KaliQuest (Project Moon/RWBY)

Reception of Teams RWBY & JNPR
So… no chapter yet. It's a bitch to write, not especially helped that
  1. I have two words worth of vote to turn into something vaguely decent and sincere.
  2. I'm having difficulty spinning any of the following 'backup votes' into something in-character and conflict-defusing.
  3. I threw another brick at Sword of Volition and had it thrown back in my face by the superior brick: writer's block.
If you guys have got any tips or guidance, I'd appreciate it. Anyway. I figured I should still publish something, and this is that something. A hypothetical Reception of Team RWBY, as it might be done in Library of Ruina itself. Warnings for the usual tragedy and a gratuitous amount of game mechanics.
For most intents and purposes, this Reception takes place during the second half of Urban Nightmare, loosely replacing the Crying Children reception. Backstory: Angela, testing the Library's systems, learns that she can (and should) send invitations to residents of other worlds. And unfortunately for RWBY, they're first up on the chopping block. They all end up signing the invitation in their dorm room, and proceed to be taken to the Library. They're mostly just curious, not knowing what's going on.

Roland has some qualms about murdering kids, but in the end shrugs it off as 'that's that and this is this. Cue the massacre: four on four battle with only one Floor.
Most Remnant characters utilize at least some if not all of these Combat Pages. A sort of general suite, so to speak.
  • (0) Focus Aura
    • On Use: Restore 1 Light.
    • 3-8 Block
    • 2-5 Counter Block
  • (1) Dust Ammunition
    • On Use: Add a random type of Dust to hand. Draw 1 page.
    • 2-7 Pierce
  • (0) Burn Dust
    • On Play: All Ranged dice inflict 1 Burn on hit this Scene and next Scene. Only one type of Dust can be used at a time.
  • (0) Ice Dust
    • On Play: All Ranged dice inflict 1 Bind and Disarm on hit this Scene and next Scene. Only one type of Dust can be used at a time.
  • (0) Gravity Dust
    • On Play: Reduce the power of all dice clashing with this character by 1. Only one type of Dust can be used at a time.
  • (0) Electricity Dust
    • On Play: All Ranged dice inflict 1 Paralysis on hit this Scene and next Scene. Only one type of Dust can be used at a time.
Ruby's Page

HP: 76 (56)
SR: 76 (56)

Ranged: Can use Ranged Combat Pages.

Speed III: Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)

Aura: Damage resistances remain "Immune" until Staggered, at which point they return to normal for the remainder of the reception. Stagger Resist is not recovered if an Act ends.

Crescent Rose: Slash Dice Power +1, Ranged Dice Power +1.

Petal Burst: Choose the Speed dice with the highest value; the Speed values of the dice are increased by two.

Silver Eyes: Untransferable. On ally death, add a copy of Blinding Light to hand and reduce its cost by the current Emotion Level.==


Deck:
  • (3) Ice Flower (Ranged)
    • Combat Start: If an ally is playing a page with the same name, all dice on this page gain the effects of all corresponding dice on that page.
    • 2-8 Pierce
    • 3-7 Pierce
    • 5-11 Blunt
  • (1) Ladybug
    • Combat Start: If an ally is playing a page with the same name, restore 2 Light at the end of the Scene.
    • 3-8 Slash
    • 3-8 Evade
  • (2) Sunrise
    • Combat Start: If an ally is playing a page with the same name, all Offensive dice on this page gain 1 Power and inflict 1 Burn on hit.
    • 3-7 Slash
    • 2-8 Block
    • 4-7 Blunt
  • (3) Scatter (Mass Individual)
    • 3-8 Slash (On Hit: Gain 1 Haste)
  • (3) Trails of Red
    • 5-11 (If this die would lose in a clash, destroy the last die on this page and reroll it with +5 Power).
    • 5-7 Block
    • 3-7 Slash
  • (7) Blinding Light (Mass-Summation)
    • 5-11 Slash (On Hit: Immobilize target next Scene).
Weiss's Page

HP: 80 (52)
SR: 80 (52)

Speed: Speed Dice Slot +1. (Cannot Overlap)

Aura: Damage resistances remain "Immune" until Staggered, at which point they return to normal for the remainder of the reception. Stagger Resist is not recovered if an Act ends.

Myrtenaster: Pierce Dice Power +1.

Glyphs: Has access to unique E.G.O. Untransferable.

