Let's Play Fire Emblem: The Sacred Stones (Restoration Queen Edit)

So anyway, incredibly hostile argument aside;

I wonder if it's deliberate that all the monsters in the game so far have been undead. I didn't pay any attention to this back when I played TSS myself when I was younger, but I don't think there's been any mention in the game so far of entire villages going missing or people disappearing or anything.

So where did they get the number of bodies they'd need to raise an army of undead big enough to be the kind of threat they're implied to be?
 
I wonder if it's deliberate that all the monsters in the game so far have been undead.

Well not all of them have been undead so far - we've had Mogalls, which are flying eyeballs the size of a person that can cast magic, and I doubt those are raised from human corpses.

My impression based on them was that the monsters were largely sealed away with the Sacred Stones in some way, and so with the weakening of the Stones' protection the preexisting monsters are crossing back into the human world.

So I suppose my guess would be that they were raised en masse on the distant past, and we're just seeing the leftovers of that army reforming, though the raising of more of them later on isn't out of the question.
 
Alright, at this point? Please just define your "normally" playing of Sacred Stones, because it really feels like we're just talking past each other. I define a "normal" playthrough of a Fire Emblem game as just playing through the game, not too much worry about turn counts or LTC nonsense, but also not spending twelve hours grinding every character to max level because that takes out all the fun for me. And in Sacred Stones, any playthrough that isn't grinding levels is one where Seth starts off as your best unit, and ends up as still one of your better units. Hell, if you want I can throw back to my original playthrough of the game almost 20 years ago where I did grind everyone up to 20/20... and promptly discovered that Seth still had competitive stats with Franz, who I had made a Paladin. A bit weaker in some categories like speed, and a bit better in some categories like defense and resistance, but still 100% viable.

I mean, if we're talking anecdotes, I did 12-20 runs of the game as a kid, and Seth was always significantly outclassed by at least one ex-Cavalier. In my runs where the Cavaliers all leveled poorly, Seth was at best second-best of the group by the time they promoted. More typically he was 2+ points behind in every stat aside Resist as compared to every ex-Cavalier.

Which is absolutely better than most Jeigans, of course, but he still only made my endgame team in my cavalry-focused gimmick run because it was either use him or break the premise even harder by swapping in another non-cavalry unit.

I feel like "a subpar Seth can effectively solo endgame levels" is a pretty concrete argument that basically disproves everything you're saying here, and the fact that you're pointing to tier lists rather than addressing that point indicates that you didn't actually read that post?

I mean, nobody is defining their metrics here. What does one actually mean by 'best unit'?

Personally, while my opinion of Seth nowadays is higher than when I first figured out the implications of the experience system (Because I've come to appreciate all the utility he can bring to the table without ever using a weapon), I'd never rate him as the game's best unit unless I was doing certain kinds of gimmick runs. Early on, any fighting he does is extremely experience-inefficient, aside that bosses, Thieves, and Entombed give bonus experience. (I do think it's probably optimal to feed the first Entombed to Seth, for example. 100% efficient free level!) Around the time he's not suffering too badly from this issue, I've always got multiple units whose stats are comparable or superior, where slotting in Seth requires displacing a better fighter. (This would be even more true if I was more willing to promote early, which I've slowly gotten less rigid about) I'm also not terribly fond of the Paladin class; the flying classes have literally all its special advantages (Falcoknights even have the same equipment loadout), and are in fact yet more mobile, with the only tradeoffs being...

-Swapping horse-slaying weakness for a Bow weakness and

-Losing the ability to benefit from defensive terrain.

With Sacred Stones' mission loadout, I don't really feel those trades do much to prop up the Paladin class, though that'd require spoilers to really get into so I won't. But the core point here is that I consider his class to drag him down, not up.

The fact that the game is short was brought up earlier as a factor in why Seth is great, but I've always taken the opposite view; if Seth was in one of the games where you expect your endgame team to be near or at the level cap (eg Conquest route in Fates), his excellent growths would get to play out in full, and I'd strongly care. As-is, I had multiple runs that ended with him somewhere from 5 to 10 and still completely outclassed by people who were promoted level 1-4, and since the game was about to end his growths no longer mattered.

I'd never build a tier list in the first place for a variety of reasons, but if someone put a gun to my head and demanded I make a tier list reflective of my actual opinions, I'd end up putting Seth somewhere toward the middile. No higher.

So anyway, incredibly hostile argument aside;

I wonder if it's deliberate that all the monsters in the game so far have been undead. I didn't pay any attention to this back when I played TSS myself when I was younger, but I don't think there's been any mention in the game so far of entire villages going missing or people disappearing or anything.

So where did they get the number of bodies they'd need to raise an army of undead big enough to be the kind of threat they're implied to be?

The war is the obvious answer, though as a kid I always figured the Bonewalkers in particular were probably long-dead bodies coming out of mausoleums and so on.
 
So anyway, incredibly hostile argument aside;

I wonder if it's deliberate that all the monsters in the game so far have been undead. I didn't pay any attention to this back when I played TSS myself when I was younger, but I don't think there's been any mention in the game so far of entire villages going missing or people disappearing or anything.

