Kabbalah Quest 2.0: The Ten Pillars

Prologue: Departure [Vote End]
Voting is Closed.

Winning Vote:
[X] Hunt for some food.
*celebrates* Finally a vote where I don't have to flip a coin! But yeah, {Body} is more involved in the process than {Mind}. I assume that you guys want to cook the food?

Anyway, it looks like its time for me to start writing Establishment: Sustenance.
 
Establishment: Sustenance
Establishment: Sustenance

Story:
You decide that the most important thing is to first find some food. You can feel your physical manifestation weakening from lack of sustenance, and if you continue to allow it to do so you will quickly become too feeble to adequately defend yourself.

It takes you several hours, but you manage to secure at least two nights worth of food. You end up hunting by using your Flight skill to sprint after escaping prey, then capturing them in your wings. During your time hunting, you get a rough idea of the [Outskirts] of the [Grim Forest].

Navigation, Grim Forest (Outskirts): ●○○○○
Wing Reinforcement: ●●○○○

The Ravine runs from East to West, and is unnaturally straight and consistent. Furthermore, there is a clearly defined 'outskirts' to the [Grim Forest], where the trees are much sparser and shorter, and the game is more plentiful. You stuck mostly to this area, wary of entering further without being at your best. You managed to locate several lakes and small streams, most of which disappear into caves that you suspect lead to the ravine.

During your hunting you also managed to find some kindling and berries, and so you return to the very edge of the [Grim Forest] to cook your meal. You aren't very good at it, but eventually you have a decentish, if somewhat burned, meal that you enjoy as you watch the sun set.

Cooking (Rough): ●○○○○

The sunset is beautiful, but as it sets it reveals the cracks in the Sky that are invisible at any other time. They feel distinctly wrong, twisting the pinks and oranges of the sunset into sickly purples and reds. You shiver slightly as you stare at them. You wonder vaguely how you could have missed them while you were travelling in the [Red Jungle], but you suppose that you had more immediate concerns at the time.

Still... they feel instinctively wrong. You are an Angel, a being designed to fight against such things, and it almost physically pains you to not being working to fix those cracks.

You pause for a moment. You have discovered new information about what you are. You are both elated and incredibly frustrated.

What do you do?
[X] Establish a Safe Area.
[X] Investigate the:
-[X] Ravine.
-[X] Abandoned Tower.
-[X] Smoke Stack.​
[X] Research:
-[X] the Staff.​
Practice:
-[X] your Wing Reinforcement Knack.​
[X] Get some sleep.
-[X] After establishing a Safe Area.
-[X] Without establishing a Safe Area. (this is a bad idea.)​
[X] Try to figure out what's going on with these memories of yours.
[X] Write in.

Attribute Upgrade:
[X] Mind.
[X] Body.

Level: 1
Mind: 4 (5)
SP: 29/60 (75)
SPR: 12 (15)
Body: 5
HP: 40/50
HPR: 5

[Tired]: You have not slept. As such, you suffer a 10% to your {Mind} score.

+ You have found one (1) day of food.
+ You leveled up! You have one (1) attribute point to spend, and you can upgrade one (1) level 5 Knack to a skill.

Notes:
So! I like this update far more than the last two. It just seems to... flow better, for lack of a better word. Then again, that could just be the fact that I've finally nailed down a bunch of stuff like the exact geography of the Da'at World, how it works, how the elements work... yeah. I got a ton of worldbuilding done, and you can see some of the foreshadowing for that in the sky cracks and the references to the Ten Hosts.

Hm. Feel free to do a write in where you string together multiple actions, such as establishing a Safe Area, getting some sleep, then researching the staff. As always, feel free to ask for more details on things that Distinction of Dust has seen, such as clarification on the layout of the [Grim Forest (Outskirts)] or what the Sky Cracks look like. Also, I just gave you guys a level up for escaping the [Red Jungle], which I probably should have done earlier.

Oh! You may have noticed the text in orange on the right side of the screen. That is part of a new system I'm implementing called Knacks, which basically keeps track of how good you are at minor things that aren't quite skills. More info in the mechanics section.

Oh! I've probably contradicted myself in the Mechanics section thanks to the changes in the system, so if you spot any problems, please tell me. I'm probably going to end up going through and rewriting that whole section soon-ish anyway.
 