Deck:

  • (2) Ice Flower
    • Combat Start: If an ally is playing a page with the same name, all dice on this page gain +2 Power.
    • 2-5 Slash (On Hit: Inflict 1 Bind and Paralysis)
    • 2-5 Slash (On Hit: Inflict 1 Bind and Paralysis)
    • 3-7 Pierce (On Hit: Inflict 1 Bind, Paralysis, and Feeble).
  • (2) Checkmate
    • Combat Start: If an ally is playing a page with the same name, restore 2 Light at the end of the Scene.
    • 5-7 Evade
    • 3-8 Pierce
    • 2-8 Pierce
  • (5) Freezerburn (Mass Individual)
    • Combat Start: If an ally is playing a page with the same name, all dice on this page gain +2 Power and inflict 2 Burn on hit.
    • 3-6 Pierce (On Hit: Inflict 1 Feeble and Disarm)
    • 5-8 Pierce (On Hit: Inflict 1 Feeble and Disarm)
  • (2) SDC Supply
    • On Use: Add two random types of Dust to hand. Draw 1 page.
    • 2-7 Slash
    • 3-8 Pierce
    • 2-4 Block
  • (0) Time Dilation Dust
    • On Play: Gain 2 Haste this Scene and next Scene. Only one type of Dust can be used at a time.
E.G.O. Pages
  • (0) Glyph (Ranged)
    • 5-10 Pierce
  • (0) Glyph: Fire (Ranged)
    • 6-11 Slash (On Hit: Inflict 4 Burn)
  • (0) Glyph: Gravity (Ranged)
    • 6-11 Blunt (Start of Clash: Reduce Power of all opponent's dice by 2)
  • (0) Glyph: Ice (Ranged)
    • 7-12 Pierce (On Hit: Inflict 1 Feeble and Bind)
  • (0) Glyph: Electricity (Ranged)
    • 6-11 Slash (On Hit: Inflict 2 Paralysis and Disarm).
  • (2) Glyph: Time Dilation (Ranged)
    • On Use: Gain a Speed Die for the next Scene.
    • 6-11 Blunt
  • (3) Glyph: Summoning (Ranged)
    • Combat Start: All dice gain "Recycle this die one time" this Scene.
    • 5-10 Pierce
Weiss's Glyph pages have no cooldown. Zilch. Nada. She only gets one per Scene, though, and which one exactly depends on the Dust effect she currently has active. Time Dilation Dust, necessary for utilizing the Time Dilation Glyph, is only obtained via Weiss's SDC Supply.
Blake's Page

HP: 83 (52)
SR: 83 (52)

Ranged: Can use Ranged Combat Pages.

Speed: Speed Dice Slot +1. (Cannot Overlap)

Aura: Damage resistances remain "Immune" until Staggered, at which point they return to normal for the remainder of the reception. Stagger Resist is not recovered if an Act ends.

Gambol Shroud: Slash Dice Power +1.

Shadow: Evade Dice Power +1. When using Dust, all effects apply on clash win.

Deck:
  • (1) Ladybug (Ranged)
    • Combat Start: If an ally is playing a page with the same name, gain 2 Haste next Scene.
    • 3-8 Evade
    • 3-8 Slash
  • (2) Checkmate
    • Combat Start: If an ally is playing a page with the same name, all Offensive dice on this page gain "On Hit: Inflict 1 Bind and Paralysis".
    • 3-8 Pierce
    • 3-8 Evade
    • 5-8 Slash
  • (1) Bumblebee (Special Melee)
    • Combat Start: If an ally is playing a page with the same name, all Offensive dice on this page gain 2 Power and inflict 2 Burn on hit.
    • 5-10 Blunt
    • 2-6 Counter Slash
  • (3) From Shadows
    • 5-8 Evade
    • 2-11 Evade
    • 4-4 Slash (Recycle this die three times.)
  • (2) Spark the Fires
    • 14-25 Slash (On Clash Win: This die loses 10 Power.)
Yang's Page

HP: 91 (53)
SR: 91 (53)

Ranged: Can use Ranged Combat Pages.

Speed: Speed Dice Slot +1. (Cannot Overlap)

Aura: Damage resistances remain "Immune" until Staggered, at which point they return to normal for the remainder of the reception. Stagger Resist is not recovered if an Act ends.

Ember Celica: Blunt Dice Power +1.

Burn: For every 10 Stagger damage taken, gain one stack of Rage. Rage can be spent with a Combat Page to gain strength proportional to the amount of Rage. If this character is Staggered, do not gain Rage for the rest of the Reception.