So where did they get the number of bodies they'd need to raise an army of undead big enough to be the kind of threat they're implied to be?
There's background stuff that won't come up for a while that provides an alternate source, but no one ever reacts like the monsters are being animated from battlefields or graveyards so I'm not sure if we're supposed to think that's what happening vs them all being sealed away and now are back.
 
Like. To be clear, my original position was in fact this;
Seth is, unfortunately, bad. He's useful enough in the short term, but here's the thing about Seth: a lot of fans consider him to be a specific variation of the Jeigan archetype whereby they actually are good later. I understand why, because he actually has good growths, unlike Jeigan- but his bases are so bad for his level that he's basically worse than everyone who can become a paladin at the same level in paladin.

Making matters worse, Sacred Stones is the first full- second total- example in the series of branching promotions. Cavaliers, like Franz, can become a Paladin like Seth, or they can become a Great Knight (which was actually introduced by Sacred Stones).

Great Knights on the downside boast less movement and the armor typing, making them vulnerable to anti armor weapons in addition to anti horse, but on the plus side can additionally wield axes and have generally better stat caps and greater constitution. Net result, aside tedium, they tend to the better choice. By 'tedium', I mean that, for some reason, Great Knights movement animations are strangely slow, so your turns wind up taking longer to play out.

Anyways, the point is in mechanical terms it's generally optimal to make Cavaliers Great Knights over Paladins, and even if you just make them Paladins, literally every cavalier expects to be largely better than Seth at the same level.

So he doesn't hold up once the rest catch up.
People have dragged out all kinds of tier lists and what have you, to show how WRONG THIS HEATHEN IS, but I literally just started out saying the apparently incredibly controversial statement that is objectively true; 'Unfortunately, Seth is basically worse than everyone who can become a paladin at the same level in paladin'.

This is true until extremely high paladin levels. I even said he's useful enough in the short term.

But somehow I'm arguing something CRAZY to say 'so he doesn't hold up once the rest catch up', apparently.

When, objectively, he... doesn't? In expected stats he's just not even with them. he's behind. This is just... true?

Which, y'know. Is why I have little interest in responding to most of these arguments. They're either false or arguing against things I didn't actually say when giving my incredibly controversial opinion that 'unfortunately, seth does not keep up as everyone else passes him'.
 
There's background stuff that won't come up for a while that provides an alternate source, but no one ever reacts like the monsters are being animated from battlefields or graveyards so I'm not sure if we're supposed to think that's what happening vs them all being sealed away and now are back.

I would argue this is very incorrect, but my logic is rooted in spoilers and I'll readily admit there's ambiguity regardless.

But I'll be trying to remember to revisit this topic... later.
 
It's viscerally unpleasant and mechanically suboptimal and largely unneeded to have Seth fight anything ever, given it wastes EXP, until people have largely caught up to him at which point he sucks. He's going to be a below average unit unless it's specifically overgrinding him avoiding that.
So this seems to be the entire crux of your argument, and... no, Terrabrand, killing an enemy with Seth is not a waste. And do you know why? Because the enemy is dead. The point of a strategy game (or at least, the point I'd consider most relevant) isn't to max out every character, it's to get to the end of the game. A unit that gets you to the end of the game more easily is a better unit. If you need an enemy out of your way, or they're about to hurt one of your units, or they're about to grab a chest or burn a village or what have you, you can just throw Seth at the problem, and now it's not a problem anymore.

Actually, let's get theoretical here: let's say I'm doing a playthrough. In one playthrough, I use Franz, in the other, I use Seth. In both playthroughs, they do all the exact same things: they kill the same number of enemies, they go to the same locations, they carry out all the same tactics.

Up until Franz has been raised by a significant margin and promoted, the Seth playthrough is going to be far easier. Seth can go places Franz can't, kill things that Franz can't, and use weapons that Franz can't. Franz doesn't even catch up to Seth's Speed until level 11, and that's his biggest advantage, with every other stat being far behind. He doesn't catch up to Seth's base Strength until all the way to level 19. Franz also needs a Knight Crest to promote, which is expensive, in short supply for a while, and used by several other characters, meaning that using Seth frees up someone like Gilliam to promote earlier.

In fact, this creates kind of an opposite effect to what you're talking about. Seth doesn't steal XP. Franz is stealing XP. Franz needs every drop of XP he can get to catch up to Seth. He needs his piece of the pie, while Seth can hold back for a chapter and just do rescue-dropping if you want to raise up Vanessa.

But once he has promoted, he's better... except Seth has gained levels, too. Not as many levels, but enough levels to keep Franz's stat advantages down to "a few points here and there." And this is going to continue--as long as you are using the two equally, Seth will always have a level lead over Franz, until the two are capped out. At that point, the differences between the two are, as you yourself admit, basically marginal.

You know what I call a situation where one character is consistently better than another for large stretches, required less work to get there, opened up options that wouldn't be possible with the other character, and was only, at most, marginally worse at the late game? I call that a situation where one character was much better than the other.

