Edit: I'm glad it wasn't a really low number. I would have had to rewrite quite a few future plans if someone actually important, like Richard or Kevin, died.
I already know who died from those rolls, no worries there
Still, thank you Karma for not de-railing the train of thought I am riding for this story.
Edit: I'm still working on writing stuff, results should be out later today
I already know who died from those rolls, no worries there
Still, thank you Karma for not de-railing the train of thought I am riding for this story.
Edit: I'm still working on writing stuff, results should be out later today
Just edit your post and you can find the option to roll
Then you just choose the number of dice(1) and the number of faces(100) and hit roll.
It adds it to the post
Just edit your post and you can find the option to roll
Then you just choose the number of dice(1) and the number of faces(100) and hit roll.
It adds it to the post
- [X] Expand Borders: Space is getting a little bit tight in the camp and while no one is complaining yet, it might be nice to get ahead of this. Use some more fencing to expand the area that you have available for more space to put towards any purpose. 2 turns, DC 50 rolled every turn
- [X] Create an Engineering area: The Engineers have been pressuring the idea group for an area that they can call their own and work in. Allow them to develop the area left over for Engineering new parts and housing what machinery exists in the camp. (Provides a bonus for certain actions in the future. Stores/maintains all tech currently in camp.) DC 50 40
- [X] Build next-tier housing: There were quite a few prefab metal sheds in the inventory. While not enough to provide better housing to everyone, you could set some of these up in place of the tents to allow for a more concentrated population and greater happiness for those in the sheds. (+1 camp slot due to people consolidating into less space due to better quality metal sheds instead of tents.) DC 40 30
- [X] Formalize canteen area: Restructure the Canteen/Mess hall area into one that can better accommodate the people in the camp. (clear numbers for the food situation and ability to change food policy)(⅓ towards organized camp bonus) DC 40
- [X] Investigate the Mammoths in the Prairie: A group of mammoths migrated through the prairie on one side of the camp, trumpeting and being attacked by dire wolves the whole time. They eventually went silent, but learning where they went could be an interesting idea. If nothing else, it would provide an interesting idea about mammoth migration routes and predator density in the area. DC 70 (Time Sensitive Random Event - only available this turn)
- [X] Establish a scouting force: While not as big of an issue beforehand, the lack of information on the world around the camp has led to some issues already. Perhaps it is time to establish a scouting force so that there is a way to find out what is in the area around the camp and blaze a trail into the wilderness. DC 30
2 extra dice were used towards failing rolls
It is a moderately happy group that gathers around the table to go over the results of the week. Richard is, unusual for him, smiling broadly as he waits for everyone to gather at the table. The sight is so bizarre that some people stop in place when they see him, making Bill crack a joke to lighten the mood. "Wow Richard, I think that's the first time that I've seen you have a full smile on your face. Did you get lucky?" Richard's smile disappears in the blink of an eye and he replies "Wonderful use of our time Bill. Did that help inflate your oh-so-precious ego a little bit more?" Richard raises an eyebrow as Bill smiles back at him. "And there's the snarky bastard we all know. I think everyone is here, why don't you go over everything?" says Bill to Richard, who rolls his eyes.
[X] Formalize canteen area: DC 40
Roll=48+5(Morale I)=53
"The first thing that to go over," says Richard looking down at his notes. "Is the efforts that went into re-organizing the canteen area. With the various evacuations that we performed at the beginning of this disaster and the influx of the military and the survivors that they brought, the canteen area was a mess. We had pretty much turned an open patch of ground into a sort of cooking area with some seating and the whole thing just grew organically as the camp did." Richard pauses to flip the page on his notepad and continues. " We've had plans in the works for a while now to update the area and make it easier for people to get in and out, but those plans had been put on hold for so long that I thought they were almost forgotten. I helped lead that project and think that we did an excellent job of making changes to help the flow of people in the area."
"The roads were thankfully already done with changing the canteen in mind so we had no issues on that front. We added some pop-up tents and other things like shade sails over the area to make the whole area more comfortable. We also managed to move things around so that if it rains again, we should not have as much of an issue with flooding and mud as we did a couple of weeks ago. The most important thing that we accomplished was something that we implemented at the behest of the people who prefer to work in the kitchen." Richard gestures over to the canteen and people can see that the cooking area looks different. "It turns out that some of the materials brought from the military base, specifically the anti-fatigue and wet movement mats meant for outdoors, make for a significantly better service for the people in the kitchen. They can move around faster and help out better as they don't have to worry about slipping on grass or mud while working." Richard then stops to take a breather and looks at his notepad again. "Alright, next is the continuing work on the Engineering area, how did that go?"
(Re-Organized Canteen allows for more people to get food at once. Accurate numbers on the food situation. Able to change food policy. Fully Organized Camp! +10 bonus to all Camp Projects.)
