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You are a survivor of the Apocalypse and now reside on an Alternate Earth. Try to rebuild from the ashes of the Old World and hope that things don't fall apart at the seams. Oh, and watch out for the Smilodons.
Prologue
"You all should know what happened by now. Yellowstone has erupted and the world as we knew it is over. We had some knowledge that it was likely to happen due to evidence on this site, but we did not know when it would happen. Many of you are probably wondering what happens now. Take some time to look around and soak everything in. This place is an alternate version of Earth, where Yellowstone already erupted long ago. The time periods and other things like that don't matter at this point. What is important is that we move quickly and get things started as soon as possible. We will be holding a meeting in a half-hour to discuss what to do going forwards. If you have any ideas or know someone who might, then meet us there and we can discuss everything." After the end of that speech, the guy who was talking, you think he was called Bill or maybe Richard, walked away and started speaking with several other people. You still don't know where you are, or why things look so different from Nebraska you know, but the speech guy said that this place is still Nebraska, just with more hills. You had a good idea during the evacuation and so went to join the group. You are

( ) An Agriculture student. When you heard that there was no real plan after learning about the evacuation underway by some people in the campus square, you managed to convince some students and went back for samples from the Agricultural building. You managed to get most of the seed stock before the time that they would close the evacuation window. (Bonus to agricultural research and skips the first step in starting up farms by providing you with plentiful seed options for farming in the future.)

( ) A Veterinary student. You managed to convince the people running the evacuation that the animals at the vet school would not last long under sustained ash fall, even inside. They agreed and together you managed to wrangle what animals there were through the portal to this other Earth. (Bonus to native, domesticated animals on the planet in the local area, some fenced but some escaped into the wild.)

( ) A Medical student. You argued for the group to prioritize the possible health complications of the situation and managed to get a group together to collect what you could of first aid supplies, medicines, and health textbooks. (Bonus to research in medicine and no immediate medical problems for the first 3 turns outside of random event rolls e.g no one can get sick usually, but people can still get sick/die from bad random event rolls.)

( ) A Business student. You managed the group effort and allowed for several different groups to go out to get items. You may not have gotten the most of any one thing, but you sure got a lot in general. (Can get benefit from multiple options with dice rolls determining how much of each. Closer to 100 gets most of the prior possibilities but not all. Closer to one, well let's hope that it doesn't.)



This quest will be loosely based on the book Outland by Dennis E. Taylor and will likely diverge quite rapidly. I don't own the rights to that book in any way, this is my way of working through my ideas of what could come next.

I will be updating infrequently around my work, and even less when school comes in September, so please try and be patient.

(AN: You can skip this part if you want. I am putting this to simply say that I am starting this as my first attempt at running a quest. I have been reading and enjoying the quests on this site for a while and figured that I would try my hand at it. If I am making any egregious errors, or you have anything that might contribute to the story, let me know. I would appreciate the response on how to make things better.)
 
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[x] A Veterinary student. You managed to convince the people running the evacuation that the animals at the vet school would not last long under sustained ash fall, even inside. They agreed and together you managed to wrangle what animals there were through the portal to this other Earth. (Bonus to native, domesticated animals on the planet in the local area, some fenced but some escaped into the wild.)
 
Mechanics in the Story
Turns:
Each turn is 1 week in the story

Food:
Each turn, the community consumes 1 turn worth of food and 1 turn worth of luxuries, if available.

Portals:
The Portals are extremely finicky and each action that uses one (i.e. Scavenging Earthside) takes it out of commission for one turn to 'recharge'. Recharging takes 1 turn normally.

Morale:
The morale meter is a testament to how well you are doing at meeting people's needs. If morale gets high enough (+5 or more) there is a bonus to actions, increasing as morale increases. Negative morale works the same, with a malus at -5 or below. Get a low enough morale and ...things...start to happen.