Love how the arguments continue to be 'TERRABRAND IS OBVIOUSLY STUPID OR CRAZY' and not actually arguments as to how the guy with objectively bad stats until excessively high levels in an oversaturated class is, somehow, magically not objectively bad. Love how all the arguments that are materially true hinge on one or both of 'bro waste experience by evenly using units rather than trying to give kills to units of similar levels to what they're killing, which is mechanically optimal' and 'bro seth is good if I count the fact that enemies are bad only in exactly Seth's favor. The fact that enemies suck compared to him changes the fact that he sucks compared to the competition, even though this same statement means the enemies suck even more compared to actually good units'.

Yep. TERRABRAND IS STUPID OR CRAZY, BASED ON THESE INTERNALLY INCONSISTENT ARGUMENTS. What good faith reasonable arguments we have here.
You compared the people who disagreed with you to geocentrists and are currently mockingly screaming at me in all-caps, so kindly dispense with the "why aren't you treating me with respect and arguing in good faith?"

And I keep asking: how does Seth have "objectively bad stats"? I'm struggling to find an instance where his stats aren't going to be dominant relative to his opponents, assuming he's taken the same number of kills as his fellows. Maybe against some of the faster bosses, he doesn't double them? I guess?

Why did I bring up the strength of the enemies? Well, because in the early game, Franz isn't that strong relative to the enemies. Hell, even in the midgame, there are some enemy types he's going to struggle with that Seth blows right past.

Let's take, say... Chapter 8. The most common enemy on that chapter is a knight; with iron lances, they have 26 HP, 17 Attack, and 12 Defense. If Franz is say, level 8, and he uses a steel lance, by far the strongest weapon he can use at this point, he's got 26 HP, 20 Attack, and 8 Defense. He's taking out these guys in five hits, and getting killed by them in three hits. Not a bad performance, especially since he doubles, but he's very much mortal, and it's going to take him time to chip through them. He can use the armorslayer if he's been training sword rank, though this will weigh him down enough to be doubled by the mercenaries and myrmidons in the same chapter. This is a fair performance (Franz is a good unit in his own right, after all), but not a flawless one.

Meanwhile, base Seth with the exact same weapon has 30 HP, 24 Attack, and 11 Defense. He has to take four hits from these guys before he has to think about using a vulnerary. He's one point of Strength away from two-shotting them, meaning that if he's gotten even one lucky level since the start of the game, he can just blow right through them in a single round. If Seth uses the armorslayer, which he can use with no training, he ends up with a monstrous 35 Attack, which means he can kill the lower-level knights in one shot. Or he can just use his silver lance and annihilate them. He can even 1v1 the boss without too much trouble. These are very concrete advantages, and they come at a point in the game where you kind of need those advantages, because the rest of your units are still pulling themselves out of the low-level doldrums.
Like. To be clear, my original position was in fact this;

People have dragged out all kinds of tier lists and what have you, to show how WRONG THIS HEATHEN IS, but I literally just started out saying the apparently incredibly controversial statement that is objectively true; 'Unfortunately, Seth is basically worse than everyone who can become a paladin at the same level in paladin'.

This is true until extremely high paladin levels. I even said he's useful enough in the short term.

But somehow I'm arguing something CRAZY to say 'so he doesn't hold up once the rest catch up', apparently.

When, objectively, he... doesn't? In expected stats he's just not even with them. he's behind. This is just... true?

Which, y'know. Is why I have little interest in responding to most of these arguments. They're either false or arguing against things I didn't actually say when giving my incredibly controversial opinion that 'unfortunately, seth does not keep up as everyone else passes him'.
You're right, Terrabrand, it is objectively true that Seth has pretty mild statistical shortcomings next to a same-leveled cav-to-paladin. The thing is, this doesn't actually matter. In fact, in my experience, realizing that a mild statistical shortcoming between a fully-raised growth unit and an untrained prepromote doesn't necessarily matter, and considering the character as a whole and what they bring to the table rather than in a vacuum of maxed-out 20/20 stats is usually the point where a Fire Emblem player starts to get really good at the game. Overvaluing growths and endgame performance, in my experience, is the Fire Emblem equivalent of claiming that Ganondorf must be the best character in Ultimate because he has a really strong forward smash. Once you stop agonizing over XP distribution and start thinking of maps as problems to be solved, that's when a whole mess of things open up.

And it really has to be said: that includes dumb memey shit or raising characters just 'cos they're your favorites. Using Seth opens you up to make plays that would be risky otherwise, it gives you more room to raise units because he doesn't need raising himself, and he works as a fallback option in case things go south. That's why I take issue with the whole thing: it's bad advice, and moreover, it's bad advice that you have claimed you are Galileo for coming up with. But if anything, the opinion you've been expressing is the comparable one to geocentricism, because highly-valuing growth units was the majority opinion for well over a decade. Claiming that prepromotes are actually valuable in their own right is the newer opinion, and it became the newer opinion because people backed it up with better results. They cracked open the game's math, they did runs of the games that turned growths off entirely, they started measuring turncounts, and the prepromote-heavy strategies consistently outperformed all expectations.

