You're standing in a handsome wood-paneled office; the walls hung with photographs old and new; the heavily-decorated uniforms of the figures therein the only overt clue that the room hosts one of the most powerful, high-ranking men in the JSDF's navy. One in particular catches your eye; a grainy black-and-white shot; almost a postage stamp compared to the rest – and it's hung almost out of sight, behind the modern Japanese flag in the corner. It seems familiar, in a dusty sense; like something glimpsed in a textbook. You slide your eyes towards Admiral Goto, who's been acting... catlike, slinking through the hallways of the administrative building since you both settled on the operational plan for running down the Abyssals attacking the Philippines. He's reclining so far in his comfortable-looking leather chair that, from the doorway, his head is barely visible over the neat little "Adm. Goto Hitoshi" nameplate on his desk. He reaches lazily for the phone, and you catch him eyeballing the distance between you and the door before he picks it up.
Arizona may be a silent stoic, but she's not above trading a subtle Look with you, her expression blanker than normal.
"Send in Kongou," Goto says miserably.
>STAND YOUR GROUND
>Sliiiide behind Arizona
>Other?
>STAND YOUR GROUND
The words have hardly slipped from Goto's lips when thundering footsteps sound in the hallway outside; the headlong charge of someone barreling towards the door with terrifying momentum. Cane be damned, you turn and face the doorway square (as Goto's chair sinks out of sight with a muted hiss,) bracing your broad shoulders to receive the charge head-on, whatever horrors the headfucked-reanmiated-ghost-spirit-JESUS-CHRIST-THEY'RE-REALLY-GHOST-SPIRITS-CAN-THEY-SMELL-FEAR-FUCKFUCKFUCKFU-
- the door fairly explodes open, slamming into the wall hard enough to make every picture frame on it rattle alarmingly. The barely-visible blur of pale skin and paler cloth charges right for you and -
- "YIP!"
- *bounces* right-fucking-over you like springheeled goddamn jack, as you look up and twist to follow her amazing leap as she somersaults right over you, clearing the back of the edge by inches and landing square in Goto's lap.
At least until her momentum is fully transferred, and the chair goes flying over backwards. Then she's sitting on his belly, her hands planted on his shoulders, beaming down at him.
"Are you playing hard to get, Admiral?"
"Fuh," he replies; his face slack with shock.
>Applaud
>Rescue
>Abide
>Applaud
You stare at the tableau, still trying to process it as Kongou leans down and begins her assault in earnest. "Chu~Chu~Chu~Chu~"
Goto flings his crossed arms over his face, guarding against her pecks as he stammers in Japanese. After a moment or two he collects his wits enough to press back against her, pushing her up – a little. She's gripping his shoulders firmly now and using them as anchors to pull herself closer, clearly having a ball.
That's when you begin to clap. A slow, slow clap.
"That," you say with complete seriousness, "was amazing."
"Desu?" she exclaims, shooting bolt upright and turning to look at you. "Oh, hello!"
"Get her OFF of me!" Goto snarls at you.
You look down at him. "No."
"Admiral tried to hide behind you," Kongou says knowingly, releasing his shoulders to strike a tough pose with her arms, sliding her old-fashioned sleeve back off her bicep. "But Kongou-chan's BURNING LOVE knows no bounds!"
"Yes," you say, letting a small, smug smile slip onto your face. "Yes, he did."
Goto lets his head flop back on the floorboards with a groan, and just points at Kongou. "Can you BLAME me?"
"Oooooh yeah," you mutter, turning to Kongou again. "Hello, uh-"
"Kongou is fine!" she exclaims, springing off Goto's battered form to strike (another) pose in front of you. "I was built in England, so I'm comfortable with all sorts of English expressions and cultural forms! I'm at the forefront of the JSDF's co-operative efforts in this new age!"
You blink. "You... you actually read those pamphlets?"
"That's right!" she says, spinning in place, the hem of her sleeves almost smacking you in the face before she slams her foot into the floor to halt herself in (yet another) pose; arm flung out in front of her dramatically, picture frames rattling once more. "My English reading skills are the finest in the fleet!"
