service for the royal line at some point and got given my little gift as a token of esteem. Like Thorn said, templars often carry such things."

Did Thorn know of this connection? You think he must have, in general if not the particular, else why would he have given the token to Lisara and shown so little overt interest in her reaction? But if so, what did he mean by it?

Well, whatever the truth may be, you have your answer. No wonder Lisara looked as if she had been assailed by a ghost. A piece of her own history, come back to her by way of a man dead at her hand… you think you'd be plenty rattled too. You have no idea what to say about it, but at the very least, you can be here for her while she works through it. What else are friends for?

-/-

Hellfire has a smell unlike any other. Most flames carry with them a scent born of their fuel, be it wood or oil or molten rock, but Hellfire burns by the will of the gods alone, and the stench of roasting divinity is hard to put into words. It is said there is nothing in all creation that cannot burn in those immortal flames, and if the preachers are to be believed such is the fate that awaits the soul of every unrepentant sinner to walk the mortal realms. A fanciful tale, loosely correlated to planar metaphysics at the best of times, but when faced with the fires below it is all too easy to call those old sermons to mind.

Nine great columns of infernal flame burn here, in this place to which Thorn has brought you. You cannot truly say where it is, nor in fact how you got here, save that the Cardinal willed it and your mind had no room for anything else. You stand upon a table of stone, a dining place sized for giants suspended between the columns of flame, the surface carved in an exactingly perfect map of Talingarde. Save for those details, the rest of the world holds nothing except darkness and the things that skulk within. You do not care to look too close; Thorn has given you nightmares enough already.

The Cardinal stands at the head of the table, the patriarch in his rightful place with Mathryn beneath his boot, and behind him stand the devils. You know them by class and clade, have studied their ranks in depth, but in this place it is hard to bring such trivial details to mind. All you can see is leathery skin and barbed armour, cruel blades and crueller masters, and the reflection of the hellfire echoes back at you from gleaming fang and shining eyes alike.

The hosts of Hell have opened their veins, and now their blood pools in a great basin set at the Cardinal's feet. With ritual solemnity he dips his hands in the gore, and with paternal fondness he anoints you in his service, painting runes of power and dedication across your brow and cheeks while you kneel still as mountain stone before him.

"And thus, my Ninth is forged," the Cardinal says, stepping back and bidding you rise with his hands. You clamber to your feet and step back, joining your three companions in a neat rank, the blood of devils binding you together. "Of all my many blades you, my children, shall be the sharpest, shall cut our enemies the deepest. Hail, the Immortal Ninth!"

"HAIL!" A hundred devils roar your name, a thousand soulforged weapons slam against the ground. The furious acclaim of Hell washes over you like a tide, and deep within your soul, something stirs in response.

Article:
What do you feel at this moment? Lit by hellfire and saluted by devils, what shadow takes root in your heart?

This is an approval vote. Select as many options as seem fitting to you.

[ ] Avarice
What could you do with this kind of power, with such strength bent to your will? The shape of it is yet unclear, but the scope takes your breath away, and you swear to yourself in that moment that whatever it takes, you will have it.

[ ] Desire
To rouse devils with a word and make killers kneel at your feet appeals in ways far stronger and more visceral than you had anticipated. You will have such power for your own, master of all you survey, and you will wield it with pleasure.

[ ] Envy
Thorn is the master here, with such strength at his command, but what if the positions were reversed? What if you were the master, and he the servant? Oh, how sweet such a victory would be. How dangerous such a dream could become.

[ ] Hunger
This is not enough. He has trained you and shaped you, but your strength is yet meagre, your resources few. You must have more. It must be by your wills the fires burn, your command the devils roar, and from any source you can find, you will take what you require.

[ ] Satisfaction
Every oath honoured, every promise fulfilled. Thorn has made you strong, and now he sets you to your task, boon companions at your side. It is a strange brand of confidence that fills you now, but such certainty brings with it a strength all of its own.

[ ] Wrath
His sharpest blades, Thorn called you, and oh how right he is. A reckoning was promised, judgement for Talingarde and all its sons, and now the time comes to see it through. After that, who knows - perhaps you will have a reckoning with the monster who shaped you as well.
 
XV - A Mission of War
Avarice won with 16 votes, while Satisfaction and Wrath came in close behind.