Basically what I'm saying is, if you use Seth, the game will be overall easier than if you do not use Seth. In fact, generally the more you use Seth, the easier the game will become. That's why people consider him to be a good unit, and recommend using him.
 
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Maybe the weakest monsters that can slip through the gap in the defences are too weak to have a proper body, so they possess the bodies of the dead.

Supporting this are the Mogalls, who don't have a whole body, just an eye (and wings).
 
In fact, this creates kind of an opposite effect to what you're talking about. Seth doesn't steal XP. Franz is stealing XP. Franz needs every drop of XP he can get to catch up to Seth. He needs his piece of the pie, while Seth can hold back for a chapter and just do rescue-dropping if you want to raise up Vanessa.
I'd like to draw special attention to this part, since it's important. In this theoretical mirror game, if you're holding Seth back - using weaker weapons to weaken enemies to feed them to other units so they level faster - then Franz is doing that too. Which only widens the gap between Franz and Seth as the game goes on - and eventually this XP-starved Franz just can't keep up anymore while Seth still goes strong. If Seth and Franz both gain no XP by the time everyone else is at 20/1, then you've got a 20/1 Seth and a 1/- Franz. And if you're going "well I wouldn't use Franz like that" then yeah, that's the point. You can't use Franz like that.

In other words, Seth can give away his XP to level the rest of the team until they're on his level because he doesn't need the XP. You've basically got a free, midgame viable unit out of the gate who, as proven, remains competitive (if with slight statistical disadvantages compared to his peers) all the way to the endgame, and using him implicitly makes the rest of the party stronger since that's a whole character's worth of XP being spread out to the rest of the team. A run where you're using Seth instead of Franz is a run where the entire party is stronger.

Of course you should use Seth and Franz since they're both great, but still.
 
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You compared the people who disagreed with you to geocentrists and are currently mockingly screaming at me in all-caps, so kindly dispense with the "why aren't you treating me with respect and arguing in good faith?"
people began this entire conversation by looking at my initial assertion that 'unfortunately, seth gets outclassed when other people have caught up' and immediately saying I was comprehensively wrong. I proved my position to be right.

people then dogpiled in with tier charts and so on.

everything that has been said is either not about my actual positions or is objectively, factually wrong, as I've already laid out.

Once again. My actual position- which I have already demonstrated to be true- is that, unfortunately, Seth does not hold up once others catch up to him, and that he's useful enough early on but unlikely to be a solid choice later on.

But people immediately jumped to posts like these;

I get it's your opinion and there are other units I want to comment on, but this is so wrong I barely know how to respond.

Point being, "Seth is terrible actually" is genuinely a godawful take on every objective level, and in every single dedicated FE community I've ever seen he's generally regarded as the best character in the game.
but sure. I'm the one who's doing something wrong by making the point that people are making factually incorrect statements about either my position or the game and then gesturing to THE BODY OF FIRE EMBLEM EXPERTS as proof I am wrong (for positions I do not hold or am, in fact, correct about as I already demonstrated) for pointing out this is like arguing against heliocentrism on the basis that LOTS OF PEOPLE AGREE IT IS WRONG.

In point of fact, this is like arguing against heliocentrism on the basis of I SAY LOTS OF PEOPLE AGREE IT IS WRONG AND INSTEAD CITE THINGS THAT DON'T ACTUALLY SAY THAT.

I never made the statement Seth is a terrible unit before people immediately started strawmanning that into magically being my take.

Yes, I'm going to get a wee bit vexed when literally every argument against my initial opinion statement and ongoingly is either objectively false even as I demonstrated this to be true or is wrong about what my initial statement was when it's right there to read with your own eyes! I did not Say Seth Is Terrible, I said 'he's useful short term but he doesn't hold up long term'. He's not, say, Ryoma, who expects to outclass every other possible candidate for his classes by mint of being just that good no matter what. Seth expects to be passed, and then maybe catch back up at the end, as I literally demonstrated way back here;

Serenes Forest has a nice, easy set of charts summarizing average stats at each level, and the Let's Player has already mentioned looking up growths of specific characters so I'm going to assume they don't care to keep the invisible, unfindable growth rates some spoiler given the game never actually reveals what each character's growths are. Ignoring the topic of what exact level you expect to end the game, in part because that has varied throughout the series and arguably constitutes a spoiler, let's just compare Franz to Seth as a Paladin and at both level 1 promoted and level 20 promoted.

At level 1 Paladin Seth has 30 HP, 14 Strength, 13 Skill, 12 Speed, 13 Luck, 11 Defense, and 8 Resistance.

As a level 1 Paladin, Franz expects on average to have 37.2 HP, 15.6 Strength, 13.6 Skill, 17.5 Speed, 9.6 Luck, 12.75 Defense, and 5.8 Resist. Of course, you can't actually have fractional values, but that's just how growth rates work out- Obviously, your actual Franz will usually be better in some and worse in others unpredictably. On the other hand, the difference here is that Franz is better in every metric except luck and resistance, including an average staggering 5-6 speed advantage in a game where doubling occurs for a four point difference.