[X] Create an Engineering area: DC 50 40
Roll=84+5(Morale I)+10(organized camp)=99(artificial crit)
"We managed to finish that off, Richard," replies Matt. "We should also have some benefits from the way things occurred in the end." "The way things occurred? That's… a strange way to word things. What happened?" "Yeah, I realized that that would sound weird as I was saying it but couldn't stop talking," replies Matt with a blush. "But the important part is that we made a breakthrough of sorts when it comes to the buildings we are thinking to put in the area. We figured that we could make more efficient use of space by planning out in advance where we could put everything. This combined with the already built sheds in the area means that we should be able to put things up a lot faster and with less effort overall when compared to what we assumed." "Well, that's great news, Matt! Having a plan of where to put things will help greatly in growing the camp," says Richard as he looks over towards the sheds that form the base for an Engineering area. "While we're on the topic, did the rest of the metal sheds get set up for the housing?"
(Engineering Area created. All camp tech will now be continuously maintained. New Projects are available. Crit means that Buildings in the Engineering area will have a reduced DC)
[X] Build next-tier housing: DC 40 30
Roll=19+10(organized camp)+5(Morale I)=34
"Yeah, we only had a couple of those to get done before we finished them," replies Julie, stepping forward. "Any problems there Julie?" asks Richard while looking over his notes. Julie looks slightly frustrated at the lack of attention but continues. "No, there didn't seem to be any problems. We managed to not get sidetracked this time and finished a bit after lunch yesterday. Everyone who wanted to move into a shed should have by now. The only issue that they seem to be having is that there is less space overall in the sheds but that should change when they get some bunk beds or other space-saving measures." Richard looks up at that and replies "They shouldn't need to have bunk beds, there should be enough room in each shed that everyone has the same or more space than their tent. Still, the idea is a good one, nice work, Julie." Richard looks down to note the idea about bunkbeds, not noticing the small blush that Julie gets at the compliment. The rest of the camp notices and Matt had to nudge a grinning Bill hard before he comments. Richard looks back up and asks "How about the efforts for expanding the fence? Any problems with that?"
(Metal Shed housing was built. +1 camp slot due to people moving into new houses and freeing enough space.)
[X] Expand Borders: 2 turns, DC 50 rolled every turn (2 dice used)
Roll=4+49+10(organized camp)+5(Morale I)=68
"We had some slight issues with that actually," replies Bill. "One of the things that we didn't take into account was that expanding the fence would require the ground to be perfectly suited to hold the posts for the fence. We've been pretty lucky so far as the posts have been in areas that, even if they have different ground levels, have been almost universally solid." "So what was the issue with this expansion, uneven terrain?" asks Richard while looking over the map. "You'd think so but that wasn't the biggest issue. No, the biggest issue was that from what we could tell, one side of the fence would currently go right over a place that looks to turn into a stream when spring comes around. Not an issue yet, but it will be something to plan around for the future." Bill points and draws a line on the map where the stream would be and, sure enough, it goes right through an area that would be fenced. "Huh. Yeah, that'll be an issue to plan around. We might have to add doing a geological survey of sorts when we can get to it so that we can know about stuff like this in the future," says Richard as he looks at the problem. "Were there any other problems with expanding the fence?" "Yeah, one more problem. It looks like several different parts of the fence we were using for the expansion were twisted or otherwise broken. We managed to salvage some parts from the stock that we had but it looks like we'll be down a set of fences for future expansion." Richard sighs and makes a note. "Are we at least on track to get the fence set up by the end of next week?" asks Richard. "Unless more problems happen, we should be good," replies Bill. Richard nods and makes another note and then says "Ok, next was the…scouting, it looks like. Any problems there?"
(Turn 1 of 2 completed. Crit fail on the first roll means that the roll next turn has DC 60)
[X] Establish a scouting force: DC 30
Roll=22+5(Morale I)+10(Enthusiast of Dirt Bikes)=37
"We do have some good news on that," Says Leonard, the guy who originally owned the dirtbikes on Earth. "I pretty much took over that project since it would involve my bikes and constantly using them. I managed to get several other people who I think would make good scouts and were willing to go outside the camp walls. We're limited on the number of people who can go at any one time until we can rebuild the bikes that weren't in one piece." What about the horses?" you ask. Leonard turns to you and says "What?" "Leonard…" "Leo. Call me Leo." "...Leo, what about the horses in the camp? Surely you could use them as well." Leo has a look of realization on his face as if the thought of using horses hadn't occurred to him. "Whoa, yeah. That should allow for us to have more scouts out at a time." You and Richard are both looking strained at this dirt bike junkie who didn't even think to try other means of scouting. "Do you at least have a basic organization chart so that we can tell who is scouting at any time?" asks Richard. Leo promptly hands over his notepad and then asks "Can I go? I want to get back to looking over the bikes." Richard sighs and says go ahead, Leo. You let us know if the bikes have any problems." Leo nods and leaves. There is a slightly uncomfortable silence as the people around the table look at each other and then Bill says "Bit of a one-track mind, huh?" "At least he'll likely do his best so long as he is working with his bikes. I think they helped out with following the mammoths, right?"
(The Scouting Force is here! +5 bonus to all projects in Outland, specifically those outside the camp, and not building-related. Options available at a later date to increase the size of the force.)