"Oh," you say in a very small voice. "That's... neat."
"And I'm always practicing!" she says with pride, thumping her fist into her chest. "I even found a story written about me!"
Goto, currently staggering up off the floor, seems to freeze at that mention – as do you. Even Arizona's eyebrow twitches.
"... a hist-"
"No, it was new, and it had really good drawings of me looking AWESOME!" she exclaims, pumping both her fists in the air. "But the English in it was kind of odd, every sentence ended with a question mark and the Admiral got really upset and t-"
"THANK you very MUCH Kongo that is VERY HELPFUL," Goto growls as he grabs the edge of his desk for support, "but we kind of need you to focus on business, right now."
"Right!" she says, taking a moment to straighten out her uniform. "What does my Admiral need?"
Goto tilts his head at you, so you take a step forward. "I'm Russel T. Settle, Rear Admiral, United States Na-"
"Admiral!" she exclaims, grabbing your proffered hand in both of hers and shaking it up and down vigorously enough to make you wobble unsteadily. "I'm so glad to meet you! I heard you're bringing all sorts of American ships with you to help us!"
"R-right," you say, recovering your hand with a little difficulty. You almost place it on Arizona's shoulder to shove HER forward as the sacrificial lamb, but you think better of it. "Kongou, meet the USS Arizona. She's being assigned to a two-ship BB task force with you to patrol the Luzon strait."
"Oooh, I remember you!" Kongou exclaims loudly. "You were laid down ten years after me, so – that makes me your onee-chan!" She thumps her chest proudly. "I'll take you under my wing and teach you everything there is to know about operating in the South Pacific!"
Arizona just stares at her.
"Onee-chan means older sister!" Kongou declares. "Aren't you excited to be going into battle with a new onee-san?"
Arizona stares.
"But Arizona-chan hasn't introduced herself yet!" Kongou pouts, her mouth going all wavy in an undeniably cute fashion. "Maybe she doesn't respect me as a battleship?" She brings her fist up in the already-familiar stance, and the air almost seems to ripple around her as she puts her all into a fierce look of determination. "Arizona-chan, my armor may be thinner, but my guns are just as big – and there's no ship fleeter in the fleet!" She thrusts a finger at Arizona. "If you doubt my skill, have at me – I'll show you that speed is armor!"
Arizona blinks, and tilts her head ever so slightly as Kongou waits, tense, poised and perfect.
Arizona raises one hand one-quarter inch.
Kongou's flowing attire becomes a whirling blur as she leaps into a backwards somersault away from Arizona, completing two full revolutions before hitting the wall behind her feet-first and springing off it. She grabs the ceiling fan on her way over, which survives just long enough to translate her momentum into a swinging motion before it comes ripping out of the ceiling, dangling by a single screw. Kongou's already released it, hitting the floor behind you and throwing herself into a forward roll followed by a spin as she leaps upright again, hands thrown wide in what looks like a fighting stance.
Behind you, the ceiling fan falls to the floor with a loud, brittle crash.
Arizona turns on one heel, swiveling around to face the Japanese BB with the mechanical surety of purpose more common to her main battery turrets. Kongou is almost visibly vibrating with barely-constrained energy.
Arizona reaches out again, very, very, VERY slowly, moving so cautiously that Kongou can't possibly regard it as a developing attack. Still, she focuses on it with intense scrutiny. As the slender, delicate-looking hand reaches her face, Kongou's eyes cross, her forehead almost wrinkling as she tries to stare it down.
And then Arizona simply brushes aside one long lock of hair, and withdraws with a small, bright-colored emblem in her hand. She hands it to you. You accept it, feeling the scratching of velcro on the back of -
- "God damn you, Hate," you mutter under your breath. It's the Corporals, well, Corporal insignia, two chevrons over crossed rifles. "Kongou, where did this come from?"
