Into the Night

Alien Races 1
Someone asked me to describe the races of the potential XOs in some more detail for those of you not familiar with the universe.

Chelonian: Three meters tall and dense for their size, chelonians are descended from a species of cooperative large herders on their high-gravity homeworld. Their size and natural protection meant they had few natural predators and cooperative instincts and tool use developed as a response to climatic shifts on their homeworld meant that even prior to the development of technology they were long lived, but also generally conservative and careful. The Protectorate actually was extant during towards the tail end of the Open Palm Federation, the chelonians very young probationary members at the time. The OPF's long wars against the Swords of Cutting Truth missed what was by any real measure a backwater and, with the fall of the OPF the Protectorate returned to minding their own business and carefully developing their worlds. After a few thousand years, they ran into a surviving colony of TKK who'd also survived the OPF's fall. Unfortunately the normally amiable bioengineering experts didn't take things nearly as calmly as the unflappable turtles, and this touched off the Long War-an alternating series of hot and cold running conflicts that gradually saw the Protectorate ground down to a handful of systems at the time of First Contact with humanity. Human military intervention brought the Protectorate a respite, coupled with the Christmas Miracle-the intervention of one of the more-than-slightly-mad Zani-Zigulu-that brought the chance of a more lasting peace. Since contact with humanity, some chelonians have taken the opportunity to get as far away from the TKK Imperium as possible, while the Protectorate has also rebuilt and begun to engage in the dance of politics with the mostly human polities of the Grid.

Caiveh: The Germanic tribes to the Imperium's Rome, the original caiveh homeworld was overrun by the Clicks long ago, at some point during the Long War. The surviving non-conquered caiveh survive on the fringes of the Imperium, sometimes allying with the Protectorate and othertimes raiding both it and the Imperium. Contact with humanity opened up new fields of opportunity for the caiveh, from opportunities for mercenary contracts to targets for raiding for, in some cases, a chance to break the cycle. Some tribes have accepted offers from human states like the Commonwealth and settled down on worlds suited for their preferences on the Grid, looking to rebuild the shattered cultural legacy of their people.

The caiveh body plan screams apex predator...but a small one. Upright a caiveh averages 1.5 meters tall and masses between 40 and 60 kilograms. Keen ears matched with good binocular vision give the caiveh senses better than a human, and dark fur and a strong leap enable them to be great ambush hunters. Caiveh endurance is nothing like a human's however, a key difference noted by the more educated among the Clans. Pack hunters by nature, ecological pressures forced pre-technology caiveh to adopt to ranching in order to preserve food stores. This led to all of the eventual follow on technologies, and prior to their conquest by the Imperium, the caiveh had a fairly functional multisystem government not all that different from any average Grid state. Thousands of years of being refugees and fighting on the edges of the civilization have made the caiveh what they are, not any kind of biological or cultural impulse.

Sondrak: In contrast to the caiveh, the sondrak do have a natural impulse to hierarchy that is responsible for their political behavior. Large predators from the dry, hot world of Cyrx, the sondrak are blessed with a natural regenerative ability that have trivialized physical combat and injury between them. This resulted in a very aggressive, hegemonic culture in which the ruling Imperial family eventually tried to direct against fueglan, daedalian, and Bond colonies on the Hypergrid, building a decent sized empire prior to the intervention of the American Majestic Expedition on the eve of the Collapse. The Majestic discovery of a cache of functioning OPF warships enabled the Expedition to intervene in the defense of a major fueglan core world and trigger an internal revolt as the Ruling family had been deemed unworthy. The action wasn't undertaken out of some kind of altruism-Majestic had news from home, knew humanity was blowing itself to pieces, and knew the lizards would roll over the Grid in that condition.

The civil war burned itself out in a couple of decades, with several independent pocket empires setting themselves outside of Imperial authority. The Americans of Majestic engaged in their favorite recreational activity, occupation and nation building, and after recontact with the Grid were joined by the Commonwealth, Isabella, Japan, and other members of the Crossroads Alliance Treaty Organization. After a century of social engineering, most sondrak are beginning to admit the fucking thinskins might be onto something.

Apectids: The apectids were among the first species contacted by the Grid, and prior to Contact had attained a level of technology roughly equivalent to 1960s Earth, with nuclear weapons (only used once in anger, like on Earth at the time), basic orbital rockets, and the beginning of a global telecommunications network. Best described physically as six-limbed omnivores hyena-snakes, the apectids are most notable for having functional psyker abilities that give them, if not a hive mind, a strong cultural impulse towards conformity and social consensus. Indeed, the single use of nuclear weapons in their history was against a polity that had been infected with the equivalent of mad-cow, which drove their decision making to destructive and horrible ends. Thirty years of contact with the Marian Hegemony and the Commonwealth have given them a functional understanding of modern technology and after the Galacteon War they drifted into CATO political orbit. This lead to a closer and closer relationship with the GolCom until a few years ago when the Coordinate decided to join as full members, shifting the Commonwealth from a human majority to a human plurality and spurring on some of the very social pressures you're addressing by making a non-human the XO of such a prominent and well known ship.
Adhoc vote count started by sidestory on Apr 14, 2019 at 12:01 PM, finished with 10 posts and 6 votes.