Level 20 Paladin Seth on average has 47.1 HP, 23.5 Strength, 21.55 Skill, 20.55 Speed, 17.75 Luck, 18.6 Defense, and 13.7 Resist.

Leven 20 Paladin Franz, meanwhile, on average has 52.4 HP, 23.2 Strength, 21.2 Skill, 24 Speed (and only that low because that's the Paladin cap- he statistically expects to cap it at a mere level 14 promoted), 17.2 Luck, 17.5 defense, and 9.6 Resist. In other words, yes, Seth has mostly pulled ahead, but by 'ahead' I mean technically. He has an expected less than full point advantage in skill, strength, and luck, and slightly more than a point of defense, and a little over four points of resist, but is still multiple points of speed and HP behind, and this comparison highlights one clear fact; until the very high levels of promotion, Franz brought to level 20 and promoted will outclass Seth at nearly everything, with Seth slowly catching up and always being more vulnerable in HP total and more vulnerable to being doubled, only better at the low promoted levels in the sense that he has higher resist and is less likely to be crit but being overall more fragile and strictly less lethal.

By a similar token, Level 1 Paladin Kyle has 40.5 HP, 17.5 Strength, 13 skill, 14 speed, 9 Luck, 14.75 Defense, and 5 Resist. Just like Franz, this is equal or better in every single area than Level 1 Seth except Luck and Resist. Level 1 Paladin Forde averages 37.9 HP, 13.6 Strength, 16 Skill, 15.3 Speed, 11.9 Luck, 12.8 Defense, and 6.5 Resist. Again, Seth is only advantaged in Luck and Resist, making him clearly less lethal and only arguably tougher and only at all against magic.

I'm not going to go through the effort of rattling off all the level 20 values, because I've already quite made my point: Seth will be frail and ineffectual compared to the other Cavaliers of Renais, until very high levels indeed, and given Sacred Stones experience rubber banding it's hard to leave him with a significant level lead without intentionally hamstringing your overall team growth.

That he is debatably better at 20 is neat, but requires you saddle yourself with him, stuck in a bad class and being clearly worse at the low promoted levels if you put the others in his class because you just like Paladins or whatever.
I did not start calling Seth terrible until I accidentally let people sucker me into saying that directly by constantly incorrectly claiming my position was that Seth is terrible.

Which mea culpa on getting distracted from my actual position, but it's not on me when people start bluntly claiming I'm saying things I am literally not in the first place.

Like. I do hold that Great Knights are better than Paladins, but I have only ever used this as a minor supporting fact to my main point, I literally started from 'if you specifically do want a Paladin, there are several other characters that do this better'. Those characters then also get the option of Great Knight, but even if one just accepts this is not an advantage, that pushes us back to merely Seth is being outclassed by Paladins, instead of 'even more outclassed because they actually go great knight'.
 
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Yeah, gee. I dunno why people assumed your opinion is that Seth is a bad unit and you shouldn't use him when you opened up your discussion of him by saying:
Seth

Seth is, unfortunately, bad.
And then went on to essentially declare that fans who consider Seth good are suffering from an unfortunate misconception that falls apart when you break out the math.

But sure, that one's on me.
 
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Yeah, gee. I dunno why people assumed your opinion is that Seth is a bad unit and you shouldn't use him when you opened up your discussion of him by saying:

But sure, that one's on me.
ah yes because I was supposed to assume people would read five words and then ignore the entire rest of the paragraph explaining exactly what I mean by that opinion and specifically harden my position in the very first responses to it by saying I said Seth is Terrible and not merely bad and so on and so forth.

I was specifically to take it as a given that people would not in fact read what I wrote, only the first five words on one character in the middle of an entire ramble about every character in the game. This was a reasonable given to assume would be how people respond and entirely on me for not... assuming people would literally exaggerate what my position is and argue I'm saying things I am literally not.

Because how dare I not worship the ground Seth walks on in my first five words on Seth. What a horrible crime to make!
 
ah yes because I was supposed to assume people would read five words and then ignore the entire rest of the paragraph explaining exactly what I mean by that opinion and specifically harden my position in the very first responses to it by saying I said Seth is Terrible and not merely bad and so on and so forth.

I was specifically to take it as a given that people would not in fact read what I wrote, only the first five words on one character in the middle of an entire ramble about every character in the game. This was a reasonable given to assume would be how people respond and entirely on me for not... assuming people would literally exaggerate what my position is and argue I'm saying things I am literally not.

Because how dare I not worship the ground Seth walks on in my first five words on Seth. What a horrible crime to make!
No, Seth is objectively terrible. I literally just mathematically showed this- at level 1 Paladin the other candidates 'expect' to largely outclass him.

The idea that it's a bad take on every objectively level when he is, objectively, statistically weak on average and with essentially no special merit to his name is farcical.
 
@1337Procrast do you understand linear time? Because as I said like, four posts ago, I slipped into that position after other people said my position was that Seth is terrible! I literally already covered this, too!
 
@1337Procrast do you understand linear time? Because as I said like, four posts ago, I slipped into that position after other people said my position was that Seth is terrible! I literally already covered this, too!
So basically this entire argument only happened because, instead of saying "no, I didn't say Seth was terrible I said there are better options," you said, "yes, Seth is terrible and I can prove it"?
 