"I found it on the sidewalk," she admits. "It looked really neat, but then I found out it sticks to stuff, sometimes, if you stick it on things!" Her eyes light up with glee. "The future is so NEAT!"
You look down at the patch.
You look at Arizona.
You look at Admiral Goto.
"I changed my mind," you tell him seriously.
You stumble out of the administrative building, not so much using your cane as leaning on it, your brain still struggling to process exactly what you just saw. Goto was making muted noises about the four light cruisers being assigned to escort them; noises you simply nodded at as you backed out of the room. Arizona'd sent you a particularly narrow look as you fled; the eyes of a warrior berating a fleeing coward, but seriously, FUCK her, that shit in there, that was, what, is, even, no.
Just, no.
And then, of course, there's the matter of Hate. He's been surreptitiously (and not-so-surreptitiously) swapping out his proper insignia with his old Lance Corporal patches; to the point where you've instructed your staff (you have one of those now, a concept that's hard to get used to) to keep a supply of proper patches on hand to re-adorn him. It's proper, and correct, but more importantly it seems to annoy the hell out of him, which is what really counts. Hate regards his promotion as one long step away from actual combat duties (which it is,) and loathes it with unconcealed fury. At least the patches for his plate carrier and such are Velcro-equipped, making-
... plate carrier.
You look up just in time to see Corporal Hate from a distance, vanishing around a corner with what looks like a large storage crate for 40mm grenades. You give chase at your best hobble, suppressing a brief, violent urge to smash that fucking cane against a nearby decorative tree and keep smashing it when the tip slips on some fresh-cut grass strewn across the sidewalk. You almost go down again while rounding a corner, and this time you DO snarl, your sorely-tested patience giving way at last, sending that fucking cane bouncing off a landscaper's oak with a throw your dad's golfing buddies would've been proud of.
Quite unexpectedly, you hear a muffled squeak of fright emerge from behind some of the bushes, followed by a poorly-stifled whimper.
>WE MUST INTERCEPT HATE AT ALL COSTS
>oh god, shipslut down, must investigate
>oh god, shipslut down, must investigate
You limp into the landscaping, cursing quietly as the short bushes pull and tug at your uniform trousers. Something rustles not-so-quietly in the bushes as it tries to make its pitiful escape. You pick up your limp and manage to close within a few feet of the mysterious sniffler when she makes a break for the open.
"WILLE DEE!" you bellow. The diminutive destroyer girl freezes mid-flight, seeming to vibrate in place a bit.
"Wille Dee, were you hiding in the bushes and crying just now?" you demand.
She turns towards you slowly, her face a tear-stained mask of blank terror. She makes a tiny little sound that mewls and dies on the hot sidewalk between you.
You limp a few steps closer. "I can't hear you, sailor."
"Mrrmrrrmrrmm," she manages, her lower lip quavering a little bit.
You hover over the short girl, and lean over just a bit to crowd her. "Sailor, are you lying to me?"
"Mmmmmuuuuuuuuh," she manages, her watery eyes jittering up to glance at you in terror.
"... oh, good," you relent, rocking back on your heels. "So, Willie, what's up with you today?"
"nuthin," she says very quietly.
"Sorry, what was that?"
"nuthin."
"So you've been wasting the whole day?" you ask her, which kicks her into a higher tremor frequency. "N-n-no!"
"So you were..."
"I went to g-g-gunnery practice!"
You check your watch, very slowly, and then dig out your smartphone to go through the day's schedule. You shade the screen with your hand to get a better look in the noonday sun -
"Stand still, sailor."
Willie freezes, her diminutive sideways shuffle halted firmer than if you'd nailed her feet to the concrete. You peruse the schedule for a minute or two longer, then slide your phone away again.
"According to this, you should *still* be at gunnery practice – and you need the practice," you tell her. She says nothing, but that last bit makes her slender chest quaver dangerously, as if she's on the verge of sobbing. "Why did you leave?"
"... someone gave me an errand," she says very quietly. "So I went."
You take your time looking over your shoulder into the little mini-park you found her in; a triangle between three major sidewalk paths. "What was the errand, sailor?"