Dice:
  • The Dice are D100 unless otherwise stated
  • There will be a certain amount of dice that can be used across all actions.
  • Certain actions, or population thresholds, will increase the amount of available Dice.
  • Criticals are determined by either individual rolls or combined rolls, not both
  • Multiple dice can be devoted to a single action
On Multiple Dice:
When using multiple dice on a single action, please put the action in for as any dice as used for the plan format.
Using multiple dice towards an action works like this:
  • If the action is a single-turn action (i.e building a portal), the number on both dice are combined for what that roll would be (i.e rolling a 32 and a 59 would combine for a 91)
  • If the action is a multi-turn action, it works as follows
    • All dice devoted to an action roll count as 1 turn
    • If the action is rolled every turn (i.e expand borders), the dice used must all fulfill the DC check (50)
      • If one of the dice fails the roll, that dice is locked into that action next turn, but the successful dice is free next turn
    • If the action is rolled at the completion (i.e Border Guards), the highest roll counts towards fulfilling the DC check
    • Actions that roll at the beginning and are multi-step are not eligible for added dice as they have a physical turn requirement not a work requirement (i.e Garden Plots needing the 4 turns after the roll to have plants grow.
Scavenge:
Each action taken through scavenging must choose how they want to direct the scavenging efforts. The Roll will determine what is found and if it is a bigger haul or individual items. The direction chosen will be the focus of the scavenging team. Consumables would be things such as food, water, or medical supplies. Knowledge will be things like research in general, things that may help with research, or even bonuses depending on the roll of the dice. Materials is just that, materials like lumber or steel, with dice rolls determining quality, amount, rarity, etc.

Limited Actions:
Some actions and paths are limited and will be noted as such. An example is Inventory Supplies having 0/4 actions. You can only take the action 4 times and then will have the inventory of what was already available and not need the action anymore. Other actions may be time limited and have the action no longer be available after a certain time.

Random Event Rolls:
These will occur on all numbered turns and will bring benefits or harm as decided by the Dice Gods. I will be rolling the dice for the Random Events when closing the vote and including what happens in the result.

More mechanics may be added as the story progresses.
 
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Turn 1 & Character Creation
You decide that saving the animals would make you part of this group if only to have more opinions known. After arriving at the meeting and looking around at those who are gathered, you realize that you don't know anyone yet but get the feeling that this will be a temporary thing. It takes a few minutes for a group to form around the speaker from earlier and once he sees that there won't be any other people joining, he speaks up.
"Hello again everyone, my name is Bill Rustad and I'm one of the people who helped plan and execute the impromptu evacuation from modern Earth. We formed this little gathering as many of you have ideas about how we should go about helping everyone out. Just speak them out one at a time and we'll note them all down, then discuss where we want to go from there."
There is silence for a moment and then everyone starts speaking at once, proposing ideas and trying to speak over each other. "HEY!" yells out Bill. "One at a time people, we'll get to all of you, and everyone can get their ideas out. "
Many people speak out over the next little while, accumulating a list of potential actions to help out everyone. As the list is made, people quiet down a little until there is near silence by the end when everyone realizes just how much there is to do. "Well, Shit." Says one of the guys next to Bill. "All these ideas are needed in some form or another." "I know Richard," replies Bill, going over the list again. "We have the problem of being prepared for some problems and not nearly enough for others." "Well," replies the now-named Richard. "Let's think about this and decide how we want to go about things."

Currently Available Dice: 4
Currently Available Portals: 3
List of Ideas
[ ] Inventory Supplies (0/4): Inventory the supplies available to get a better idea of what is needed for the continued survival of the community.
[ ] Scavenge: Go through the portal back to Earth and scavenge for supplies. (Choose the direction of scavenging: Consumable, Knowledge, Material.)
[ ] Basic Information, Outland: Basic information on what is known about Outland is spread to the whole community. (DC reduction for certain actions.)
[ ] Basic Information, Earth: A set of instructions provided to those going to Earth to help them avoid potential risks in the aftermath of the Apocalypse. (DC reduction for certain actions.)
[ ] Set up camp: The survivors pretty much just slept under the stars the first night due to being too tired. Set up the camp so that everyone gets their space and head off the issue of not having anything actually set up. DC 10
[ ] Border Guards: Get some people to form a group of guards to defend against predators in this new world. DC 30
[ ] Expand Borders: Use more fencing to expand the area that you have available for more space to put towards any purpose. DC 50
[ ] Hunting: A group of survivors wants to go hunting in this new world to expand the available supplies. DC 20
[ ] Animal Round-up: Try and round up the animals that you brought over from Earthside that got loose. DC 55
[ ] Find Survivors: Go through the portal to Earth and look for more people to move to Outland. DC 40 (Time Limited)
[ ] Build Portals: Convince the original group that more Portals are needed and should be built. DC 70

Also, Character Building. Who is this character that we are playing?
[ ] Male
[ ] Female
[ ] Name?

I'll look at things later after work, or maybe tomorrow.
 
