KalinaQuest: Reflection (Bleach AU Quest)

[X] Reveal yourself and order the crowd to disperse before joining the fight against Diablo.
-[X] Defensive buffs while diablo is distracted by Orbital
-[X] Send your Orbs after Diablo
-[X] Try to weaken him with Bakudo 28: Tekase Zetsuboo Shimasu
 
Act 0.7: Wings and Wind, Part 18 New

View: https://www.youtube.com/watch?v=nsZdhE7FVg8

You charged out from the crowd, yelling.

"Disperse! If you value your lives or have any desire to see tomorrow! This fight is not one you should be watching!"

Diplomacy: 14+15+5 (Action dice)

"Oh no, no, no." Diablo noticed what was going on and he chuckled "If you flee, I will make sure to hunt down each and everyone of you later."

The demon-like villain knew that the crowd was only helping him by staying, acting as a limitation on you and Orbital.


But the crowd listened to you, and to their own sudden fear, and ran.

You were joining the battle here!

Initiative: 13+18.
Before either of the others

You'd start this with a defensive spell.

"Spectral Armour come, A battlefield awaits me, guard me with your all! Bakudo number zero-six: Kaisatsuguchi!"

You cast it as powerfully as you dared risk with the other people around, still fleeing.

"Hero!" You called "Get away from here, find medical attention!"

He'd be no use here wounded.

"Who- no, damn it. Fine!"

Orbital fled from the battlefield, his blood still dripping to the ground from up above.

Diablo laughed.

"I've never seen your kind before, not even in the bowels of hell are you a would-be hero like the rest of these fools?"

Was that bluster? Or had he actually seen hell?

No time to think, your spear was out as he charged you. You hadn't had time to deploy your orbs yet unfortunately.

Diablo's charge: 2+23+2 (Charging)
Your defence: Taking 10+24

You sidestepped the charge and the crowd had decent distance now but he was too close to risk doing anything fancy. For now you had to shove him away and give him something to worry about.

You stabbed your spear towards him with great force, aiming more to knock him away than to damage him.

Your knockback attack: 2+14+7 (Reiatsu)
Diablo's defence: 2+15-2 (Charged)
Would be damage: 3d6+2, 0
Bullrush attempt:
Your roll: 15+2+18 (Reiatsu)
Diablo's: 17+7+5 (Knockback resistance)

The attack pushed him back, but only about 10 feet. That was enough that he could charge you again in a moment.

You didn't have the time to summon your orbs so instead you dove into the ground with the moment you'd been bought. You were just under the road's surface and you heard the pounding of feet as the demon charged over the spot you'd hidden. He was going after the civilians!

You surfaced quickly and summoned your orbs as you chased after the demon who now appeared to be ignoring you as he chased the terrified and still-fleeing pedestrians.

As you ran after him, you shot your orbs towards him, catching the demon and burning him.

Diablo's reflex save: 20+15
Damage: 9d4+18 halved, 18

"There you are!" The demon spun as he noticed the orbs, charging back the way he'd come.

Diablo's charge: 17+23+2 (Charging)
Your defence: Taking 10+24+11 (Reiatsu)

Once again you stepped aside and away, but this time you raised your hand to cast again.

"Chains bind your spirit, Your joy is impossible, you can always fail! Bakudo number twenty eight: Tekase Zetsuboo Shimasu!"

Diablo's Will save: 2+20

The spell's shackles settled around him, so confident that his innate resistances would protect him and now feeling fear and hopelessness.

The Kido only lasted about a minute though so you needed to make this minute count.

Diablo tried to attack you first.

Diablo's full attack:
First strike: 13+23-4 (Kido)+20 (Reiatsu)
Your defence: Take 20+24+10 (Reiatsu)
Second strike: 12+18-4 (Kido)
Your defence: 4+24
Third strike: 11+13-4 (Kido)
Your defence: 14+24

Against his incredibly powerful strike, you'd needed to match it with a perfect defence. It had left you unable to counterattack properly.

That said, you rarely counter attack in that way anyway, instead stepping back and sending your orbs in.

Diablo's reflex save: 4+15-4 (Kido)+10 (Reiatsu), fail.
Damage: 9d4+18, 41

The orbs burned against the would-be demon and you saw bloody burns in their aftermath. Not a spiritual being then.

"Damn it!" Diablo yelled "This isn't over!"

Diablo's escape artist: 14+15

He sprinted away from you and towards a nearby building. As you moved to chase after him, he seemed to run straight into a wall where his body seemed to just go poof and vanish. As he did though, you felt his reiatsu dimming.