Deck:
  • (2) Sunrise
    • Combat Start: If an ally is playing a page with the same name, restore 3 Light at the end of the Scene.
    • 2-5 Blunt (On Hit: Inflict 1 Burn)
    • 4-8 Block
    • 4-7 Slash (On Hit: Inflict 2 Burn)
  • (5) Freezerburn (Mass Summation)
    • Combat Start: If an ally is playing a page with the same name, all dice on this page inflict 1 Feeble and Disarm on hit.
    • 9-21 Blunt (On Hit: Inflict 4 Burn)
  • (1) Bumblebee
    • Combat Start: If an ally is playing a page with the same name, restore 3 Light at the end of the Scene.
    • 3-8 Slash
    • 2-6 Counter Blunt
  • (4) Ignite
    • On Use: Exhaust. Spend all Rage. Gain Strength each Scene equal to the amount of Rage spent until this character is Staggered. Lose 30% of max Stagger Resist each Scene until this character is Staggered.
    • 3-7 Block
    • 8-16 Blunt (On Hit: Inflict [Emotion Level + 1] Burn.)
  • (3) Rocket Punch (Ranged)
    • 3-7 Block
    • 4-8 Blunt (On Hit: Inflict 2 Burn)
    • 4-9 Blunt (On Hit: Inflict 2 Burn)
Ruby herself is the only survivor. Her Silver Eyes triggering again and again at the deaths of her teammates, eventually result in the Library automatically booting her out as a sort of defense mechanism. Post-reception, Angela promises that it won't happen again, and if the girl returns, she'll prevent any kind of escape with such a mechanism.
For most intents and purposes, this reception takes place on tier one of Star of the City, expecting you to have all the tools you receive on said tier. Ruby is a wreck after her entire team dying in the Library, shutting herself in RWBY's dorm and refusing to leave. Jaune, eventually, goes to try and help her out before she's evicted, revealing that he, too, received an invitation to the Library. His team was planning on heading there, hoping to retrieve RWBY's books and try to restore them. He asks if she wants to come along.

In the Library, Pyrrha recognizes Angela as a machine and has a spirited discussion about destiny and choice, before once again being thrown onto the killing floor.
Jaune's Page

HP: 104 (57)
SR: 104 (57)

Speed: Speed Dice Slot +1. (Cannot Overlap)

Aura: Damage resistances remain "Immune" until Staggered, at which point they return to normal for the remainder of the reception. Stagger Resist is not recovered if an Act ends.

Crocea Mors: Block Dice +1 Power.

Deck:
  • (5) Vanguard
    • On Play: Exhaust. All other allies become untargetable this Scene. Gain 2 Stagger Protection and Endurance.
  • (2) Hasty Defense
    • On Use: Draw 1 page.
    • 3-8 Counter Block
    • 3-7 Counter Block
  • (3) Arkos
    • Combat Start: If an ally is playing a page with the same name, all Defensive dice on this page gain +2 Power.
    • 6-13 Block (On Clash Win: Draw 1 page)
    • 2-8 Slash
    • 3-8 Counter Block
  • (3) Pomegrenade
  • Combat Start: If an ally is playing a page with the same name, all Defensive dice on this page gain +2 power.
    • 5-9 Block
    • 4-9 Block
    • 7-8 Blunt
Nora's Page

HP: 100 (55)
SR: 100 (55)

Ranged: Can use Ranged Combat Pages.

Speed: Speed Dice Slot +1. (Cannot Overlap)

Aura: Damage resistances remain "Immune" until Staggered, at which point they return to normal for the remainder of the reception. Stagger Resist is not recovered if an Act ends.

Maghnild: Blunt Dice Power +1. Blunt damage +1.

High Voltage: Gain Strength and Disarm equal to half the number of stacks of Charge on self at the end of the Scene. If user has 5 or more Charge, deal Stagger damage to self equal to twice the stacks of Charge at the end of the Scene. If user has 8 or more Charge, deal Stagger damage to self equal to four times the stacks of Charge at the end of the scene.

Deck:
  • (2) Thunderous Blow
    • On Use: Purge all Charge. Gain 2 Charge.
    • 6-11 Blunt
    • 3-5 Block
  • (3) Pomegrenade
    • Combat Start: If an ally is playing a page with the same name, all Offensive dice on this page gain +7 power.
    • 7-11 Blunt
    • 4-5 Block
  • (2) Flower Power
    • Combat Start: If an ally is playing a page with the same name, all Offensive dice on this page deal 50% more damage and Stagger damage and gain +1 power.
    • 3-8 Block
    • 5-10 Blunt
Pyrrha's Page

HP: 120 (60)
SR: 120 (60)

Ranged: Can use Ranged Combat Pages.

Speed III: Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)

Aura: Damage resistances remain "Immune" until Staggered, at which point they return to normal for the remainder of the reception. Stagger Resist is not recovered if an Act ends.

