Scraped from here.
This is an empire quest. You are all the councilors for The King of...
This is an empire quest. You are all the councilors for The King of...
Name: Xiii of Cree
Origin: Once a simple farm hand, as a child Xiii grew fascinated with the cycle of life and progenation. There was no true special event, no great bang which began his journey... just the hopeful whispers of a boy who constantly looked over the shoulders of the local druid, and strove to learn above all other hopefuls.
Experience: Xiii is an old hand at the 'Breeder' concept, growing creatures to his own specifications from the time he was a lad, the vast majority of his spells spinning from the concepts of Breeding and Trait selection, and Training.
Item: Along with his focused refinement of the Breeder concept, he has utilized an staff of Gnarled wood with a few very animal eyes embedded. It has the ability to analyze and 'store' the genetics of any creature it is allowed to scry, allowing Xiii to introduce those traits to new and completely unrelated creatures. With a significant amount of work.
Appearance: Xiii looks like a tall muscular older male with dark skin and bright catlike eyes. His fingers are large and bluntly clawed, and he almost always maintains a reptilian tail and scales on his forearms and shins. More often than not found wearing a black cloak and grey clothing.
Personality: He is very aware of how conspicuous he is and tends to be very reclusive, but tends to be a bit of a large ham when actually confronted with a social situation.
Skills
Druid (Journeyman)
Specialty (Breeding)
Disability
Social Situations outside his expertise.
Journeymen Druids get the following:
Concepts:
Beginner
Movement
Disperse
Focus
Apprentice
Adapt
Grow / Reproduce
Journeyman
Devour
Spells:
Beginner
Enchant
Dispell
Focus Shot
Apprentice Level
Adapt Self: With effort a Druid is capable of rearranging their physical attributes. It's possible to do so with mental as well, but this is usually shied away from due to the chance of seriously damaging oneself. This is a superficial change, and can cause injury if done incorrectly. Takes a fair amount of time for you.
Cost: Heavy
Acid Spit: A version of Adapt Self specifically designed to allow the user to spit acid up to a good 50 yards. Capable of being done quickly, and done in such a way that it doesn't damage the user.
Cost: Moderate to start, Moderate to end. Lasts until canceled
Range: 50 Yards
Damage: Heavy
Adapt Other: This spell when used on other living creatures allows one to slowly change the physical attributes of a creature. This is a superficial change, and can cause injury if done incorrectly.
Cost: Heavy
Range: Touch
Adapt Future: This spell must be used on still developing fetuses, and allows a far more permanent change done to the child. Traits can be grafted and adjusted to the caster's preference. Done incorrectly will cause the child to abort.
Cost: Heavy
Regenerate Self: With the achievement of the growth concept, a druid is capable of regrowing limbs and accelerating healing of themselves. Proficiency increases the effect. Right now you can regrow a limb within 24 hours.
Cost: Moderate
Accelerate Gestation: Reduces a gestation period by half. Be certain to feed the mother double the normal portions lest you kill her.
Cost: Moderate
Journeyman Level
Devour: Allows a Druid to quickly metabolize anything edible to fuel their spell casting. Has many variants that you can learn.
lelLost Star said:
RedTape said:
This good?Name- Raphael Aurelius
Specialty- Science
Bonus Traits- Wealthy, Important [Merchant] Background
Negative Trait- Inherited Enemy [Rival Merchant Empire]
Origin- The youngest son of the noble family Aurelius, Raphael spent his youth in foreign lands learning from the finest scholars and philosophers his parent's coin could afford. Unfortunately, his family made one enemy too many during their trade ventures, and they were killed by assassins and mercenaries. He survived due to oversight, and because the trade rival did not actually know of his existance.
Now, he has returned to his homeland, and begged protection from the king. The king accepted, in exchange for his abilities as an inventor and naturalist.
Appearance- Short and weedy, with black hair pulled back into a loose ponytail or braid. Frequently dressed in simple, cheap clothing belying his stature as the last scion of the noble Aurelius family.