So basically this entire argument only happened because, instead of saying "no, I didn't say Seth was terrible I said there are better options," you said, "yes, Seth is terrible and I can prove it"?
I also covered this one too. I established that yes, Seth is outclassed at same levels.

Then when other people said NU UH I slipped up after people lied about my position enough times I whoops forgot that it was everyone else's position that my position is Seth is terrible and said 'Seth is terrible as I just showed'

but sure. people continuously dogpiling me, making incorrect statements about my statements and the order events happened in is my fault. I totally controlled people into being wrong about my positions and the order events happened in, even as I have repeatedly laid out how 'actually you got the order wrong' and 'that isn't what I said' and 'my initial position that drew so much backlash was'.

This entire argument 'only happened' because people immediately claimed my position- that seth gets outclassed, which I then proved- is 'so wrong' and 'a godawful take on every level'. Those are exact quotes.

Don't try to put other people launching straight into extremely confrontational positions in response to one and only one of my character opinions that weren't even correct to what I said and went on to prove is true in the game on me. Events don't happen in the order that conveniently makes me the bad guy just because Lots Of People apparently don't like the take that 'Seth, unfortunately, gets passed in stats'.
 
There's background stuff that won't come up for a while that provides an alternate source, but no one ever reacts like the monsters are being animated from battlefields or graveyards so I'm not sure if we're supposed to think that's what happening vs them all being sealed away and now are back.
Yeah so anyway, that's why I always thought it was a bit weird, right?

Usually if the enemies in a game are undead, the game will indicate that. They'll have characters note this, or they'll have characters run up against an undead they recognize, or at least they'll comment on how these undead are wearing the colours of people they expect to have died recently, etc.

But then, at the same time, they're-

Okay, no, they're not all undead. There's the eye enemies, of course, but there's also gargoyles and I think a couple of other enemies that aren't undead. But still, the vast majority of them are undead, which is weird when other enemies are more explicitly demonic, right?

I know that this is kind of a series tradition where they're mostly using enemy pallets that are series staples, but I think it's worth questioning anyway, right? Like, it's weird that there's so many undead in the army compared to more traditional demonic figures.
 
I know that this is kind of a series tradition where they're mostly using enemy pallets that are series staples, but I think it's worth questioning anyway, right? Like, it's weird that there's so many undead in the army compared to more traditional demonic figures.
It's actually not. As a history lesson, Sacred Stones is the second Fire Emblem game to have 'monsters' as a series concept.

The first- The Gaiden- is not the source of many of these enemies, either. Though it may explain why there are so many undead- the Gaiden's monster list is basically Various Undead + gargoyles. (skeletons, zombies, mummies, zombie dragons, I might be overlooking one or two in the list but it's basically undead and gargoyles and sorta kinda witches in that those are enemy only but not identified as monsters)

But it's the first time since the NES days that Fire Emblem has had monsters, and, crucially, that means all sprites for monsters are new.
 
I also covered this one too. I established that yes, Seth is outclassed at same levels.

Then when other people said NU UH I slipped up after people lied about my position enough times I whoops forgot that it was everyone else's position that my position is Seth is terrible and said 'Seth is terrible as I just showed'

but sure. people continuously dogpiling me, making incorrect statements about my statements and the order events happened in is my fault. I totally controlled people into being wrong about my positions and the order events happened in, even as I have repeatedly laid out how 'actually you got the order wrong' and 'that isn't what I said' and 'my initial position that drew so much backlash was'.

This entire argument 'only happened' because people immediately claimed my position- that seth gets outclassed, which I then proved- is 'so wrong' and 'a godawful take on every level'. Those are exact quotes.

Don't try to put other people launching straight into extremely confrontational positions in response to one and only one of my character opinions that weren't even correct to what I said and went on to prove is true in the game on me. Events don't happen in the order that conveniently makes me the bad guy just because Lots Of People apparently don't like the take that 'Seth, unfortunately, gets passed in stats'.

My guy, nobody insulted you personally! They just said it was a really bad take, because... it was a really bad take. You spent your entire discussion on Seth declaring that he sucks, that he's strictly outclassed by every other unit in his classline, and that people who think he's a good unit or that he holds up after the early game are suffering from a misconception, with about half of one line offhandedly mentioning he's good in the early game. That's not "failing to worship him" or anything like that; that's just straight-up saying "he sucks and you shouldn't use him", on a character who's considered one of the most overpowered units in the entire franchise. The points you used to support this were to look up average stats on Serenes Forest (incidentally, here's a discussion from that same site on Seth), and to say that he can't go Great Knight. Of course people were going to take issue with that! It's not like these were posts full of nothing but insults, either; they've generally engaged with your points pretty thoroughly.

In fact, I may be somewhat biased, but as far as I can tell, the person who's been most guilty of dismissing arguments out of hand and reiterating the same points over and over even after people have come up with pretty solid refutations of them is you.
 