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What do you do?
[X] Investigate the:
-[X] Abandoned Tower.
[X] Establish a Safe Area.
Practice:
-[X] your Wing Reinforcement Knack.
[X] Get some sleep.
-[X] After establishing a Safe Area.

Arranged in hopeful order of action. It's night, we've spent the whole day flying and hunting and all that. I don't know if we really need sleep, but it never hurts to be cautious. I'm thinking we'll be practicing the Wing Reinforcement knack while setting up the Safe Area - not terribly sure how we'll do that, yet - and of course we'll be flying to/ from the Abandoned Tower.

Attribute Upgrade:
[X] Body.

Right now at least, we need to survive. So Body first. Mind is a little bit later. (Thanks Malthus!)
 
Establishment: Sustenance [Vote End]
Voting is Closed.

Winning Vote:
What do you do?
[X] Investigate the:
-[X] Abandoned Tower.
[X] Establish a Safe Area.
Practice:
-[X] your Wing Reinforcement Knack.
[X] Get some sleep.
-[X] After establishing a Safe Area.
Interesting.

Attribute Upgrade:
Hm. Even more interesting. I think I can see what this route might end in, and it is certainly not what I expected when I wrote the Keter options.

Then again, that's the whole point of this Quest. Or at least part of it...


Comments:
Arranged in hopeful order of action. It's night, we've spent the whole day flying and hunting and all that. I don't know if we really need sleep, but it never hurts to be cautious.
You do need sleep; you're already taking the tired debuff, and if you go without for too long your {Mind} attribute will hit 0 and you will die. However, not sleeping today won't actually hurt you. Technically you should be at 4.5 {Mind} right now, it's just that debuffs always inflict at least one point since they're percentage based and having a weak dude just not notice a debuff would suck. This means that getting bumped from minus 10% to minus 20% doesn't matter, since you're effectively already there.

I'm thinking we'll be practicing the Wing Reinforcement knack while setting up the Safe Area - not terribly sure how we'll do that, yet - and of course we'll be flying to/ from the Abandoned Tower.
Yeah, that should be possible; the Wing Reinforcement Knack is advanced by using the Flight skill to manipulate physical things with your wings, so using the Flight skill to run around and define the Safe Area should build up your Wing Reinforcement Knack.

Also, I presume you want to investigate the Abandoned Tower then set up a safe zone there?

I'm assuming we don't have any level 5 knacks to upgrade to skills yet.
Nope. However, it is actually pretty easy to level up most Knacks, so... yeah. The thing is that most Knacks just build up over time; if you actually really focus on practicing them (and you have enough time to dedicate to it) its entirely possible to get a Knack from nothing to five in a single update.

Hmm. I have a distinct feel that I've mucked something up in this, but I can't find it. Oh well. Time to get started writing Establishment: Settlement.
 
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Establishment: Settlement
Establishment: Settlement

Story:
You stay seated for a while, leaning against a fallen tree trunk, before finally pushing yourself up onto your feet.

You are tired, but before you do anything you want to secure a safe place to stay - and investigating that [Abandoned Tower] seems like a good start for that. Activating your Flight skill you scoop up the berries you had previously collected with your wings. You also grab the branch upon which you have impaled the rest of your food - mostly rabbits and voles - wanting to have your hands free in case you need to fight with your staff.

Wing Reinforcement: ●●●○○

After that, you take off into the air, angling towards the the tower you can see in the distance. It is actually closer than it was before, something you are thankful for since resting to allow your soul to recover takes far too long for your taste. You end up cycling between flying and walking, though walking does not allow you to recover as fast.

Flight Skill level up!

By the time you reach the abandoned tower, the moon is a quarter of the way through the sky and you are thoroughly annoyed at carrying the food you had collected. Still, as you approach the [Abandoned Tower], it becomes clear that there is much more than just a single tower. Instead, it seems to be a very small outpost of some sort, though you doubt that it was military in nature. The tower is made of pearly marble and is covered in creepers and vines, while the rest of the buildings mix the same marble and engraved obsidian.

