[X] Inventory Supplies (1/4): Inventory the supplies available to get a better idea of what is needed for the continued survival of the community.
Roll = 95 (Critical)
"Jesus Bill, I know we gave you control of ordering and were expecting you to get us some good stuff, but really?" "I don't know what you're talking about Richard," replies Bill with a smug smile. "All I did was order what I thought we needed." Richard looks at one group of students sorting through the various pallets of stuff, cataloging everything. Then he looks at the smaller group of students, the engineering students likely, all excitedly talking and pointing at the parts for the ultralight plane and barrels of fuel nearby. "You thought we would need a plane?" deadpans Richard while crossing his arms. Bill just stares back, his grin looking even smugger, and walks away, getting pulled into the group around the plane. Richard stares at the group and then pinches between his eyes while grumbling, trying to relieve his headache.
(You have a plane and enough fuel that you will worry about it going bad before all the fuel runs out.)
(You also have enough food to last 5-6 turns at normal meal levels)
A/N: I don't know what to do about this level of luck on the SECOND ROLL of the quest. You still need to build the plane, a hangar, and a landing strip before it becomes completely usable but still.
[X] Basic Information, Earth: A set of instructions provided to those going to Earth to help them avoid potential risks in the aftermath of the Apocalypse.
(AutoComplete)
After much discussion among the students, coming up with a means for safely and efficiently going back over to Earth has taken a bit of a priority. With people aiming to hopefully get at relatives, friends, and loved ones back Earthside, a set of policies was created. All people who would be heading Earthside, for any reason, would wear professional filtration masks and goggles to prevent the possibility of ash from entering their eyes or lungs. Similarly, the people going over would wear clothing that would cover most of their body, to limit exposure to ash, preserve body heat in the rapidly cooling climate, and so they can walk through the rapidly rising piles of ash on the ground and in some buildings without having to manually move it. While people complained, quite loudly from those with family in the area, everyone agreed when Erin, the third of the group of Richard's friends, told about the dangers of possible Silicosis from the ash becoming an issue. She was joined by others from across all walks of education with ideas and suggestions.
(All rolls while Earthside have a plus 10 modifier added due to being exposed to potential dangers and having a basic kit for going across.)
[X] Set up camp: The survivors pretty much just slept under the stars the first night due to being too tired. Set up the camp so that everyone gets their space and head off the issue of not having anything set up. DC 10
Roll = 36
"Alright people, we've got everyone in their own tent unless they preferred otherwise," says Richard while collating his notes. "We managed to get a handle on the immediate situation for the camp and everyone should have seen that from the tents everywhere." Bill nods to the tents while Richard speaks. "We'll have to get more tents set up to make the situation better for anyone we find. Speaking of that, how were our efforts? Did we end up finding some more people Earthside?"
(housing for all current residents of the camp, morale boost, less likely to get sick from sleeping in the rain)
[X] Find Survivors: Go through the portal to Earth and look for more people to move to Outland. DC 40 (Time Limited)
Roll = 57+10=67
"We managed to find quite a few people, mostly those that remained in their homes near to the University and those that wandered back and stayed around the area after leaving to find other people during the first evacuation," says Bill as he gestures vaguely towards the line formed around the area being used a canteen. "We probably added another hundred or so people who were still living in their houses or other buildings, doing what they can to survive." The group looks impressed and relieved, with several people smiling at the good news. "The only potential problem there is that it will impact our food supply, we only have enough to last for just over a month at normal levels. That will likely be longer if we reduce the amount at dinner by 1/4th. It should last us a couple of weeks more that way. We need to look into something more sustainable."
(Plus 1 dice from refugees settling in and contributing)
Random Event Roll: 78
The camp wakes up one morning to a heavenly smell and when people get out of their tents and go to investigate, they see Bill sitting in a chair behind a table with what turns out to be a steaming pot of coffee in hand. "Look what I found, everyone!" says Bill as he points to the industrial coffee machine and the generator hooked up to it. "I found the coffee!" There is a cheer as people swarm the area, all of them aiming for that sweet morning cup.
(Morale boost for as long as coffee is available, 4 turns worth of coffee)
End of Turn stats
Food: 5-7 turns
Morale: +3 overall (starting 0, +1 COFFEE, +1 basic housing, +2 successful evacuation, -1 ????)
Portals:2 available, 1 cooldown
Dice: 4
I'm going to bed, goodnight