  • [x] Commander Gessica Hoedemaeker: Engineering & Second Officer. One of the most experienced hands in the care and feeding of a Soyuz class cruiser, the Commander knows the inside of the reactor room like the back of her hand and is a steady interface between the engineering and science teams to boot.
    [x] State Department Attache Madhava Parsamyan: One of the Commonwealth's most experienced diplomats, Parsamyan was assigned to your ship a few years ago to handle negotiations with Trimson Trys and somehow stuck around. Over a century old, and with a resume stretching back to the Hemisphere War on Elysium, he is as adept negotiating a trade treaty with an iase caravan as navigating the still-troubled waters between the Earth states.
    [x] Commander Stalks-With-Cunning: Caiveh. She's the spitting image of a caiveh warrior, fierce claws and predator instincts, the caiveh thought themselves masters of all they survey. Unfortunately, they ran into the Imperium and lost their homeworld, with the Commonwealth's caiveh population descended from formerly nomadic clans who've taken the offer to settle down on the colony world of Penzance. A member of the Void Hunter Clan, Stalks-With-Cunning is a rare caiveh who didn't find herself jumping at the chance to become a fighter pilot. Unlike many of her fellows, she recognizes that the image of the caiveh in glorious hand-to-hand combat is undermined both by the misfortunes her species has suffered over the last few thousand years and by the fact that the average caiveh warrior stands barely a meter and a half tall and doesn't break fifty kilos, and is more than willing to use her wit and cunning without resorting to screaming and leaping.
    [x] Master Sergeant Andrej Roland: Your ship has what's termed a "First In" team of marine specialists trained to assist civilians in the rough and tumble of ruined alien city or in delicate diplomatic negotiations. A somewhat reinforced platoon, it is in fact normally headed up by a Marine Lieutentant who isn't completely wet behind the ears. In practice, it's Master Sergeant Roland's unit and the man's four decades of service has led him to see all sorts of things.
    [X] Lieutenant Jyn'Tsk: Ginny to her friends, one of the growing number of chelonians have have emigrated from the Protectorate and its long confrontation with the TKK Imperium. Young for a chelonian, friendly, and open minded, Ginny has settled in as your ship's Operations officer, responsible for overseeing damage control, communications, and secondary ship systems.
    [X] Commander Liah Bin-Tran: Apectid. One of the first generation of apectids who came to adulthood in the post-Contact era, she was one of the first of her people offered a slot at the Academy once she'd demonstrated the natural technical expertise. Fifteen years later, she's matured into a model officer and a symbol for all citizens of the Coordinate as they join the greater Commonwealth. Her time among humans has made her a little more independent and less conforming than the Matriarchs back home would like, though.
    [x] State Department Attache Madhava Parsamya
    [x] Commander Trr'gilag: Chelonian
    [x] State Department Attache Madhava Parsamyan:
    [x] Science Team Head Dr. Gina Torres (give the tendency for Fedcom xplorers to get lost)
    [x] Commander Trr'gilag
 
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[X] Commander Gessica Hoedemaeker: Engineering & Second Officer. One of the most experienced hands in the care and feeding of a Soyuz class cruiser, the Commander knows the inside of the reactor room like the back of her hand and is a steady interface between the engineering and science teams to boot.
[X] Lieutenant Jyn'Tsk: Ginny to her friends, one of the growing number of chelonians have have emigrated from the Protectorate and its long confrontation with the TKK Imperium. Young for a chelonian, friendly, and open minded, Ginny has settled in as your ship's Operations officer, responsible for overseeing damage control, communications, and secondary ship systems.

[X] Commander Liah Bin-Tran: Apectid. One of the first generation of apectids who came to adulthood in the post-Contact era, she was one of the first of her people offered a slot at the Academy once she'd demonstrated the natural technical expertise. Fifteen years later, she's matured into a model officer and a symbol for all citizens of the Coordinate as they join the greater Commonwealth. Her time among humans has made her a little more independent and less conforming than the Matriarchs back home would like, though.
 
[X] Lieutenant Jyn'Tsk: Ginny to her friends, one of the growing number of chelonians have have emigrated from the Protectorate and its long confrontation with the TKK Imperium. Young for a chelonian, friendly, and open minded, Ginny has settled in as your ship's Operations officer, responsible for overseeing damage control, communications, and secondary ship systems.
Effect: Bonus to ship damage checks & bonus to diplomatic rolls when dealing with Protectorate forces.

[X] Master Sergeant Andrej Roland: Your ship has what's termed a "First In" team of marine specialists trained to assist civilians in the rough and tumble of ruined alien city or in delicate diplomatic negotiations. A somewhat reinforced platoon, it is in fact normally headed up by a Marine Lieutentant who isn't completely wet behind the ears. In practice, it's Master Sergeant Roland's unit and the man's four decades of service has led him to see all sorts of things.
Effect: Bonus to any checks involving the marines or groundside operations.

