Legends Unbound. (Adventure in the Trojan Saga and Try to Survive.)

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The Trojan War is coming, and you will fight in it.

You will be a hero, remembered for all eternity... or forgotten forever.
Sing O Muse.

Magoose

SV's Questing Fanatic
Location
California USA
Pronouns
He
Sing, O Muse, of the heroes and mortals locked in strife, of Greek and Trojan, bound by animosity's fierce embrace. Speak to me of battles, where valor met fury, where warriors clashed, driven by honor and wrath.

Guide my words through the web of fate's design, where gods schemed and destinies intertwined, where the noble fought and the cunning devised, under the burning sun and the watchful stars.

In days of old, when war was the forge of legends, and the clash of bronze resounded through the ages, let me recount the deeds of those who defied the odds, whose spears pierced the heavens, and whose shields held the line

So, Muse, descend and lend your voice to mine, that the tale of Greeks and Trojans may resound through time, and the deeds of heroes, both blessed and cursed, may live again in the hearts of those who hear and in the stories they tell.
-----------------------

What is your name?:
[]Write in

What is your Gender:
[]Male
[]Female

What do you look like?
[]Place Image Here

How Old Are You when the Tale Begins?:
[]Write in

Are You Achean or Trojan:
[]Achean: You are a Greek under the Achean League or a member of the Greek World.
[]Trojan: You are a Trojan, a subject of Troy and her colonies or one of her allies.

What is your Station in Life: (Your starting Difficulty)
[]Monarch:
The ruler of a kingdom is responsible for leading the people with wisdom, justice, and valor. The monarch commands respect and loyalty, oversees governance, and leads armies in times of war. They often serve as the final arbiters in disputes and are tasked with maintaining the prosperity and security of their realm. You are that Ruler. (Will Choose your kingdom among your boons)


[]The Heir of a Great Kingdom:
The next in line to inherit the throne, this individual is groomed for leadership from a young age. The heir learns the intricacies of statecraft, military strategy, and diplomacy. They carry the weight of future responsibility and are expected to uphold the legacy of their predecessors, often facing significant pressure to prove their worth. You are the Heir of that Great Kingdom. (Will Choose your kingdom among your boons)


[]A Child of the Gods:
Blessed (or cursed) with divine parentage, this individual possesses extraordinary abilities or traits inherited from their godly parent. They often play pivotal roles in mythic events, navigating a life filled with both mortal and divine challenges. Their actions are closely watched by both gods and mortals, as they bridge the gap between the two worlds. Now you are destined to battle against the Gods, Fate, and for your life. (Will Choose your Godly Parent and origin next turn as well as starting location. Beware, if you choose Zeus, Hera will want your head.)


[]The Nobody:
You are no one. No one knows your name. No one knows your deeds. No one knows anything about you. But that is where things are wrong. Where they are wrong. No one knows who you are. Not even the fates. Maybe that will make all the difference in the world. (Will choose Origin, Starting Location... and other things)


AN: I have not seen anything any Ancient Greece. Trojan War quests.

Here I am.

Vote in plan format.
 
Theodosios of Crete
Name: Theodosios of Crete

Title: The Farmer

Age: 18

Height: 5'11

Hometown: Troy

Patron: None

Nicknames: None

Allies: None

Enemies: None

Military 9
Charisma 5
Stewardship 4
Intelligence 6
Subterfuge 3
Endurance 9
Diplomacy 3
Wisdom 6
Agility 9
Creativity 3

Traits:

Fateless: You believe that destiny is not written in the stars, but forged by one's own actions and decisions. Your conviction in creating your own path makes you adaptable and resourceful. (For every situation where you successfully overcome a challenge or obstacle through your own efforts, gain +4 to Intelligence and Subterfuge rolls for the next encounter. The Fates have no control of you.)

The Farmer: Raised on the land, you have a deep connection to nature and the cycles of growth and harvest. Hard work and perseverance have instilled in you a strong sense of duty and the ability to weather life's storms with patience and resilience. (Gain +2 to Wisdom and Intelligence.)
 
