Ach. As I feared, while I was out of town the next update dropped, and it was the one that got to The Twist. I'm later to the party than I would have liked but oh well. C'est la vie. I'm just gonna write the post I wanted.
So. The Twist. There is nothing so infamous in FF8 as The Twist. Twenty years ago, if you talked about FF8 the discussion would instantly become centered around The Twist. Not the Squall/Rinoa romance. Not junctioning. No. You were arguing about The Twist.
I'm off two minds on this. On the one hand, it stretches disbelief that Irvine at no point even suggested "hey, do you remember me?" or like, acted in a way that clearly indicated he was weirded out that nobody was remembering him at all, to the point that it kinda feels like that specific beat might have been added later in scripting.
On the other hand, this is the funniest shit that has ever happened in a Final Fantasy game.
He has been holding it in the entire game. Slowly going mad on the inside as everyone just kept acting like they didn't recognize him or, indeed, each other from before Garden. Slowly withering inside from thinking about the sheer social awkwardness of bringing it up. Increasingly realizing that everyone but him and Rinoa have brain damage from excessive GF use.
Everything. Everything about this whole plot development is so much. Not just by itself, but the way it happens like Irvine just finally took up his courage in hand, overcame Tifa-tier avoidance issues, and just, kind of, spilled the beans that he knew most of the plot this whole entire time.
Let's talk about contrivance in writing.
In a broad sense, everything in a work of fiction is contrived - after all, an orphan only exists if the author decides an orphan exists. But when we say something in a story is contrived, we mean something more than that - things like a mishandled plot point, or a sense that a creator has overlooked something important. Or the sense there's
just a bit too much convenience in the way things play out. Do you remember when I quoted
this post?
…Okay so Caraway didn't, like, close the door on her and lock it behind him; he left it open but triggered a timed lock that has an audible warning sound. Was he expecting… anything other than the obvious to happen? Because yeah, Rinoa just… gets up and leaves. Although she does have to take a moment to psyche herself up.
But of course, this is set up for the next piece of this cluster fuck:
The Quistis team enters the room so she can make her apologies to Rinoa and the door closes behind them, locking them in.
Here's a question for you. Why does General Caraway have a timed locking door to his office?
Of course, Omicron immediately nailed the out-universe answer: it's so Rinoa can disobey her father and run out, missing team Quistis and leaving them to get locked in the room in a moment of comical exasperation and raising the stakes for the confrontation with Edea.
But what's the in-universe answer? There isn't one given. We can posit some weird possibilities: like, we know the house used to be a castle, was the room formerly an armory or the like (and why didn't he change the door out)? But it's such a weird, artificial situation that it's hard to imagine a reasonable explanation. But the game just brushes it off in the high-tension moment to focus on the PC shenanigans.
So with that in mind, here's another question.
Why do GFs erase memories?
This is the eighth numbered game in the Final Fantasy series. Summons have been a part of the series for a long time now; they've even been major parts of the plot on more than one occasion. There's never in this series been the idea of a mental or physical cost to using such creatures, apart from the MP used for their summon spell. Of course, Final Fantasy has made an icon of itself through constant reinvention, and just because such an idea was never used before doesn't make it suddenly invalid when it appears here.
But
why do GFs erase memories?
We are deep in FF8 at this point and for all the way the GFs are central to Squall and SeeD, they've barely been discussed. Our first mission was to capture Ifrit, but since then the GFs have mostly been toiling away as a game mechanic, apart from a comical sublot about the Minotaur Brothers. Why the memory-erasure plot beat? Do GFs share brain power with their junctioned summoner, destroying brain cells in their need to remain cogent? Does the magical aetherial essence of the GF mix with that of their summoner, distorting one's sense of personality and potentially even "swapping" memories? Or do the GFs maliciously extract a silent Faustian bargain for their services, destroying a few moments of a person's life every time their powers are called upon?
Of course, we know the real reason. It's so FF8 can have The Twist - because without some form of memory erasure, you cannot
possibly insert The Twist and expect it to fly as a plot point. You
need memory erasure, and you
need it to effect most of the main characters. Hence, you tie it into the game mechanics. Simple. Sensible. This is, in the spherical form, not a bad idea.
The problem with FF8 and the reason for the long discourse about The Twist is that I think the game badly drops the ball in foreshadowing it.
Hell, I remember 20 years ago people swearing up and down that it was a complete asspull, that
nothing in the game had warned you, and
fuck you Irvine,
fuck you
and your smug cowboy hat, you
stupid [insert words used to describe attractive male characters].
One great thing about this LP is that as we've watched Omicron follow the plot, we've been able to see where that's not quite true:
-Of course, the most famous rebuttal to the "no warning at all" is the computer console at the beginning of the game.
-But that's A. one line of text B. that you're most likely to read early in the game and forget about and C. possible to miss.
-There's also been a couple of scenes following the retaking of Balamb Garden where Squall has failed to remember someone's name.
-Unfortunately, the game plays it off as comedy because you the player never knew these characters to begin with, which makes Squall just look like an awkward dork instead of signposting potential trouble.
-Then there's Squall's flashback to baby Squall in the rain.
-But its short and frankly, repressed childhood memories are a common enough plot device that it doesn't feel connected to the GFs in any way.
Final Fantasy 8 plants the idea of memory loss in the first hour of the game and then walks away, leaving it to wither on the vine. Maybe something went wrong in the writer's room. Maybe there was an attempt at an ironic double-whammy where they hoped that as the characters were told of their secret backstory, the players would themselves remember that little seed and go "ohhhhh the
memory loss" and be blown away. Maybe if this was about Squall alone (or maybe Squall and anime rival Seifer), the foreshadowing could have been enough. But it's not enough for
everyone except Rinoa was there + Cid & Edea were your caretakers.
(and my god I had forgotten how Irvine just fucking upstages Rinoa's emotional moment with this - this game is
incredibly schizophrenic towards its romantic interest)
I am...to my own surprise, not as virulent about The Twist as I expected to be when the LP got here. Some of that is because going through the game again like this, 20 years later, has given me a more nuanced take on characters like Squall and Quistis and Irvine - it really helps to not be yelling at the main character "oh my god you fucking tool" with all the maturity a 19-year old possesses. (Man, I've said this a bunch of times, maybe FF8 should have been rated ages 30+)
But I still think it's a bad twist, badly executed, that tries to do too much to make itself a defining moment of the game and comes off as comical rather than shocking. "You were all orphan kids together (except you). The guy who runs the PMC you work for used to be your surrogate dad. The evil witch is his wife. Oh,
your parents? Well you must have been adopted out - get back in the comic relief closet, Zell."
It makes FF8 feel artificial...and contrived.