[X] Investigate the Mammoths in the Prairie: DC 70 (2 dice used)
Roll=33+44+8(Basic Information, Outland)+5(Scouting Force)+5(Morale I)=95(Artificial Crit)
Community Roll for rewards=14
"They did," you reply, crossing your arms. "I was the one who led the group that chased after the mammoths that wandered by earlier last week. We figured that if we followed them, we could get either a better idea of their migration paths or maybe be able to scare the predators away from some meat. It turns out that we ended up doing both. We end up finding the remains of a massive battle between the dire wolves and the mammoths. From what we could tell, we came several hours too late to do anything for the mammoths, they were all dead by that point. We did manage to get some of the meat but the real opportunity was that we found a trail heading off towards the forest that looks to have been made by the dire wolves leaving back towards their den." "How is that a good thing?" questions Bill. "Because we can follow it to find where the dire wolves consider their home in the forest," Says Monica. "And that gives us all kinds of options." "Exactly," you reply. "If worst comes to worst and they are near the path towards Omaha, we can use that information to set up an ambush and wipe out the predators in the area." You are about to continue when gunshots and screams ring out in the distance. Everyone immediately turns towards the sound and sees a commotion near a gap in the fence. You all run over to see what is happening.
To be continued in Attack of The Beast
(+1 food from what the group could gather from the mammoth corpses. Option to track the Dire Wolves back to their den.)
Random Event Roll: 67
During the week, the camp is happy to have some more growth in the herd of animals. While expected due to the fact that several of the animals brought over were pregnant, the information on how far along their pregnancy they were was lost in the hustle of evacuation. The prize of the group is the baby horse that was born early on a Wednesday morning. The cute little foal is adorable and brings the population of horses in the camp up to 7.
Beast Attack Rolls: Needs to beat DC 40
Beast vs. Fence: 26 (Failure)
Beast vs. Fence: 56 (negated by Border Guards)
Beast vs. Fence 2: 43 (Success)
Beast vs. Surprised Campers: 18+5(sneaky)=23 vs 5-5(ambushed)=0
Military Interrupt!: DC 10,20,30,40,50,60
Roll:49 (Beast mauls 1d10(4) campers)
Does the Beast Escape? DC 20,25,30,35,40
Rolled: 32 (Escapes moderately wounded)
Emergency Medical Treatment: 1d8, 4 (2 people died)
Where they important?: 94, 50
One not important, one minor character
The Beast had waited, knowing that the two-legs were going to make a mistake. And its patience was rewarded. The two-legs were expanding their den on one side and guarding against the other hunters that prowled around. A clever tactic, but not clever enough. The Beast was old, it knew that when prey moves one way, they often leave another way unprotected. It scanned and There! An opening into the den. Movement around it caused it to pause as a group of the grey four-leg pack hunters moved toward the opening it saw. Two of them went forward, sniffing around the opening but ran at a yell. The rest of the pack, hearing the sound of the two-legs and taking that as confirmation to go, swarmed toward the opening. The yelling increased in volume as the protectors of the two-legs swarmed from the opening and made loud sounds like on nights with sky water, chasing the pack away. The Beast slowly stalked forward, moving as silent as it could toward the opening to avoid drawing notice. It was through and into the den before the protectors could see it. It saw a group of the two-legs sitting around and eating and rushed towards the group, knowing it did not have much time. Corporal Chavez was waiting for the soldier to finish the report that he had on the efforts to reform the border guards. From what she could tell, the main problem was that many of the people in the camp were college students, with a smattering of older adults who did various things. The report was nearing its end when a motion out of the corner of her eye caused her to turn and see something completely unexpected. A Sabretoothed Tiger, large and covered in tan fur, was rushing towards a group of people sitting and enjoying lunch. Time seemed to slow as the Corporal's mind rushed through the issue of how something like that got into the camp, if there were any more, and where the guards were. That didn't matter now as somehow, an apex predator was inside the camp and rushing towards a group of civilians that had just noticed the animal. The civilians started screaming as they started to scramble away and the beast went for a girl, being blocked by a younger man. By the time Corporal Chavez had her gun out and pointed at the creature, it had torn open the young man's throat, swallowing the piece it took out of him. In the time it took her to fire, it had lept at the young woman as well, catching her arm in its jaws and biting it off. She emptied her clip at the creature but in her haste some of the bullets missed. The Beast heard the sound of the dark sky water and felt something dig into its body. The impact pushed it away from its prey and the soft, juicy meat that it had. The taste was new and filling, making it crave more. The pain that was the impact was more important and when it looked over to where the sound of dark sky water came from and saw a protector, running toward it. The Beast started to turn toward the protector but saw more two-leg protectors starting to surround the area. The protectors had also taken The Beast's meat away! No! That was its food, rightly hunted! The Beast turned and ran toward the entrance it used and heard loud two-leg noise behind it. The Beast was almost there when more protectors showed up. The ones that chased the four-leg pack hunters! The Beast moved faster and pounced over the incoming protectors, startling them like prey and causing them to scatter. The Beast barely decided against chasing the fleeing two-legs and took off into the trees. It was not safe yet but it started masking its trail, slinking off into the forest. It had not gotten all of the food it needed but that was fine. The meat it did get was so different and wonderful that it knew why the two-legs had to build such a strange den. For if they tasted that good, what predator would not hunt them over other prey? Pete was in line to get food when he heard the screaming and gunshots. He looked over and saw a saber-toothed tiger had gotten into the camp and had attacked people. He rapidly started running away before something had him look back at the scene. A thought had popped into his head and caused him to become clear-headed despite the buzz he had from his weed. 