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In fact, I may be somewhat biased, but as far as I can tell, the person who's been most guilty of dismissing arguments out of hand and reiterating the same points over and over even after people have come up with pretty solid refutations of them is you.
Nobody has refuted my actual positions. I keep saying that. That's why I haven't engaged with most of the arguments, because I have either already pointed out how each argument is wrong, or because people are arguing against Not Actually Terrabrand, the guy who never posted in this thread.

I'm not going to defend every position attributed to me, only the ones I actually have. I might mess up and lose track of the argument and respond to something I really shouldn't, but nobody has posted like. An example of how Seth's stats are in fact actually better than one of the Cavaliers at Insert Relevant Level Here. They've just loudly pointed to tiers lists (irrelevant to my actual position!) or made scenarios that are contrary to my actual stated position (by the time other people catch up, not 'by the time other people are still several levels behind') and thus irrelevant to my actual points.

And then people keep acting like I'm doing something wrong for not shadowboxing against every single misinterpretation of my positions and only arguing against things that are actually relevant to what I even said in the first place.
 
Yeah so anyway, that's why I always thought it was a bit weird, right?

Usually if the enemies in a game are undead, the game will indicate that. They'll have characters note this, or they'll have characters run up against an undead they recognize, or at least they'll comment on how these undead are wearing the colours of people they expect to have died recently, etc.

But then, at the same time, they're-

Okay, no, they're not all undead. There's the eye enemies, of course, but there's also gargoyles and I think a couple of other enemies that aren't undead. But still, the vast majority of them are undead, which is weird when other enemies are more explicitly demonic, right?

I know that this is kind of a series tradition where they're mostly using enemy pallets that are series staples, but I think it's worth questioning anyway, right? Like, it's weird that there's so many undead in the army compared to more traditional demonic figures.

Have a spoilered thing because spoilers!

Undead are a minority. There's zombies, skeletons, skeletons with bows, promoted variations of each, plus zombie dragons. This last type is extremely rare, note, and name-wise the game doesn't treat 'skeleton with bow' as a distinct category.

Contrasting with centaurs, hellhounds, eyeballs, gargoyles, giant spiders, promoted versions of all those, cyclopes, medusae, and the Demon King himself. Non-undead are more than 66% of all types.

So actually, it's not as you describe it.

I've also seen Japanese pop culture just not clearly acknowledge the 'undead' concept in the D&D-and-so-on sense, where undead-seeming things show up in The Army Of Evil and it's not clear whether they came from a dead person at all. Sometimes these undead are explicitly positioned as not undead at all, even.

I don't think Sacred Stones is doing this, personally, but I'd only be mildly surprised if a dev said the undead monsters aren't undead in the usual sense.

It's actually not. As a history lesson, Sacred Stones is the second Fire Emblem game to have 'monsters' as a series concept.

The first- The Gaiden- is not the source of many of these enemies, either. Though it may explain why there are so many undead- the Gaiden's monster list is basically Various Undead + gargoyles. (skeletons, zombies, mummies, zombie dragons, I might be overlooking one or two in the list but it's basically undead and gargoyles and sorta kinda witches in that those are enemy only but not identified as monsters)

But it's the first time since the NES days that Fire Emblem has had monsters, and, crucially, that means all sprites for monsters are new.

Also worth pointing out is that no monster sprite is derived from a human unit sprite; there aren't undead enemies to save art labor.

My guy, nobody insulted you personally!

Uh...

When you combine that with the entire half of the game or so where most enemies are struggling to even damage him, I'm not sure how you can look at him and go "lol he sucks, great knight is better, 5/10."

I'd be pretty upset if the bit I bolded was aimed at me, honestly. It comes across as pretty dismissive and demeaning. And while it's the easy one to grab, a lot of the pro-Seth posts have slipped in these kinds of 'your opinion is bad and only an idiot would hold it' jabs.

So... that depends on how you define a 'pesonal insult'.
 
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Nobody has refuted my actual positions. I keep saying that. That's why I haven't engaged with most of the arguments, because I have either already pointed out how each argument is wrong, or because people are arguing against Not Actually Terrabrand, the guy who never posted in this thread.

I'm not going to defend every position attributed to me, only the ones I actually have. I might mess up and lose track of the argument and respond to something I really shouldn't, but nobody has posted like. An example of how Seth's stats are in fact actually better than one of the Cavaliers at Insert Relevant Level Here. They've just loudly pointed to tiers lists (irrelevant to my actual position!) or made scenarios that are contrary to my actual stated position (by the time other people catch up, not 'by the time other people are still several levels behind') and thus irrelevant to my actual points.