[X] Commander Liah Bin-Tran: Apectid. One of the first generation of apectids who came to adulthood in the post-Contact era, she was one of the first of her people offered a slot at the Academy once she'd demonstrated the natural technical expertise. Fifteen years later, she's matured into a model officer and a symbol for all citizens of the Coordinate as they join the greater Commonwealth. Her time among humans has made her a little more independent and less conforming than the Matriarchs back home would like, though.
Adhoc vote count started by sidestory on Apr 14, 2019 at 12:00 PM, finished with 10 posts and 6 votes.

  • [x] State Department Attache Madhava Parsamyan: One of the Commonwealth's most experienced diplomats, Parsamyan was assigned to your ship a few years ago to handle negotiations with Trimson Trys and somehow stuck around. Over a century old, and with a resume stretching back to the Hemisphere War on Elysium, he is as adept negotiating a trade treaty with an iase caravan as navigating the still-troubled waters between the Earth states.
    [x] Commander Gessica Hoedemaeker: Engineering & Second Officer. One of the most experienced hands in the care and feeding of a Soyuz class cruiser, the Commander knows the inside of the reactor room like the back of her hand and is a steady interface between the engineering and science teams to boot.
    [x] Commander Stalks-With-Cunning: Caiveh. She's the spitting image of a caiveh warrior, fierce claws and predator instincts, the caiveh thought themselves masters of all they survey. Unfortunately, they ran into the Imperium and lost their homeworld, with the Commonwealth's caiveh population descended from formerly nomadic clans who've taken the offer to settle down on the colony world of Penzance. A member of the Void Hunter Clan, Stalks-With-Cunning is a rare caiveh who didn't find herself jumping at the chance to become a fighter pilot. Unlike many of her fellows, she recognizes that the image of the caiveh in glorious hand-to-hand combat is undermined both by the misfortunes her species has suffered over the last few thousand years and by the fact that the average caiveh warrior stands barely a meter and a half tall and doesn't break fifty kilos, and is more than willing to use her wit and cunning without resorting to screaming and leaping.
    [x] Master Sergeant Andrej Roland: Your ship has what's termed a "First In" team of marine specialists trained to assist civilians in the rough and tumble of ruined alien city or in delicate diplomatic negotiations. A somewhat reinforced platoon, it is in fact normally headed up by a Marine Lieutentant who isn't completely wet behind the ears. In practice, it's Master Sergeant Roland's unit and the man's four decades of service has led him to see all sorts of things.
    [x] State Department Attache Madhava Parsamya
    [x] Commander Trr'gilag: Chelonian
    [x] State Department Attache Madhava Parsamyan:
    [x] Science Team Head Dr. Gina Torres (give the tendency for Fedcom xplorers to get lost)
    [x] Commander Trr'gilag
    [x] Commander Gessica Hoedemaeker: Engineering & Second Officer. One of the most experienced hands in the care and feeding of a Soyuz class cruiser, the Commander knows the inside of the reactor room like the back of her hand and is a steady interface between the engineering and science teams to boot.
    [X] Lieutenant Jyn'Tsk: Ginny to her friends, one of the growing number of chelonians have have emigrated from the Protectorate and its long confrontation with the TKK Imperium. Young for a chelonian, friendly, and open minded, Ginny has settled in as your ship's Operations officer, responsible for overseeing damage control, communications, and secondary ship systems.
    [X] Commander Liah Bin-Tran: Apectid. One of the first generation of apectids who came to adulthood in the post-Contact era, she was one of the first of her people offered a slot at the Academy once she'd demonstrated the natural technical expertise. Fifteen years later, she's matured into a model officer and a symbol for all citizens of the Coordinate as they join the greater Commonwealth. Her time among humans has made her a little more independent and less conforming than the Matriarchs back home would like, though.
    [X] Lieutenant Jyn'Tsk: Ginny to her friends, one of the growing number of chelonians have have emigrated from the Protectorate and its long confrontation with the TKK Imperium. Young for a chelonian, friendly, and open minded, Ginny has settled in as your ship's Operations officer, responsible for overseeing damage control, communications, and secondary ship systems.
    [x] Master Sergeant Andrej Roland: Your ship has what's termed a "First In" team of marine specialists trained to assist civilians in the rough and tumble of ruined alien city or in delicate diplomatic negotiations. A somewhat reinforced platoon, it is in fact normally headed up by a Marine Lieutentant who isn't completely wet behind the ears. In practice, it's Master Sergeant Roland's unit and the man's four decades of service has led him to see all sorts of things.
    [X] Commander Liah Bin-Tran: Apectid. One of the first generation of apectids who came to adulthood in the post-Contact era, she was one of the first of her people offered a slot at the Academy once she'd demonstrated the natural technical expertise. Fifteen years later, she's matured into a model officer and a symbol for all citizens of the Coordinate as they join the greater Commonwealth. Her time among humans has made her a little more independent and less conforming than the Matriarchs back home would like, though.