'Wasn't that where I was supposed to meet Phil to try and talk up those girls we liked?' He stumbled against the flow of people fleeing the area and then ran when the ground was open enough. He saw out of the corner of his eye as the tiger jumped over some people coming from where it had presumably entered, but he did not care. What he cared about was some people working around the body of his best friend, trying to save his life. "Phil!" screamed Pete as he ran towards the people working around him. He was grabbed by two of the military guys and held there as he tried to get closer to his friend. He kept screaming Phil's name as he tried to get to his friend and then broke down as the group moved away from the still form of his friend. The military guys let him go then and Pete slid down next to his friend, crying his eyes out and hugging his friend, not caring about the blood staining his shirt. Bill went running toward the noise with the rest of the Project group, being outrun only by Richard and the Lieutenant. Lieutenant Collins was running with his sidearm drawn and ready, finger on the trigger guard as the whole group raced toward the scene. Bill reached the scene and almost ran into Richard, who was staring with a white face. Bill looked over and saw Pete crying over the body of a dead Phil, his neck ripped open by something. Nearby, a group of medical students was frantically working on a girl that was missing part of her arm from above her elbow to her hand. "I can't stop the bleeding! I need some help!" yells out a woman near the girl's arm. Two other people move over to help the woman and they manage to get the bleeding down but aren't able to stop it. "Ma'am, stay with me," says one of the guys to the girl. "You're going to be fine but you need to stay awake." The girl mumbles out something and then her head tilts to the side. "Oh my God! Leslie!" yells Julie as she runs toward the group of medics. Richard grabs her and holds her while saying "Give them some room, their medical students. They know more than we do." Julie stops fighting at that and the group goes silent. Bill just goes over and puts his hand on Pete's shoulder, providing him the emotional support that he desperately needs at the moment. Lieutenant Collins scans the various groups of people in the area with the eye of a tactician who is assessing his options. He goes over to see Corporal Chavez shouting orders at several of the military men. "-ring the guys with the best experience in tracking and wilderness survival. We need to get after this thing while we still can." "Corporal, report!" barks out the Lieutenant. Corporal Chavez straightens and replies "One of the Saper-toothed tigers got through the fence while a group of the border guards was chasing away a particularly persistent group of Dire Wolves. It came through the fence and attacked a group of civilians. I managed to draw and shoot the beast before it managed to kill everyone, although it managed to kill one person and seriously wound another before I could scare it off. I am assembling a group of soldiers to chase after the beast and kill it if possible." the Lieutenant nods before he hears a voice from behind him. "I should go with the group sir." He turns around to see Tam, from the project group behind him. "I may not be as experienced as your soldiers but I am currently the best in terms of understanding animals in the camo and have had the most experience with the recent expedition to go and track down the mammoths from last week." Lieutenant Collins goes over this in his head and then nods. "Approved. But you follow behind my soldiers, is that clear?" Yes Sir," replies Tam, and the Corporaltakes him over to a forming group of soldiers. The Lieutenant looks at the girl on the ground and after seeing her wounds thinks to himself 'She isn't going to make it.' Richard has sweaty palms as he waits for the group to come back that chased after the saber-toothed tiger. He hopes that the effort doesn't get anyone else killed. While he is truly sad about Phil, the girl he didn't know so her death doesn't seem as important to Richard. The only person to whom it does seem important is Julie, who apparently knew the girl. The girl, Leslie, had died from blood loss while the medical students were trying to save her. Julie had been crying since then and while Richard had stayed with her for a while, he had to think about what to say to the camp. People were going to freak out about the incident regardless of what happened and now that there were people dead? Things were only going to get more chaotic. He noticed movement from the fence and sees the group coming back from the hunt. He quickly walks forward and is only just beaten from speaking by the Lieutenant, who asks "Did you find the creature?" The group sadly shakes their head and Tam replies "No, we had no luck. This thing was slippery, it led us on a chase through one part of the forest and then doubled back and went the complete opposite direction. By the time we noticed, it had disappeared." Richard cursed, that would make matters worse. Not having caught the beast and it showing some measure of intelligence meant that people were going to be afraid of going out of the camp for a while.
(2 deaths in the Camp: Leslie, Phil. -2 morale for 4 turns from a violent character death that's visible and someone people know. Project to add a graveyard to the camp. Project Growing Weed? Has changed DC from 40 to 60. -1 morale for ?????)
