Legends Unbound. (Adventure in the Trojan Saga and Try to Survive.)

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I still blame the goddesses for putting Paris up to this crap.

All of this could have been avoided if they didn't decide to fuck around
Lot of people to blame, Eris and her golden apple .Aphrodite and her kidnapping of Helen, Paris for picking that option and not the other ones... and I want to blame Zeus but all he did at the start was give the job of picking who was fairest to someone else and I can't blame him for that. (Though they'res plenty of other things to blame him for)
 
Lot of people to blame, Eris and her golden apple .Aphrodite and her kidnapping of Helen, Paris for picking that option and not the other ones... and I want to blame Zeus but all he did at the start was give the job of picking who was fairest to someone else and I can't blame him for that. (Though they'res plenty of other things to blame him for)
So what your saying is the gods are cunts? :V

More News at 11
 
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Adhoc vote count started by Magoose on Jul 19, 2024 at 9:09 PM, finished with 51 posts and 22 votes.

  • [X]Plan Early Bird
    -[X]The Betrothal of Helen
    -[X]Troy:
    -[X]I am The Myth
    [X] Into The Breach
    [X] Plan: In the midst of chaos, there is also opportunity
    -[X] The Abduction of Helen: Paris, the prince of Troy, has taken Helen from Sparta, igniting a flame of rage and vengeance. This act of betrayal calls for retribution, as the oaths sworn by Helen's suitors bind them to action. The seeds of the Trojan War are sown, and the winds of war begin to blow.
    -[X] Mt Ida: The largest Trojan Colony, and one that has grown from a small settlement to one of Troy's greatest manpower producers, as well as one of the hardiest settlements within Troy's Sphere of influence. Her soldiers are among the most skilled archers in the ancient world.
    -[X] I am The Legend: You are a grain against the wind, blowing and being moved by hundreds of thousands of others. You might even become strong enough to beat these great heroes, but most likely, you will fail. And there are Greater Monsters in the world out there than man. (This mode is considered a very hard mode, as you will also need to contend with sea monsters and other monsters of the world from ancient Greek Mythology)
    [X] Plan My Name is Nobody
    -[X]The Betrothal of Helen
    -[X] Nowhere
    -[X] I am The Hero
 
Vote closed
Scheduled vote count started by Magoose on Jul 19, 2024 at 11:49 AM, finished with 56 posts and 22 votes.

  • [X]Plan Early Bird
    -[X]The Betrothal of Helen
    -[X]Troy:
    -[X]I am The Myth
    [X] Into The Breach
    [X] Plan: In the midst of chaos, there is also opportunity
    -[X] The Abduction of Helen: Paris, the prince of Troy, has taken Helen from Sparta, igniting a flame of rage and vengeance. This act of betrayal calls for retribution, as the oaths sworn by Helen's suitors bind them to action. The seeds of the Trojan War are sown, and the winds of war begin to blow.
    -[X] Mt Ida: The largest Trojan Colony, and one that has grown from a small settlement to one of Troy's greatest manpower producers, as well as one of the hardiest settlements within Troy's Sphere of influence. Her soldiers are among the most skilled archers in the ancient world.
    -[X] I am The Legend: You are a grain against the wind, blowing and being moved by hundreds of thousands of others. You might even become strong enough to beat these great heroes, but most likely, you will fail. And there are Greater Monsters in the world out there than man. (This mode is considered a very hard mode, as you will also need to contend with sea monsters and other monsters of the world from ancient Greek Mythology)
    [X] Plan My Name is Nobody
    -[X]The Betrothal of Helen
    -[X] Nowhere
    -[X] I am The Hero
 
Choose your Stats, Traits and Origin
Choose your Stats, Traits and Origin:

You have D100 => 53

You have 10 stats. With a maximum of 10 points in any stat.

Stats
Military: This stat reflects a character's capability and experience in warfare and combat. It includes strategic planning, battlefield tactics, physical prowess, and leadership in military contexts.

Charisma: Charisma measures a character's ability to influence, persuade, and inspire others. It encompasses personal magnetism, charm, and the ability to lead or sway people through speech and presence.