You look at this display, this assembled tribute to your master's power and resources, and in your heart of hearts find nothing but want. You want this, all of this. You want the power, the authority, the knowledge to summon up a horde of devils and light your halls with hellfire. The things you could do with such power boggles the mind - every slight you let pass unmarked, every enemy you conceded beyond your reach, every ambition you thought impractical… it could all be yours!

Truly, you are glad that you signed that contract. You have had your doubts over the past weeks and months, known moments of pain and despair where it all seemed pointless or unworthy, but for even the chance at power like this you would do it all over again a hundred times or more.

The Cardinal raises his hand, and in the span of a breath the cheers cease and silence falls. He looks over you all with a fond smile, then nods.

"The sharpest blade must be put only to the worthiest of tasks," he says, his voice rich and sonorous in a way you are no longer sure is entirely human, "And so to you I entrust this task. You shall bring war to Talingarde."

Your breath stills, and without conscious thought you find yourself leaning closer. War? You had thought to begin your service with some manner of assassination or smuggling, but it seems you underestimated the Cardinal's ambition.

"In the north, beyond Talingarde's borders, the warlord Sakkarot Fire-Axe has forged a great host equal to any the realm has yet seen," Thorn continues, visibly enjoying the way you all listen so very intently to his words, "As winter loosens its grip upon the land, he calls them to a rally point on the shores of Lake Tarkin, just a few days march north of the Accarian Line, there to receive a shipment of supplies and weapons. This shipment, you will deliver to him."

"The Accarian line?" Mikael murmurs quietly at your side, too low for any save your other comrades to hear.

"The fortresses to the north," Lisara replies just as softly, "What men now call the watch wall. King Accarius IV built it, hence the older name."

You nod slowly. On paper, Talingarde's northern border is demarcated by the shores of Lakes Tarik and Scardynn and the great rivers that connect them, but it is the dozen fortresses of the Watch Wall that turns written law into practical fact. Each castle sits athwart a major crossing point or navigable route between Talingarde and the northern wilds, ever watchful for bugbear raids or orcish incursions. Only the oldest texts still refer to the fortifications by the name of the Barcan king who built them, though you suppose an Asmodean cardinal might have more reason than most to be pedantic about names and titles.

"Sakkarot? I do not know this name," Dorgo grunts, folding his arms and scratching at his jaw, "He has truly united the tribes?"

"Many of them, at least in part, while others watch to see if he can live up to his promises," Thorn concedes, still smiling, "Which is where you come in. After you have delivered the shipment, you will be taken back south, there to infiltrate the town of Aldencross and the watch fortress Balentyne. The shipment contains weapons and munitions enough for Sakkarot to arm his forces and breach the castle wall, but even with such aid Balentyne remains no easy target. It will be your job to weaken the garrison and its defences enough that Sakkarot can win a convincing victory, and thus begin his campaign with all necessary momentum."

For a moment you think to ask why such a vital task is being left to you, why Thorn himself does not simply call upon dark miracles to shatter the castle and all its warriors, but then you think through the implications.

"He is not intended to win, is he?" you say, almost before the thoughts are shaped, "Sakkarot, the northern tribes. You want them to lose their war."

At your side, Dorgo tenses, as well he ought. These are his people you are speaking of now, and defeat in war is rarely kind, much less one born of a conflict as severe as this one promises to be.

"Very perceptive, Valka," Thorn smiles approvingly at you, "Sakkarot has been a loyal servant and will be rewarded appropriately, but my intention is to save Talingarde, not destroy it. To that end, it is imperative that none within Aldencross or the castle witness your treachery and live. Sakkarot's victory must appear to all eyes to belong to him, and him alone."

You nod thoughtfully. It makes sense, especially if Thorn intends to reintroduce the Cult of Asmodeus to the country at large in the aftermath. It will be a lot harder to gain acceptance if one is known to have been behind the war that recently ravaged the nation, and while Thorn likely could still make it work, he would need to take steps to distance himself from such a tainted reputation. Seeing as your team would make for ideal scapegoats in such a circumstance, you could hardly ask for greater motivation.

"You intend to humiliate them," Lisara notes thoughtfully, almost reluctantly, "The Darians. If they can't turn back the horde, if they can't save the kingdom, then the people will look to those who can. No matter who they are, or what gods they serve."

"Just so," Thorn nods again, visibly delighted, "You have learned your lessons well. Yes, by the time we are done the House of Darius will be disgraced, and a more palatable candidate hailed for all to see."