Diablo's hide reiatsu: 13+16
Your sense reiatsu: 6+15

It dimmed too fast to notice but you'd felt something about it shifting as he fled. You didn't know anything about what it meant to be shifting like that though.


View: https://www.youtube.com/watch?v=xaWFc4TvoRE

Well, you'd managed to repel him at least, and no one else around here was in danger. Actually it seemed that no one else was around period, you'd managed to scare them all off.

Now was just a question of if you wanted to stick around. You appeared to have spooked the most dangerous villain in the city and that could mean something if you decided to take credit.

Diablo probably could have gone on fighting though, you got the sense that he wasn't really throwing his all into that fight.

Like a young Gaian playing with some of the subterranean plants before getting pricked on a thorn and running home.

That just meant you'd need to be ready next time when he brought his best.

Now then, what did you want to do now?

[ ] Take your normal disguise and hang around (Will let you take credit, but will also allow the local heroes and villains to know what your chosen face is capable of)
[ ] Take a new disguise and hang around (It won't give away your true identity to anyone who comes but it's likely you'd need to tell whoever you were talking to to get the credit about your real face, so it gives it away to the heroes along with your ability to take alternate forms)
[ ] Retreat, don't take credit and just get on with the search.

To confirm, that was only a piece of what Diablo was capable of. He had at least two more tricks up his sleeves even before any stat boosts from a template I might decide to give him.
The problem with fighting Diablo is you get stuck into a bit of a death spiral if you let him hit you. Because you were aware of that in advance, you didn't let yourself be cut even once.
 
Mmm something, or someone to help with the bleeding would certainly be useful against him.

[X] Keep your current form and wait around a bit. See who shows up.

Also we got to burrow! That's cool!
 
To confirm, that was only a piece of what Diablo was capable of. He had at least two more tricks up his sleeves even before any stat boosts from a template I might decide to give him.
The problem with fighting Diablo is you get stuck into a bit of a death spiral if you let him hit you. Because you were aware of that in advance, you didn't let yourself be cut even once.
You can easily say the same about the fight getting worse for people the longer they fight us.

Wouldn't that mean pumping our defense as high as possible would be a good idea?

And maybe even using that kido that makes people take damage for attacking us.

...did we get experience points for this fight?

...I know orbital was involved too but I... don't think he did much?
 
...did we get experience points for this fight?

...I know orbital was involved too but I... don't think he did much?
You did get EXP, and it was treated as one on one, even if Orbital did manage to do a bit of damage before you got there.
I did only give half the experience Diablo was worth though, he didn't pull out all his tricks and he ran before being beaten.

A note on fleeing enemies:
If they flee before showing all their tricks, half EXP
If they flee after showing all their tricks, full EXP

A killed foe gives full EXP regardless
 
"Disperse! If you value your lives or have any desire to see tomorrow! This fight is not one you should be watching!"


"Oh no, no, no." Diablo noticed what was going on and he chuckled "If you flee, I will make sure to hunt down each and everyone of you later."

The demon-like villain knew that the crowd was only helping him by staying, acting as a limitation on you and Orbital.


But the crowd listened to you, and to their own sudden fear, and ran.

You were joining the battle here!
Good to see Kalina's social skills get use.

Well, you'd managed to repel him at least, and no one else around here was in danger. Actually it seemed that no one else was around period, you'd managed to scare them all off.

Now was just a question of if you wanted to stick around. You appeared to have spooked the most dangerous villain in the city and that could mean something if you decided to take credit.
Shame he got away but at least we got reputation and EXP.
 
To be fair, Kalina wasn't going all out either. She didn't use her Spear arts, nor did she pull out the Host. Plus, there's allso the Preassure Release, but we might not want to use that in a city

[X] Take your normal disguise and hang around (Will let you take credit, but will also allow the local heroes and villains to know what your chosen face is capable of)
 
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[X] Take your normal disguise and hang around (Will let you take credit, but will also allow the local heroes and villains to know what your chosen face is capable of)
 
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I want to note that with the current custom vote it's vague if you want to take credit or not, so I can't decide if you want to reveal the fact that you're you to whichever hero shows up. Since I don't just want to write a tiny snip of "Waiting, someoneone shows up, open vote on if you intend to reveal who you are." I'd like someone to make it clear if you want to admit who you are if asked about it.
 
Ah, Right. I'll just modify my vote to clarify, one moment.

