Kerbal Space Program Thread V1.0 - Lets capture that Asteroid

Go and watch Scotts latest video on KSP. He uses Spaceplane Plus parts (soon to be stock) to build a lifting body, as those parts have a (horrible) lift rating.
 
I've discovered that FAR/NEAR make some of the contract missions a lot more challenging, at least trying to do more than one of them on the same flight... :p
 
NEAR/FAR make launch easier with needing less delta-v for the launch. Though I have yet to design a rocket capable of launching with just staging. :p
 
Say, does anyone else plant flags at either end of the KSP runway as beacons to facilitate easier landings? Or is that un-Kerbal? :p
 
So, uh... do those crew and science modules have working IVA?

This is important. My OCD is driving me half-mad when it comes to Kerbal Space Program, a good-looking crew module, and a working IVA.
 
Curses. Thwarted yet again.

And if I bug anyone, I'll just track down the guy who does the FusTek parts and somehow convince him to get off his lazy ass and give those parts proper IVAs. (Note: This is a joke.)

Well, or learn how to do it myself, but who has time for that? :grin:

Or go bug the guy who is doing these to give them proper IVA's, since I gave you a link to the damn thread he made. Stop being lazy and go quest for what you want.
 
Anybody able to point me to a decent tutorial for getting into a tundra orbit? One's come up as a Fine Print contract, and I can't for the life of me figure out how to get into the orbit for some reason.
 
So, after maneuvering just a little bit too enthusiastically at 12km while still carrying a fair bit of suborbital velocity, Tedny Kerman's aerial surveying mission encountered an anomaly. That is to say, both wings of his craft tore off. Several thousand meters of free-fall later he wrestled what remained of the craft from 'spin-cycle' back to a more manageable tail-first plummet using brute force and a reaction wheel.

Vigorous use of the turbojet engines and a great deal of swearing allowed for a survivable landing in the sea just off the KSP space centre. Whoever designed those air intakes to work while moving backwards needs a promotion.
 
Warpship is now updated with Stock KSP version!

Modifications include:
Turning the Antimatter reactor in the main hull into a fusion RTG variant.
Turning the rings into 'xenon accelerators' containing titanic amounts of Xenon gas and electric charge.
Turning the QV thruster into a hybrid electric/xenon thruster for MASSIVE THRUST!
Also, antimatter collector modified to Xenon collector. Allows for partial self-sufficiency on Eeloo or Jool voyages.

Suffice to say, with Universal Storage and a few other tricks, this becomes hilariously awesome. Particularly of use to me is the main hull, which will let me do stupidly awesome things all over the system.
 
RoverGuy has to be one of the most active mod developer these days.

Kerbonite, Kerbonite Plus, MKS/OKS, Fright Transport Technologies (FTT)...
 
RoverGuy has to be one of the most active mod developer these days.

Kerbonite, Kerbonite Plus, MKS/OKS, Fright Transport Technologies (FTT)...

Not liking the fact he's only packaging OKS and Karbonite together for whatever reason, but yeah, the guy's gotta be the most prolific modder on the KSP forums.

On a related note, anyone using loads and loads of mods? I've got a collection of about 20 or so mods that I consider must-have before any others.

On a completely separate note, I found that using the starter SRB with a pod/parachute stuck on top is sufficient to reach 250Km into space with FAR. A starter SRB...
 
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So, I have a class C that will impact in about 10 days. I need to give it about 30ms to avoid a collision. I'm too low in the tech tree to get the claw in time. My landing-gear pusher just spun it around. Options?
 
So, I have a class C that will impact in about 10 days. I need to give it about 30ms to avoid a collision. I'm too low in the tech tree to get the claw in time. My landing-gear pusher just spun it around. Options?

Build a bowl of struts to push with? Still, 10 days is a ton of time. have you really sucked both the mun and minmus dry?

Because minmus along have something like two thousand science on it and it's easy to get too. You should have the time.
 
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Actually just did my first munar flyby for this save. I just know that the longer I wait the more dv ill need to move it.
 
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