And then people keep acting like I'm doing something wrong for not shadowboxing against every single misinterpretation of my positions and only arguing against things that are actually relevant to what I even said in the first place.
Yeah, that's the thing: nobody disputes the fact that Seth's base stats are inferior to a raised 20/1 cavalier's stats. The thing is, you then used that to declare "Seth sucks and you shouldn't use him outside of maybe the early game", and then went into conniptions when people pointed out this was a very bad reason to declare that a character sucks.
I'm just gonna quote some of the lines you said in the last page:

"Seth is, unfortunately, bad."
"he doesn't hold up"
"Seth is only a Good Unit if you take it as gospel everyone will hit their averages AND that level 20 promoted is the important level."
"Seth is, at best, mediocre. He is a mediocre that you can count on existing as a fall back if you don't get him killed early, but he is, at best, mediocre"
"an appeal to outside popularity does not make it true"
"It's viscerally unpleasant and mechanically suboptimal and largely unneeded to have Seth fight anything ever"

Quit it with the motte-and-bailey nonsense. You didn't declare that Seth is inferior in one very specific way and one specific circumstance and then get dogpiled for it. You said that Seth sucks, there is no reason to ever use him unless your whole team got killed, anyone who uses Seth is playing the game in an objectively suboptimal way, and the wide community consensus that he is a good unit is just wrong and you are right. You made your bed. Now lie in it.
 
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Quit it with the motte-and-bailey nonsense. You didn't declare that Seth is inferior in one very specific way. You said that Seth sucks, there is no reason to ever use him unless your whole team got killed, that anyone who uses Seth is playing the game in an objectively suboptimal way, and the wide community consensus that he is a good unit is just wrong. You made your bed. Now lie in it.
quote them. quote where I said any of these things expect 'seth sucks', which is arguably true (arguably true I said it, though I don't believe I ever stringed together those exact words in that exact order until this post). Quote the posts or quit lying about my position. You will find I never said any of the things there. You are, once again, misrepresenting my position and then demand I defend a position I do not have and never expressed.
 
Seth

Seth is, unfortunately, bad. He's useful enough in the short term, but here's the thing about Seth: a lot of fans consider him to be a specific variation of the Jeigan archetype whereby they actually are good later. I understand why, because he actually has good growths, unlike Jeigan- but his bases are so bad for his level that he's basically worse than everyone who can become a paladin at the same level in paladin.

Making matters worse, Sacred Stones is the first full- second total- example in the series of branching promotions. Cavaliers, like Franz, can become a Paladin like Seth, or they can become a Great Knight (which was actually introduced by Sacred Stones).

Great Knights on the downside boast less movement and the armor typing, making them vulnerable to anti armor weapons in addition to anti horse, but on the plus side can additionally wield axes and have generally better stat caps and greater constitution. Net result, aside tedium, they tend to the better choice. By 'tedium', I mean that, for some reason, Great Knights movement animations are strangely slow, so your turns wind up taking longer to play out.

Anyways, the point is in mechanical terms it's generally optimal to make Cavaliers Great Knights over Paladins, and even if you just make them Paladins, literally every cavalier expects to be largely better than Seth at the same level.

So he doesn't hold up once the rest catch up.

No, Seth is objectively terrible. I literally just mathematically showed this- at level 1 Paladin the other candidates 'expect' to largely outclass him.

The idea that it's a bad take on every objectively level when he is, objectively, statistically weak on average and with essentially no special merit to his name is farcical.

I pointed out that he can't cap HP, and this is an example of the point; Seth is only a Good Unit if you take it as gospel everyone will hit their averages AND that level 20 promoted is the important level. If you consider the fact that characters can beat the odds, starting higher level is largely detrimental; it makes you a solid plan b. Seth is okay, not good, okay, if the random number gods rolled in and went 'yeah fuck you, your franz, forde, and kyle all suck'. If any of them happened to get a few good levels early, they're probably going to be better than him full stop; again, on average he's behind them all at level 1, if they happen to have a few lucky 5-7 stat gain levels early they'll pull even farther ahead of these averages, and he pulls ahead by precious few points on average. If you stick to whoever turned out best, they will outclass Seth basically guaranteed.
...

Seth is, at best, mediocre. He is a mediocre that you can count on existing as a fall back if you don't get him killed early, but he is, at best, mediocre, unless specifically him happens to buck the odds and level unusually well, which is the exact thing you're saying the potential of should be ignored in discussing unit quality.
(I'm not going to respond to most of the posts in large part because I've already made my arguments and the counter arguments have an awful lot of 'Everyone Agrees so it's right!'. This is an argument that says people arguing heliocentric systems when everyone agreed in fact that the sun orbited the earth were wrong. If I am wrong about the objective quality of great knights vs paladins, this is true because of getting facts on the ground wrong. It is not made true by lots of people thinking I am wrong, and an appeal to outside popularity does not make it true.
It's viscerally unpleasant and mechanically suboptimal and largely unneeded to have Seth fight anything ever, given it wastes EXP, until people have largely caught up to him at which point he sucks. He's going to be a below average unit unless it's specifically overgrinding him avoiding that.
have here.

Hey, look! It's every single thing I said you said, being said by you, one page ago. What a world.
 
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You said that Seth sucks, there is no reason to ever use him unless your whole team got killed, anyone who uses Seth is playing the game in an objectively suboptimal way, and the wide community consensus that he is a good unit is just wrong. You made your bed. Now lie in it.

That's, uh, quite an impressive amount of reading into Terrabrand's position you just blithely threw out there.

Hey, look! It's every single thing I said you said, being said by you. What a world.

So... you're just going to double-down on the dickery, then?

Why?
 
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