Willie Dee seems to have fixed her gaze on the third button of your uniform shirt. Her little fists are balled up, white-knuckled against her thighs as she stands at rigid attention. "To fetch some paint to mark targets."
You squint at her. "What kind of paint, sailor?"
The girl isn't vibrating now so much as she seems to be *buzzing* with barely restrained... something. "Checkered paint, sir."
You take a second to absorb that information as you study the little destroyer in front of you.
>... I take it you know about checkered paint?
>... this is a serious violation of acquisition protocol, Willie Dee. I'll need the names of whoever put you up to this.
>... oh, that's all? That's special-order stuff. Go wait in front of Administration and I'll send someone over with a can.
>... this is a serious violation of acquisition protocol, Willie Dee. I'll need the names of whoever put you up to this.
It's clear from the way she crawled into the bushes to cry her little Fletcher-Class heart out that Wille Dee's no fool, which is more than you can say for some sailors (and commissioned officers) you've worked with during your career. For a moment you're tempted to console Willie Dee; to rub her head affectionately and tell her about the asshole LT you regaled with tales of the North American Deck-Pecker so many years ago when he pitched a little autism-fit over something nobody fucking cared about...
… but the way she's standing ramrod-straight, fighting with all her might to keep her misery from quavering to the surface, you just can't bring yourself to do it. She's been called upon to serve her country once more as a warship, and she's taking that duty seriously – more seriously than Kongou seems to, at any rate. She deserves better than patronization.
Thus, you let your eyes bore through the poor destroyer for long moments before you frown. "This is a serious violation of protocol, Willie."
Her apprehension seems to shift sideways into confusion. "S-sir?"
"Checkered paint is kind of hard to manufacture," you inform her seriously. "In fact, back in your day it was regarded as a joke, I think, just like 'when pigs fly'."
She blinks. "S-s-s-sir...?"
"Welcome to 2018, kid," you say. "Ships fight with missiles that can hunt down one unlucky son-of-a-bitch three hundred miles away and stuff a warhead right up his ass; ships are equipped with radar that can pick up a sparrow at twenty miles and hit it with a Sparrow," (this draws a twitch from Willie's eyebrows, but you plow on,) "-and modern manufacturing can make paint that absorbs said radar emissions. Paint that absorbs *radar,* Willie. Checkered paint ain't shit. It's still expensive though, and even the cheap stuff requires proper forms." You sigh and pull out your cell phone. "Someone was trying to skip that by using you as their proxy thief. This needs to be dealt with. Who put you up to this?"
Willie stares at you for a second longer, utter astonishment evident on her features. You stare back at her with the annoyed look of a high-ranking man who's patience with his subordinate is rapidly running out, a look you've honed to a razor's edge over the years. The Skipper Stare, as it's known, is always effective. Willie Dee swallows her spit and your bullshit in one lump and stammers a reply. "I d-don't know their n-names, sir, everyone's new, but they w-w-were the only ones wearing g-green-"
"Aaaaah, that's enough, thank you," you say. You punch the quick-dial and hold the phone to your ear, bumping the volume button up enough to guarantee the conversation won't be private.
"Goto here," you hear the Admiral's voice rasp.
"It's Settle. We just had a disciplinary problem with one of my destroyers and a few of your cruisers."
You can feel the utter, savage hate rolling off Goto right through the phone; the very silence before he speaks is terrifying in itself. "Elaborate."
"I've got Willie Dee right here; she tells me those two broccoli-colored torpedo cruisers of yours sent her away from gunnery practice to fetch a can of checkered paint from inventory. No forms, no requisition request, not even a goddamn quartermaster's memo."
You can almost hear the air rushing into your phone as Goto's rage cools and contracts into a thoughtful pause. "That's a problem. They need it, yeah, but they've been flaunting protocol for too long, now. Swing by my office, I'll give you the forms they need to fill out. I'll write an order for it, too." Goto pauses for a second, probably to let that shit-eating grin creeping into his voice loose into his office, because when he resumes, his tone is once again the perfect picture of the put-upon administrator. "They probably wanted her to steal it from US Navy stores, if they picked her. I can write a letter of a-"
"-that won't be necessary, Admiral," you reply sternly. "Things are... difficult, right now, and our charges are catching up to a new era. No need to get all picky about it."