Last edited:
Vote closed
Scheduled vote count started by Magoose on Jul 18, 2024 at 1:12 AM, finished with 78 posts and 36 votes.

  • [X] Plan Blood For The Blood God Lol
    -[X] Theodosios of Crete
    -[X] Male
    -[X]Trojan: You are a Trojan, a subject of Troy and her colonies or one of her allies.
    -[X] Appearance
    -[X] 18
    -[X] The Nobody:
    [X] The First Roman
    [X] The Amazonian Option
    [X] Slinger Extraordinaire
    [X] The First Roman
    -[X] Aquilla of Troy
    -[X] Male
    -[X]Trojan: You are a Trojan, a subject of Troy and her colonies or one of her allies.
    -[X] Appearance
    -[X] 20
    -[X] []The Heir of a Great Kingdom:
    [X] Slinger Extraordinaire
    -[X] Argyros of Rhodes
    -[X] Male
    -[X] Appearance
    -[X] 18
    -[X] Achean: You are a Greek under the Achean League or a member of the Greek World.
    -[X] The Nobody:
    [X] The Amazonian Option
    -[X] Melanippe
    -[X] Female
    -[X] Appearance
    -[X] 25
    -[X]Trojan: You are a Trojan, a subject of Troy and her colonies or one of her allies.
    -[X] A Child of the Gods: Blessed (or cursed) with divine parentage, this individual possesses extraordinary abilities or traits inherited from their godly parent. They often play pivotal roles in mythic events, navigating a life filled with both mortal and divine challenges. Their actions are closely watched by both gods and mortals, as they bridge the gap between the two worlds. Now you are destined to battle against the Gods, Fate, and for your life.
 
Of the World That Is
Choose Your Start Date:

[]The Betrothal of Helen: She is the most beautiful woman in the world, a woman whom all men would fight and die for, to have as their lady wife. But only one will be able to have her. And despite all the wishes, she will be promised to Menelaus, the king of Sparta, as many suitors swear an oath to protect their union, unaware of the tragic fate this promise will bring.

This is Ten Years prior to the beginning of the Trojan War, and you will have more than enough time to adventure through the Ancient World before it all falls apart.

To Quest to gain a reputation, and to build relations that will shape the Trojan War.

------------------------

[]The Abduction of Helen: Paris, the prince of Troy, has taken Helen from Sparta, igniting a flame of rage and vengeance. This act of betrayal calls for retribution, as the oaths sworn by Helen's suitors bind them to action. The seeds of the Trojan War are sown, and the winds of war begin to blow.

This is One Year Prior to the War Beginning. In Time... with what little time you have. You must prepare for a violent, and deadly war.

You will have little time to prepare, as the Acheans will begin to marshal their forces.

------------------------

[]The Call To Arms:
Helen was taken by the Trojans, by Paris and his brother Hector. Now all Aegean kings, cities, and alliances must answer the call of their oaths to protect and defend Helen's husband, Menelaus. Now all of Greece gathers to fight, honoring oaths and seeking profit. They will go to war, and this will be a war that will only have one winner.

The War Has Begun, and you have no time to prepare. You only have what you know. And you only have what will be available to you before the Acheans arrive.
---------------------------------------------------

Where do you Hail From (Trojan):

[]Troy: The Greatest City in all of Anatolia, and the most fortified city in the world. The city's high walls are impervious to any attack, from the Hittites to the Greeks. Its wealth is plentiful, beyond even imagination and its colonies and allies are dotted all over Anatolia and beyond. This is the city that the Gods have blessed. And it is the place you call home.

[]Larisa: Troy's nearest neighboring city that isn't a colony of it, and as many would call it, the little sister. Not nearly as defended or fortified as Troy, nor as rich in trade and tribute. But she is a city well known for having the greatest spearmen outside of Greece, with men learning from a young age to wield the bronze spear and use it well.