Edit: and then I realized it was pretty much the same as the "Take your normal disguise" option, so I just changed my vote to that.
 
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Act 0.7: Wings and Wind, Part 19 New

View: https://www.youtube.com/watch?v=BuX5K_wMiQA

After making sure no one was looking, you shifted to your normal disguise and took a seat on a bench. Doing this did identify you to anyone who cared to put enough thought into it.

After a few minutes, two people arrived, both wearing costumes. Behind them followed police and behind them was the return of the populace that had been scared off earlier.

The two heroes noticed you soon enough and headed over.

"You."

The speaker wore what looked like some overly flashy suit and a hat with a feather in it. The effect was dramatic. At his hip was a sheathed thin sword. That was probably Badesinger then.

The other hero with him wore a red mask and costume. His eyes looked tired, eye-strain maybe. His costume had a black eye symbol on it so a random guess said that was Blindfire.

"Me." You agreed "Diablo has been driven off."

"How?" Bladesinger looked vaguely annoyed.

His sense motive: 20+11
Your bluff: 14+15

"You don't feel nearly strong enough to stand a chance."


Okay, before getting frustrated at his way of thinking, you took a moment to examine this scene as he must see it.

He was probably called here to help deal with Diablo, the strongest villain in the city, he even had an ally come with him to make sure they were safe.

Then when they get here, they find you. An unknown who refused to tell them anything in the past.

What's the worst way he could be taking this?

"I didn't make any kind of deal with him." You specified "And it wasn't a clean victory anyway. I heard him enough to spook him, I'm fairly sure there were options he could have used if he'd wanted."

Bladesinger still looked frustrated but Blindfire nodded "He does have a few tricks like that, very well."

He pulled his partner aside and spoke to him for a few moments, you did your best to listen in.


You weren't able to make out much of anything at all. As their meeting concluded, Bladesinger kept an eye on you as Blindfire went to talk to the local police. One of them followed him as he walked over to you.

The policeman looked worried, he had been grabbed at random as far as you were aware and he seemed to be thinking he was out of his depth or something like that.

"Umm…" He cleared his throat after he and Blindfire arrived next to you again "Are you aware of the laws against vigilante activity, miss… hero?"

Vigilante? Why would they want to accuse you of that? While strictly speaking what you did was vigilantism, the alternative-

"The alternative to the actions I took today likely would have involved the mass death of the onlookers. I prevented them from getting hurt."

The policeman licked his lips and glanced back to the force "E… even so. What you did was illegal. Could you please come with me?"

"Me" Not "Us." He wasn't asking you to surrender to the heroes but to the guard force. That was actually amusing, but you could see something similar happening in the empire below.

The heroes were standing nearby, but they weren't actually doing anything, because they wouldn't. They didn't really see what you had done as wrong, even if Bladesinger still seemed to think it was unlikely you actually did it. No, they were just following procedure, or rather letting the police follow procedure.

In other words, this was a bit of theatre, not for you but for some other audience. Maybe the civilians?

Well, best to not sour your relations with the heroes further.

"Sure, but only to give a statement."

"That's-" The policeman was about to say something but Blindfire shook his head and closed his eyes "-fine." he finished, which probably wasn't where that was going to go.

You headed to the local police station in the car, the same receptionist was even manning the desk from before. The heroes followed you in and you all went into the back of the station where there was a meeting room. Though it seemed more like a prison interrogation room.

No windows, just various pieces of furniture around a table.

Your body hadn't been restricted at any point during the process.

The still-awkward policeman led the interview, putting a small box on the table that seemed to have a spinning reel of some tape-like material in it.

"This is Officer Smith of the SFPD, this is a-" he glanced at the heroes who were sitting in the room's opposite corners. Blindfire behind you, Bladesinger behind officer smith.

"Debrief?" Blindfire suggested.

"This is a debrief, related to the recent incident-" he hesitated again before specifying "of vigilantism on the date of-" he reeled off a few introductory portions.

"With me are two heroes of San Francisco, Bladesinger and Blindfire, if you may?"

"This is Bladesinger of Heroics Bureau SF."

"This is Blindfire of Heroics Bureau SF."

"With us is an unnamed hero who engaged in vigilantism in order to protect a large group of civilians. As no one was hurt by her actions, it is deemed that this instance of vigilantism likely falls under good samaritan laws. Can you please identify yourself?"

"My papers say Jane Doe." you noted, if you were doing this in your main disguise you might as well give the correct name.

There was a moment of silence in the room.

