- Location
- scrabbling
[X] Hunt for some food.
Before Body falls more. I assume Body plays into hunting more than Mind, anyway.
Before Body falls more. I assume Body plays into hunting more than Mind, anyway.
*celebrates* Finally a vote where I don't have to flip a coin! But yeah, {Body} is more involved in the process than {Mind}. I assume that you guys want to cook the food?
Interesting.[X] Investigate the:
-[X] Abandoned Tower.
[X] Establish a Safe Area.
Practice:
-[X] your Wing Reinforcement Knack.
[X] Get some sleep.
-[X] After establishing a Safe Area.
Hm. Even more interesting. I think I can see what this route might end in, and it is certainly not what I expected when I wrote the Keter options.
You do need sleep; you're already taking the tired debuff, and if you go without for too long your {Mind} attribute will hit 0 and you will die. However, not sleeping today won't actually hurt you. Technically you should be at 4.5 {Mind} right now, it's just that debuffs always inflict at least one point since they're percentage based and having a weak dude just not notice a debuff would suck. This means that getting bumped from minus 10% to minus 20% doesn't matter, since you're effectively already there.Arranged in hopeful order of action. It's night, we've spent the whole day flying and hunting and all that. I don't know if we really need sleep, but it never hurts to be cautious.
Yeah, that should be possible; the Wing Reinforcement Knack is advanced by using the Flight skill to manipulate physical things with your wings, so using the Flight skill to run around and define the Safe Area should build up your Wing Reinforcement Knack.I'm thinking we'll be practicing the Wing Reinforcement knack while setting up the Safe Area - not terribly sure how we'll do that, yet - and of course we'll be flying to/ from the Abandoned Tower.
Nope. However, it is actually pretty easy to level up most Knacks, so... yeah. The thing is that most Knacks just build up over time; if you actually really focus on practicing them (and you have enough time to dedicate to it) its entirely possible to get a Knack from nothing to five in a single update.I'm assuming we don't have any level 5 knacks to upgrade to skills yet.
I hadn't actually thought of that, but that'd be neat! Yes, please. :3Also, I presume you want to investigate the Abandoned Tower then set up a safe zone there?
Feel free to take as many as you want - though I do need to figure out a better way of dealing with long term votes.
And fixed. I ended up updating the actual stuff but not the level counter. (For the Flight skill you now get 1.5 minutes out of 1 SP and have a flight speed of 110% of land speed - and since your land speed is {Body}*1.5 KpH, you now fly at a rate of 9.9 Kilometers per Hour.)EDIT: You haven't noted out flight skill level up on the charsheet yet I think.
That was the reaction I was aiming for, so that's good news.
If I might make a recommendation, divide each day into time units, and have the players assign a certain number of time units to each action. So for example, we need a certain number of time units to sleep, but we could give those up to do stuff if we wanted and suffer a debuff the next day etc.Feel free to take as many as you want - though I do need to figure out a better way of dealing with long term votes.
That makes voting a hassle though. If there are votes for giving A timeblocks equal to X hours and B timeblocks equal to Y hours and vice versa, yeah okay, somewhat simple, but how do you resolve that sort of situation when it gets complicated with four or five actions?If I might make a recommendation, divide each day into time units, and have the players assign a certain number of time units to each action. So for example, we need a certain number of time units to sleep, but we could give those up to do stuff if we wanted and suffer a debuff the next day etc.
IIRC you already have the beginning of this with research requiring a certain amount of hours.
Article: Our story begins with the Tzimtzum, the First Restriction, in which Ein Sof (literally the 'Not-Bound', normally translated as 'The Infinite') withdrew its light, creating the Chalal, the Vacated Space. Ein Sof did this because its light was infinite and made of all things, and as such nothing could be created from it. However, Chalal was not empty; the light of the infinite had made its mark upon the Vacated Space, creating an impression (Reshimu).
This impression grew and mutated, bringing forth horrible and eldritch abominations in the absence of any sort of order. Then came the Kabbalah, a means through which order could be imposed upon the chaos of Chalal. The Kabbalah could be compared to a series of lenses, through which the light of the infinite, diminished by the first restriction, could be molded. However, the Kabbalah itself does not directly produce and maintain reality; rather, different arrangements of lenses at different stages in the Kabbalah creates the Seder Hashitalshelus, the Chain of Worlds.
Each stage of the Seder Hashitalshelus is associated with a different section of the Kabbalah, and they progress similarly, growing more and more constrained until finally resulting in the World of Action, the world within which we live. To continue my analogy, if the Kabbalah is the series of lenses through which the diminished light of the infinite is filtered, then the Four Worlds (part of the Seder Hashitalshelus, and the only section of it with which we are currently concerned) is the light in each stage before it is filtered through the next set of lenses.
This means that the world which we perceive is an illusion, but at the same time it is far more real than any other. This is because the World of Action is produced through the restriction of the Kav, the diminished light, and as such the farther you proceed up the Chain of Worlds, the less constrained the light is until you reach the World of Emanation, within which the light is restrained only by the fact that it has the potential to be further restrained and shaped.
To put it another way, as you proceed down the Chain of Worlds, the light is further shaped and defined, its infinite potential expressed in fewer and fewer forms. A whole range of possibilities is resolved as but one certainty, and so on and so forth. This process continues until it finally results in the World of Action, the final world within which all possibilities have been collapsed.
However, the Four Worlds do not exist separately; rather they are all the same thing, simply viewed from different perspectives and with different filters. This means that is qutie possible to grow beyond the mundane limitations of the World of Action and expand your perception to the World of Formation, or perhaps even further - though such things are dangerous, for the further you travel up the Chain of Worlds, the less certain everything is, and the more likely it is for you to end up shaped differently once you return to the World of Action. This also has implications when it comes to the rest of Chalal; the Four Worlds are simply an island of order within an ocean of chaos, and its boundaries are constantly being worn at and attacked by the primordial chaos of the unshaped impression.
Indeed, I was actually thinking something along these lines. I'll probably end up including a bit at the end of each vote to define the amount of time required that can be altered, with the default time being two hours.If I might make a recommendation, divide each day into time units, and have the players assign a certain number of time units to each action. So for example, we need a certain number of time units to sleep, but we could give those up to do stuff if we wanted and suffer a debuff the next day etc.
IIRC you already have the beginning of this with research requiring a certain amount of hours.
Well bullocks.
Huh. Any specific reason why?
I can only imagine that Alice is the sort of character eager to enjoy games and cryptic conversation the way Top-Hat Grin was eager to get Distinction into his debt.
Hm. Let me see if I can fix that...
It's for if you want to upgrade the level five Wing Reinforcement Knack to a skill, so that you can actually use it in combat. If you end up picking yes, you get the skill after your next sleep. If you pick no, then it just delays the option to the next vote, so that you can level another Knack up to upgrade.
Indeed. You have a degree of instinctive knowledge, as demonstrated by you knowing how to pulse your soul to re-affirm your {Appearance}, but that generally isn't that useful for researching new skills.Well, Soul manipulation is kinda a must at some point, so why not now?
Names in the Da'at World do sort of have power, but it is the power that a vessel gives, rather than actually directly giving power over someone. Much like the usefulness of a vessel is in its ability to allow you to better use and transport liquid, the power of a name lies in its ability to let you use your knowledge of a person to affect them.Hmm. Well, there's some worry that telling her our name could give her some sort of power over us, but she's already named herself, so that doesn't seem like a serious problem.
Always a good bet when dealing with someone new.Other than that, let's start off by being friendly. And mysterious.
Still fucked. You need to rehost it to imgur, deviantart does not play nice with hotlinking.