Dorgo relaxes slowly, doubtless working through the same logic as you are. Sakkarot might lose the war, but Thorn spoke of rewarding him appropriately - perhaps a negotiated settlement could see him return to the north in triumph, there to unite it under the pentacle's banner? Two kingdoms sworn to the Lord of Hell would be a powerful prize indeed.

"What of the Cult of Mitra?" Mikael asks pensively, "They won't back an usurper, especially not one open to devil worship, and you can't rule without them. They've made sure of that."

"Ah, now we stray beyond the bounds of what is safe or proper for even my sharpest blades to know," Thorn says, still smiling even as his eyes harden in warning, "The Cult of Mitra, and all of the King's supporters, will be handled appropriately. Focus on your task, and trust that the rest will be attended to."

Mikael swallows, ducking his head, and after a moment the rest of you do likewise. Adrastus Thorn may be pleased with your insight and proud of your progress, but he is still your master. He commands, and you obey.

-/-

The Frosthamar is not a Talirean ship. Long and lean, it sits far more shallowly in the water than those few vessels you are familiar with, and though human the crew are ruddy of skin and blond of hair in a way you've never yet seen. Currently they are loading the last of several dozen sealed crates onto the ship while you wait nearby. The Seventh, Elise Zadaria's team, are already aboard - apparently they are to be dropped off en route, before you cross the border, there to attend to their own tasks in aid of the overall mission.

"You know, I keep looking, and I keep not seeing cabins," Lisara remarks dourly, studying the ship and crew with a critic's eye, "Are we truly to sleep under the stars like a bunch of savages?"

"Hah!" Dorgo chuckles, shaking his head, "Would be good for you, I think. But no, look closer - those are tents. They put up shelter each night, I think."

Nearby, Grumblejack the ogre makes a vaguely discontent sound. He has been assigned to your team for the mission, from what Thorn said offhand, and is already looking at the coming oceanic voyage with some dread.

"Eyes up," Mikael says quietly, straightening up from where he was slouching against the wall, "The master comes."

Cardinal Thorn is indeed approaching, a sour expression on his bearded face, while beyond him you can see the blond-haired captain returning to his people with an obvious grin. There is nothing good to be gained from remarking on such a contrast, and so you simply wait in silence for the Cardinal to master himself and speak.

"There has been a change of plans," Thorn says in a deceptively mild tone, "The Seventh will accompany you to Sakkarot's camp and part ways at Aldencross. Once the Frosthamar has served her purpose, you are to kill the crew and burn the ship to the waterline."

Despite your attempt at discipline, you find your eyebrows rising to the sky. Mikael and Dorgo look pensive at the order, but Lisara just chuckles.

"Let me guess - he extorted you," the elf chuckles, daring a smile, "Ah, pirates. As stupid today as they were a century ago."

"Indeed," Thorn sighs, shaking his head. "If I did not need a ship to transport the goods, or if Sakkarot could afford delays… ah, well. Make sure you reclaim the good captain's windfall from his corpse before you burn it. We'll call it a supplementary budget for your mission."

There seems little else to say at that point, so you simply salute the infernalist and board the ship. Save for their captain, not one of the Frosthamar's crew speaks a word of Talirean, and most seem content to view you as more cargo to be transported and about as worthy of consideration. You sit in a small group near the back of the ship as it leaves the secluded cove where the cargo was loaded, the Seventh sit closer to the prow, and Grumblejack rests up against the central mast with a deeply unhappy look on his face.

The stalemate lasts for most of the morning, but around noon one of the Seventh sighs and rises to his feet, stalking over to your group and brazenly taking a seat on an upturned barrel. It is one of the twins - a slender human with long black hair all done up in an elaborate tale, his grey eyes sparkling with hidden humour.

"Well, I've had about all I can stand of this grim standoff, so I figured I'd break the ice!" he says brightly, whipping out a small pack of cards from somewhere inside his cloak and spinning them between his slender fingers, "I'm Trik, the broody git over there is my twin brother Trak, the tall fellow with the sword is Dostan, and of course you've all met our illustrious leader, the magnificent and incontestably beautiful Lady Elise Zadaria."

He's speaking loudly enough for both groups to hear, and so you are not surprised to see his brother scoff or Elise roll her eyes at the display, but both of them are smiling as they do. You are smiling too, you realise - there's something almost infectious about the human's optimistic charm.

"Well met, then, though you'll forgive us for skimping on the compliments," Lisara says dryly, "I'm Lisara, and these are Valka, Dorgo and Mikael."