Adhoc vote count started by sidestory on Apr 14, 2019 at 12:01 PM, finished with 10 posts and 6 votes.

  • [x] Commander Gessica Hoedemaeker: Engineering & Second Officer. One of the most experienced hands in the care and feeding of a Soyuz class cruiser, the Commander knows the inside of the reactor room like the back of her hand and is a steady interface between the engineering and science teams to boot.
    [x] State Department Attache Madhava Parsamyan: One of the Commonwealth's most experienced diplomats, Parsamyan was assigned to your ship a few years ago to handle negotiations with Trimson Trys and somehow stuck around. Over a century old, and with a resume stretching back to the Hemisphere War on Elysium, he is as adept negotiating a trade treaty with an iase caravan as navigating the still-troubled waters between the Earth states.
    [x] Commander Stalks-With-Cunning: Caiveh. She's the spitting image of a caiveh warrior, fierce claws and predator instincts, the caiveh thought themselves masters of all they survey. Unfortunately, they ran into the Imperium and lost their homeworld, with the Commonwealth's caiveh population descended from formerly nomadic clans who've taken the offer to settle down on the colony world of Penzance. A member of the Void Hunter Clan, Stalks-With-Cunning is a rare caiveh who didn't find herself jumping at the chance to become a fighter pilot. Unlike many of her fellows, she recognizes that the image of the caiveh in glorious hand-to-hand combat is undermined both by the misfortunes her species has suffered over the last few thousand years and by the fact that the average caiveh warrior stands barely a meter and a half tall and doesn't break fifty kilos, and is more than willing to use her wit and cunning without resorting to screaming and leaping.
    [x] Master Sergeant Andrej Roland: Your ship has what's termed a "First In" team of marine specialists trained to assist civilians in the rough and tumble of ruined alien city or in delicate diplomatic negotiations. A somewhat reinforced platoon, it is in fact normally headed up by a Marine Lieutentant who isn't completely wet behind the ears. In practice, it's Master Sergeant Roland's unit and the man's four decades of service has led him to see all sorts of things.
    [X] Lieutenant Jyn'Tsk: Ginny to her friends, one of the growing number of chelonians have have emigrated from the Protectorate and its long confrontation with the TKK Imperium. Young for a chelonian, friendly, and open minded, Ginny has settled in as your ship's Operations officer, responsible for overseeing damage control, communications, and secondary ship systems.
    [X] Commander Liah Bin-Tran: Apectid. One of the first generation of apectids who came to adulthood in the post-Contact era, she was one of the first of her people offered a slot at the Academy once she'd demonstrated the natural technical expertise. Fifteen years later, she's matured into a model officer and a symbol for all citizens of the Coordinate as they join the greater Commonwealth. Her time among humans has made her a little more independent and less conforming than the Matriarchs back home would like, though.
    [x] State Department Attache Madhava Parsamya
    [x] Commander Trr'gilag: Chelonian
    [x] State Department Attache Madhava Parsamyan:
    [x] Science Team Head Dr. Gina Torres (give the tendency for Fedcom xplorers to get lost)
    [x] Commander Trr'gilag

Adhoc vote count started by sidestory on Apr 15, 2019 at 4:04 PM, finished with 14 posts and 8 votes.