[X] Plan: Basics and People
-[X] Inventory Supplies (0/4): Inventory the supplies available to get a better idea of what is needed for the continued survival of the community.
-[X] Basic Information, Earth: A set of instructions provided to those going to Earth to help them avoid potential risks in the aftermath of the Apocalypse. (DC reduction for certain actions.)
-[X] Set up camp: The survivors pretty much just slept under the stars the first night due to being too tired. Set up the camp so that everyone gets their space and head off the issue of not having anything actually set up. DC 10
-[X] Find Survivors: Go through the portal to Earth and look for more people to move to Outland. DC 40 (Time Limited)
-[X] Male
-[X] Tam Burnside
 
Would you be alright with 'Tam' being his nickname? I can see Thomas 'Tam' Burnside being a good name and think I could better form a character that was named Thomas than one that was named Tam.

Edit: I am working on the results for Turn 1 using Plan: Basics and People, just wondering about the name for clarification. Also, Random Event Roll
Gahuul threw 1 100-faced dice. Reason: Random Event Roll Total: 78
78 78
 
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Turn 1 Results
[X] Inventory Supplies (1/4): Inventory the supplies available to get a better idea of what is needed for the continued survival of the community.
Roll = 95 (Critical)

"Jesus Bill, I know we gave you control of ordering and were expecting you to get us some good stuff, but really?" "I don't know what you're talking about Richard," replies Bill with a smug smile. "All I did was order what I thought we needed." Richard looks at one group of students sorting through the various pallets of stuff, cataloging everything. Then he looks at the smaller group of students, the engineering students likely, all excitedly talking and pointing at the parts for the ultralight plane and barrels of fuel nearby. "You thought we would need a plane?" deadpans Richard while crossing his arms. Bill just stares back, his grin looking even smugger, and walks away, getting pulled into the group around the plane. Richard stares at the group and then pinches between his eyes while grumbling, trying to relieve his headache.

(You have a plane and enough fuel that you will worry about it going bad before all the fuel runs out.)
(You also have enough food to last 5-6 turns at normal meal levels)
A/N: I don't know what to do about this level of luck on the SECOND ROLL of the quest. You still need to build the plane, a hangar, and a landing strip before it becomes completely usable but still.

[X] Basic Information, Earth: A set of instructions provided to those going to Earth to help them avoid potential risks in the aftermath of the Apocalypse.

(AutoComplete)

After much discussion among the students, coming up with a means for safely and efficiently going back over to Earth has taken a bit of a priority. With people aiming to hopefully get at relatives, friends, and loved ones back Earthside, a set of policies was created. All people who would be heading Earthside, for any reason, would wear professional filtration masks and goggles to prevent the possibility of ash from entering their eyes or lungs. Similarly, the people going over would wear clothing that would cover most of their body, to limit exposure to ash, preserve body heat in the rapidly cooling climate, and so they can walk through the rapidly rising piles of ash on the ground and in some buildings without having to manually move it. While people complained, quite loudly from those with family in the area, everyone agreed when Erin, the third of the group of Richard's friends, told about the dangers of possible Silicosis from the ash becoming an issue. She was joined by others from across all walks of education with ideas and suggestions.

(All rolls while Earthside have a plus 10 modifier added due to being exposed to potential dangers and having a basic kit for going across.)

[X] Set up camp: The survivors pretty much just slept under the stars the first night due to being too tired. Set up the camp so that everyone gets their space and head off the issue of not having anything set up. DC 10

Roll = 36

"Alright people, we've got everyone in their own tent unless they preferred otherwise," says Richard while collating his notes. "We managed to get a handle on the immediate situation for the camp and everyone should have seen that from the tents everywhere." Bill nods to the tents while Richard speaks. "We'll have to get more tents set up to make the situation better for anyone we find. Speaking of that, how were our efforts? Did we end up finding some more people Earthside?"

(housing for all current residents of the camp, morale boost, less likely to get sick from sleeping in the rain)

[X] Find Survivors: Go through the portal to Earth and look for more people to move to Outland. DC 40 (Time Limited)

Roll = 57+10=67

"We managed to find quite a few people, mostly those that remained in their homes near to the University and those that wandered back and stayed around the area after leaving to find other people during the first evacuation," says Bill as he gestures vaguely towards the line formed around the area being used a canteen. "We probably added another hundred or so people who were still living in their houses or other buildings, doing what they can to survive." The group looks impressed and relieved, with several people smiling at the good news. "The only potential problem there is that it will impact our food supply, we only have enough to last for just over a month at normal levels. That will likely be longer if we reduce the amount at dinner by 1/4th. It should last us a couple of weeks more that way. We need to look into something more sustainable."