"And our wonderfully greedy and deeply stupid hosts are Captain Kargeld and his grim marauders," Trik completes with a cheeky grin, and despite your brief flash of alarm none of the pirates give any sign that they recognised the words, "So, shall we start simple? How about… hometowns? Lady Valka, you seem a respectable sort. Where did you call home before you fell in with this collection of villains and ne'er do wells?"

Your smile fades slightly at the question, amusement dampened by sudden melancholy… but no, it is a fair question, and if you cannot hope to see your family again safe before this war is done, you have every reason to think that day will come sooner or later. So why not speak, and set down your cares for a time?

Article:
As a bookkeeper and aspiring wizard, Valka made her home in one of Talingarde's great metropolitan hubs. Which one does she call home?

[ ] Mathryn, City of Light
The capital city plays home to both the Royal Palace and the Church of Mitra. It is a city defined by its growth and ambition, having swollen from a small town to a thriving city in less than a century. Your family are architects and shipwrights, profiting handsomely from the city's relentless expansion.

[ ] Ghastenhall, City on the Scar
The old capital and most centrally located of the three cities, Ghastenhall is a proud and ancient place, home to the best of the nation's universities and the oldest of its noble estates. Your family are merchants and bankers, profiting from the city's central location and ancient wealth.

[ ] Daveryn, City of Waves
Always the second city, now demoted to third, Daveryn dismisses its provincial cousins and looks to the world beyond. The dockyards here send ships to lands few Talireans can even name, and the foreign quarter plays host to a myriad of tiny populations. Your family are artisans and metalworkers, producing quality goods for sale at home and abroad.
 
XVI - Aboard the Frosthamar
"Ghastenhall," you say with fond nostalgia, "My family is from Goldquarter."

"Bollocks," Trik says without a moment's doubt, shaking his head even as he splits the small deck of cards into two, "Nobody lives in Goldquarter."

You blink, then rear back, offence colouring your tone and breaking through the last of the shock. "Excuse me? I should damn well say I know better than you where my family is from!" Trik just raises his eyebrows at you, while the rest of your party looks awkwardly from one to the other. Then, once the point has been made, you concede. "Just because the house happens to be in Kingspeace…"

"Ha! I knew it!" Trik laughs triumphantly, "Gods, Kingspeace? No wonder you'd claim to live next door, who'd ever want to live there?"

You sniff, turning your face away, but despite it all you find yourself smiling. Kingspeace is perhaps the most boring of all Ghastenhall's many districts, and while you personally might like the peace and quiet, you'd be willing to concede it isn't for everyone. "And you? You'd best be a fellow Ghasten, to be talking about home that way…"

Trik snorts, flipping over the cards and dividing them on the deck between you. You recognise the layout immediately - Blind King's Bluff, a game that somehow never caught on outside your home city. Too many rules, apparently.

"Oh, Trak and I have god's salt in our veins, never you worry," Trik says with a cardsharp's grin, inviting you to claim your cards with a sweep of his hands, "Da was a scarper, back 'afore the salties got him, and we still remember our way around. You've a learned look about you - black or blue?"

You nod, picking up the cards. The Godscar is a freshwater river, the Cambrian Bay salty and connected to the sea, and Ghastenhall built on the rocky hills where the two waters meet. Scarpers fish the former and salties the latter, and while their rivalry usually stays civil, it wouldn't be the first time someone paid with their life for wandering across the dividing line while drunk.

"Black, obviously," you reply with a sniff, vaguely offended that he would even suggest you got your schooling through the church and its charity, "I worked as a bookkeeper, back before… all of this."

Off to your side, Lisara sighs and shakes her head. You think you catch her muttering something about 'fucking ghastlies', but it would be impolite to recognise it, so you don't. If she cannot handle the presence of two citizens from the greatest city in the kingdom, that is her problem, not yours. At least Dorgo and Mikael have the good grace to merely look a trifle baffled by the byplay.

"Makes sense," Trik nods easily, "Everyone knows them up in goldquarter don't much care where something comes from, but they'll tell you to the penny how much it's worth. Say, did you ever…"

The conversation meanders from there, falling into the easy back and forth of two neighbours speaking of home. You talk of your favourite places to eat along the waterfront, the strangest clients you ever worked for, and the most outrageous rumours about the mad old Duke. Trik has a seemingly bottomless store of anecdotes and jests, all delivered with a smile and a flick of the cards, and as you play you find yourself enjoying his company far more than you would have ever expected.