"Seriously?" Bladesinger seemed frustrated. After a moment he sighed and the policeman followed up.

"Umm, since that's fairly obviously an alias, do you mind telling us your real name?"



"I've said before that I don't want to talk about my origins."

A small bit of tension was building in the room

It was the policeman that broke the tension "Just your first name then, just so there's something to write in the report. Nothing else about where you are from will be asked in this meeting."

Implying there could be meetings later where you would be asked to go into it but as long as all that was needed now was your name. They might mistake it for some sort of superhero name too, wouldn't that be funny?

"Kalina." You spelled it out for them.

With that the actual incident report began. You were asked to recount what had happened from your perspective. At one point you interrupted the story though.

"Ah, is the hero named Orbital okay? Did he get help?"

"He did." Blindfire answered.

You continued on with your story before getting to the fight itself.

…well, you were relatively fine with them knowing about your orbs. You stuck around after all.

"I have the power to create glowing orbs of light. They fly where I want them too and burn things on contact."

You told them of the rough details of how you fought, skipping out your digging and your transformation into your true form. The story ended with Diablo fleeing and you deciding to stuck around.

The heroes breathed a sigh of relief at hearing that your power wasn't anything as bad as they had expected but they didn't go on.

The discussion then moved on to the vigilantism itself and Blindfire pointed out something specific.

"It is really in your best interest to work with us." He repeated what his boss had said before "Because vigilantism can mess up carefully prepared missions such as, just a random example I'm coming up with now, an organised effort to ensure a kidnapper can't escape in the muddle of some public transport disembarking."

Oh.

They were the good guys, of course when you told them about the kidnapping going on, they'd want to help. But there was also the simple fact that if you both tried to work on it, miscommunication could give the kidnapper a chance to escape.

As the debrief ended, the policeman stopped the device on the table and Bladesinger picked it up.

"Heroics Bureau SF is taking possession of this recording for the safety of those involved in this incident. We will send back a scrubbed version within a week so that a proper report can be written." He took the tape thing out of the device and pocketed it, handing the device itself back.

You were allowed to leave with the heroes, but before you went your separate ways, Blindfire offered some advice "Feel free to come back to headquarters if there's something you want to say."

"Vigilantism is also still a crime." Bladesinger added "You got away with it today due to the fact that you likely saved lives by taking action, but be careful in what you chose to do without our approval."

And with that they let you go, heading off their own way.

It was a bit too late in the day now to do anything big but if you wanted you could still give Grace Cathedral a good look. You hadn't sensed anything from it though so you weren't sure it was worth it. You could also try returning to the hero's base if you had anything you wanted to do there. Or you could just go back to the hotel and go to one of the tourist spots you'd noticed earlier in the morning.

[ ] Grace Cathedral (Do you have anything specific in mind to check?)
[ ] Hero's base (What do you want to do there?)
[ ] Head back to the hotel (Where would you be going in the morning?)

Oops, sorry this took so long to be written. Either way it's done now. Anyway, using Blindfire as a mouthpiece, I managed to explain why I thought you would chose to work with them in the first place. That said, it's still not the only way to go about things.
 
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[X] Grace Cathedral (Do you have anything specific in mind to check?)
-[X] Check the Altar
-[X] Check the decoration
-[X] Check if there is any Spiritual Pressure remains there.

Probably something like this?
 
The dynamics of "superpowers" would really change the social dynamics of things.


[X] Grace Cathedral (Do you have anything specific in mind to check?)
-[X] Check the Altar
-[X] Check the decoration
-[X] Check if there is any Spiritual Pressure remains there.
 
See director? All that you needed to do was explain things in a nice reasonable manner without being vague and it probably would have worked out! Props to Blindfire (and the police) for actually being a useful means of delivering an explanation.

[X] Grace Cathedral (Do you have anything specific in mind to check?)
-[X] Check the Altar
-[X] Check the decoration
-[X] Check if there is any Spiritual Pressure remains there.
 
[X] Grace Cathedral (Do you have anything specific in mind to check?)
-[X] Check the Altar
-[X] Check the decoration
-[X] Check if there is any Spiritual Pressure remains there.
 
Act 0.7: Wings and Wind, Part 20 New

View: https://www.youtube.com/watch?v=WEdSv8B8qqA

You headed back to the cathedral to give it a good check. People were leaving as you went in, obviously leaving now that they thought the danger had passed.

It did give you a moment to investigate when no one would be looking though. Well, as long as no one wondered why you weren't leaving too. What lie would be good here then? You lost something, yes, that's good enough.