Miló & Akoúo̱: All dice gain +1 Power. Deal +1 Stagger damage with attacks.

The Invincible Girl: If a die targeting this character rolls the maximum value, reroll it. Activates once per die. If Emotion Level is 3 or higher at the end of the Scene, enhance this passive.

Destiny: Untransferable. At the end of the Scene, if the user has less than 10 Stagger Resist, add a copy of Destiny to hand. The first time this happens per Act, reduce its cost to 0.

Deck:
  • (4) Pyrrhic Victory
    • 4-11 Slash
    • 3-11 Blunt
    • 4-10 Pierce
    • 3-7 Counter Slash
  • (7) Destiny (Mass Individual)
    • 3-9 Blunt
    • 3-9 Blunt
    • 4-10 Blunt
  • (3) Arkos
    • Combat Start: If an ally is playing a page with the same name, all dice on this page gain +2 power.
    • 3-7 Block
    • 5-11 Pierce (On Clash Win: Draw 1 page)
    • 2-6 Counter Blunt
  • (3) Pomegrenade
    • Combat Start: If an ally is playing a page with the same name, all Defensive dice on this page gain +2 power.
    • 5-9 Block
    • 4-9 Block
    • 7-8 Blunt
Ren's Page

HP: 98 (53)
SR: 98 (53)

Ranged: Can use Ranged Combat Pages.

Speed: Speed Dice Slot +1. (Cannot Overlap)

Aura: Damage resistances remain "Immune" until Staggered, at which point they return to normal for the remainder of the reception. Stagger Resist is not recovered if an Act ends.

Stormflower: When using a page with 3 or more non-Counter dice, all dice on the page gain +1 Power and deal +1 Stagger damage.

Tranquility: Opponents clashing with this character generate no Emotion Coins.

Deck:
  • (1) Quiet Strife (Ranged)
    • On Use: Draw 1 page.
    • 2-6 Pierce
    • 3-6 Pierce
    • 2-6 Pierce
  • (2) Flower Power (Ranged)
    • Combat Start: If an ally is playing a page with the same name, all Offensive dice on this page inflict 2 Fragile this Scene on hit.
    • 4-6 Pierce
    • 3-7 Pierce
    • 4-6 Evade
Ruby's page is largely identical to her previous appearance. She's gained about 10 HP and SR, and some of her pages have some slightly better rolls. Her bread-and-butter Unity Combat Pages haven't changed much though, which sucks for her--none of her teammates are around to help her out.
  • (3) Scatter (Mass Individual)
    • 4-5 Slash
    • 4-8 Slash (On Hit: Gain 1 Haste)
  • (7) Blinding Light (Mass-Summation)
    • 9-15 Slash (On Hit: Immobilize target next Scene).
This time, there are two survivors: Pyrrha forcefully drags Ruby away from the battlefield after one too many Blinding Lights. And it turns out: both of them might be Distorting: Pyrrha's wounds are leaking ash. And Ruby's Crescent Rose is changing shape. Regardless, they've got nowhere to go but forward, so they give each other a pep talk and charge back into the fray for Act 2.
Ruby's gotten some substantial upgrades: Her HP and Stagger Resist has jumped up to 115, her Combat Pages have received yet another upgrade (also Coordinated Assault), and she's gained both Shimmering and a completely new passive. Starts with four Speed Dice, and plays obnoxiously high-cost pages every Scene. Also stole Coordinated Assault from Xiao and Miris.

Momentum: Upon winning a clash, gain 1 Momentum, capped at 3. (Momentum: Gain +1 Power to all dice for every two stacks of Momentum. On a one-sided attack, lose 1 Momentum. Upon losing a clash, lose all Momentum.)
  • (3) Scatter (Mass Individual)
    • 3-3 Slash
    • 4-5 Slash
    • 5-8 Slash (On Hit: Gain 1 Haste)
  • (7) Blinding Light (Mass-Summation)
    • 13-19 Slash (On Hit: Immobilize target next Scene)
  • (3) Coordinated Assault
    • Combat Start: Give 1 Strength, 2 Protection, and 2 Stagger Protection to a random other ally.
    • 5-8 Blunt
    • 5-9 Block
    • 4-7 Pierce
Pyrrha's much the same as Ruby, except she got even buffer. Her HP and Stagger Resist are now at a respectable 175, she's gained both Shimmering and a completely new passive, and her Invincible Girl has upgraded to its true form: Polarity. Starts with four Speed Dice, and plays obnoxiously high-cost pages every Scene. Also stole Coordinated Assault from Xiao and Miris.