End of turn Stats
Currently Available Dice: 7, 1 locked(Expand Borders)
Currently Available Portals: 0, 2 next turn, 1 Rumor mill
Camp Slots: Available 1, In use 6(2Housing, 1 Canteen, 1 Supplies/Warehouse, 1 Farming/Ranching, 1 Engineering Area)
Food: 4 turns
Morale: +4 overall (Base 1, +1 basic housing, +4 successful evacuation, -2 ????, +2 Basic Amenities, -2 Character Death(4 turns))
AN: Actually, one more thing. I'll add the bonuses you guys already have in an informational post
Bonuses:
-Area Map, Basic: DC -6 to all actions around, but not in, the camp
-Basic Amenities: +2 to morale
-Basic Information, Earth: +5 to all activities that occur on Earth (Reduced by not having up-to-date information)
-Basic Information, Outland: +5 to all activities that occur in Outland, not including the camp (Reduced by not having up-to-date information)
-Blacksmithing Tools: When the option to build a blacksmith comes up, it will only be 2 part action instead of 3 part
-Border Guard: The first successful roll for attacks by animals negated
-Cattle Fences: Do not have to worry about feeding animal herd during non-winter months
-Cattle Fence Raspberries: Automatic +1 food every 4 turns
-Crit Engineering Area: Reduce DC on any engineering building project by 5
-Garden Plots: All food income increased by 50%, up to a max of 3 food
-Housing, Level 2 crit: +1 morale for an improved sense of community
-Insulated Housing: Negates winter bonus to disease rolls
-Lit Up Camp: +5 DC for Animal Attacks
-Medical Area: +5 Bonus against Disease rolls, 1 reroll against successful Injury/Disease rolls from beast attacks
-Prepared Military: +15 DC for Beast Attack rolls
-Professional Farmer: +15 to all Farming/Ranching Outcomes
-Professional Hunting Supplies: +15 for all actions that involve hunting
-Enthusiast of Dirt Bikes: +10 bonus to scouting type projects.
-Organized Camp: +10 bonus to all Camp-Related projects. Base morale raised by 1
-Safer Fence, Safer Life: +10 DC to Beast attack rolls. +10 to guard rolls
-Scouting Force: +5 bonus to all projects in Outland, outside the camp, and not building related
(Currently locked, leaderless)
-Technical documents, science/engineering: +5 to building robots, of any sort. +5 to making metal parts
-Winter Clothes: Winter negative morale effect removed
United States Government
-After almost 2 months of hiding, the Vice President has come forward to take the office that is his burden with the continued lack of the president. When asked to comment about his absence and the possible whereabouts of other cabinet members, the Vice President responded "I barely had the time to get to safety with my family before bombs went off in my home. While I do apologize for taking so long to get back into contact, I have no idea where other members of the cabinet could be."
-The city of Chicago, long known for its decline after the era of American car manufacturing, had seen an upturn in businesses. Coming soon after the Yellowstone disaster, Chicago rapidly blossomed as the country looks for local factories to produce goods in the wake of the fleeing refugees needing jobs. The people migrating there say that Chicago has turned from an almost abandoned city to one rapidly filling with people looking for work.
-Texas, long known for its talk of seceding from the union, has suffered a bloody purge. Furious members of a state known to have one of the highest guns per capita ratios have taken to hunting their countrymen after it was discovered that the vocal minority was going to use the Yellowstone disaster to push through secession measures. While the majority of those people involved have willingly gone into custody, several people still remain at large, and as such all talk of secession is rapidly smothered. BBC World Service
-Oil prices rise as members of OPEC have taken to limit the amount of oil exported from their respective countries. The nations in question have also taken to nationalize foreign oil equipment on their shores, saying that in this time of uncertainty, the countries that produce the oil need it more than those that will take it at a fraction of its price for profit.
-The state of Hawaii has taken to not allowing any people onto the islands or waters surrounding them. They are enforcing the measure with the ships and might of the US naval forces and so the question is whether this is a tactic of isolationism or of the US protecting its interests in the Pacific.
-Russia has launched an invasion into countries formerly of the Soviet Bloc and is now embroiled in a multi-front war. The Russian Federation has not made any official statements about the invasion but spectators of the conflicts and statements from the invaded countries paint a picture of Russia trying to grab at more land while the US is busy recovering from the disaster. Outland camp
-The death of Phil and Leslie are all that is on anyone's mind. While few people knew of Leslie, many people knew of Phil, they knew him from his constant hijinks and his readiness to share his stash of weed.
-Pete, Phil's best friend and fellow weed enthusiast, is inconsolable and likely will be for some time. He manages to state that when a graveyard is made and Phil is buried, he would like to plant and grow some weed on Phil's grave, saying that Phil would love it if he could smoke in the afterlife.
-The military has revised several of its practices when it comes to guarding the camp in the wake of the attack. The instigating factor for this change, Corporal Chavez, had made it her mission to try and make the camp as safe as possible so that there are not any more attacks like that.
-Some people have made suggestions that maybe some pets still live on Earth and can be saved. Despite evidence to the contrary, there is still a possibility of some animals being alive, and getting camp pets will definitely improve morale. ??????
-The Beast keeps moving, knowing that it must escape its pursuers. The meat was tasty but the effort to get it will only get harder as time progresses. The Beast knows that the two-legs will be perfect prey, able to provide a bounty of delicious meat and able to chase away the hunters that are not able to handle the retaliation. The Beast thinks hard as it moves out into the forest, tracking the scent of a female. It may not be able to get back in at this time, but it would wait. As it learned from a hard life; if you can't do something as alone, just get more hunters to help.