"Very well then," Goto replies, with an edge in his voice that promises nothing good for his own wayward charges. "I'll have that paperwork for you in a few minutes."
"I'll send Willie over for it," you reply. "Bye." The call terminates with a *beep,* and you turn to look at your thoroughly confused little destroyer. "You know where Admiral Goto's office is, right?"
"... yes," she replies. "Sir! Yes, sir."
"Go along, then," you instruct. "Wait outside of Administration, I'll send someone with the paint."
After Willie Dee scurries off (waiting till she think's you're out of sight before wiping at her face with her shirt-tails,) you swear and curse some more as you dig through the bushes for your damned cane. Thus equipped, you hobble straight towards the maintenance area; flagging down a passing sailor on a motorized cart and commandeering his services to cover ground quicker. You find Corporal Hate in one of the larger workshops, hovering over an empty paint can. He's taken the time to stencil "Checkered Paint" onto it, and even covered over the "color" image on it with actual checkering. You hobble up behind him as he begins pouring, very, very carefully, into the can from another, using a small funnel. He's taken the checkered cardboard divider which secures 40mm grenades snugly in their case and carefully trimmed it to fit inside the larger can. You wait till he's filled the first square with white paint and set it down to reach for a can of black primer.
"Thin your paints!" you shout over the cacophony and clash of mechanics actively servicing a large truck engine behind you. Corporal Hate almost jumps, but he's gotten used to your talent for, as he puts it, "bird-dogging me like an asshole-sniffing Basset hound.... asshole." He gives you an extremely unamused look and turns back to his task. "Hey, skipper."
"She'll be waiting in front of Administration," you tell him, and before he can make reply, you spin smartly on your cane and hobble away, feeling very, very pleased with yourself.
>Several hours later
Dinner, as it turns out, is meatloaf.
The Navy doesn't always do things right, but at least they don't fuck up meatloaf too often – especially in the officer's mess. You load your plate up high, making sure to add some ketchup, and pick your seat to allow LOS to the evening's show – two green-uniformed torpedo cruiser girls who are staring hollow-eyed at several sheets of inexplicable paperwork laid out in front of them.
Goto, the glorious son-of-a-bitch, provided them with JSDF standard forms... in English. And from what you saw as you "casually" passed by their table, he ran it through Google Translate for good measure.
You're just polishing off your cornbread with gusto when your phone rings. Glancing at it, you see it's from Goto.
Ten minutes later, you're hobbling into the command center, almost galloping sidelong again with urgency. Goto's already there, tapping a forgotten clipboard against his knee idly. "Hey."
"They made contact already?"
"The abyssal made contact with them," he replies.
You check your watch, and frown. Engaging a few hours before sundown has always been the traditional tactic of a force looking to bloody the enemy while ensuring a relatively easy getaway after dark, from Eurybiades at Artemisium, two thousand years ago, right up to the early years of WWII. You sling yourself into a chair and lean back a bit.
"Righto. Lights, cameras, so forth."
The CnC comes alive around you.
Huge sixty-inch TV screens come to life with live feeds of every sort – one screen has an overlaid real-time satellite intel feed, another, data from a U2 orbiting over the Philippines. Both of them are displaying red dots indicating heat/radar signatures of detected ships, since the damn abyssals showed up beneath a squall again; dark thunderheads roiling out of the west. Still more cameras are piping you real-time feeds from local craft; two high-angle views from drones, a third from a Philippine Navy coast guard cutter shadowing your task force from a few thousand yards back, and two more -
"-Goto, did you put fucking go-pro's on our ships?"
Goto just shrugs noncommittally and sinks back into his own chair. "You have the bridge, cap'n."
"... I only have one ship in this fight."