Final Pyre: Inflict 1-2 Burn on hit. When hit, inflict 1-2 Burn to the attacker. Offensive dice gain +1 Power against targets with Burn.

Polarity: All dice targeting this character lose 1 Power. If a die targeting this character rolls the maximum value, reroll it. Activates once per die.
  • (3) Coordinated Assault
    • Combat Start: Give 1 Strength, 2 Protection, and 2 Stagger Protection to a random other ally.
    • 5-8 Blunt
    • 5-9 Block
    • 4-7 Pierce
Pyrrha bites it this time, leaving Ruby all alone. She monologues for a bit, argues with Carmen, and eventually pushes through with her natural anime protagonist willpower, fully manifesting her E.G.O.. She will save her friends, or die trying. Cue the final Act, and the true boss fight of the encounter.
Ruby's Page

HP:
320
SR: 320

Shimmering: At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Fully restore Light each Scene.

Speed VI: Speed Dice Slot +3. Gain an additional Speed Die at Emotion Levels 1 and 3. (Cannot Overlap)

Aura: Damage resistances remain "Immune" until Staggered, at which point they return to normal for the remainder of the reception. Stagger Resist is not recovered if an Act ends.

Crescent Rose (Silver): Slash Dice Power +1, Ranged Dice Power +2. Each Scene, a random Dust status effect is applied to this character. After winning three or more clashes with a single Combat Page, the opponent is Immobilized next Scene.

Petal Burst: Choose the Speed dice with the highest value; the Speed values of the dice are increased by three.

Momentum: Upon winning a clash, gain 1-2 Momentum, capped at 6. (Momentum: Gain +1 Power to all dice for every two stacks of Momentum. On a one-sided attack, lose 1 Momentum. Upon losing a clash, lose all Momentum.)

Silver Eyes: Uses unique Memory pages each round. Each time seven unique Memory pages are used, a Mass Attack page is added to hand and discounted by this character's current Emotion Level.

Shining Cloak: Purge all status ailments from self at the end of every other Scene. Every Scene, a random Stagger damage resistance becomes Ineffective for one Scene.

Deck:
  • (1) Memory: Weiss (Ranged)
    • Combat Start: All dice gain "On Hit: Inflict 1 Bind and Paralysis" this Scene.
    • 2-8 Pierce
    • 3-7 Pierce
    • 5-11 Blunt (On Hit: Inflict 1 Feeble next Scene.)
  • (1) Memory: Blake
    • Combat Start: All dice apply Dust effects On Clash Win this Scene.
    • 6-9 Evade
    • 3-12 Evade
    • 4-4 Slash (Recycle this die three times.)
  • (2) Memory: Yang
    • Combat Start: All dice gain "On Clash Lose: Inflict 1 Burn to each other" this Scene.
    • 3-7 Block
    • 9-17 Blunt (On Hit: Gain Strength next Scene equal to half the stacks of Burn on this character.)
  • (1) Memory: Jaune
    • Combat Start: Boost Defensive dice power by +1 this Scene.
    • 4-9 Counter Block
    • 4-8 Counter Block
  • (1) Memory: Nora
    • Combat Start: Spend all Charge. All dice gain "On Hit: Gain 1 Charge" this Scene.
    • 7-12 Blunt (On Hit: Spend all Charge to gain Strength equal to half the amount of Charge spent.)
    • 3-5 Block
  • (1) Memory: Ren (Ranged)
    • Combat Start: Clashing with this character does not generate Emotion Coins this Scene.
    • 3-7 Pierce
    • 4-7 Pierce
    • 3-7 Pierce
  • (2) Memory: Pyrrha
    • Combat Start: Boost all dice power by +1 this Scene.
    • 4-11 Slash
    • 3-11 Blunt
    • 4-10 Pierce
    • 2-6 Counter Slash
  • (2) Scatter (Mass Individual)
    • All dice on this page gain "On Hit: Gain 2 Momentum."
    • 3-3 Slash
    • 4-5 Slash
    • 6-8 Slash (On Hit: Gain 1 Haste)
    • 8-8 Slash
  • (1) Trails of Silver
    • Dice on this page and the page clashing with it are unaffected by power gain or loss.
    • 8-14 Slash (If this die would lose in a clash, destroy the last die on this page and reroll it with +5 maximum value).
    • 5-7 Block
    • 3-7 Counter Slash
  • (1) Silver Bullets (Ranged)
    • 3-8 Pierce
    • 4-8 Pierce
    • 7-11 Blunt (On Hit: Immobilize target next Scene).
  • (7) Blinding Light (Mass-Summation)
    • 17-23 Slash (On Hit: Immobilize target next Scene).
Three words: Momentum. Immobilization. A shitton of status effects.

