1.4 - END OF TURN 1
Spktr Alpha
A somewhat insane Sci-Fi lover
- Location
- Here
1.4 - END OF TURN 1
OOC: Turn 2 will be posted ASAP for Wave 2 players. Updates for Wave 2's first responses and Wave 1 Responses for this post will be on 2.1After sifting through your ... excessive treasury and1. Find/Make 15 Rings to give to the Golden Temple folk to buy the Island.
2. Have Barnaby check in on those Druids and the magic Gold to see how they fared
3. After he is done with his last once over for the defences, Hargrave is to begin his drills of the troops, make sure they can fight in this new environment and update the strategy
Following that strange turn of events life continues and the settlement has became a permanent holding of stone, brick, and mortar. With the men either out in the fields or conducting drills with a few of the militia volunteering to work as soldiers/guards full-time.
The Druids in the meantime have finally walked out with their findings: It is apparently a Recipe for 'Float Stones', a magic ceramic material that can float off the surface, not fly, but float without the need for wheels, sleds, or pontoons to float above solid ground or water. Already there are ideas to create some sort of 'Hovering War Wagon' by the particularly odder soldiery.
However while the island has been one good fortune after the other your original world is looking to darker days. The Rot has fully possessed the King and much of the standing Royal Army. They have begun attacking everyone and hearing of the portal refugees are gathering on the other side, desperately pleading for entry .... enough to outnumber the whole clan two times over.
GAIN TWO COMMON UNITS OF YOUR CHOICE
PARADISE ISLAND GAINED. NAME OF YOUR CHOICE.
LEARNED FLOAT STONE RECIPE (Anti-Gravity Magic Item)!
TURN 1 DILEMMA: Refugee Crisis
"Wait! What is this? The Goa'uld ... a defeated nation or a threat still? Who are these Ageans? And who is this King?"
The careful words arranged to assert control over this island, and request a trade port to be opened for British ships were scattered now as the general-governor now struggled to keep pace with fresh revelations. Finally recovering from shock another officer would panickily step between the door and the diplomat requesting further answers. Even as great armies swept the land and great fleets the sea perhaps the most important conversation of the colonies history was turning into a series of hurried questions on the power displayed here.
After getting whatever answers possible from the imposing figure, the officers will eventual read and likely sign the proposed treaty.
The Goa'uld are a parasitic race that can take over a person's body. They are a threat mainly due to their subversion and enslavement of other powers, absorbing their technology and magic while destroying their culture and society. Worse is their apparent sociopathy insanity that includes but not limited to narcissistic god-complexes, violent sadism, and extreme paranoia.
The Aegeans are also known as the Greeks. Yes. Those Ancient Greeks. They are officially called the Hephaistion League, a fully egalitarian, democractic power protected by the god Hephaestus. They are a rival power to the Kingdom of the Unsetting Sun simply out of the fact that the two of them are Superpowers that share a border and are too culturally distinct to integrate.
You are skeptical about the magic part ... but the Temple gives you an open mind.
The Treaty is ultimately signed, including an amendment to allow merchants flying the Union Jack to trade with the Kingdom.
With the island now firmly under British Dominion Industrialists and Settlers now flock to the island and as expected there are tensions. The Former threaten a political and logistical nightmare should you give such pristine land to 'mere laborers' while Settlers will protest and eventually riot should you take the side of the landed elite.
The only good news is that your Superiors have provided you with additional reinforcements and permission to develop either a unit or strategies to deal with 'potential aerial threats'.
YOU MAY ADD ANY THREE COMMON UNITS.
YOU MAY CREATE A NEW ELITE UNIT TO COUNTER AIR FORCES.
PARADISE ISLAND GAINED.
TURN 1 DILEMMA: Industrialists vs. Settlers
"Wait! Your Highness Wait!"The Vicar sighed, "Alright, let's do a compromise. You get 5 men for Ascension and Hohenheim gets to create 5. Sounds good? Good."
Of course you ignore them. You are the Vicar. The Vicar can do whatever the Vicar wants.
....because he is The Vicar!
...
Anyways as the Head of State of Fortuna you've tapped into your funds and contacts to further the development of your organization. Idiots in suits from the World's Military-Industrial Complex sells you military hardware that they thought you didn't need and your new settlement is looking more like a military base with pre-fabbed building and modern fortifications.
The problem now is people. You simply don't have enough people in Fortuna for your expansionist ambitions.... which leads back to Hohenheim and Credo arguing yet again.
Hohenheim wants to create a whole working class of labor-demons which could potentially end badly, while Credo says that those funds should instead be spent on automation from Remote-operated Construction Machines to automated greenhouses and factories ... which could also potentially end badly...
PARADISE ISLAND GAINED. NAME OF YOUR CHOICE.
ONE ANGELO UNIT GAINED.
YOU MAY ADD ANY CONVENTIONAL LIGHT WARMACHINE AS A COMMON UNIT (Light Gunships, Gunboats, Armored Cars, etc. )
TURN 1 DILEMMA: Demon Labor vs. Robot Labor
The future was bright ... although you couldn't really say anyone at the table was bright in the first place...."Alright. Let's talk about the future why don't we." Florida Man spoke conversationally but, the entire room was silent in it aftermath.
Your ramshackle, improvised hovel on the island grew into a larger ramshackle, improvised hovel. More guns and boats are being hammered together without exploding and more boys from The Swamp managed to wander their way here. That is the good news.
Bad news is on the radio there is you have received a letter from Australia Man, your long lost twin-brother who you have just remembered actually exists! He wants to move in with you! What will you do!?
GAIN FOUR COMMON UNITS OF YOUR CHOICE.
PARADISE ISLAND GAINED. NAME OF YOUR CHOICE.
TURN 1: DILEMMA: Invite Australia Man!?
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