  • [x] Commander Gessica Hoedemaeker: Engineering & Second Officer. One of the most experienced hands in the care and feeding of a Soyuz class cruiser, the Commander knows the inside of the reactor room like the back of her hand and is a steady interface between the engineering and science teams to boot.
    [X] Lieutenant Jyn'Tsk: Ginny to her friends, one of the growing number of chelonians have have emigrated from the Protectorate and its long confrontation with the TKK Imperium. Young for a chelonian, friendly, and open minded, Ginny has settled in as your ship's Operations officer, responsible for overseeing damage control, communications, and secondary ship systems.
    [X] Commander Liah Bin-Tran: Apectid. One of the first generation of apectids who came to adulthood in the post-Contact era, she was one of the first of her people offered a slot at the Academy once she'd demonstrated the natural technical expertise. Fifteen years later, she's matured into a model officer and a symbol for all citizens of the Coordinate as they join the greater Commonwealth. Her time among humans has made her a little more independent and less conforming than the Matriarchs back home would like, though.
    [x] State Department Attache Madhava Parsamyan: One of the Commonwealth's most experienced diplomats, Parsamyan was assigned to your ship a few years ago to handle negotiations with Trimson Trys and somehow stuck around. Over a century old, and with a resume stretching back to the Hemisphere War on Elysium, he is as adept negotiating a trade treaty with an iase caravan as navigating the still-troubled waters between the Earth states.
    [x] Commander Stalks-With-Cunning: Caiveh. She's the spitting image of a caiveh warrior, fierce claws and predator instincts, the caiveh thought themselves masters of all they survey. Unfortunately, they ran into the Imperium and lost their homeworld, with the Commonwealth's caiveh population descended from formerly nomadic clans who've taken the offer to settle down on the colony world of Penzance. A member of the Void Hunter Clan, Stalks-With-Cunning is a rare caiveh who didn't find herself jumping at the chance to become a fighter pilot. Unlike many of her fellows, she recognizes that the image of the caiveh in glorious hand-to-hand combat is undermined both by the misfortunes her species has suffered over the last few thousand years and by the fact that the average caiveh warrior stands barely a meter and a half tall and doesn't break fifty kilos, and is more than willing to use her wit and cunning without resorting to screaming and leaping.
    [x] Master Sergeant Andrej Roland: Your ship has what's termed a "First In" team of marine specialists trained to assist civilians in the rough and tumble of ruined alien city or in delicate diplomatic negotiations. A somewhat reinforced platoon, it is in fact normally headed up by a Marine Lieutentant who isn't completely wet behind the ears. In practice, it's Master Sergeant Roland's unit and the man's four decades of service has led him to see all sorts of things.
    [x] State Department Attache Madhava Parsamya
    [x] Commander Trr'gilag: Chelonian
    [x] State Department Attache Madhava Parsamyan:
    [x] Science Team Head Dr. Gina Torres (give the tendency for Fedcom xplorers to get lost)
    [x] Commander Trr'gilag
    [X] Lieutenant Commander Monika "Gameshow" DaCosta
    [X] Science Team Head Dr. Gina Torres
    [X] Commander Stalks-With-Cunning
 
[X] Lieutenant Commander Monika "Gameshow" DaCosta
[X] Science Team Head Dr. Gina Torres
[X] Commander Stalks-With-Cunning

Spicy.
 
I'll close out the vote sometime in the afternoon, I had family nonsense today and have to finish writing up the last "setup" vote. Game of Thrones came first, so.

Get your votes in if you're interested.
 
[X] Commander Gessica Hoedemaeker: Engineering & Second Officer. One of the most experienced hands in the care and feeding of a Soyuz class cruiser, the Commander knows the inside of the reactor room like the back of her hand and is a steady interface between the engineering and science teams to boot.
[X] Lieutenant Jyn'Tsk: Ginny to her friends, one of the growing number of chelonians have have emigrated from the Protectorate and its long confrontation with the TKK Imperium. Young for a chelonian, friendly, and open minded, Ginny has settled in as your ship's Operations officer, responsible for overseeing damage control, communications, and secondary ship systems.

[X] Commander Liah Bin-Tran: Apectid. One of the first generation of apectids who came to adulthood in the post-Contact era, she was one of the first of her people offered a slot at the Academy once she'd demonstrated the natural technical expertise. Fifteen years later, she's matured into a model officer and a symbol for all citizens of the Coordinate as they join the greater Commonwealth. Her time among humans has made her a little more independent and less conforming than the Matriarchs back home would like, though.
 
Contacts & Multi-Mission module
So we have a three-way tie for XO. I've rolled off and Trr'gilag won. Hoedemaeker and Parsamyan are your two returning senior staff. For the final vote we now have two final selections to make before we're off on our first mission.

Contacts:
Your career has been long and taken you over a good chunk of the Orion Arm, and in that time you've accumulated favors and friendships with humans and aliens alike. But, your most useful contact is probably...

[] First Captain Goronomois of the Bond 76th Patrol Squadron.
The Bond would be ideal friend with humanity-a multispecies democratic society dedicated to scientific pursuits and ensuring a generally safe galaxy for all. Except for the part where they venerate the Zani-Zigulur entity known as the "Guardian" as a goddess and knock over smaller powers to spread that worship wherever they can. Humanity is a bit too big a bite for the Bond to swallow, so they've treated us as equals and been cordial. Their five decade long war with the semi-avian hyfi over a fair chunk of the Perseus Arm of the Hypergrid demonstrates that's not always the case. Still, there are areas of mutual interest between the Bond and the Commonwealth, and your relationship with the First Captain grew out of that. The canny tirlani recognizes that the Commonwealth's more a friend than an enemy even if we don't venerate his goddess, and when you're dealing with a sondrak buccaneer squadron or an awakened tharngolst reaper, it's really valuable to have the High Captain's ships on your side.
Effect: Bonus to available assets during Hypergrid Missions

[] Special Agent Atticus Lee of the Office of Special Projects.
The OSP is the Commonwealth's "wet works" intelligence service, serving as the largest department within the larger Intelligent Department. In the old days that job involved hunting Golgothan raiders and busting down slaver strongholds, and to be fair that's still to a degree the case, although Lee bitches he's been on diplomatic protection duty entirely too often for his itchy trigger finger. As OSP's primary troubleshooter, Lee can call on any number of assets depending on the situation and has personal authority over the operations ship Boldheart.
Effect: Bonus to available assets during missions that can seriously impact Commonwealth national security

[] Special Representative Andrea van Amstel of Duval Diversified Interstellar.
One of the largest of the multinational transstellars, although Grumman Terranova is the Commonwealth's primary shipbuilder, DDI has its fingers in all sorts of interesting technical developments and new innovations. Andrea is someone you met during the Challenger's last refit, trying to sell Expeditionary Command on some sort of outstanding new widget. The widget was actually really damn useful, and Andrea appreciated the ridiculous bonus she got in part due to your genuinely glowing recommendation. Since then, she's slipped you various prototypes to "field test", given DDI was generally risk adverse and hates stepping outside their comfortable chain of asteroid settlements near Elysium.
Effect: Chance to gain random new gizmo that will enhance your mission capabilities prior to each mission.