E.G.O. Ruby starts with 5 maximum Light capacity and four Speed Dice, the last of which is dedicated to playing her personal cards—Scatter, Trails of Silver, Silver Bullets, and Blinding Light whenever it is available. When she reaches Emotion Level 4, a second die is devoted to using her personal cards. The remaining dice attempt to play as many Memory cards as will fit within her Light capacity, prioritizing unique ones over previously-used ones. She will never play Memory: Nora and Memory: Yang in the same Scene.

This usually means that Blinding Light will first get out on Scene 4, and every three Scenes thereafter. Given it's got a fat roll and immobilizes on hit, that's probably a good thing.
 
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If you guys have got any tips or guidance, I'd appreciate it.

My two cents (I'm not a writer by any means, but I've dm'ed a couple of campaigns):

Discard parts of the vote that are killing your flow. If the vote feels wrong in its entirety - discard it all and write whatever resolution is most comfortable to you. Especially since we don't play as Qrow and this pov switch is a one time deal.

Example: if you think the vote does not sound sincere - don't try to force it. Qrow can drop an entirely truthful "I'm sorry", Kali might think he's mocking her. That's valid - a trope of a socially inepts badass fighter is a classic. Fight suddenly escalates again and Glynda is forced to get between the fighters (figuratively), and neither of them want to hurt Glynda over this.

P.S. When I did something similar, some people called it railroading, and in a way it is. But DM fun is important too, and sometimes it means railroading a little.
 
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Checked out the Ruby and co fights. She is solobale. Good balance, except you nerfed shimmering for some reason.
It makes cards cost Zero, instead of restoring light.
 
So… no chapter yet. It's a bitch to write, not especially helped that
  1. I have two words worth of vote to turn into something vaguely decent and sincere.
  2. I'm having difficulty spinning any of the following 'backup votes' into something in-character and conflict-defusing.
  3. I threw another brick at Sword of Volition and had it thrown back in my face by the superior brick: writer's block.

So, about point two, I think that if you can't make it both in character and defusing, then don't, nothing says that the previous vote had to work, after all, and I personally didn't vote for *I'm sorry* expecting it to defuse the situation, on the contrary.

As for @Varder advice of partial railroading, I think it's valid too, sometimes you can take the reins out of the voters hands if they do a stupid ooc thing, wether or not you choose this or my advice of just letting the chaos happen depends on which one you enjoy more.
 
Adhoc vote count started by questioningmeme on Sep 22, 2022 at 2:15 AM, finished with 33 posts and 12 votes.

  • [X] "I'm sorry."
    [X] Offer her yor second most valuable treasure. Your flask of booze.
    [X] "Hey, I'm really fucking sorry, I fucked up and I owe you a lot for it. I'm an idiot who assumed you had the defensive option to take that shot safely, I'm not used to people that strong who don't have Aura. I'll make it up to you, so please stand down so I can do that and get you patched up."
    [X] Silently offer her yor second most valuable treasure. Your flask of booze.
    [x] "I thought you had aura. I am sorry."

Just checking the options.

Honestly speaking. If Qrow was in character...he probably wouldn't say much other than guiltily looking away for now.

He'll say sorry later.

The guys above me are about right. You should go for your own choice if you feel like all of the options are too bad.
 
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Discard parts of the vote that are killing your flow. If the vote feels wrong in its entirety - discard it all and write whatever resolution is most comfortable to you. Especially since we don't play as Qrow and this pov switch is a one time deal.
As for @Varder advice of partial railroading, I think it's valid too, sometimes you can take the reins out of the voters hands if they do a stupid ooc thing, wether or not you choose this or my advice of just letting the chaos happen depends on which one you enjoy more.
This is... not good advice. It may solve the issue, but it will also annoy the people who voted for the thing that was discarded. If you do not want a specific vote or can not work with it, veto the thing before it actually wins. And if it is too late for that, if you must, rerun the vote.

Just doing as you please goes against the spirit of allowing audience participation.

Edit: for the record, I specifically went with a simple "I'm sorry" to give the QM as many options to go about it as possible.
 
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First off, thank y'all for the advice.

At this point, I'm pretty much committed to following the vote(s) as stated. I'm going to fuck with the spirit of the thing a little bit, but it should all work out eventually. Even though it's like pulling teeth, I do have ~a third of the chapter done and plan on finishing it before tomorrow, even if it takes me all night. And from there... I've got major chunks of the next couple chapters done (you know, the stuff that's almost certainly going to happen no matter what you guys vote). Should be on track for a semi-daily update schedule again, as soon as I finish this piece of shit.