You checked the altar and the decorations for any signs of supernatural shenanigans.

The stained glass was nice. Gaians sometimes did similar with sheets of coloured quartz but sunlight gave a lot of additional brightness to the images that firelight or magic lights just didn't.

There didn't look to be anything unusual about them though. The altar was the same, nice but not too strange. Hmm.

What signs were you even looking for really? What would "Signs of an Agent's presence" even look like?

Spiritual energy?


Nothing, at least nothing you could sense.

"Are you looking for something?" Someone behind you asked. It was one of the people that worked there, a woman.

You glanced around once more "A sign, or something like that, of something…"

As you spoke, you let out a small leak of your own spiritual pressure. Not enough for anyone to feel but maybe enough to signal what you mean?

The woman nodded "Well, think for as long as you need to, but remember the signs of the Lord are normally subtle."

You nodded and she left. Subtle, huh? Subtlety. The agents could be subtle, they were subtle as you couldn't find them.


…Why were they being subtle? Well, they don't want humans to interrupt them while they're working. Humans can't see Shinigami though, they are spiritual beings. Agents are likely the same. So why does subtlety matter?

Because there was something to hide from? The heroes and villains?

You cut off the spiritual pressure as you thought through it.

They don't want their actions to be pulled into the light of day by the supers so they don't show up to them or explain anything. They will not be easy to find because otherwise they would have been found.

No group was perfect though. A city that gets filled with spiritual pressure this often might as well be the next best thing to a Jūreichi in terms of producing pluses with elevated spirit energy, that means hollows, that means the Agents have to have a decent presence here and it is likely they have been seen.

Hollows must have been seen by the spiritually aware of this town, therefore by following the hollows, you might be able to find the Agents.

That meant finding hollows, hollows were most common at cemeteries and hospitals, places where a lot of dead people are. They are also attracted to the scenes of tragedies, but normally not for that long, relatively speaking. A tragedy one hundred years old won't attract any hollows at all.

So you could either ask the heroes, or try and deduce where the most likely hollow breeding ground in the town is.

Hmm. But tomorrow though. Tonight you just wanted to go back to the hotel.

You went and had dinner there before heading up to your booked room to sleep through the night.




View: https://www.youtube.com/watch?v=V6KeN9G9IkU

Roughly 11 days remain until the ship arrives.

Right, today you had a choice of possible locations where you could go. Obviously the first was the Heroics Bureau if you just wanted to ask them directly but that would probably involve you gaining temporary status there which would mean questions. Though that would mean your actions wouldn't be vigilantism anymore.

Other than that…
Well there was that island called Alcatraz that you'd heard about. Things were probably bad there since it was a prison, though you didn't know how long ago anything horrible had happened there so you didn't know if it counted.

Alternatively there were apparently various hospitals around the city, along with two or three cemeteries. Those could be worth checking.

And damn, you didn't want to forget about the search for Alishar either, even if you didn't know where exactly he was and you should probably find him quickly. Blindfire's comments about a lack of planning potentially allowing the kidnapper to escape stuck with you.

Alishar would be devastated if he let the kidnapper get away because of a mistake, so finding him sooner so he could be part of the planning was vital.

Was there anything else that came to mind? Maybe another place you'd want to visit?

[ ] Heroics Bureau
[ ] Alcatraz Island
[ ] San Francisco hospitals
[ ] San Francisco cemeteries
[ ] Somewhere else (Write in, also what you want to do there.)

Managed to get this out today instead of tomorrow, hooray. It is a bit shorter than before but I wanted to give you a chance to realise why finding the agents was hard. Fun fact, I cheated on your behalf in this chapter. You originally rolled a 1 on that wisdom check and I thought it would be really unhelpful if that tip got relayed to you incorrectly so I just rerolled.
 
Hmm, if we're looking for Hollows, Alcatraz Island is probably a good bet. Lot's of tragic things happened there after all. Cemeteries are also always a good bet as well, though the Hospitals are probably where the highest percentage of the newly deceased, and thus the highest percentage of Pluses, will be found.
 
Hmmm....me thinks:

[X] San Francisco cemeteries

The Agent ( I think ) will try to avoid needless risk of being seen in hospital, so it's probably either the cemetery or the Alcatraz Island.
 
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[X] San Francisco cemeteries

Certainly, sounds like a pretty decent idea to me.

But perhaps we should take a closer look at those memorials... maybe. Mmm.
 
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