The general theme of the architecture seems to be sort of fluted, with the walls dipping inwards about three quarters of the way up before flaring outwards into a roof slightly larger than the base. As you approach you confirm that the roofs of the buildings have what used to be gardens on top, and there seems to be a small plot of land set aside for farming. It has fallen into disuse however, though the marble and obsidian fence posts seem as if newly planted. You estimate that somewhere around two to three dozen people could have lived here comfortably.

The first place you investigate is the tower, noting that the iron hinges on the door have rusted away, along with the door. You are beginning to suspect that this has been abandoned for longer than you suspected at first glance, and that the marble and obsidian have simply held up to the rigours of time supernaturally well. This is further confirmed when you actually enter the tower and find the floor incredibly dusty. You retreat for a moment, setting down your food outside the tower, before returning.

Using your Flight skill, you rapidly flap your wings back and forth, attempting to produce a current of wind to disturb the dust. It works, but not very well - your wings are not designed for such a thing. However, it does get rid of most of the dust, revealing the decayed remains of broken furniture. You suspect that if you wish to inhabit this place on even a semi-permanently you will need to remove a great deal of broken things.

You proceed to the next floor and discover a huge library that takes up most of the tower, except for the top two floors which seem to be a study and living quarters respectively. Investigating the books, you quickly find that most crumple at a touch - though several seem to be in pristine condition. You investigate these, and while many of them are written in a foreign script, you still manage to find:

book
[X] A thin book with a cover made of obsidian plates called 'The disappearance of the Ten Hosts, Thirteenth Edition, by Top-Hat Grin'.
[X] A thick dusty tome called 'An introduction to the basic principles of Sorcery, Twentieth Edition, by Fluted Circle'.
[X] A series of engraved marble plates titled 'Speculation on the nature of the Angels'. The name of the author has been scratched out.
[X] A scroll filled with hastily written notes purporting to document 'The artificial domination of Goblins'. There is no name given for the author, and the end of the scroll is soaked in blood.
[X] A single obsidian plate titled 'The existence of the Da'at World, by Top-Hat Grin'.
[X] A thick but utilitarian seeming book titled 'Collected advice on the establishment, construction and maintenance of a standard Elven Homestead in varied environments'. The book seems to have been written by several different people, with even more guest authors who have contributed small sections and passages.
[X] A hefty book titled 'On the manipulation of the Soul's Light, by Fluted Circle'.
[X] A hefty volume labeled 'On the Metaphysical role of the Kabbalah in the formation of Reality, by Seventh's Luck'.

You suspect that you would be able to find more legible books if you invested more time into searching, but while you are holding your exhaustion at bay it is still quite present. You drop the book off where you have your food before continuing on with the rest of your investigation. You do a hurried and much less involved survey of the other buildings as well, since it is getting well into the night and you do wish to sleep at least some.

Exploration: ●○○○○

The establishment of a Safe Area is actually quite simple, and mostly just involves running around and allowing traces of your soul to soak into the selected area, discouraging others from intruding. Well - that isn't quite correct. It is much more complex metaphysically, and involves the creation of Thresholds and the establishment of Claims and several other things, but at its heart establishing a Safe Area is just running around and marking your territory like a tomcat - just with your soul instead of piss.

Wing Reinforcement: ●●●●○

You pause for a moment, wondering at the uncharacteristic thought. After several moments, you identify the remark as a quote. You end up spending several more minutes after that trying to remember who said it to no avail.

You are both elated and frustrated by your constant memory difficulties; elated because you are remembering things, frustrated because you aren't remembering anything important. After a moment's thought, you make a mental note that you get emotional when tired.

The night is three quarters over when you return to the Abandoned Tower. You are exhausted and irritated by your lack of sleep, and you make a mental note to never go without sleep for so long again. You are well aware that you will likely end up breaking this promise eventually, but it makes you feel better to make it. You drift off to sleep resting against the outside of the Abandoned Tower with a smile on your face.

what do you do when you wake up?
[X] Investigate the:
-[X] Ravine.
-[X] Abandoned Settlement some more.
-[X] Tower library.
-[X] Smoke Stack.​
[X] Research:
-[X] the Staff.​
Practice:
-[X] your Wing Reinforcement Knack.​
[X] Try to figure out what's going on with these memories of yours.
[X] Read the book you found.
[X] Write in.