I will note that I've learned not to rely on the thread for climactic resolutions... while I was finally getting down to write last week, I came up with at least two ways I could've ended the chapter and led into the next actual vote I wanted to introduce. And now I wish I'd done that instead of leaving it up to you guys. So it goes.
Checked out the Ruby and co fights. She is solobale. Good balance, except you nerfed shimmering for some reason.
It makes cards cost Zero, instead of restoring light.
Hey, if I was going to create bunch of new cards anyway with their own custom Light costs, I might as well have them actually cost Light. Purple-Tear-Shimmering-style. The cards are cheap enough that, under most circumstances, she should still always be able to play her full hand, while stretched just tightly enough that if her Light is fucked with (ie, Black Swan, Binah's Lock, Chesed's Timber, kind of), you can get some small advantage, deal with slightly fewer cards.

Then again, given the fight involves what is, in all likelyhood, most if not all of an Emotion Level 5 Floor up against an enemy with only 320 Stagger... it's probably pretty easy regardless, even with mostly Endured resistances. Still.
 
I will note that I've learned not to rely on the thread for climactic resolutions... while I was finally getting down to write last week, I came up with at least two ways I could've ended the chapter and led into the next actual vote I wanted to introduce. And now I wish I'd done that instead of leaving it up to you guys. So it goes.
Now you know why I don't give my players choices like these :V
 
>be Qrow.
>get drunk
>fights a redhead that you don't know about
>Almost fucking dies.
>Says I'm sorry
>Disappear before anyone says anything.
 
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Ah...

In hindsight, I wish I'd noticed that earlier. I spent a solid day or two agonizing over how I was supposed to interpret Qrow saying just two words and fucking off into the sunset or whatever.
OOF. I thought you needed more player input because you were lacking inspiration on how to proceed independently, but it turns out...well, at least it's clear now?
>be Qrow.
>get drunk
>fights a redhead that you don't know about
>Almost fucking dies.
>Says I'm sorry
>Disappear before anyone says anything.
sigma qrowset
 
OOF. I thought you needed more player input because you were lacking inspiration on how to proceed independently, but it turns out...well, at least it's clear now?
I mean, once I made it past that idiotic hurdle, I did immediately run into an additional inspiration problem, coupled with issues working around dubious OOCness. So... yeah. This chapter was a long time in-coming pretty much no matter what happened.

also I spent a lot of time writing those character sheets and trying to make a Homura LoR mod
 
Bad Luck Charm 5.3

Bad Luck Charm 5.3

"...I'm sorry."

Qrow opens his mouth again, but nothing comes out. Lost for words. You look him dead on, wondering if that's all he's got.

Not that you're much better. You're the one that escalated things, not him. As it turns out. You feel like shit, and not just because you got impaled by a shitton of icicles and punched about by, as it turns out, a Huntsman slightly better than a Grade 2 Fixer.

You almost killed a guy over a simple misunderstanding. He'd been operating under the exact rules you thought he had: a simple spar, with no malice behind it on either side. There had been no miscommunication after all. Sure, he'd shot you in the stomach. But apparently, that sort of thing was the norm here. Aura was bullshit for its seemingly nonexistent price. And then you'd taken things up a notch and tried to take his head off.

This whole mess really is your fault. You're the veteran Fixer, here. Sure, Qrow's probably older than you, maybe has more experience than you, but he's not a fucking Color. Should've had more self-restraint, kept your cool long enough for at least an explanation. He'd been as shocked as you, in that moment of impact.

Just…hell. You weren't thinking.

"I'm the one that should be apologizing here," you eventually reply, shifting about uncomfortably in your rocky prison. "Thought you were pulling some underhanded bullshit. Seemed like the type. Sorry."

Qrow chuckles awkwardly. "Well, you're not far off the mark. I'm no stranger to fighting dirty. And I should have taken Glynda seriously, when she said you couldn't unlock Aura. Didn't consider what that actually meant."

The woman herself, off to the side, sighs. "I did warn you."

"Yeah, maybe," Qrow snipes back, "but you also went on for so long about how dangerous she is, I almost thought you had a crush. Can see why, though. Darn."

Is he… hitting on you? Fuck. Bad enough that Daniel does it. You want to beat him over the head again. To his credit, he seems to realize this, hastily moving on.

"Anyway… whaddya say we call this even. Gods know I don't need more enemies. And you… Glynda says you want to get home, to your other dimension."