[]Mt Ida: The largest Trojan Colony, and one that has grown from a small settlement to one of Troy's greatest manpower producers, as well as one of the hardiest settlements within Troy's Sphere of influence. Her soldiers are among the most skilled archers in the ancient world.

[]Nowhere: You may have a name that carries the name of a place in the world, but you have no home to call your own. No place to call your own. You are a wanderer. A Nomad, a Vagabond. You have nothing.
------------------------------------------------------

As you have chosen Nobody Origin, the difficulty has been adjusted.

Choose your difficulty:

[]I am The Hero: You are going to be challenging the greatest Heroes as their greatest foe. You will struggle. You may even lose. But you may survive, and shape history with your hands. Perhaps. (This mode is considered a Hard Difficulty, without the great monsters of the Ancient Texts for you to battle against)

[]I am The Legend: You are a grain against the wind, blowing and being moved by hundreds of thousands of others. You might even become strong enough to beat these great heroes, but most likely, you will fail. And there are Greater Monsters in the world out there than man. (This mode is considered a very hard mode, as you will also need to contend with sea monsters and other monsters of the world from ancient Greek Mythology)

[]I am The Myth: This world is apocalyptic to mankind. filled with great monsters and the whims of the gods themselves playing with mortals and monsters alike for their own Entertainment. They do not care for man, save for those that are useful playthings. This is a world where survival is not of the fittest, but of the luckiest. Where the gods, for any reason, can snuff out your life in an instant. Or send one of their monsters out there to do it for them. (This mode is the impossible mode, as the Gods are Cruel and vindictive cunts who view humans as their playthings, and the monsters that still roam the world are still there... still unquestionably powerful. You can very easily die in the first adventure or during the Trojan War in the very first battle or turn.)

AN: enjoy and please vote in plan format.
 
Vote closed
Scheduled vote count started by Magoose on Jul 19, 2024 at 11:49 AM, finished with 56 posts and 22 votes.

  • [X]Plan Early Bird
    -[X]The Betrothal of Helen
    -[X]Troy:
    -[X]I am The Myth
    [X] Into The Breach
    [X] Plan: In the midst of chaos, there is also opportunity
    -[X] The Abduction of Helen: Paris, the prince of Troy, has taken Helen from Sparta, igniting a flame of rage and vengeance. This act of betrayal calls for retribution, as the oaths sworn by Helen's suitors bind them to action. The seeds of the Trojan War are sown, and the winds of war begin to blow.
    -[X] Mt Ida: The largest Trojan Colony, and one that has grown from a small settlement to one of Troy's greatest manpower producers, as well as one of the hardiest settlements within Troy's Sphere of influence. Her soldiers are among the most skilled archers in the ancient world.
    -[X] I am The Legend: You are a grain against the wind, blowing and being moved by hundreds of thousands of others. You might even become strong enough to beat these great heroes, but most likely, you will fail. And there are Greater Monsters in the world out there than man. (This mode is considered a very hard mode, as you will also need to contend with sea monsters and other monsters of the world from ancient Greek Mythology)
    [X] Plan My Name is Nobody
    -[X]The Betrothal of Helen
    -[X] Nowhere
    -[X] I am The Hero
 
Choose your Stats, Traits and Origin
Choose your Stats, Traits and Origin:

You have D100 => 53

You have 10 stats. With a maximum of 10 points in any stat.

Stats
Military: This stat reflects a character's capability and experience in warfare and combat. It includes strategic planning, battlefield tactics, physical prowess, and leadership in military contexts.

Charisma: Charisma measures a character's ability to influence, persuade, and inspire others. It encompasses personal magnetism, charm, and the ability to lead or sway people through speech and presence.

Stewardship: Stewardship reflects a character's ability to manage resources, govern effectively, and oversee the well-being of an estate, organization, or community. It includes financial acumen, administrative skills, and efficient resource allocation.

Intelligence: Intelligence measures a character's cognitive abilities, including reasoning, problem-solving, learning, and understanding complex concepts. It encompasses both academic knowledge and practical wisdom.

