- Pronouns
- He/Him
Man, I tried picking this back up again and holy moly but suborbital stuff is a lot harsher than I remember. I keep coming in steep and exploding
update: apperently a buch of 1.5 stuff actually works fine in 1.1.
I am now attempting to go around minmus...
ON. THE. GROUND.
Hit Mach 3, plane spontaneously combusts, eh?Man, I tried picking this back up again and holy moly but suborbital stuff is a lot harsher than I remember. I keep coming in steep and exploding
yeah, I noticed that too. I've countered by creeping the Science reward percentage up- 160% seems to be about what I used to be, feel-wise so I'm not either getting too much or stalling out- maintaining a smooth progression is tricky.
It's forcing me to use really odd space ships too. I'm don't have any big engines, so I'm using about 12 of the side mounted ones to get enough thrust. It's so weird for me. I'm so used to being further down the tech tree.
I like doing more than one thing at once sadly. My current mun shot costs me 60k, but since it's going to carry 4 tourists, and a scientist, as well as the pilot, I'll eat the cost.Well, if you can't get powerful enough engines, the other way is to economise. Try to save on as much mass as possible. If your payload is small enough you can get away with smaller engines.
For science probes, probe cores and instruments are extremely light, so the engine and fuel tank tend to constitute a very large portion of the dry mass (which isn't very efficient).
The 1.25m engines should be good for handling up to... I'd ballpark 5-10 tons total?
I like doing more than one thing at once sadly. My current mun shot costs me 60k, but since it's going to carry 4 tourists, and a scientist, as well as the pilot, I'll eat the cost.
I also don't really have any interest in more till I 'finish' the game first. Feels like cheating.
Man, I tried picking this back up again and holy moly but suborbital stuff is a lot harsher than I remember. I keep coming in steep and exploding
I've found it significantly simplifies things if you take a leaf out of the IRL space program's book and design your ship such that the only thing making a landing is the command pod, and pull all science and samples into said pod. though I do recommend making the decoupler between your heatshield (which should go directly on the bottom of your pod) and the rest of your rocket require manual staging to prevent accidents, I had to leave poor Bob in orbit long enough to get a grapple-tug up once and that was an ordeal even without life support mods or the funding concerns of career mode. at most, a (stock) service bay can survive, any longer than that and you pretty much have to align your heatshield perfectly the whole way down or bits will fall outside its lee-cone and explode. once you have larger rockets, you can somewhat alleviate that by using the 'next size up' heatshield (which has a correspondingly larger lee-cone) but that generally requires a fairing around your payload on the ascent stage, which can add complexity (and cost, in career) so may not be for everyone. my suggestion is to use something like Shipmanafest or the Automated Science Sampler (or even just plain old-fashioned Scientist EVA transfers) to move all your science to a pod and land that rather than attempting to bring back the actual experiment, particularly with Materials Bays which are tall and have a relatively small heat tolerance.
Detachable booster stage? I tend to use KAS for strutting but I've found they work sometimes. Have to get the weighting just right though.
you could always pick up EPL and ship it into orbit as disassembled parts~
do tell us how may times that thing explodes on the pad, makes a u-turn into the ground at <1000 feet, spontaneously disintegrates for no reason at all, and so on, preferably with pictures. I need my daily dose of schadenfreude.