"And it's the first one, too," he says. "And if YOU were staging out of OUR base I'd be singing a different song, but-" he waves his hands to indicate the whole base. "Divided command is a recipe for disaster, anyways."
You nod, acknowledging the man is very good about talking his way around putting you on the spot to test your abilities. You clip the microphone to your shirt collar and speak into it cautiously, feeling like Ender fucking Wiggin – and not in the good way.
"Hello?"
"KONGOU-SAN READY TO DELIVER OUR BURNning justi-" you hastily adjust your speaker's volume knob.
Next is two mike-clicks – Arizona.
"Tenryuu reporting, ready to kick ass and take names!" the next girl shouts in angry-sounding Japanese.
"Tatsuta reporting and please forgive Tenry-"
"FUCK YOU!"
"That's incestuous, Ten-"
You slide a poisonous look towards Goto, who just gives you a shit-eating grin as he reclines in his chair.
"Naka-chan here, be sure to give me top billing!"
"Are you fuckers for real?" you say.
"Y-your mike is voice activated, Admiral Settle," Tatsuta's elegant voice says.
"I know."
There's an awkward silence, and the last ship (a Sendai-class cruiser) decides to confirm with two mike-clicks as well.
With your communications technically functional, you settle down to the task at hand. From your various sensors, there seems to be three cruisers – armored or protected, you can't tell – about fifty-thousand yards away from your task force, in hot pursuit, with a screen of four or five lighter ships in front of them. The task force could run circles around them but for Arizona; her 21 knot speed keeps them from outrunning the enemy – though you could detach her and let Kongou and the cruisers run amok, should the situation warrant.
The seas are rough, and visibility is relatively poor, favoring your cruisers chances of closing to torpedo range without getting shot up, but working against your battleships and their long-range advantage. The immediate problem seems to be how to clear out the enemy escort screen with your four cruisers, who's firepower is no great shakes compared to any allied CL.
>Fuck it; let the cruisers at 'em. They know what they're doing.
>Have the cruisers screen the battleships with smoke; pretend like you're fleeing; only to double back on them before they realize you've tricked them into overtaking the BBs.
>Start a running gun-battle and see if you can't pick them off.
>Have Kongou rush the bastards with the cruisers behind her; she can take anything mere escorts can dish out.
>Other? Specify.
>Have the cruisers screen the battleships with smoke; pretend like you're fleeing; only to double back on them before they realize you've tricked them into overtaking the BBs.
You transmit your orders swiftly, making sure you've been clearly understood, and then sit back to watch the battle unfold.
First the battleships tack sideways enough to bring their full broadsides to bear. Girls whom you can shake hands with, in person, don't seem like they'd put out the terrifying and awe-inspiring broadside of a massive battleship, but from the go-pros and the drone cams, they certainly live up to the historical spectacle. The go-pro cams vibrate violently with each salvo as both battlewagons cut loose with their 14-inch guns around twenty-five thousand yards; fairly long range even in clear weather, and a right crapshoot in heavy seas against escorts. The battleships turn sidelong, the cruisers stringing out in a second battle-line between them and the charging escorts, their shorter-ranged guns silent. Long minutes pass as the battlewagons thunder away, clouds of burnt propellant vanishing in the wind and sea spray aft as towering columns of water erupt around the small hostiles; Kongou's shots colored a brilliant red.
Arizona, you recall, was sunk before she could be assigned a dye color.
When the enemies have closed to around fourteen-thousand yards, you have the operators fine-tune the drone visuals, and you get your first close look at the escorts.
Destroyers.
Abyssal destroyers.
Nothing quite fits style to function as well as their destroyers do. Their battleships are... well, everything the shipgirls are, but in a – no time to think of that now, and the cruisers are the most fucked-up Lovecraftian LSD trip things you might care to imagine, but the destroyers, now, look exactly like what they are – sleek, fast weapons, but possessing a heavy and savage look that communicates their power. They slice through the water at thirty-plus knots, erupting through the towering columns of spray as they chase salvos, expertly dodging each incoming concentration as they close the distance as fast as possible. The cruisers are not far behind them, perhaps five-thousand yards (and eighteen or nineteen from your task force, now,) but they're not slinging anything larger than 6-inch – however, with their sheer rate of fire, it's only a matter of time before they start landing one or two hits. The Graf Spee was nibbled to death like that off of Savo, and that's what you're counting on.