Subterfuge: This stat represents a character's skill in deception, espionage, and covert operations. It includes abilities in lying, disguise, stealth, and manipulation to achieve hidden objectives.

Endurance: This stat reflects a character's physical stamina and resilience. It includes the ability to withstand fatigue, recover from exertion, and endure harsh conditions or prolonged physical activity.

Diplomacy: Diplomacy measures a character's skill in negotiating, mediating conflicts, and forging alliances. It encompasses tact, cultural sensitivity, and the ability to find mutually beneficial solutions in interactions with others.

Wisdom: Wisdom reflects a character's judgment, insight, and common sense. It includes the ability to make prudent decisions, understand human nature, and apply knowledge in practical ways.

Agility: This stat represents a character's physical coordination, reflexes, and speed. It includes abilities in dodging, acrobatics, and performing precise movements with agility and grace.

Creativity: Creativity measures a character's originality, innovation, and artistic abilities. It encompasses the capacity for imaginative thinking, problem-solving through unconventional means, and producing artistic or inventive works.
--------------------------------------------------------

Choose 1 Trait (due to origin and difficulty, you get to choose only one trait.)

Traits:
[]Warrior's Spirit: You have an unwavering dedication to martial prowess and honor in battle. Your belief in the strength and courage of warriors drives you to excel in combat. (For every enemy defeated in battle, gain +4 to Military and Endurance rolls for the next encounter.)

[]Silver Tongue: Your gift of gab and persuasive nature enables you to sway others to your side. You see communication as the key to unlocking doors and building bridges. (For every successful negotiation or persuasion attempt, gain +4 to Charisma and Diplomacy rolls for the next interaction.)

[]Fateless: You believe that destiny is not written in the stars, but forged by one's own actions and decisions. Your conviction in creating your own path makes you adaptable and resourceful. (For every situation where you successfully overcome a challenge or obstacle through your own efforts, gain +4 to Intelligence and Subterfuge rolls for the next encounter. The Fates have no control of you.)

[]Keeper of Traditions: You deeply respect and uphold the customs and rituals of your culture. By honoring tradition, you find stability and wisdom. (For every cultural or religious ceremony you participate in, gain +4 to Decorum and Wisdom rolls for the next adventure.)

[]Master of Shadows: You excel in the art of stealth and deception, believing that the unseen hand can guide the world just as effectively as the visible one. (For every successful covert Action, gain +4 to Subterfuge and Agility rolls for the next mission.)

[]Innovator's Mind: You have a natural inclination towards invention and creativity. You believe progress comes from thinking outside the box and pushing the boundaries of what's possible. (For every new invention or creative solution implemented, gain +4 to Intelligence and Creativity rolls for the next project.)

[]Monster Slayer: You have been raised on stories, not only of monsters, and their weaknesses, but of their deaths. You have been raised from birth to do one thing. Slay these beasts. The People of the World don't need divine intervention to answer their prayers. They need a professional. (For Every Monster you slay, gain +4 to Military and Agility)

[]Guardian of the People: You are devoted to protecting and serving those under your care. Your compassion and sense of duty drive you to ensure the well-being of others. (For every person you successfully protect or assist, gain +4 to Endurance and Stewardship rolls for the next encounter.)

[]Diplomatic Envoy: You have a natural talent for easing tensions and fostering cooperation. You believe that diplomacy can achieve what force cannot. (For every successful treaty or alliance formed, gain +4 to Diplomacy and Charisma rolls for the next negotiation.)

[]Sage of Wisdom: Your deep understanding of the world and its intricacies allows you to provide sage advice and sound judgment. You believe that wisdom is the foundation of a balanced life. (For every piece of advice that positively impacts a major decision, gain +4 to Wisdom and Intelligence rolls for the next problem-solving situation.)

[]Nimble Acrobat: Your agility and quick reflexes make you a master of movement. You believe that physical grace and dexterity are essential to overcoming obstacles. (For every successful acrobatic or agile maneuver, gain +4 to Agility and Endurance rolls for the next physical challenge.)