-In the wake of the announcement of the deaths of Phil and Leslie, three people take the opportunity to meet. "We can use this," says one person with no fanfare. "Didn't even take the time to check we were secure? Sheesh, freaking amateur…" snaps out another person. Both turn quiet at the voice of the last person. "Regardless of him not looking, what he said is true. These deaths, tragic as they may seem, will be useful to our cause." "So what do we do boss?" "Spread the word," replies the last figure. "We'll draw in those not satisfied with the status quo and be able to do more. These losses will pave the way for countless successes." The group split apart, each of them heading in a different direction to mingle and spread their views to those that would listen.
The group that gathers around the table is smaller than usual and almost all have a dour mood. The one person who doesn't look sad, Richard, looks tired instead. "Hello, everyone," starts Richard with a yawn. "This looks like it's going to be everyone for today's meeting. Needless to say, everyone is still either in shock or trying o keep from breaking into a panic at the tragedy that happened to Leslie and Phil." Richard stops here for a bit to rub his eyes. "Sorry if this doesn't come off as being sad enough, I've been running myself ragged since the attack and haven't really gotten any sleep. We still need to go over things for the coming week, if only so that we can have the options to make the projects that were added known to everyone." Richard trails off there at the end, staring at the paper. Bill sighs and goes over to Richard. "Why don't you go back to your tent and get some sleep Richard, I think I can handle it from here." It says a lot that Richard doesn't really protest aside from mumbling something, giving Bill his notepad, and heading off towards the tents. Bill sighs and looks at the group. "Can someone go and make sure he actually does go back to his tent? As funny as it would be to see mister serious there dead to the world on the ground, I think he needs some proper rest." At the wince from several people in the group, Bill goes over what he said and winces as well. "Poor choice of words, but you get what I mean." Two guys follow after Richard to make sure he gets back to the tents while the rest of the group slowly goes over what they can do for the week.
Start of Turn Stats
Currently Available Dice: 7, 1 locked(Expand Borders)
Currently Available Portals: 2, 1 on cooldown
Camp Slots: Available 1, In use 6(2Housing, 1 Canteen, 1 Supplies/Warehouse, 1 Farming/Ranching, 1 Engineering Area)
Food: 4 turns
Morale: +4 overall (Base 1, +1 basic housing, +4 successful evacuation, -2 ????, +2 Basic Amenities, -2 Character Death(4 turns))
List of Projects
[ ] Expand Borders: Space is getting a little bit tight in the camp and while no one is complaining yet, it might be nice to get ahead of this. Use some more fencing to expand the area that you have available for more space to put towards any purpose. 2 turns, DC 50 rolled every turn
[ ] Garden Plots: People have been asking about forming small garden plots around their tents, wanting to eventually have more variety in their meals. Give the go-ahead and allow people to try and grow their plants. (Increases future food income 50% upon finish, max increase 3. Does not cost a camp slot) DC 20 to pass, 4 turns for results
[ ] Set up electric lighting around the camp: One of the biggest discoveries in the Inventory stockpile was several diesel generators and enough electric lights to light up the entire camp, with some to spare. This would be a welcome thing to do as it would allow the camp to stay up later and for people to feel more secure. (Puts up electric lights for camp, lighting up at night. Provides reduction to wild animal attacks against camp due to directed lights at several places on the fence.) DC 35
[ ] Better toilets: The toilets in the camp are constantly in use. While not currently a problem, there could always be more and they could always be better. Redesign the toilets in the camp to better reflect the larger population using them and be able to clean them and empty the waste products easier. (build more, better toilets for the camp and have them less crowded.) 2 turns, DC 40 rolled each turn.