Current Money- 2,000
Yep.Vindictus said:
Whatever man, I don't judge you for it.Lost Star said:
LS chooses the disadvantage.Vindictus said:Also, if you hadn't caught- My chosen disadvantage is the guy who killed my family and is going to send his hitmen after me once he figures out why the Aurelius trade empire hasn't collapsed completely.
Hopefully, my SCIENCE! will protect me.
I can, or you can and I can approve. This one I like so it's ok.Xicree said:
There's mine. Hopefully the fact I have two stigmas allows me a bit of leeway when it comes to the bonuses. As a heads up, I was tempted to call Unhinged Walking Diplomatic Incident instead. So, yeah. Keep me well away from any diplomacy.Name: Davante
Background: Raised from birth within a small coven of necromancers, Davante was born with the dead as his toys. Relatively young, he is none the less an impressive mage, learning in weeks what took others months. It was with great anticipation that he took the final step and began to work at understanding Death. However, disaster struck while he was out collecting "supplies" for his coven. A nearby town had scraped together enough gold to purchase the services of a mercenary outfit with some very specific orders. Get rid of the necromancers by any means. When Davante returned, he returned to a gutted coven. All of the people he once called family had been slain, some multiple times before they were permanently destroyed. Most of the books he used as a student were destroyed, leaving only the most basic of basics. The numerous tools of the trade had been trashed, leaving only one moderately sized Soul Well and a half destroyed wagon. After patching up the wagon as best he could and animating a few of the mercenaries dead horses, he loaded up the books and Well before setting off. With no destination in particular, he eventual found himself in Endroads, just in time to find a job as a counselor. Things may be finally looking up for Davante.
Appearance: Pale skin, light red hair, tall and gangly. Hold himself rather nervously and tends to slouch.
Benefits
Healer "He's not that bad of a healer, really. Though, he has all the bedside manners of a corpse."
Soul Well "It's one of the few thing remaining from my old home. What? Er, yes. It was my mothers cauldron. That's right. Many fond memories of what she cooked."
Necromancy for Dummies "So you want to be a necromancer, hm? Well, all right. Read this book. I want a a six page paper on what the author was teaching you and why he was wrong."
Stigmas
Necromancer "Yes, I'm pale. No, I'm not sickly. Yes, I am a scholar. A necromancer? Whatever gave you that crazy idea? Ahahaha...heh. I'm in trouble, aren't I?"
Unhinged "Make friends? What do you think I'm doing? Oh. You meant socialize, didn't you?"
Inventory
6 "Villagers"
One half destroyed wagons
2 "sick" horses
4 changes of clothes
1 ceremonial necromancers robes, well hidden
1 long dagger, for personal defence
A half dozen or so apprentice level grimoires
1 moderately sized Soul Well, disguised as a simple cauldron
Basic medical supplies
I've put up Roth, anything you'd like changed or want to talk about?Lost Star said:
You and I shall get along famously my friend. For Science... Viva la Evolution!Vindictus said:... What an abundance oftest subjectsmages! My my, let me begin preparing thevivisection chamberguest quarters right away~
More seriously- We've got three wizards, out of five players?
Shouldn't we get, like, at least one diplomat or something?
"Boy, I am a fine diplomat! And if you try to science my Anna or me. I will turn into some beasty with a lot of teeth, lots of claws and you'll be a whole lot of dead, and in my belly. Mind you I don't really like the long pig, so lets stay friends. Not Lunch." *Grins widely before laughing* "Had you going there for a tick, didn't I? Sit sit! Have a beer, Let an old man tell you a story about the time I killed a Behemoth with my bare hands."Vindictus said:... What an abundance oftest subjectsmages! My my, let me begin preparing thevivisection chamberguest quarters right away~
More seriously- We've got three wizards, out of five players?
Shouldn't we get, like, at least one diplomat or something?
I would like a hindrance.MrGazzer said:I've put up Roth, anything you'd like changed or want to talk about?
Hm, Never a Master is fine. "Bah, don't need to be a Master anyway. Never needed it. Never will!"Lost Star said:I would like a hindrance.
I have a few in mind:
Achy Bones - Less endurance
Set in his ways - Less chance of learning new things
Never a Master - Not able to go for master