Stewardship: Stewardship reflects a character's ability to manage resources, govern effectively, and oversee the well-being of an estate, organization, or community. It includes financial acumen, administrative skills, and efficient resource allocation.

Intelligence: Intelligence measures a character's cognitive abilities, including reasoning, problem-solving, learning, and understanding complex concepts. It encompasses both academic knowledge and practical wisdom.

Subterfuge: This stat represents a character's skill in deception, espionage, and covert operations. It includes abilities in lying, disguise, stealth, and manipulation to achieve hidden objectives.

Endurance: This stat reflects a character's physical stamina and resilience. It includes the ability to withstand fatigue, recover from exertion, and endure harsh conditions or prolonged physical activity.

Diplomacy: Diplomacy measures a character's skill in negotiating, mediating conflicts, and forging alliances. It encompasses tact, cultural sensitivity, and the ability to find mutually beneficial solutions in interactions with others.

Wisdom: Wisdom reflects a character's judgment, insight, and common sense. It includes the ability to make prudent decisions, understand human nature, and apply knowledge in practical ways.

Agility: This stat represents a character's physical coordination, reflexes, and speed. It includes abilities in dodging, acrobatics, and performing precise movements with agility and grace.

Creativity: Creativity measures a character's originality, innovation, and artistic abilities. It encompasses the capacity for imaginative thinking, problem-solving through unconventional means, and producing artistic or inventive works.
--------------------------------------------------------

Choose 1 Trait (due to origin and difficulty, you get to choose only one trait.)

Traits:
[]Warrior's Spirit: You have an unwavering dedication to martial prowess and honor in battle. Your belief in the strength and courage of warriors drives you to excel in combat. (For every enemy defeated in battle, gain +4 to Military and Endurance rolls for the next encounter.)

[]Silver Tongue: Your gift of gab and persuasive nature enables you to sway others to your side. You see communication as the key to unlocking doors and building bridges. (For every successful negotiation or persuasion attempt, gain +4 to Charisma and Diplomacy rolls for the next interaction.)

[]Fateless: You believe that destiny is not written in the stars, but forged by one's own actions and decisions. Your conviction in creating your own path makes you adaptable and resourceful. (For every situation where you successfully overcome a challenge or obstacle through your own efforts, gain +4 to Intelligence and Subterfuge rolls for the next encounter. The Fates have no control of you.)

[]Keeper of Traditions: You deeply respect and uphold the customs and rituals of your culture. By honoring tradition, you find stability and wisdom. (For every cultural or religious ceremony you participate in, gain +4 to Decorum and Wisdom rolls for the next adventure.)

[]Master of Shadows: You excel in the art of stealth and deception, believing that the unseen hand can guide the world just as effectively as the visible one. (For every successful covert Action, gain +4 to Subterfuge and Agility rolls for the next mission.)

[]Innovator's Mind: You have a natural inclination towards invention and creativity. You believe progress comes from thinking outside the box and pushing the boundaries of what's possible. (For every new invention or creative solution implemented, gain +4 to Intelligence and Creativity rolls for the next project.)

[]Monster Slayer: You have been raised on stories, not only of monsters, and their weaknesses, but of their deaths. You have been raised from birth to do one thing. Slay these beasts. The People of the World don't need divine intervention to answer their prayers. They need a professional. (For Every Monster you slay, gain +4 to Military and Agility)

[]Guardian of the People: You are devoted to protecting and serving those under your care. Your compassion and sense of duty drive you to ensure the well-being of others. (For every person you successfully protect or assist, gain +4 to Endurance and Stewardship rolls for the next encounter.)

[]Diplomatic Envoy: You have a natural talent for easing tensions and fostering cooperation. You believe that diplomacy can achieve what force cannot. (For every successful treaty or alliance formed, gain +4 to Diplomacy and Charisma rolls for the next negotiation.)

[]Sage of Wisdom: Your deep understanding of the world and its intricacies allows you to provide sage advice and sound judgment. You believe that wisdom is the foundation of a balanced life. (For every piece of advice that positively impacts a major decision, gain +4 to Wisdom and Intelligence rolls for the next problem-solving situation.)