Level: 1
Mind: 5
SP: 75/75
SPR: 15
Body: 6
HP: 60/60
HPR: 6

+ You leveled up! You can upgrade (1) level 5 Knack to a skill.

Notes:
So! I'm... kinda proud of this update? Its weird. I definitely wouldn't want this kind of quality in a normal story of mine, but this is a Quest that I started specifically to try and write regularly. So far it seems to be working fairly well too! But yeah. I also ended up figuring out a bunch more stuff about how the Ten Hosts worked and the overall political organization of the Da'at World, so... yay world building? I also figured out who Top-Hat Grin is. It's kinda awesome, and I really can't wait to reveal it.

Of course, that reveal is really far off, so... bleh. Ah well. Hm. More about the update? Okay, so the whole 'abandoned tower is a actually part of a settlement' thing sort of wrote itself. I had planned to have the tower only be part of a larger set of ruins, but it was meant to be significantly more dilapidated. The condition the settlement is pretty much entirely the fault of my muse. Stupid muse-baka... *blush*

Oh! I'm actually pretty excited to get to write snippets from whichever book you guys choose. I'm also kind of interested to see how well Distinction of Dust getting weird without sleep goes over, so comments on that (and anything else) are heartily welcomed.

I'm pretty sure I forgot something important, but I can't think of it. God darn it.

EDIT: It turns out that I forgot to put in a vote section. No, I don't know how I managed that either. As before, feel free to write in with something new or merge a bunch of existing options.
 
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Not sure how many actions you want us to take.

[X] A hefty volume labeled 'On the Metaphysical role of the Kabbalah in the formation of Reality, by Seventh's Luck'.

[X] Investigate the:
-[X] Tower library.
[X] Read the book you found.
[X] Try to figure out what's going on with these memories of yours.
[X] Gather firewood, for cooking.
[X] Practice:
-[X] your Wing Reinforcement Knack.

EDIT: You haven't noted out flight skill level up on the charsheet yet I think.
 
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[X] A hefty volume labeled 'On the Metaphysical role of the Kabbalah in the formation of Reality, by Seventh's Luck'.

[X] Investigate the:
-[X] Tower library.
Practice:
-[X] your Wing Reinforcement Knack.
[X] Read the book you found.
 
[X] A hefty book titled 'On the manipulation of the Soul's Light, by Fluted Circle'.

[X] Investigate the:
-[X] Tower library.
[X] Read the book you found.
[X] Try to figure out what's going on with these memories of yours.
[X] Gather firewood, for cooking.

I don't think we need to specifically practice Wing Reinforcement, since it's already at 4.
 
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You still manage to find:
[X] A single obsidian plate titled 'The existence of the Da'at World, by Top-Hat Grin'.

That enigmatic fellow wrote a book. I want to read it.

What do you do when you wake up?
[X] Breakfast, the meal of champions!

[X] Investigate the:
-[X] Abandoned Settlement some more.

This should also improve our Exploration knack, and I'd like to be practising the Wing Reinforcement knack during this investigation.

[X] Research:
-[X] the Staff.

Practice:
-[X] your Wing Reinforcement Knack.

[X] Try to figure out what's going on with these memories of yours.
[X] Read the book you found.
 
Establishment: Settlement [Vote End]
Voting is Closed.

Winning Votes:
book
[X] A hefty volume labeled 'On the Metaphysical role of the Kabbalah in the formation of Reality, by Seventh's Luck'.
So... well. To be honest, I never suspected that this would win in a million years, but it does make a great deal of sense - and I suspect that it shall answer a great deal of questions you guys hopefully have about how the Da'at World works and why there are cracks in the sky. (Then again, I haven't given enough information for you guys to realize why that's a bad thing, have I?)

day plan:
[X] Investigate the:
-[X] Tower library.
Practice:
-[X] your Wing Reinforcement Knack.
[X] Gather firewood, for cooking.
[X] Try to figure out what's going on with these memories of yours.
[X] Read the book you found.
Hmm. This was a bit of a pain to compile, but I think I have a better idea of how to handle these sorts of votes in the future. (If the number of people voting for is less than the number not voting for, it doesn't pass. Otherwise it does.)

Comments:
Not sure how many actions you want us to take.
Feel free to take as many as you want - though I do need to figure out a better way of dealing with long term votes.