(NEW)[ ] Dig a ditch around the fence: One of several ways to help reinforce the fence, this project suggests clearing the area around the fence and digging a ditch. This would make it harder for other predators to attack the camp. (⅓ Safer Fence, Safer Life bonus. Harder DC for Animal attacks due to having to cover open ground and run up to the fence.) 3 turns, DC 25 each turn
(NEW)[ ] Install deterrents atop the fence: The second of the projects proposed by Corporal Chavez in the wake of the predator attack, this project envisions a line of razor wire or barbed wire atop the fence to increase its size and better protect the camp. Or at least that is the eventual idea. Due to the lack of any type of barbed wire or razor wire, the best that can be accomplished is by putting up sharp wooden stakes pointing outward. (⅓ Safer Fence, Safer Life bonus. Decreased attack chance for taller predators after the first attack.) DC 40
(NEW)[ ] Start building lookout towers: The third of the projects from Corporal Chavez, this one is the one that all of the project group agree would be a good idea regardless of taking the others. The aim of this project would be to build several lookout towers around the fence to better watch for predators trying to sneak through the fence. They would also allow for better scouting of the immediate area around the camp due to their proposed height. (⅓ Safer Fence, Safer Life bonus. Harder DC for Animal attacks due to increased vision range.) 2 turns, DC 50 each turn
[ ] Make a Medical area: Turn an area inside the fence into an area specifically for Medical purposes. This has become more important with the increasing risk of attacks from predators and other problems that can occur in the camp. (Provides a bonus against disease rolls and a bonus reroll to Random Event Rolls dealing with disease/injury once set up) DC 50
[ ] Create a Research area: The scientists have been debating among themselves and with others in the camp about providing them an area to retain all the knowledge of Earth and research new things about the world they find themselves in. Allow them to take over the remaining area and transform it into a combination of Library and Laboratory. (Introduces the research mechanic. Provides a bonus for certain future actions. Gathers all knowledge about Earth and Outland into one easy-to-find place) DC 50
[ ] Build a Warehouse Area: The Inventory is all sorted and everything discovered but it is all stored in various metal sheds right now. With the influx of material from the Military base, there comes a need for a more centralized location to store everything. Build a group of warehouses to store the materials in an ordered fashion and make room for more stuff to be added to the stockpile. (A central location allows for more stuff to be stored) DC 50
[ ] Build a basic air base: The airplane from the stockpile has brought forth the idea that it could be possible to build an air base of sorts. While it would currently be little more than a hangar to store the plane and a runway that has been prepped, it would open up some options in the future. (opens up options using the plane) DC 50
[ ] Build Portals: Convince the original group that more Portals are needed and should be built. They are perfectly willing to build new portals as it would expand the number of available options for the future and are willing to make more than 1 if given the chance. DC 50
[ ] Build an offroad vehicle workshop: The discovery of all of the available parts for dirtbikes and for the ATV on Earth has led some people to suggest that an Offroad Vehicle Workshop be made to take care of the maintenance of the bikes, ATV, and any other such vehicles found in the future. DC 30
(NEW)[ ] Building a Blacksmith, Part 1: You have an area dedicated to Engineering and people ready to work the forge. Now it's time to build them that forge, or at least the building that will house it. (The shell of a Blacksmith shop is built) DC 30
(NEW)[ ] Basic Workshop: You have an engineering area but no designated building for actually building anything. Let's change that. Designate one of the buildings in the Engineering area as a general workshop and allow your engineers to go to town. (Gain a small number of replacement parts each turn.) DC 20
[ ] Start Ranching: There is an area perfect for growing a food crop for the animals now enclosed. Turn the available field into a pasture, providing food for your animals for the immediate future without having to pasture them outside the walls. DC 10, field exhausted from grazing in 4 turns
[ ] Start Farming, short-term crops: Try and grow your food, the first step to sustaining your camp in Outland. This explores whether or not you could grow crops that mature faster and get you food sooner, at the cost of not providing much. 8 turns for results, DC 30 rolled at the end, +8 food (Excludes Start Farming, long-term crops due to lack of available fields)
[ ] Start Farming, long-term crops: Try and grow your food, the first step to sustaining your camp in Outland. This is a long-term project and will provide a lot of food…when it finishes. 16 turns for results, DC 40 rolled at the end, +18 food (Excludes Start Farming, short-term crops due to lack of available fields)
[ ] Gathering food, forest: The camp is near a forest that could be teeming with food. Maybe you could go and gather edible plants, roots, and berries to increase your stockpile. (+1 food, +1 additional food for every 20 past DC threshold) DC 40
[ ] Hunting: A group of survivors wants to go hunting in this new world to expand the available supplies. DC 20
[ ] Growing Weed?: Some of the stoners brought up the idea of planting Marijuana and hemp whenever people go hunting or in specialized areas. While this is likely only something they thought of to increase their supply, this could provide a source of drugs and materials for the future. (allows planting of marijuana and hemp plants out in the forest. Potential materials when plants grow. You will need to research hemp or find information while scavenging before it is completely useful.) DC 60
[ ] Deer domestication, Part 1: A herd of deer decided to take up residence near the camp. Perhaps they could be tamed and eventually provide useful materials such as leather and bone to the camp. Until that point though, they will need to learn to be accepting of humans interacting with them at all. (Initial efforts to domesticate deer. +1 food from gathering foods from Outland to feed deer and yourselves) DC 70
[ ] Set up roving patrols: There were predators in the forest waiting to attempt adding humans to the prey menu. This is concerning in and of itself and suggests that the predators in Outland are smarter than their Earth counterparts. Setting up some patrols in the surrounding area would allow the camp to be safer and allow for easier expansion. (Predator attack rolls against the camp are negated so long as this is taken. Reduce DC for certain actions) DC 40, -1 dice for continuous patrols