(Plus 1 dice from refugees settling in and contributing)

Random Event Roll: 78

The camp wakes up one morning to a heavenly smell and when people get out of their tents and go to investigate, they see Bill sitting in a chair behind a table with what turns out to be a steaming pot of coffee in hand. "Look what I found, everyone!" says Bill as he points to the industrial coffee machine and the generator hooked up to it. "I found the coffee!" There is a cheer as people swarm the area, all of them aiming for that sweet morning cup.

(Morale boost for as long as coffee is available, 4 turns worth of coffee)

End of Turn stats
Food: 5-7 turns
Morale: +3 overall (starting 0, +1 COFFEE, +1 basic housing, +2 successful evacuation, -1 ????)
Portals:2 available, 1 cooldown
Dice: 4

I'm going to bed, goodnight
 
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Vote closed
Scheduled vote count started by Gahuul on Jul 25, 2022 at 7:59 PM, finished with 4 posts and 3 votes.

  • [X] Plan: Basics and People
    -[X] Inventory Supplies (0/4): Inventory the supplies available to get a better idea of what is needed for the continued survival of the community.
    -[X] Basic Information, Earth: A set of instructions provided to those going to Earth to help them avoid potential risks in the aftermath of the Apocalypse. (DC reduction for certain actions.)
    -[X] Set up camp: The survivors pretty much just slept under the stars the first night due to being too tired. Set up the camp so that everyone gets their space and head off the issue of not having anything actually set up. DC 10
    -[X] Find Survivors: Go through the portal to Earth and look for more people to move to Outland. DC 40 (Time Limited)
    -[X] Male
    -[X] Tam Burnside
    [X] Inventory Supplies (1/4): Inventory the supplies available to get a better idea of what is needed for the continued survival of the community.
    [X] Basic Information, Earth: A set of instructions provided to those going to Earth to help them avoid potential risks in the aftermath of the Apocalypse.
    [X] Set up camp: The survivors pretty much just slept under the stars the first night due to being too tired. Set up the camp so that everyone gets their space and head off the issue of not having anything set up. DC 10
    [X] Find Survivors: Go through the portal to Earth and look for more people to move to Outland. DC 40 (Time Limited)
 
Would you be alright with 'Tam' being his nickname? I can see Thomas 'Tam' Burnside being a good name and think I could better form a character that was named Thomas than one that was named Tam.

Edit: I am working on the results for Turn 1 using Plan: Basics and People, just wondering about the name for clarification. Also, Random Event Roll
Yeah, I'm okay with that, a reason I choose Tam was that it was Thomas shortened. Also, what is the effect of morale? Does it have a mechanical effect or is it more narrative? Additionally, do we know how long the portal cooldown will last?
 
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Yeah, I'm okay with that, a reason I choose Tam was that it was Thomas shortened. Also, what is the effect of morale? Does it have a mechanical effect or is it more narrative? Additionally, do we know how long the portal cooldown will last?
That's in the informational post. I realized when I was writing it that I should put it somewhere
 
Our Character is officially named Thomas Burnside. Nicknamed 'Tam', he is a Veterinary student and one of the people who stepped up to make decisions about what they think should happen in the community. He had no family in the area of the evacuation and so while he is worried about family Earthside, he is more ambivalent in the short-term as he knows he is unlikely to get to them anytime soon. Long-term, he hopes to gain news about if his family survived and bring them over to Outland if they are alive.
Tam has short-cut brown hair and blue eyes, with a slightly narrow face. He is relatively fit but has no obvious muscles and has a scar on his arm from an accident with a scalpel when he was younger. He didn't always want to be a Veterinarian, but always loved animals. His extended family had a working farm and whenever he visited, he always loved interacting with the animals there. He decided to become a Vet when he realized that he had the temperament to work well with animals and the affability to interact well with people who were worried, something common in a vet's office.
 