Even here, even among the forsaken, you have found a tiny piece of home.

-/-

Life aboard the Frosthamar is simultaneously peaceful and vaguely uncomfortable. You know nothing of sailing and the crew expect nothing of you, but neither is there much of anything to do. There's no privacy either - you sleep on the deck beneath improvised tents, and when nature calls you are forced to squat awkwardly over the side rail and hope that nobody is watching. You play cards and dice with your fellows, watch the countryside as it rolls steadily by, and try not to go out of your mind with boredom.

The first leg of the journey is entirely uneventful. Half a day's sailing down the Varryn River brings you to the sea, at which point the heavily laden ship turns north and hugs the coast like a drunk clutching his friend's shoulder. You see farms and villages by the dozen, small patches of forest and loose handfuls of fishermen, and whenever you pass the locals wave to you and shout greetings rendered inaudible by wind and distance. Kargeld always waves back, a surprisingly cheerful gesture from the bitter old pirate, and when he catches you looking just grunts and spits over the side.

"Wouldn't want them getting suspicious," he says, and will not be drawn to further conversation.

After a week on the waves you are surprised to wake and see the great port city of Davryn off your port side. The City of Waves is one of the great metropoli of the realm, visited by traders and travellers from all across the world, but despite the grumbling of his sailors Kargeld makes no move to put in at the port. You suppose you can understand that, for with a port city come harbourmasters, and there are no good answers to be had to questions surrounding your cargo of weapons and ammunition, much less the presence of Talireans of no fixed abode aboard a foreign vessel.

A few days later, as you approach the northern border of the kingdom, your fears are proven correct.

Article:
In this system, perception checks are only rolled if you are actively seeking for something. Otherwise, attempts to evade notice are rolled against a flat DC of 10 plus target's perception bonus, usually modified by environmental conditions etc.

In this case, no attempt at stealth is being made, so Dorgo - as the person with the highest perception modifier - is the first to spot the trouble.


"Ah, crap," Dorgo growls one day, rising from his position by the gunwale and staring past the aft of the ship, "Captain!"

Following his gaze tells you what the problem is almost immediately. You've seen plenty of other ships during this voyage, most especially around Davryn and the smaller regional ports, but the vessel following in your wake bears sails of white and blue emblazoned with the crowned sun of Talingarde. Kargeld confirms your impression a moment later, stomping over to the stern and spitting out a poisonous curse in his native tongue.

"Coastal guard," he growls to you as your team gathers, "Taxmen and soldiers. The Frosthamar won't outrun them, not this heavily loaded. They take one look at our cargo…"

You nod, hardly needing him to elaborate. There might not be any specific law on the books about shipping weapons to a hostile army, but at the very least they'll impound the ship and cargo and send word to their superiors in the capital.

"How many aboard?" Elise Zadaria asks in a cool voice, joining you at the stern with her staff firmly in hand. Beyond her, you can see all of your comrades gathering their weapons and working the stiffness out of their limbs, preparing for a fight.

"Ship of that size? A score, maybe," Kargeld grunts, running a calloused hand through his thickly braided beard. He's got a calculating gleam in his eyes now, and you know you're not the only one measuring the odds. Even with your team and the seventh it seems the Talireans outnumber you, but that is not necessarily the end of the matter. After Thorn's training you would certainly lay good money on any of your fellow agents against a mere soldier, but perhaps it does not have to come to that.

Either way, you need to make a decision quickly. The patrol ship is moving quickly, and you doubt you have more than a handful of minutes before it is close enough to board.

Article:
How do you wish to proceed?

[ ] Burn the Sails
With your magic you can ruin the patrol ship's sails and perhaps set fire to its deck as soon as it draws within range. The crew will be too busy trying to save their vessel to catch you. Minimal risk to you, but the Talireans will know an uncommonly capable group was seen headed north.

[ ] Ambush Them
Allow the patrol ship to draw alongside and send across a boarding party, then ambush them. Combat is always risky, but you are confident in your chances. The Talireans will only know that one of their patrol ships set out one day and never returned.

[ ] Deceive Them
Use magic to disguise your team and the Seventh as agents of Talingarde, then make up a story that will satisfy the patrol ship. If successful you may be able to send the Talireans off chasing a red herring, leaving your mission to proceed unopposed.
 
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