You do. But, come to think of it, you might have bigger problems at the moment. Mostly your own impending mortality. It's been weighing on you.

Still, you answer: "Yeah. I'm fine letting bygones be bygones. Start fresh."

Qrow looks to the side, at an unseen Glynda. Apparently, whatever unspoken communication is good enough for the two of them, because the rocks that have been burying you lift up and off, the telekinetic hold over your body easing. You sit up, doing a bit of damage analysis.

Your tussle with Qrow left some bruises. Glynda's impromptu hailstorm sliced you up a bit. And of course, your stomach aches where Qrow shot you. At least the bleeding's mostly stopped. Qrow notices it, winces in what might be sympathy.

"Do you need treatment for that?" Glynda asks, morbidly curious.

On one hand, you would. But you've got a bad feeling that Remnant literally doesn't possess the ability to help you, in this area. Without a natural healing factor, most medical treatments you know simply don't work. Which means you'll need a Singularity, or the like. And given Aura and its ubiquitous healing properties… you doubt the technology on Remnant has advanced enough for such a thing.

"I'll live," you eventually reply. "Hurts like a bitch, but that's life."

Wordlessly, Qrow unbuckles his flask from his belt, unscrews the top, and hands it out towards you with all the sanctity of a holy relic. Alcohol, as expected. And not the weak shit.

…Ah, fuck it. You deserve a drink.


When Kali finishes drowning her problems, she'll have questions. Which ones? Choose two topics to discuss.
  • [ ] Beacon Academy
  • [ ] Glynda
  • [ ] Qrow
  • [ ] Vale
  • [ ] Grimm
  • [ ] Names
  • [ ] Healing
  • [ ] Huntsmen
  • [ ] Write-in.


A/N: As stated, this chapter was like pulling teeth. We'll go with this for now, and we'll be back on the road. I'm still not exactly happy with it. Something about every single character in it feels intangibly off. Not introspecty enough. If I weren't this Quest's writer, and instead an impartial reader, I'd be even more dissatisfied. But I'm so sick and tired of staring at Bad Luck Charm 5.3 that we'll be moving on regardless. Something is likely better than nothing.

I might actually come back and edit this later, depending.

Much to my own chagrin, I guess I'm still allowing write-ins.

Does anybody ship Gebura/Chesed? Out of sheer curiosity? I've not seen a single fic for it.
 
[X] Beacon Academy
[X] Healing

Well these two is what I think is needed to be asked but I wouldn't mind changing Beacon Academy to ask about Glynda or Qrow.

As for healing... I wouldn't change that. We really do need a way to heal our wounds
 
I do. I ship them a lot. And apparently Project Moon also ships them. Atleast their twitter do (source based on multiple youtube comments) from what I've seen. Which fits with how...close they are in LoR...it softly mirror Angelica and Roland's early relationship.

They are basically up there with Ayin/Carmen, Roland/Angelica and Angela/Therapy.

Anyway, dont worry, it wasnt that bad.

[X] Qrow
[X] Healing

Not saying that healing might work, just saying we should get some bandages for the bullet holes.

And also, let Qrow introduces himself somemore. Seems like we got off on the wrong foot.

Theres some Geb/Cheese fics on Ao3, I can give you name if you for em (quality not guaranteed)
 
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I mean. Yeah sure I ship them :V
There may not be a single fanfic yet... but as for fanart... *smirks at lewd fanart of Gebura/Chesed*
 
Qrow opens his mouth again, then insert his foot.

There, fixed it for you. :V

Does anybody ship Gebura/Chesed? Out of sheer curiosity? I've not seen a single fic for it.

Personnaly, my ships for this fandom are:
-Angela/Roland (thought for all I know it is canon at the end of LoR, I'll see)

-Binah/Smug

-Netzach/Alcohol

-Tiphereth/Tsuntsun

The update is good enough for me, not that many problems with it.

[x] Healing

We NEED this one, for our peace of mind at the very least.

Not sure on my second vote, will go for:

[x] Huntsmen

For now.
 
Does anybody ship Gebura/Chesed? Out of sheer curiosity? I've not seen a single fic for it

the entire fandom think they are couples, It's very possible that pm themself thinks so too.
and in reality, the relationship is pretty... Romance comedy, with chesed verbally teasing angry strawberry, and gebura physically killing coffee man.
And honestly? i ship it.
pissed off Tsundere plus chill and relaxing Coffee addict is good.
And there's a lot of fanart about these two, Can't find them right now.

There is some fanfics about those two, But they are written in chinese and translation is a pain.
 
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