[ ] Build a lumber yard: The benefit of a road being built right up to a forest is that it put people right next to the woodline. One thing that will be needed to make everything easier is a place to take and break down the trees being chopped from the forest. Build a lumber yard out near the work so that the trees that are broken down can be stripped and turned into usable parts. DC 40
[ ] The Road to Omaha, part 2: The path towards Omaha is started, but there are obstacles in the way of progress. The first of those obstacles is trees, lots and lots of trees in a forest that lies almost in the middle of the path towards Omaha. Nothing to it but to start chopping away and work on getting the trees out of the ground. DC 50 each turn, 3 turns
[ ] Designated dump spot: While there are not a lot of things that cannot be reused, the waste from the inhabitants is a big issue, and getting bigger by the day. It might be worthwhile to designate a spot outside of the fence to dump all the waste and eventually turn it all into fertilizer or usable methane gas. Just make sure it is in a spot that won't be smelled in the camp. DC 50
[ ] Fresh water sources: There is still plenty of water in the camp supplies but it would be better if there was a place on Outland that could be gone to for more water. Search the area and try to find a source of water such as a river or lake to pull from. Who knows, there might be fish or other resources you could use. DC 40
(NEW)[ ] Build a Cemetary: Two of the campers, Leslie and Phil, died during a surprise attack by a saber-toothed tiger. There has been discussion about what to do with the bodies but designating an area as a graveyard and burying them seems like the proper thing to do. (designates an area outside the wall as a Cemetary and buries Phil and Leslie) DC 30
[ ] Scavenge: Go through the portal back to Earth and scavenge for supplies. (Choose what you look for when scavenging: Consumable, Knowledge, Material.) costs 1 portal
[ ] For want of a drink: It's official, the camp has run out of coffee. The horror of the situation unites everyone to try and find as much coffee, tea, and other assorted drinks as they can. While it may be possible to grow more coffee or tea in the future, the immediate need for caffeine has caused a problem that needs to be solved. (All future scavenging expeditions bring home twice the amount of coffee, tea, juice, and other beverages.) DC 25 [ ] Try and track down the rest of Bill's order: When the Inventory efforts were finished, there were quite a few things that were missing from his order. Bill knows the location of most of what is missing and could probably guess where the rest is from there. The problem? The missing stuff is in Omaha. Not a problem for a drive on Pre-Apocalypse Earth but since the options are either going on Post-Apocalypse Earth or in Outland, the trip would take considerably longer. (Currently locked, complete The Road to Omaha first) [ ] Continue evacuation to Outland: One of the conditions for the Military to join the group in Outland was to continue evacuation efforts when there is access to a major city. While there are unfortunately no more survivors in the surrounding area, this evacuation would allow for people to join pre-built camps and help to increase the human race's chances of survival. The military would lead these evacuation efforts, bringing in more people to the camp. (a dice roll of people is added to the camp each turn. Every 100 people evacuated this way adds 1 dice to the available dice pool.)(-1 dice as the military works on this)(automatic when in an area with people to evacuate)(currently locked, no more people in the area)
AN: I'll try it this way with projects for a couple of turns. Let me know if you like it.
AN2: Also, anything you guys want to add for stuff like side story, let me know. I'll be willing to give points added to any roll for stuff you post that enhances the story.
- [X] Garden Plots: People have been asking about forming small garden plots around their tents, wanting to eventually have more variety in their meals. Give the go-ahead and allow people to try and grow their plants. (Increases future food income 50% upon finish, max increase 3. Does not cost a camp slot) DC 20 to pass, 4 turns for results
- [X] Dig a ditch around the fence: One of several ways to help reinforce the fence, this project suggests clearing the area around the fence and digging a ditch. This would make it harder for other predators to attack the camp. (⅓ Safer Fence, Safer Life bonus. Harder DC for Animal attacks due to having to cover open ground and run up to the fence.) 3 turns, DC 25 each turn
- [X] Install deterrents atop the fence: The second of the projects proposed by Corporal Chavez in the wake of the predator attack, this project envisions a line of razor wire or barbed wire atop the fence to increase its size and better protect the camp. Or at least that is the eventual idea. Due to the lack of any type of barbed wire or razor wire, the best that can be accomplished is by putting up sharp wooden stakes pointing outward. (⅓ Safer Fence, Safer Life bonus. Decreased attack chance for taller predators after the first attack.) DC 40
- [X] Building a Blacksmith, Part 1: You have an area dedicated to Engineering and people ready to work the forge. Now it's time to build them that forge, or at least the building that will house it. (The shell of a Blacksmith shop is built) DC 30
- [X] Start Farming, long-term crops: Try and grow your food, the first step to sustaining your camp in Outland. This is a long-term project and will provide a lot of food…when it finishes. 16 turns for results, DC 40 rolled at the end, +18 food (Excludes Start Farming, short-term crops due to lack of available fields)
- [X] Build a lumber yard: The benefit of a road being built right up to a forest is that it put people right next to the woodline. One thing that will be needed to make everything easier is a place to take and break down the trees being chopped from the forest. Build a lumber yard out near the work so that the trees that are broken down can be stripped and turned into usable parts. DC 40
- [X] Build a Cemetary: Two of the campers, Leslie and Phil, died during a surprise attack by a saber-toothed tiger. There has been discussion about what to do with the bodies but designating an area as a graveyard and burying them seems like the proper thing to do. (designates an area outside the wall as a Cemetary and buries Phil and Leslie) DC 30
We need defense from the predators like the ditch in case the same one returns, deterrents to scare away those with sensitive smell, and a blacksmith to make weapons. Setting up farms for food and a lumberyard to advance our building projects as well a cemetery for the two who died but also in case of disease, accidents, natural causes, and what happened earlier, intelligent predators.