KOROK DEATH MACHINE - Tears of the Kingdom

I was really close to being one of those people who accidentally did the Spirit Temple before completing the rest of the temples.

I got up to Thunderhead Island, managed to find the shrine right next to the goal, and... didn't notice the giant door and figured I'd better wait to do this later.

Then when I cleared the skies, I started looking for it, and I went up and down the island twice looking for the goal, and actually cheated to look it up. It was somewhat embarrassing to learn that the goal was right where I had started.
As a side note, something that annoyed me in both Breath and here, completing main quests makes the final battle easier. I kind of want the opposite of that, or at least, the option to tell the Sages "I got this, go back to your homelands and keep things safe in case Ganondorf tries any funny business, and totally not because I just want to solo him." Hell, this game, I actually turned the Sages off before they started getting turned off by descending deeper into the depths.

When they showed up in their Big Damned Heroes moment my reaction was pretty much, "Yay...."
 
So ended up going around and starting to collect the armor sets because I wanted to get the Wild set just so I can wear it in the final battle. No offense to the Champions tunic but it doesn't feel right going against the final boss in anything but classic green.
 
Fun Fact, the big hovering blocks on the sky islands despawn when you drive them too far away from where they spawn, the copies made from blueprints don't.

Sure they're expensive turn incredibly slowly and lack any snap points for easy attachments, However they don't naturally change altitude(though they do lean if unbalanced), last forever and are big enough to attach an armory of zonai device weapons to.

in summary that was several hundred zonaite well spent.
 
My budget made me choose between getting this or Garry's Mod + Sekiro. I'm ashamed to say that I can't chop the Korok population in half just yet.
 
I have all the Monster Medals, I've done all the side quests, and I have upgraded every clothing set to max. The only thing left to do for 100% is Bolson's signs, the Koroks, and the remaining bubbul gems.
 
Jesus, the final boss battle is some unenjoyable bullshit. No, as a matter of fact, I don't particulary like having my health bar sealed away with no chance of recovery for each hit he lands on me! And for that matter, a black and red enemy in a black and red room with black and red stuff that eats my health if I step in it is also not that great.
 
Honestly, Ganondorf sealing away your health permanently was one of the best things in the game for me, along with his Flurry Rushes it was the only thing that approached the hype the game set up for him.
 
Know that sudden horrible feeling of "Oh no... " where you've realized for the first time the super boss in the Kingdom Hearts 1 colisseum is Sephiroth? Thats what i felt when Ganomdorf busted out Demon King mode and unveiled that health bar. Had womdered why phase 1 didnt have the mid point cutscene and the dreadful realization that first rehydrated Ganondorf fight was the first half of the health bar...
 
Alright, so after several hundred hours, I think I've done everything I wanted to do — that is to say, the only thing left are the korok seeds, and fuck these little guys. The final fight has a few clever tricks, but I think I was waaaay too high-powered for it to be really interesting.

My final thought on the game can be summed up as "good, but" : from an objective point of view, there's a whole lot of things the game does very right, yet I don't feel it's as great as it could have been.

I think it suffers from being BotW 2. Like, yes, it's more polished and everything but it's still the same basis. You already know what's behind that mountain because you've already been there. You can't get the same sense of wonder twice, and it's not the copy-pasted sky islands or the pretty empty Depths that'll change that.

Though a lot of my "I like BotW more" opinions are rooted in pure personal taste:
- I'm not a fan of the zonai stuff? Like, it's certainly impressive that it works as well as it does, and it makes for lots of funny youtube videos, but as far as in-game play is concerned, I prefered BotW's gimmicks.
- That's a minor grip but the powers you get from completing dungeons and by that I mean, the Sage's Powers, are pretty useless? Yunobo's is punctually useful in certain situations and Tulin's is nice when you're flying around, but I've spent 99% of the game with the powers off because having these four ghosts-images runing around is just so extremely annoying
- As I said in my previous post, I'm really not happy with how it (does not) links itself with BotW.
- It's a bit hard to talk about the story in such non-linear games, but I feel like it's not doing what it's doing correctly. Okay, the Tears memories are fine enough, but the fact the completing the dungeons just give you four time the same thing is... bleh. And the fact that you can piece what has happened to Zelda and yet the narration is still going about "what the hell is happening to Zelda???" is frustrating. And I'm sorry, but I find "helping the ghosts of your dead friends to get their vengeance" more impactful than "yes so we're the sages. yep yep yep. that is us. the sages."

The shrines and dungeons are... fine. Yes, they got better bosses than what BotW offered, but I was not one to complain then, so I don't massively care, though the fact that they're even more accessible in the open-world makes them really easy to cheese, even by accident.


...though for all that negativity, I still liked the game. Wouldn't have sunk that much time otherwise. It's just... I hope the next Zelda game they make finally lets us play zelda is not an open world. Being able to do everything everywhere all the time is neat, but it quickly destroys any sense of progression.
 
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Okay, the Tears memories are fine enough, but the fact the completing the dungeons just give you four time the same thing is... bleh. And the fact that you can piece what has happened to Zelda and yet the narration is still going about "what the hell is happening to Zelda???" is frustrating.
I definitely agree that its frustrating from the perspective of the player but Imo, it's totally in character for Link to not reveal the truth, given what Zelda said about him not speaking as a means to cope with pressure in the last game.
 
So… I never really used Horses in BotW. To use one I would have to divert to the nearest Stable from what I wanted to do, it was always more convenient to warp to the nearest Tower or Shrine.

If my horses could teleport to me like an expected video game horse I would've used them far more often.

Has Tears fixed this or will I have to build cars or fliers to do a horse's job?
 
You can horse. It is far easier to than before you have autobuild.
After you have it, you might not have the zonaite to just make things whenever.

Most of my long-distance travel was done early, so it involved having three stamina wheels and gliding because that was cheaper.
 
Recently got this game. Two questions:

1. Is there a way to implement fire control on vehicle weapons? IE, make my tank shoot only when I want it to instead of wearing down the battery with constant autofire?

2. Is there any benefit to using headlights, when you can just plant lightblooms on the vehicle and get five times the illumination for zero times the power consumption?
 
1. There is a Zonai part for that: if you put your cannon/laser/whatever on a Construct Head, it will not fire when not in front of an ennemy

2. No
 
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