EDIT: You haven't noted out flight skill level up on the charsheet yet I think.
And fixed. I ended up updating the actual stuff but not the level counter. (For the Flight skill you now get 1.5 minutes out of 1 SP and have a flight speed of 110% of land speed - and since your land speed is {Body}*1.5 KpH, you now fly at a rate of 9.9 Kilometers per Hour.)

That enigmatic fellow wrote a book. I want to read it.
That was the reaction I was aiming for, so that's good news.

But as an aside, all of the listed books are still in the library (along with more) waiting to be found, so you should still be able to read the book.

Anyway, I'm going to go get started on Establishment: Investigation.
 
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Feel free to take as many as you want - though I do need to figure out a better way of dealing with long term votes.
If I might make a recommendation, divide each day into time units, and have the players assign a certain number of time units to each action. So for example, we need a certain number of time units to sleep, but we could give those up to do stuff if we wanted and suffer a debuff the next day etc.

IIRC you already have the beginning of this with research requiring a certain amount of hours.
 
If I might make a recommendation, divide each day into time units, and have the players assign a certain number of time units to each action. So for example, we need a certain number of time units to sleep, but we could give those up to do stuff if we wanted and suffer a debuff the next day etc.

IIRC you already have the beginning of this with research requiring a certain amount of hours.
That makes voting a hassle though. If there are votes for giving A timeblocks equal to X hours and B timeblocks equal to Y hours and vice versa, yeah okay, somewhat simple, but how do you resolve that sort of situation when it gets complicated with four or five actions?
 
Establishment: Investigation
Establishment: Investigation

Story:
You awake leaning against the outside of the tower, your suit wrinkled and crumpled. You focus for a second, allowing the light of your soul to flow through you for a second, causing your suit to flash with light. When the light fades, it reveals that your suit is now in pristine condition, as if it had just been washed, dried, and ironed. You yawn, climbing to your feet even as you stretch your wings out. You cringe for a moment as hundreds of wing filaments intersect with each other, causing a most unusual tingling sensation.

Once satisfied with your appearance, you head towards the library tower, intending to get some more searching in - along with some more practice with your Wing Reinforcement Knack.

Two hours later you have found one more book, called:

book
[X] A thin book with a cover made of obsidian plates called 'The disappearance of the Ten Hosts, Thirteenth Edition, by Top-Hat Grin'.
[X] A thick dusty tome called 'An introduction to the basic principles of Sorcery, Twentieth Edition, by Fluted Circle'.
[X] A series of engraved marble plates titled 'Speculation on the nature of the Angels'. The name of the author has been scratched out.
[X] A scroll filled with hastily written notes purporting to document 'The artificial domination of Goblins'. There is no name given for the author, and the end of the scroll is soaked in blood.
[X] A single obsidian plate titled 'The existence of the Da'at World, by Top-Hat Grin'.
[X] A thick but utilitarian seeming book titled 'Collected advice on the establishment, construction and maintenance of a standard Elven Homestead in varied environments'. The book seems to have been written by several different people, with even more guest authors who have contributed small sections and passages.
[X] A hefty book titled 'On the manipulation of the Soul's Light, by Fluted Circle'.

You head downstairs after that, dropping the book off next to your collection of stuff. Once you've done that, you head out to collect some firewood to cook your meal with later. As you work, you make sure to practice your Wing Reinforcement Knack.

Wing Reinforcement: ●●●●●
Navigation, Grim Forest (Outpost): ●○○○○

You return after two hours with three days worth of firewood, which you stack against the outside of the library tower. (You distinctly remember there being a kitchen in the living quarters section, and you hope to make use of it later.)

After doing that, you settle down next to your pile of stuff and attempt to figure out exactly what is going on with these constant flashes of memory. You do not think that you have had memories removed; you know, with every fiber of your being, that you were born into existence two days ago in the [Red Jungle]. However, that still leaves several options. Unfortunately, you simply don't know enough to try and figure out why you are having these flashes of memories. For all you know it could be some sort of system implemented to teach newborn angels that isn't working correctly for you.

You simply don't know. However, just because you cannot figure out the why does not mean that you cannot figure out the what.

You almost instinctively assume a meditative position, your legs crossed and your wings splayed outwards in two half circles. You delve deep into your mind, attempting to intentionally induce more of these memory flashes.