Turn 2
You meet up with the rest of the group who proposed ideas at the end of the week to go over any further ideas. "So we still have the list from last week, does anyone have some more ideas they want to bring up?" says Richard as he looks up from reading something. "I have a clarification," you speak up. "You're Thomas, right? The guy who brought the animals from the Agriculture building?" says Bill. "A fat lot of good they're doing right now, just taking space and eating some of our food." says a girl next to Bill. "Come on, Monica, we needed to save those animals," replies Bill. "Don't get me wrong, I agree with you. I'm just making the point," replies the now-named Monica. "About those animals," you reply. "We really should look for the ones that got away during the move to the camp, or at least see if we can. I don't know the predator situation around here, but those might be the only chances for domesticated livestock from Earth to stay on this side of the portal."

There is a murmuring of people as they make the connection themselves. With the ash fall, many herd animals and livestock are going to die off over the course of the next few months. Richard and his group of friends look at each other and sigh. "He's got a point, Richard, those animals will be prime prey for the predators in Outland. And with no knowledge of local predators, they won't last long." "I know that Bill, but we have so many other things to work on at once," Richard replies while rubbing his face in frustration.

He takes a minute and then looks up at the faces of the group around him. "Alright, any other things like that? Any other problems that could be of immediate concern?" There is silence as people think to themselves. Someone from the crowd speaks up, saying "I've had people come and ask about planting around their tents. Any idea about that?" Richard simply looks annoyed, says "Just add it to the list," and walks off. He leaves the table after that and starts talking with the rest of his group. The rest of the people around the table talk among themselves and try to figure out what to add to the list of ideas.



Currently Available Dice: 5
Currently Available Portals: 2, 1 on cooldown
Food: 5-7 turns
Morale: +3 overall (starting 0, +1 COFFEE(4 turns), +1 basic housing, +2 successful evacuation, -1 ????)
List of Ideas
[ ] Inventory Supplies (1/4): Inventory the supplies available to get a better idea of what is needed for the continued survival of the community.
[ ] Scavenge: Go through the portal back to Earth and scavenge for supplies. (Choose the direction of scavenging: Consumable, Knowledge, Material.)
[ ] Basic Information, Outland: Basic information on what is known about Outland is spread to the whole community. (DC reduction for certain actions.)
[ ] Border Guards: Get some people to form a group of guards to defend against predators in this new world. 2 turns, DC 30 rolled at the end turn
[ ] Expand Borders: Use more fencing to expand the area that you have available for more space to put towards any purpose. 2 turns, DC 50 rolled every turn
[ ] Hunting: A group of survivors wants to go hunting in this new world to expand the available supplies. DC 20
[ ] Animal Round-up: Try and round up the animals that you brought over from Earthside that got loose. DC 55 60
[ ] Find Survivors, wider area: You managed to find quite a few people relatively close to the evacuation site on Earth. Maybe there are people further out who you could find? DC 50 (Time Limited)
[ ] Build Portals: Convince the original group that more Portals are needed and should be built. They don't really feel this is the best option at the moment but agree that it should be something to think about. DC 70 60
[ ] Garden Plots: People have been asking about forming small garden plots around their tents, wanting to eventually have more variety in their meals. Give the go-ahead and allow people to try and grow their own plants. DC 20 to pass, 4 turns for results
[ ] Set up Camp, Again: The initial group of survivors and evacuees has a place to sleep and a little privacy. Any more people rescued from Earth will not have that ready. DC 10
[ ] Continuous Housing: Set up a system where there will always be tents available and set up for incoming evacuees. (must be taken with/after Set up Camp, Again) DC 25
[ ] Organize the Camp, Housing: There are tents everywhere. Tents on the grass. tents on the paths. One cheeky dick tried to put his tent up in the middle of the canteen area before being forcibly moved. Set up some guidelines so that the tents are more organized and have a set of rules in place for future tents. DC 25
[ ] Make a Medical area: Turn an area inside the fence into an area specifically for Medical purposes. (Provides a bonus against disease rolls and a bonus reroll to Random Event Rolls dealing with disease/injury once set up) DC 50
[ ] Formalise canteen area: Restructure the Canteen/Mess hall area into one that can better accommodate the people in the camp. (clear numbers for the food situation and ability to change food policy) DC 45
[ ] Establish a Farming/Ranching area: Build a specific area where the available livestock will be able to graze and have a sheltered place to sleep. DC 45
 