The first hit comes from a destroyer; a phenomenally lucky shot given the range and the attacker's maneuvering. It whistles in low and bounces off Kongou's belly, flipping end-for-end over her shoulder before exploding in the air far behind her. The second one probably came from one of the cruisers, hitting Arizona square amidships. Flames flicker and eat at her uniform for a few moments before the sea-spray extinguishes them.
"Okay," you say, "Division Two, lay smoke, Division One, turn away under smoke."
The BBs oblige, turning their sterns to the enemy as their smoke generators fire up. In the wind and spray it'd hardly be effective, but with a battle line of four cruisers laying a screen for them, they're able to vanish from the enemy rangefinders. You wait a few minutes, then order the cruisers to execute a simultaneous turn, putting them line-abreast, and within a few minutes they're weaving back and forth to spread their smoke evenly between the battleships and the enemy line.
With your battleships displaying predictably abysmal gunnery in the awful sea-state before trying to break contact, the abyssals smell blood. You watch carefully as the destroyers turn sidelong, tacking to reduce their closure speed as their cruisers catch up, slipping into accurate gunnery range. With your cruisers forced to stay behind and screen the battleships trying to break contact, the abyssals sense an opportunity to smash them apart, piecemeal. The cruisers begin tacking just enough to bring their broadsides into play; the insanely heavy batteries of 5 and 6 inch quick-firing guns putting out a hail of fire the little Japanese Cls can only dream of. They, at least, benefit from proper fire-control systems; high-mounted rangefinders linked to their guns, but sheer weight-of-fire will soon decide the fight.
The heavy seas turn white around your four CLs as a hail of shells tears into the ocean around them. Hits begin to register as the cruisers close to fifteen thousand yards, coming on as directly as they dare. The destroyers – a full squadron of five, you can now see – are still chasing salvos like bloodthirsty terriers on PCP, abandoning accurate gunnery in favor of closing to torpedo range. Nobody, neither the ships or Goto, say anything, but the tension in the room is clearly climbing towards the breaking point.
"Division Two, steer bearing one-three-three, reform column. Fire torpedoes as soon as you've got a solution," you inform them.
"We're not gonna hit destroyers at this range, you idiot!" Tenryuu snarls at you.
"Don't need to," you reply. "Division One – now."
The abyssal destroyers are only eleven thousand yards distant, closing rapidly on their maximum torpedo range when Kongou and Arizona emerge from the smokescreen, charging directly for the center of the abyssal line. Their fore turrets speak almost as one; each battlewagon singling out one destroyer with their primary batteries and another one with their secondaries – on each side.
"Tenryuu, Tatsuta, keep abreast of Arizona; she's going to keep you updated on her primary rangefinder's solution and you're going to fire using that. Naka and, uh, Quiet-chan, you do the same with Kongou."
"But Arizona doesn't-" the complainer is cut off by what is unmistakably morse code coming through the radio link. "... right."
The abyssal destroyers were close enough to see the CLs launching their Long Lances; giving them two options – charge in headlong, or put their sterns to you. They opt for the latter, hoping to open range from the battlewagons; they only need survive for a minute or two before the battleships will have to deal with the cruisers.
They don't make it. One is still heeling over in an emergency turn when a Long Lance catches it in the side; the abyssal destroyer vanishing in a thunderous explosion so violent the drone feeds jitter as the shockwave reaches them. The remaining four launch their torpedoes around eight-thousand yards and try to split up in both directions, but Arizona and Kongou are already bow-on to them, and their torpedoes are visible enough in the heavy seas; sometimes they even fly right out of one swell and into another, betraying their track. Kongou kicks her screws into high speed, pulling ahead of Arizona a bit as she guns for all the maneuvering speed she can.