[] Free Captain Linda Durant
Golgotha was the biggest problem for the nascent Successor States after the Collapse, acting as a haven for pirates and freebooters across human space. To be fair they had their own code of conduct, and the egregious ones-those who trafficked in kids, who randomly spaced merchant crews, and the like-were finished off just as harshly by the Durant family as if they'd been caught by state crews-but it's conservatively estimated that Golgotha set back the reconstruction of the Grid by about twenty years. Still, that was in the past and over the last few decades it's slowly shed its outright criminal past to become a place that acts as an interface between the legal and illegal. Contacts there come in handy given some of the more...esoteric missions that your ship has been assigned to.
Linda Durant is a peripheral member of the extended Durant clan who have ruled Golgotha since the Collapse. A Free Captain in her own right, with her own corsair, she lives by Golgotha's Free State ethics...but at the same time, sees no value in pointless brutality or simply burning down civilization for the hell of it, unlike some others of that fraternity. It's one thing to smuggle recreational drugs to some far off asteroid outpost or engage in a little light piracy of an ore freighter, but slavery or smart-matter smuggling is beyond a line Durant won't cross. You can respect that, and sometimes you need the information she can provide. In return, you'll overlook that shipment of glittersticks next time the Challenger pulls a routine patrol.
Effect: You gain underworld contacts which can be extremely useful in various circumstances.

===================

Finally, the Challenger, and for that matter all other Expeditionary Cruisers, have a multi-mission module that can be fitted with various special equipment. The changeover process has to be completed before deployment but can be switched between missions. The benefits of these options are pretty obvious, so.
What do you load in the bays?

[] Additional science gear: Sensor pallets, drones, and various gear that is an asset on scientific and survey missions. Also occasionally useful for solving Weird Problems of the Week (why is that all capitalized?)

[] An additional fighter squadron. Soyuz class ships normally carry a single squadron of Warhawks, but the multi-mission space can also be simply configured to act as a second hanger. Also comes with a few more disposable orbit-to-ground short range shuttles.

[] A Starspear platform. A complicated, somewhat fragile energy weapon of dubious heritage, starspears disrupt the bonds linking smart-matter constructs on a molecular level. Given smart-matter is used by rogue tharngolst reapers, the Dahaki, and also heavily by the mad Admiral Etienne Darlan's Ars Goetias, a weapon that can mess it up good is a valuable tool for any Commonwealth captain.

[] (Special unlock due to Captain selection) A Hoplite team. Hoplites are elite special forces assigned to trouble spots as needed. Equipped with gear made by relic OPF autofacs, they're quite literally beyond the cutting edge-each fireteam costs approximately as much to equip and fit out as a Robert the Bruce class light cruiser. Still, when you need a five man fireteam to...do pretty much anything you need a fireteam can do, these are your guys. In this case, the connection is al-Kurabi's brother, who is assigned to the Hoplite Gamma team. You won't get Gamma, families are never deployed together, but the family connection plus your reputation means they're willing to deploy a team to your ship...in case something comes up.
 
[X] Commander Liah Bin-Tran: Apectid. One of the first generation of apectids who came to adulthood in the post-Contact era, she was one of the first of her people offered a slot at the Academy once she'd demonstrated the natural technical expertise. Fifteen years later, she's matured into a model officer and a symbol for all citizens of the Coordinate as they join the greater Commonwealth. Her time among humans has made her a little more independent and less conforming than the Matriarchs back home would like, though.

So we have a three-way tie for XO. I've rolled off and Trr'gilag won. Hoedemaeker and Parsamyan are your two returning senior staff. For the final vote we now have two final selections to make before we're off on our first mission.

Actually broke wingstrike the tie, however, if you decided to close the vote beforehand then this is also okay
 
I was literally typing as he posted but fair enough! We'll have Liah instead of Trr'gilag. Somewhere Oshay is wailing and gnashing his teeth. We'll have to work another turtle into the cast somehow.

*edit* Oh I see what happened, the tally didn't count his vote because I'm a goofball who doesn't know how this system works yet real well. Still!
 
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[X] First Captain Goronomois of the Bond 76th Patrol Squadron.
[X] (Special unlock due to Captain selection) A Hoplite team.