[]Artistic Soul: Your creativity and artistic expression are a core part of your identity. You see beauty and inspiration in the world around you, and you strive to add to it. (For every artistic creation or performance that receives acclaim, gain +4 to Creativity and Charisma rolls for the next project or interaction.)
-------------------------------------------------------

Choose your Origin:

[]The Merchant: Born into a family of traders, you have spent your life learning the art of commerce. Skilled in negotiation and knowledgeable about goods from distant lands, you understand the value of a good deal and the importance of connections. (Gain +2 to Stewardship and Charisma)

[]The Thief: Growing up in the shadows, you mastered the skills of stealth and cunning to survive. Quick hands and a quicker mind have kept you one step ahead of danger, making you adept at finding opportunities where others see only obstacles. (Gain +2 to Subterfuge and Agility.)

[]The Farmer: Raised on the land, you have a deep connection to nature and the cycles of growth and harvest. Hard work and perseverance have instilled in you a strong sense of duty and the ability to weather life's storms with patience and resilience. (Gain +2 to Wisdom and Intelligence.)

[]The Slave: Your early years were marked by hardship and servitude, but they also forged a spirit of resilience and resourcefulness. Taken from your home, you have never seen, you toil as a servant, making no decisions of your own, fearing for your own safety and your future. (+2 to Endurance and Diplomacy)

AN: Enjoy and plan format please.
 
Last edited:
Vote closed
Scheduled vote count started by Magoose on Jul 19, 2024 at 11:10 PM, finished with 62 posts and 19 votes.

  • [X] Plan Potato
    -[X] Military 9
    -[X] Charisma 5
    -[X] Stewardship 4
    -[X] Intelligence 4
    -[X] Subterfuge 3
    -[X] Endurance 9
    -[X] Diplomacy 3
    -[X] Wisdom 4
    -[X] Agility 9
    -[X] Creativity 3
    -[X] [Trait] Fateless
    -[X] [Origin] The Farmer
    [X] Troy's Got Talent!
    -[X] Millitary 10
    -[X] Charisma 6
    -[X] Stewardship 4
    -[X] Intelligence 4
    -[X] Subterfuge 1
    -[X] Endurance 6
    -[X] Diplomacy 5
    -[X] Wisdom 4
    -[X] Agility 10
    -[X] Creativity 3
    [X] A Socratic Method
    -[X] Military 1
    -[X] Charisma 10
    -[X] Stewardship 2
    -[X] Intelligence 10
    -[X] Subterfuge 1
    -[X] Endurance 2
    -[X] Diplomacy 5
    -[X] Wisdom 10
    -[X] Agility 2
    -[X] Creativity 10
    -[X] [Trait] Fateless
    -[X]The Farmer: Raised on the land, you have a deep connection to nature and the cycles of growth and harvest. Hard work and perseverance have instilled in you a strong sense of duty and the ability to weather life's storms with patience and resilience. (Gain +2 to Wisdom and Intelligence.)
    [X]Plan: there is no place for those without fate
 
Book 0: Beginnings
Book 0: Beginnings

All you could see were the vast fields of wheat that your family had tended to for generations. The golden stalks stretched out before you, shimmering in the sunlight like an endless sea. Bees and flies buzzed lazily around, drawn to the sweet scent of the ripening grain. The gentle breeze of the fall air caused the wheat to sway rhythmically, creating a soothing, almost hypnotic rustle. You stood there, breathing in the crisp air, feeling a deep connection to the land that had shaped your life and the lives of those who came before you.

You then took a deep breath and exhaled, watching as the wind seemed to pause along with your concentration. "Father, have you considered growing more root vegetables in our crops? Something hardier that can grow with less care?"

Your father did not look up from the scythe he was diligently sharpening. Instead, he turned slightly and smiled. "Nope."

Undeterred, you pressed on. "But think about it. Out of everything we can plant, root vegetables can thrive even with minimal attention. We could use our-"

"It's not my choice to begin growing different crops when my king demands me to grow wheat."

At that, you sighed. "Well at least consider it."

"I have, and the answer is still no," he replied quietly.

