Let's Play Brutal Doom: Project Brutality, Very Brutal

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Valik Surana

Urist MacPony
"We murder. We kill. It is mindless savagery. This universe is mindless. (...) Blood for the Blood God! Skulls for the Skull Throne! LET! THE GALAXY! BURN!!"
-Azariah Kyras

So... This is probably the least professional LP in the history of LPs, but whatever.

Most players who are interested in DOOM (the old one) probably know about Brutal Doom, the mod that - among other things - tinkers around with the weapons a bit, as well as adds metric tons of blood and gore, enables area damage (i.e. headshots and blown-off limbs) and melee fatalities.
However, not everyone (I think) knows about Project Brutality, a mod for the mod. This one adds multiple varieties for each monster type (zombiemen with assault rifles and machineguns, sergeants with RPGs, flying arachnotrons, cyber-Barons, et cetera), as well as vastly expands the player's arsenal (adding things such as grenade launchers, a semi-auto plasma rifle and the Quake IV gravity cannon, all with alt-fire modes) and enables some new difficulty options, as well as progression settings for monster and gun upgrades.

One of these settings is Death Wish mode, which turns all the monsters into advanced versions of themselves. That's what I'm currently playing with, and recording. I'll be adding new levels to this playlist as I finish them; my difficulty level is the Ultraviolence equivalent (12 On The 10 Scale Of Bad).



Currently at: Inferno Done
 
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Added E1M4 Command Control to the playlist. No new monsters or guns in this one, but I discover that this Brutality version has alternative firing modes for the carbine (used to be dual-wielding instead).
 
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Added E1M5 Phobos Lab (aka "that level from the demo where the player dies"). At the end, I've met yet another new zombie variation, equipped with a mancubus flamethrower, which can be picked up and used by the player.
 
Added E1M6 Central Processing. Turned out that the flamer had only enough juice for two shots, but later I'd found more ways to set things on fire.
 
Pretty sweet. I'd seen some Brutal Doom before, but not a playthrough. Makes me want to give it a shot. I like how the gore effects completely redecorate the room after each fight.

(PS: Try Guncaster next)
 
It looks interesting. I'll try it, after I finish three more episodes (and maybe Doom II).

Speaking of which, I've added the last two levels of Knee-Deep in the Dead.
 
Are you playing the version with all the new weapons and enemy types? Some of the new gun types are rad as shit, but some of the new enemy types are literally the worst.

I was contemplating doing one for Doom 2 PB, mostly because of how bullshit Doom 2 is.
 
I've added maps 1-4 of Episode 2, as well as a demonstration of one of the new Brutality features, the Demon Morph Rune.
 
One thing that strikes me in watching these is how well Knee Deep In The Dead holds up, even visually... and how much worse the second and especially third chapters look. Natural and especially weird demonic-organic areas never work as well in the Doom engine as the Brutalist industrial facility of the first chapter. I also find KDITD's level design spectacular, whereas Shores of Hell and Inferno are merely very good.

The enemies being almost completely replaced with variants is because of the difficulty level you're playing on, right? On a lower difficulty these guys would be mixed in with the normal versions?
 
It's a "spawn preset" setting in Brutality. It's separate from the difficulty; you can even change it in the middle of an episode (although I haven't tried), as it's set in the options menu, as opposed to the starting of an episode.

There's several settings: vanilla, a dynamic progression across the episodes, a specific tier (there's four), random tiers, and Death Wish.
 
Crazy stuff!

Does Brutal Doom also work with the Doom 2 WADs? If so, do you plan on continuing once you've done the full DOOM experience?
 
E4M2 lives up to its name. It hates you, and it wants you to know this. These close and personal encounters with Belphegors (several at once) remind me of the things I'd read about Dark Souls.
Although I remember E4 getting easier after M2.
 
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