The remaining four split up two and two; with the torpedo spreads past they're free to sail almost perpendicular to the battlewagons; presenting a narrow target to your ships as one group sails north, and the other south - an effort to split your fire.
But the range has already closed to seven-thousand yards; letting your battlewagons put both port and starboard secondary batteries to good use. Kongou and Arizona seem to vanish in clouds of horrendous violence, the sheer concussive blast of their full batteries surrounding them with vaproized sea spray from the heavy swells crashing over their, erm, 'decks.'
You shake your head and re-focus the drone's camera as Goto snickers behind you and fuck him too. Things are going well; Division Two has fallen back out of the abyssal cruiser's range, and the destroyers are having the shit shot out of them. One catches a 14-inch shell on the tail, or the, er, fantail or whatever, and promptly loses it entire; the ship cracking in half and settling in the water as it's 30-knot momentum rapidly vanishes, before it sinks stern-first in the water. Another has slowed to about fifteen knots and is settling rapidly; its surface covered in flames and hideous-looking scars from the secondary batteries of the battleships and the light cruisers salvos. The other two are making a clean getaway, but they're unlikely to bother you for the rest of the fight.
"Division One," you instruct, "do your thing."
And they do. Kongou and Arizona swing full broadside to the enemy cruisers and they reciprocate, both sides squaring off in classic battle-lines only eleven-thousand yards distant from each other. On a clear day, it'd be close to point-blank range, but in the awful weather conditions things aren't quite as punishing... on big ships that make steadier gun platforms, at least. The hail of six-inch fire starts splashing around the lead ship, Kongou, as she swings her primary battery to bear.
"TAKE THIS! she cries, flinging her splayed hand out at the enemy. "BURNING JUSTICE; FOURTEEN-INCH PENETRATORS! KONGOU-SAN'S FINAL WORD!"
"I really have to monitor her internet usage," Goto growls behind you as she commences fire. Despite the bad weather, she brackets the lead cruiser with the fourth salvo and straddles with the fifth. Kongou reels off the range data to Arizona, and after another terse two mike-clicks, both ships straddle the enemy's lead – what you hope is the flagship – at the same time. You zoom the camera in; your drone close enough now to see a 14-inch AP shell punch clean through its bow.
"Good shooting girls," you reply. "Switch to HE for now; these fellows aren't armored cruisers at all. We've got it in the bag."
That's when you see it.
Goto makes a noise just as you pan the drone's camera to the cruiser's stern – it's laying smoke; not very thick, not nearly thick enough to blind its fellows in-line behind it, but enough. The ship behind it is laying smoke too; thicker, and tail-end charlie's is the thickest; a thin, white smoke, hard to tell apart from the spray and the haze.
You pull the camera's view out and start scanning the ocean behind the cruisers, flicking your eyes to the satellite and U2 feeds. They don't show anything definitive, but that doesn't count for shit, NOTHING counts for anything when you're fighting evil spirits that come from dimensions unknown.
The first thing you see is the flash – four of them, and – no , eight. Eight.
"AAAARGH!" Kongou screams. "I've been- I'm okay! It t-takes more than that to stop me!"
"What the fuck!?" Goto says, on his feet, staring hard at the screen.
The ships seem to fade into view; their outlines coming into hazy definition. Hulking, angry-looking vessels; broadsides bristling with small quick-firing batteries – and two heavy turrets, two guns apiece, one fore, one aft.
"Kongou, Arizona, new contacts, thirteen-thousand yards, right behind the cruisers. Battleships!"
And that's it for tonight, folks! We'll be angling for a SWQ thread later this week or early next week; conclusion of SEAN QUEST!
SEE YOU THEN!
>>37987907
>I don't know anything about Kantai Collection. What is that?
Pre-dreadnaught battleships - they almost all use two two-gun turrets, one fore, one aft, and a lot of broadside-mounted light quickfiring guns.
tl;dr you're outnumbered now.