"Did you even consider it?" you asked, frustration creeping into your voice.

"We have work to do, and you need to realize something. We are lucky to have this land, and we've been fortunate that our crops weren't destroyed in the last storms," he stated firmly. "I take the whispers of the gods as a sign. I just wish you did too."

"The gods have never helped us with anything. They care more about the world than our own struggles. We're not priests, kings, or heroes. We are beneath their notice."

"And we should be thankful that we are beneath them. We only need to worry about the crops, the winds, and the rains. Having enough to eat and keeping our house standing," he replied, his tone softening but resolute.

Your father then rose and placed a hand on your shoulder. "Is this about me refusing to buy you armor to train and try to join the guard?"

You shook your head, but your resolve wavered. "No, not that at all." Seeing the frown deepen on your father's face, you sighed. "Alright, maybe it is a little bit."

"I taught you well enough. You don't need fancy armor to have your wits about you."

"well I can't go wearing your armor, everyone would know that you gave it to me. and I can't embarrass you like that, begging for your tools."

He then glanced at the sun, noticing it was near noon. With a chuckle, he said, "Alright, fine. We'll get some training in."

"Now?" you asked, surprised. "What about the fields?"

"How about this: beat me, son, and you can have the rest of the day off. I can hire that shepherd to help me... the one with his head in the clouds, always thinking he's destined for something bigger." There was a catch, of course.

"What's the catch?" you asked, narrowing your eyes.

"The catch is, if you lose, you'll be working all by yourself for the rest of the day. And I'll make sure you come to market with me tomorrow. Because I know you hate the market as much as I do," he replied, a mischievous glint in his eye as he began walking towards the cart where his weapons lay. And yours.

He removed the tarp to reveal his wooden practice shield and sword. "You get the helmet," he said, tossing it to you.

"But I hate the helmet," you complained, frowning as you caught it.

"It will keep you alive. And if you hate it that much, you can always try to lose it. But then I'll aim for your head," he said with a grin.

Reluctantly, you put the helmet on, still unhappy with its weight and awkward fit. It was uncomfortable and heavy, but you knew he was right—it was for your own good. As you adjusted the straps, your father stood ready, shield and sword in hand, his stance relaxed but focused.

"Ready when you are," he said, his eyes gleaming with the anticipation of the challenge. The fields, the crops, and the gods' whispers all seemed to fade away as you faced each other, the training ground now your entire world.

What is your weapon?:
[]Spear and shield.
[]Sword and shield
[]Sword
[]Shield
[]Scythe
[]Ax

How do you fight your father?:
[]write in

AN: Enjoy.
 
Vote closed
Scheduled vote count started by Magoose on Jul 21, 2024 at 11:28 PM, finished with 75 posts and 26 votes.

  • [X] Plan: Big Brain time
    -[X] Spear and shield.
    -[X] Write in: keep your distance with your father, your foremost advantage with a spear is the nimbleness and reach it grants you, be light on your toes and thrust your spear at him. When he defends quickly change your position and attack him at another angle continually (High-low and horizontaly). During your attack also try to misdirect your father with false thrusts of your spear to open up his defense.If your father does end up closing the distance despite your efforts fight dirty, bash him with your sheild, kick dust and dirt up in the air to disoriented him and use your spear to choke him.
    [X] Spear and shield.
    [X]Ax
    [X] Sword and shield
    [X] Sword
    [X] Write In: Training is training, you're here to practice and learn, lets keep the spar going as long as possible while still going all out
    [X] Write-in: Use your weapon's longer reach(assuming that it has a longer range) to attack your father from a distance. Maintain an aggressive stance with lunges, swipes, and swings, but be careful not to commit too quickly.
    [X] Scythe
    [X]Plan A Classic for Heroes
    -[X]Sword and shield
    -[X] Write In:Just train,bitch!,Godsdamn!
    [X]write in: Use your shield and keep your guard up, and wait for your moment to exploit a mistake, or gain some kind of opening.
 