[]Nimble Acrobat: Your agility and quick reflexes make you a master of movement. You believe that physical grace and dexterity are essential to overcoming obstacles. (For every successful acrobatic or agile maneuver, gain +4 to Agility and Endurance rolls for the next physical challenge.)

[]Artistic Soul: Your creativity and artistic expression are a core part of your identity. You see beauty and inspiration in the world around you, and you strive to add to it. (For every artistic creation or performance that receives acclaim, gain +4 to Creativity and Charisma rolls for the next project or interaction.)
-------------------------------------------------------

Choose your Origin:

[]The Merchant: Born into a family of traders, you have spent your life learning the art of commerce. Skilled in negotiation and knowledgeable about goods from distant lands, you understand the value of a good deal and the importance of connections. (Gain +2 to Stewardship and Charisma)

[]The Thief: Growing up in the shadows, you mastered the skills of stealth and cunning to survive. Quick hands and a quicker mind have kept you one step ahead of danger, making you adept at finding opportunities where others see only obstacles. (Gain +2 to Subterfuge and Agility.)

[]The Farmer: Raised on the land, you have a deep connection to nature and the cycles of growth and harvest. Hard work and perseverance have instilled in you a strong sense of duty and the ability to weather life's storms with patience and resilience. (Gain +2 to Wisdom and Intelligence.)

[]The Slave: Your early years were marked by hardship and servitude, but they also forged a spirit of resilience and resourcefulness. Taken from your home, you have never seen, you toil as a servant, making no decisions of your own, fearing for your own safety and your future. (+2 to Endurance and Diplomacy)

AN: Enjoy and plan format please.
 
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My final plan, this time written correctly:

[X] Plan Potato
-[X] Military 9
-[X] Charisma 5
-[X] Stewardship 4
-[X] Intelligence 4
-[X] Subterfuge 3
-[X] Endurance 9
-[X] Diplomacy 3
-[X] Wisdom 4
-[X] Agility 9
-[X] Creativity 3
-[X] [Trait] Fateless
-[X] [Origin] The Farmer
 
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So a few questions.

What would a zero in s stat look like?

Can we get any of these traits later or is this our only chance to get them?

Are the attribute gains from Monster Hunter permanent?
 
What would a zero in s stat look like?
Auto fail I don't recommend it.

Or do it I don't care I'm just the gm.

Can we get any of these traits later or is this our only chance to get them?
Traits can be gained later.

Are the attribute gains from Monster Hunter permanent?
Only until the next monster fight.

So say you slay one monster it lasts till the next monster shows up
 
For some reason my plan kept getting posted before I was done typing it up. I deleted them, but it was weird.

EDIT: Anyways here's my finished plan:
[X] Plan Potato
-[X] Military 2
-[X] Charisma 1
-[X] Stewardship 1
-[X] Intelligence 1
-[X] Endurance 2
-[X] Diplomacy 1
-[X] Wisdom 1
-[X] Agility 1
-[X] [Trait] Fateless
-[X] [Origin] The Farmer
Um you have 53 points to use. To build your charecter.
 
[X] Troy's Got Talent!
-[X] Millitary 10
-[X] Charisma 6
-[X] Stewardship 4
-[X] Intelligence 4
-[X] Subterfuge 1
-[X] Endurance 6
-[X] Diplomacy 5
-[X] Wisdom 4
-[X] Agility 10
-[X] Creativity 3
-[]Warrior's Spirit: You have an unwavering dedication to martial prowess and honor in battle. Your belief in the strength and courage of warriors drives you to excel in combat. (For every enemy defeated in battle, gain +4 to Military and Endurance rolls for the next encounter.)

-[]The Farmer: Raised on the land, you have a deep connection to nature and the cycles of growth and harvest. Hard work and perseverance have instilled in you a strong sense of duty and the ability to weather life's storms with patience and resilience. (Gain +2 to Wisdom and Intelligence.)
 
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