A white pillar. Blue engravings.
[AWE]

Weapons. An Army.
[RESIGNATION]

A Breach.
[FEAR]

Shattered Glass.
[HORROR]

You awaken hovering in the air, your outstretched wings faintly glowing as they provide the required lift. However, your sudden awakening causes you to lose focus, resulting in you falling several feet to the ground.

Meditation (Memories): ●○○○○

You lie crumpled on the dark grass for several minutes, trying desperately to still the shakes caused by the onrush of emotion associated with the flashes of memory.

After a while you manage to get up and walk around for a while. You are confused and deeply saddened. You are not sure what just happened, but you have a feeling that whatever it was was a great tragedy. There was a sense of abandoned grandeur, of peace turning to war, of tarnished gold and shattered glass]. And the last image... you aren't sure what it means, but whatever it is inspires a sense of existential horror in you.

The cracks spreading across, the falling dust... you cannot compare it to anything you have yet experienced.

With a great force of will you push the image from your mind, choosing to instead focus on reading the book you found the first time you explored the tower library.

Article:
Our story begins with the Tzimtzum, the First Restriction, in which Ein Sof (literally the 'Not-Bound', normally translated as 'The Infinite') withdrew its light, creating the Chalal, the Vacated Space. Ein Sof did this because its light was infinite and made of all things, and as such nothing could be created from it. However, Chalal was not empty; the light of the infinite had made its mark upon the Vacated Space, creating an impression (Reshimu).

This impression grew and mutated, bringing forth horrible and eldritch abominations in the absence of any sort of order. Then came the Kabbalah, a means through which order could be imposed upon the chaos of Chalal. The Kabbalah could be compared to a series of lenses, through which the light of the infinite, diminished by the first restriction, could be molded. However, the Kabbalah itself does not directly produce and maintain reality; rather, different arrangements of lenses at different stages in the Kabbalah creates the Seder Hashitalshelus, the Chain of Worlds.

Each stage of the Seder Hashitalshelus is associated with a different section of the Kabbalah, and they progress similarly, growing more and more constrained until finally resulting in the World of Action, the world within which we live. To continue my analogy, if the Kabbalah is the series of lenses through which the diminished light of the infinite is filtered, then the Four Worlds (part of the Seder Hashitalshelus, and the only section of it with which we are currently concerned) is the light in each stage before it is filtered through the next set of lenses.

This means that the world which we perceive is an illusion, but at the same time it is far more real than any other. This is because the World of Action is produced through the restriction of the Kav, the diminished light, and as such the farther you proceed up the Chain of Worlds, the less constrained the light is until you reach the World of Emanation, within which the light is restrained only by the fact that it has the potential to be further restrained and shaped.

To put it another way, as you proceed down the Chain of Worlds, the light is further shaped and defined, its infinite potential expressed in fewer and fewer forms. A whole range of possibilities is resolved as but one certainty, and so on and so forth. This process continues until it finally results in the World of Action, the final world within which all possibilities have been collapsed.

However, the Four Worlds do not exist separately; rather they are all the same thing, simply viewed from different perspectives and with different filters. This means that is qutie possible to grow beyond the mundane limitations of the World of Action and expand your perception to the World of Formation, or perhaps even further - though such things are dangerous, for the further you travel up the Chain of Worlds, the less certain everything is, and the more likely it is for you to end up shaped differently once you return to the World of Action. This also has implications when it comes to the rest of Chalal; the Four Worlds are simply an island of order within an ocean of chaos, and its boundaries are constantly being worn at and attacked by the primordial chaos of the unshaped impression.
Source: excerpt from ‘On the Metaphysical role of the Kabbalah in the Formation of Reality’ by Seventh’s Luck

Knowledge (Kabbalah): ●○○○○

You sigh as you place the book down by your side again; you are barely a sixth of the way through after two hours of reading. On the plus side the dense and complex text has done its job of driving the horrible impressions brought forth by your meditation away. On the minus side, the text is incredibly difficult to understand as a whole thanks to the manner in which it is written. Some sections are dense and complex, full of unexplained terms which must be looked up in the (rather sparse) appendix, while others are simple to read and understand, chock full of analogies and explanations. And on top of that, there isn't a clear thread of thought; one chapter might be about the specifics of a certain World, and the next might be about the interactions between two completely different Sephirot. Indeed, the book doesn't so much describe the topic it is technically about so much as it meanders about it, occasionally taking detours into entirely new lands.