Book 0: Sparring
Book 0: Sparring

-[X] Spear and shield.
-[X] Write in: keep your distance with your father, your foremost advantage with a spear is the nimbleness and reach it grants you, be light on your toes and thrust your spear at him. When he defends quickly change your position and attack him at another angle continually (High-low and horizontaly). During your attack also try to misdirect your father with false thrusts of your spear to open up his defense.If your father does end up closing the distance despite your efforts fight dirty, bash him with your sheild, kick dust and dirt up in the air to disoriented him and use your spear to choke him.
--------------------------------

You put the helmet on and walked over to the spear and shield. The Sheath was empty, without the sword that could be placed there. Father had put it away or left it at home. As you took a moment to strap on the shield, you asked. "Are you alright?"

"I'm fine." Your father said as he he twirled the sword in his hand, and balanced it on his fingers like he always does before he threw it up and caught the hilt.

"That's not an answer." You replied as you stood ready, watching your father closely. You had the distance, and with his swords that would require him to get close to get any sort of strike.

"Well get used to me playing coy." He replied as he stood ready. "BEGIN!"

Follow the Plan:D20 => 18+4=22 vs D20 => 4+5=9

You thrust with the spear, keeping the shield close. As you thrust at his shield, keeping him at his distance, you began to circle to get to another angle.

"Good, you're using the length of the spear as your advantage, keeping me away!" He said as he smiled. It was hard to maintain a glance at him, as he was trying to stay right out and away, keeping you in the blind spots.

Recognition: D20 + 4 => 17 vs D20 + 5 => 25

"Good keep moving, maintain your sight in battle, maintain focus!" He then did something that you didn't notice. Shield up, he pushed to knock you off your feet, and while you did not fall, you leaned forward on your shield. "But don't get fixated on one tactic. Keep your mind open!"

He then tried to stomp your feet, and you pushed on the shield, avoiding his stomps. "Do not let me win."

One Last Card: D20 + 4 => 16 vsD20 + 5 => 12


You had one last card to play, your spear was not just a thrusting instrument, so you moved, and sidestepped. Your spear was soon around…

And then you kicked up dirt, causing your father to look away for a moment, and you were behind the spear around his chest and going round his neck.

Victory?: D20 + 4 => 9 vs D20 + 5 => 25

"I win!" You proclaimed.

"Did you?" Your father said, and then you saw his sword, under his arm, pointed directly at your heart.

"You-" you stammered.

"You sacrificed defense to gain the upper hand. Had I not paid attention to your shield and your footwork… you might have been able to pull that move off." He said as you let go, and you sighed.

"A Good showing, but you still have much to learn." He said.

"I've learned everything I could from you. And that still wasn't enough."

Your father smiled. "And for anyone else, they would be proclaimed great warriors for that. And I taught you well. But you are young and brash thinking your tricks can win… and they might, but not against another experienced opponent."

You frowned as he put his hand on your shoulder. "Still, you did well."

"Yeah, but I'll be working in the fields all by myself now."

"Well, you did make that wager." Your father smiled as he took the shield off your arm, and the spear. "I'm taking the cart home. I'm expecting you to finish by dinner. Your mother has some of those nice berry pies that she wanted to make and I think she got the recipe right."

"Aww." You groaned. "Berry pies."

"So finish up, and maybe there will still be one by the time you get back." He said as he put his weapons down on the cart and began pulling it.

"Father… why didn't you have any spoils in the last war, when you were fighting the Hittites and their Cretian allies? Everyone claims you and the King were great warriors who won the day."

Father smiled. "I did get many spoils. It's how I met your mother. It's why you still honor her by carrying her name and island instead of Troy."

"Now get to it boy, the fields won't tend to themselves."

And he left, and you sighed, as you looked to your tools and prepared.

How will you do this:

[]Take your time: Father won't be expecting you till nightfall. So might as well keep to the fields and hope nothing happens.

[]Rush: You are getting to that pie while it's still warm.

[]Wander about A Day without you tending the fields will not end in disaster.

[]Write in
 
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