- Location
- USA East Coast
Then Stability is to keep Slimes playable, not in moral sense but self control/integrity.
An exception to that would be Beast: The Primordial, which technically has two 'biological' types (representing what variety of Nightmare a Beast's Horror was spawned from, and the exact 'flavour' of Fear they need to feed to their Horror) and no 'social' types.
Some proposals for Strains:
More fitting/cool/etc. names are welcome, as well as tweak or other Strain suggestions.
- Self-modifying strain - Allows the recipient to, well, modify their body in some ways, the higher the level the more radical/lengthy the changes are.
- Budding strain - Allows the recipient to separate parts of themselves into separate specialized entities (for example of what could be done on low-level, creating a miny-slime to crawl under the door and move the door knob from the inside or listen in to a conversation. Higher levels - more range of control, independence and power to the buds)
- Memetic strain - Takes the "Assimilate and Multiply" concept and brings it into the mind-space. Allows the recipient to interfere with the minds of others (low level: something like sence a lie, mid-level: read the information, create a non-replicating memetic agent, hypnotize the crowd, high-level - massive-scale social engineering and various hive minds). This strain probably should belong to the "shadowy and secretive" faction
- Injecting strain - Allows the recipient to modify other biological entities to some degree
- Technophagic strain - Allows to modify technology
- Incomplete Assimilation strain - Allows you to take some traits from somehing you assimilate and give these traits to yourself.
I'm kinda imagining a Blood Slime.... Could do a pretty good Tszimisce impression, but with a few differences
I'm imagining one hiding inside a vampire, causing them to need more blood than usual, before escaping at an opportune time, leaving the vampire in torpor
Also i'm imagining one of the fleshy ones pulling This off
not sure, but there are a lot of possibilities for those powers
Having a collective villain I agree should be a priority, being WoD we already have Hunters as at least antagonists, but for a whole gameline we should also obviously have a more unique enemy (preferably a far-reaching one like the Technocracy, one who'd have implications beyond just Slimes, even if they're the most affected). The people who turned the player characters into Slime would seem like an obvious foe, however this wouldn't work for self-made Slimes.
The thread may not be active but figured it was interesting enough to give an idea or 2 via expanding on prior ones
1) in the beast the primordial line up a 'cousin' to beasts are insatiables who represent anceint environs from before civilization, mayhaps slimes and the insatiables can be siblings of a sort representing things from before humanity with the exception of slimes being life creators rather than takers but oppose the others due to how inhospitable they are with ones they oppose most being the insatiables representing the ice age or heat death environments
2 slimes can create minions or assume monstrous forms of beings they possibly assimilated or defeated representing the fact they represent the primordial soup is the origin of life this has already been iterated but mayhaps if they wish to recreate something they must have access to its genetic information or learn how to craft or shape it much like a person learning an art, another way being a slime if over sated creates creatures and monsters from itself on accident with the manifested creatures being influenced by the slimes own nature
Necromancy isn't against the rules on SV, but going after people for it is.It's been nearly two years and a week, since the prior post, just be glad you're trying to add something.