The book seems to rely upon the reader having a thorough grounding in the area discussed in some sections, while in others it seems to assume that the reader is a complete newbie to the subject at hand. In addition to that, it often hints at concepts, trusting that the reader will be able to make extraordinary deductions and leaps of logic to divine the underlying message from the random arrangement of the chaff surrounding it. You are beginning to suspect that the book itself is not designed to simply be read; rather, you feel that it is meant to be experienced. It seems to be designed to hint at things rather than outright stating them.

It is a puzzle made of words, and seems to be more focused on the journey the reader goes through than the actual knowledge imparted. Which, now that you think about it, makes a certain amount of sense; one of the repeating themes that you have come across during your reading is that to truly understand something you must discover it anew yourself, rather than simply having the information handed to you on a silver platter. This, you surmise, is because the journey to discover the information imparts crucial and important information of its own that cannot be taught.
Your contemplation of the book is broken by a sudden giggle from above you.

You twist around, jumping backwards and upwards into the air. Your wings glow with a subtle yet somehow eye searing light as you prepare to combat a possible threat. You pause in midair as the source of the giggle becomes obvious: a young girl in a pink and white dress, a similarly colored top hat, and holding a bloodstained cleaver in one hand (the other pulling her top hat down low to shade her eyes). She is standing on the wall of the library tower, blatantly violating the laws of physics. A glance at her feet reveals that a checkerboard pattern expands outwards from her shoes, fading away as the distance increases.

Another giggle, a wave of the cleaver, and the checkerboard pattern has expanded further. Another wave and a platform extends out of the side of the tower, with the girl perched upon the lip, her legs swaying below her. You note, with a growing edge of horror, that the girl had not moved to take her place perched upon the lip of the shelf; rather, the world had sort of twisted, and the girl was there as if she had always been there.

It is quite disconcerting to watch reality fold itself up and unfold itself into something different, it really is.

Such reflection was cut off by the girl giggling again and clapping her hands (the cleaver now tucked into a ribbon tied about her waist) before speaking up. "Oh wow, I guess mister Top-Hat Grin really was telling the truth about there being an angel nearby. I wonder where you came from?" The girl's voice was sugary sweet with a distinctly dark undertone. The girl suddenly jolted, jumping up and into a curtsy. "Oh, I am so sorry - I never gave you my name. Alice of Wonderland, at your service."

what do you do?
[X] Write in.

do you upgrade the wing reinforcement knack to a skill?
[X] Yes.
[X] No.

Level: 1
Mind: 5
SP: 75/75
SPR: 15
Body: 6
HP: 60/60
HPR: 6

+ You leveled up! You can upgrade (1) level 5 Knack to a skill.

Notes:
So! I ended up writing this while in a car. Sorry for not updating for so long, but I was on a vacation with my family to Disney World, and I had no energy to write. So, yeah. I'm kind of proud of the excerpt from the book; I ended up having to rewrite it a few times to get it right, so feedback on that is appreciated (as is all feedback, but feedback on this is especially appreciated). Feel free to ask questions about what various bits mean; the Knowledge (Kabbalah) Knack that you guys picked up means that I can answer at least a couple of questions.

Hm. Alice of Wonderland is.... Interesting. I have a good idea of how she works, and if you play it right you guys can most definitely get her on your side. And yes, she is... sort of inspired by Alice's Adventures in Wonderland and Through the Looking Glass, but the exact relationship is significantly more complex than that - and while the details are not exactly spoilers, they are something that you guys should probably discover for yourselves.

Oh! Something important: if you guys choose to upgrade the Wing Reinforcement Knack to a Skill, it will happen instantly, with no research required - however, you will only be able to use the skill after you sleep. In addition to that, researching a new skill doesn't even require having a level five knack; the cost to level the knack up is included in the research (+3 hours per dot needed), though you do need to have at least one dot in the knack before you start researching.

Hm. I feel like I forgot something, but I have no idea what it could be. Oh well. (Also, the image comes from Eilyn-chan at Deviant Art, I'll be happy to take it down if someone asks, etc.)