Currently I am wavering between the extra science and the special marines,

The science would help us with our everyday problem however I originally voted for the marine vet. crewmember because I believe that having a good ground force would be just as vital as having good enough science to carry us through the day, as such I am in the believe that these guys could be seriously useful
 
[x] Special Agent Atticus Lee of the Office of Special Projects.
[x] (Special unlock due to Captain selection) A Hoplite team.
 
Can't find fault with any logic so far. Probably will keep this vote open until tomorrow around lunchtime.
 
[x] Free Captain Linda Durant
Of course I would vote that.

[x] A Starspear platform
Its FTA, when some idiot unleashed some sort of horrible smatter monster, its called Thursday
 
[X] Special Representative Andrea van Amstel of Duval Diversified Interstellar.
[X] (Special unlock due to Captain selection) A Hoplite team. Hoplites are elite special forces assigned to trouble spots as needed. Equipped with gear made by relic OPF autofacs, they're quite literally beyond the cutting edge-each fireteam costs approximately as much to equip and fit out as a Robert the Bruce class light cruiser. Still, when you need a five man fireteam to...do pretty much anything you need a fireteam can do, these are your guys. In this case, the connection is al-Kurabi's brother, who is assigned to the Hoplite Gamma team. You won't get Gamma, families are never deployed together, but the family connection plus your reputation means they're willing to deploy a team to your ship...in case something comes up.

Gotta have a Q giving out weird gadgets!
 
[X] Special Representative Andrea van Amstel of Duval Diversified Interstellar.
[X] (Special unlock due to Captain selection) A Hoplite team.
 
[X] Special Agent Atticus Lee of the Office of Special Projects.
[X] Additional science gear: Sensor pallets, drones, and various gear that is an asset on scientific and survey missions. Also occasionally useful for solving Weird Problems of the Week (why is that all capitalized?)
 
Due to work getting a little out of control today (it happens) I'm going to delay closing out the vote until this evening after I get home from softball. So some more time for people to get in their vote.
 
[X] Special Agent Atticus Lee of the Office of Special Projects.
[X] (Special unlock due to Captain selection) A Hoplite team.
 
Okay let's put together a vote tally, then I'll put up the last vote for decision. You'll be allowed to select which theater squadron you're assigned to, which will help determine which potential mission elements you could draw.



Okay so clearly the Hoplite team won, but we have a split vote on the contacts. I'll leave that vote open while we do this one so hopefully we can come to a resolution.
Adhoc vote count started by Slacker on Apr 16, 2019 at 9:50 PM, finished with 28 posts and 10 votes.

  • [X] (Special unlock due to Captain selection) A Hoplite team.
    [x] Special Agent Atticus Lee of the Office of Special Projects.
    [X] Special Representative Andrea van Amstel of Duval Diversified Interstellar.
    [x] State Department Attache Madhava Parsamyan: One of the Commonwealth's most experienced diplomats, Parsamyan was assigned to your ship a few years ago to handle negotiations with Trimson Trys and somehow stuck around. Over a century old, and with a resume stretching back to the Hemisphere War on Elysium, he is as adept negotiating a trade treaty with an iase caravan as navigating the still-troubled waters between the Earth states.
    [x] Commander Gessica Hoedemaeker: Engineering & Second Officer. One of the most experienced hands in the care and feeding of a Soyuz class cruiser, the Commander knows the inside of the reactor room like the back of her hand and is a steady interface between the engineering and science teams to boot.
    [x] Commander Stalks-With-Cunning: Caiveh. She's the spitting image of a caiveh warrior, fierce claws and predator instincts, the caiveh thought themselves masters of all they survey. Unfortunately, they ran into the Imperium and lost their homeworld, with the Commonwealth's caiveh population descended from formerly nomadic clans who've taken the offer to settle down on the colony world of Penzance. A member of the Void Hunter Clan, Stalks-With-Cunning is a rare caiveh who didn't find herself jumping at the chance to become a fighter pilot. Unlike many of her fellows, she recognizes that the image of the caiveh in glorious hand-to-hand combat is undermined both by the misfortunes her species has suffered over the last few thousand years and by the fact that the average caiveh warrior stands barely a meter and a half tall and doesn't break fifty kilos, and is more than willing to use her wit and cunning without resorting to screaming and leaping.
    [X] First Captain Goronomois of the Bond 76th Patrol Squadron.
    [x] Free Captain Linda Durant
    [x] A Starspear platform
    [X] (Special unlock due to Captain selection) A Hoplite team. Hoplites are elite special forces assigned to trouble spots as needed. Equipped with gear made by relic OPF autofacs, they're quite literally beyond the cutting edge-each fireteam costs approximately as much to equip and fit out as a Robert the Bruce class light cruiser. Still, when you need a five man fireteam to...do pretty much anything you need a fireteam can do, these are your guys. In this case, the connection is al-Kurabi's brother, who is assigned to the Hoplite Gamma team. You won't get Gamma, families are never deployed together, but the family connection plus your reputation means they're willing to deploy a team to your ship...in case something comes up.
    [X] Additional science gear: Sensor pallets, drones, and various gear that is an asset on scientific and survey missions. Also occasionally useful for solving Weird Problems of the Week (why is that all capitalized?)

Adhoc vote count started by Slacker on Apr 16, 2019 at 9:51 PM, finished with 14 posts and 8 votes.

  • [X] (Special unlock due to Captain selection) A Hoplite team.
    [x] Special Agent Atticus Lee of the Office of Special Projects.
    [X] Special Representative Andrea van Amstel of Duval Diversified Interstellar.
    [X] First Captain Goronomois of the Bond 76th Patrol Squadron.
    [x] Free Captain Linda Durant
    [x] A Starspear platform
    [X] (Special unlock due to Captain selection) A Hoplite team. Hoplites are elite special forces assigned to trouble spots as needed. Equipped with gear made by relic OPF autofacs, they're quite literally beyond the cutting edge-each fireteam costs approximately as much to equip and fit out as a Robert the Bruce class light cruiser. Still, when you need a five man fireteam to...do pretty much anything you need a fireteam can do, these are your guys. In this case, the connection is al-Kurabi's brother, who is assigned to the Hoplite Gamma team. You won't get Gamma, families are never deployed together, but the family connection plus your reputation means they're willing to deploy a team to your ship...in case something comes up.
    [X] Additional science gear: Sensor pallets, drones, and various gear that is an asset on scientific and survey missions. Also occasionally useful for solving Weird Problems of the Week (why is that all capitalized?)
 
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[X] Special Agent Atticus Lee of the Office of Special Projects.
[X] (Special unlock due to Captain selection) A Hoplite team.
 
Deployment
So the final decision is what operational squadron Challenger is assigned to. Normally captains don't have remotely this kind of authority but I want to give you guys some choice and al-Kurabi has more lattitude than most.

[] Deep Space Operations Squadron: Focused on operations around the Grid, pushing the boundaries of explored space around Sol. Missions tend to involve pirates, charting systems (although generally fairly humdrum systems), diplomatic contact with Demimonde colonies, and the like. Of course there could be all sorts of things out there-several species have been contacted simply by poking around the neighborhood and seeing what's out there. This also generally includes survey and exploration of known deep-space objects like the on-going Orion Nebula Mapping Mission and missions to conduct scientific studies on things like pulsars. The most dangerous (known) issue is Galacteon Revanant ships out there from the war. Of course there can also be diplomatic consquences if a particularly juicy garden world is discovered and other nations have ships in the area.

[] Hypergrid Operations Squadron: Focused on operations on the Hypergrid itself, these missions tend to be higher risk but also higher reward. Survey and salvage of Open Palm derelicts and colony worlds is a fairly big part of the mission, along with diplomatic missions with non-human colonies and showing the flag type missions. Not much of a chance for a 'pure science' type mission, as most Hypergrid-connected systems were by intent put around average ordinary stars with economically valuable planets.

[] Grid Operations Squadron: Expeditionary cruisers are sometimes assigned to assist in "domestic" operations, ranging from heavy anti-piracy patrols to disaster relief to hostage rescue and various other missions other than war. There's also the chance your ship's sensors may assist in some sort of intelligence gathering mission. Almost no chance of science here, but also probably not a huge chance of shooting at anything too dangerous because that would mean a war has broken out and something's gone pear-shaped.
 
[X] Deep Space Operations Squadron: Focused on operations around the Grid, pushing the boundaries of explored space around Sol. Missions tend to involve pirates, charting systems (although generally fairly humdrum systems), diplomatic contact with Demimonde colonies, and the like. Of course there could be all sorts of things out there-several species have been contacted simply by poking around the neighborhood and seeing what's out there. This also generally includes survey and exploration of known deep-space objects like the on-going Orion Nebula Mapping Mission and missions to conduct scientific studies on things like pulsars. The most dangerous (known) issue is Galacteon Revanant ships out there from the war. Of course there can also be diplomatic consquences if a particularly juicy garden world is discovered and other nations have ships in the area.

#boldlygo
 
[X] Special Representative Andrea van Amstel of Duval Diversified Interstellar.
Vampires, whoo!

[X] Deep Space Operations Squadron: Focused on operations around the Grid, pushing the boundaries of explored space around Sol. Missions tend to involve pirates, charting systems (although generally fairly humdrum systems), diplomatic contact with Demimonde colonies, and the like. Of course there could be all sorts of things out there-several species have been contacted simply by poking around the neighborhood and seeing what's out there. This also generally includes survey and exploration of known deep-space objects like the on-going Orion Nebula Mapping Mission and missions to conduct scientific studies on things like pulsars. The most dangerous (known) issue is Galacteon Revanant ships out there from the war. Of course there can also be diplomatic consquences if a particularly juicy garden world is discovered and other nations have ships in the area.


Definitely up for some demimonde stuff and poking around the halo. Lots of neat stuff out there.
 
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