Responses:
If I might make a recommendation, divide each day into time units, and have the players assign a certain number of time units to each action. So for example, we need a certain number of time units to sleep, but we could give those up to do stuff if we wanted and suffer a debuff the next day etc.

IIRC you already have the beginning of this with research requiring a certain amount of hours.
Indeed, I was actually thinking something along these lines. I'll probably end up including a bit at the end of each vote to define the amount of time required that can be altered, with the default time being two hours.
 
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[X] A series of engraved marble plates titled 'Speculation on the nature of the Angels'. The name of the author has been scratched out.

[X] "It is good to meet you, Alice of Wonderland. I am Distinction of Dust."
-[X] Remain polite, and go along with whatever sort of game she plays.

I can only imagine that Alice is the sort of character eager to enjoy games and cryptic conversation the way Top-Hat Grin was eager to get Distinction into his debt. The best option I can think of is to treat her somewhat like the traditional dangerous fae, at least until more information is available.

I can't see the Alice picture, though. I'm also not sure what that last Yes/No vote is for?
 
Well, Soul manipulation is kinda a must at some point, so why not now?

[X] A hefty book titled 'On the manipulation of the Soul's Light, by Fluted Circle'.

Hmm. Well, there's some worry that telling her our name could give her some sort of power over us, but she's already named herself, so that doesn't seem like a serious problem. Other than that, let's start off by being friendly. And mysterious.

[X] "Hello, Alice of Wonderland, I am Diamond of Dust. And I probably came from the same place other angels originate? Where did you come from? And how do you know Mister Top-Hat?"

[X] Yes.
 
Well bullocks.

I have no idea how to handle Alice, so no vote yet.
Huh. Any specific reason why?

I can only imagine that Alice is the sort of character eager to enjoy games and cryptic conversation the way Top-Hat Grin was eager to get Distinction into his debt.
*raises index finger*
*thinks*
*lowers finger*​

That is insightful for reasons. Reasons that I cannot explain right now. ...Damn it.

I can't see the Alice picture, though.
Hm. Let me see if I can fix that...

EDIT: Picture fixed.

EDIT EDIT: Picture should be fixed now.

I'm also not sure what that last Yes/No vote is for?
It's for if you want to upgrade the level five Wing Reinforcement Knack to a skill, so that you can actually use it in combat. If you end up picking yes, you get the skill after your next sleep. If you pick no, then it just delays the option to the next vote, so that you can level another Knack up to upgrade.

Hm. Now that I think about it, the Yes/No format is a bad choice for multiple votes, so I'm going to have change that around next time this comes up. Oh well.

Well, Soul manipulation is kinda a must at some point, so why not now?
Indeed. You have a degree of instinctive knowledge, as demonstrated by you knowing how to pulse your soul to re-affirm your {Appearance}, but that generally isn't that useful for researching new skills.

Hmm. Well, there's some worry that telling her our name could give her some sort of power over us, but she's already named herself, so that doesn't seem like a serious problem.
Names in the Da'at World do sort of have power, but it is the power that a vessel gives, rather than actually directly giving power over someone. Much like the usefulness of a vessel is in its ability to allow you to better use and transport liquid, the power of a name lies in its ability to let you use your knowledge of a person to affect them.

In other words, names are only useful for their ability to leverage knowledge of a person into a mystical effect or bind - you have to have the knowledge for the name to be of any use, and the power of the name scales with the depth and degree of knowledge. (So having a bunch of knowledge about different {Appearances} someone has taken is significantly less useful than knowledge about why someone takes those {Appearances}.)

Other than that, let's start off by being friendly. And mysterious.
Always a good bet when dealing with someone new.
 
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[X] A hefty book titled 'On the manipulation of the Soul's Light, by Fluted Circle'.

[X] "Hello, Alice of Wonderland, I am Diamond of Dust. And I probably came from the same place other angels originate? Where did you come from? And how do you know Mister Top-Hat?"

[X] Yes.
 
[X] A hefty book titled 'On the manipulation of the Soul's Light, by Fluted Circle'.

[X] "Hello, Alice of Wonderland, I am Diamond of Dust. And I probably came from the same place other angels originate? Where did you come from? And how do you know Mister Top-Hat?"

[X] Yes.
 
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