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Question; how does stacking dice on a single action work, is it additive or do we roll 2 dice separately to pass the DC. What happens if we use 2 or more dice on an action that takes 2 or more turns, does it speed up the action/reduce the turn time?
[X] Plan: People and Animals
-[X] Basic Information, Outland: Basic information on what is known about Outland is spread to the whole community. (DC reduction for certain actions.)
-[X] Establish a Farming/Ranching area: Build a specific area where the available livestock will be able to graze and have a sheltered place to sleep. DC 45
-[X] Animal Round-up: Try and round up the animals that you brought over from Earthside that got loose. DC 55 60
-[X] Set up Camp, Again: The initial group of survivors and evacuees has a place to sleep and a little privacy. Any more people rescued from Earth will not have that ready. DC 10
-[X] Find Survivors, wider area: You managed to find quite a few people relatively close to the evacuation site on Earth. Maybe there are people further out who you could find? DC 50 (Time Limited)

Okay, I made a plan. So the here idea is that we need to get the animals before we lose them so we need to inform people on Outland, and build an area for the animals to be safe in/live in. For finding survivors, this is time-limited action, and having more people is really useful (extra dice/hands), and saving people is also good, I'm not exactly sure how finding survivors is time limited but I expect since the cause of all this Yellowstone erupting and we're from Nebraska that long term survival is going to be hard. Additionally, we need more housing if we're going to rescue more people from Earth. Housing is important because it helps with morale and reduces the risk of a disease outbreak. For the food situation, I think we can hold off for a while, we have 5 turns at least or a month, while taking in more people will reduce that, we can use multiple dice to scavenge for 'consumables', which I assume are supplies and we can also start up farms. For the other options, medical, hunting, organizing tents, or formalizing the canteen area are all important and we should do them, they aren't pressing right now and I think it is better we do them later. Starting up farms is the next important thing and we should probably start that next turn.
 
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Question; how does stacking dice on a single action work, is it additive or do we roll 2 dice separately to pass the DC. What happens if we use 2 or more dice on an action that takes 2 or more turns, does it speed up the action/reduce the turn time?
Give me a minute, I'll update the informational post to better explain stacking dice

Edit: I just added it to Informational
 
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I'm not exactly sure how finding survivors is time limited but I expect since the cause of all this Yellowstone erupting and we're from Nebraska that long term survival is going to be hard

After a certain period, the survivors have either left or are dead from silicosis or being buried alive in their homes from the ash drifts.
This is not normal ash from campfires, that can be easily washed away and moved. It's basically microscopic sand that can get everywhere and weighs just as much by size as any regular stone.
As for what Silicosis is, do you know how irritating sand can be normally and how it can scrub skin raw? Imagine that in your lungs. That's basically Silicosis
 
[X] Plan: Getting organized
-[X] Basic Information, Outland: Basic information on what is known about Outland is spread to the whole community. (DC reduction for certain actions.)
-[X] Inventory Supplies (1/4): Inventory the supplies available to get a better idea of what is needed for the continued survival of the community.
-[X] Organize the Camp, Housing: There are tents everywhere. Tents on the grass. tents on the paths. One cheeky dick tried to put his tent up in the middle of the canteen area before being forcibly moved. Set up some guidelines so that the tents are more organized and have a set of rules in place for future tents. DC 25
-[X] Set up Camp, Again: The initial group of survivors and evacuees has a place to sleep and a little privacy. Any more people rescued from Earth will not have that ready. DC 10
-[X] Find Survivors, wider area: You managed to find quite a few people relatively close to the evacuation site on Earth. Maybe there are people further out who you could find? DC 50 (Time Limited)

Let's find what we have and what we need and start setting up stuff for future expansion
 
[X] Plan: Getting organized
-[X] Basic Information, Outland: Basic information on what is known about Outland is spread to the whole community. (DC reduction for certain actions.)
-[X] Inventory Supplies (1/4): Inventory the supplies available to get a better idea of what is needed for the continued survival of the community.
-[X] Organize the Camp, Housing: There are tents everywhere. Tents on the grass. tents on the paths. One cheeky dick tried to put his tent up in the middle of the canteen area before being forcibly moved. Set up some guidelines so that the tents are more organized and have a set of rules in place for future tents. DC 25
-[X] Set up Camp, Again: The initial group of survivors and evacuees has a place to sleep and a little privacy. Any more people rescued from Earth will not have that ready. DC 10
-[X] Find Survivors, wider area: You managed to find quite a few people relatively close to the evacuation site on Earth. Maybe there are people further out who you could find? DC 50 (Time Limited)

Let's find what we have and what we need and start setting up stuff for future expansion
While setting up for future expansion is important, we have to bear in mind current concerns. The DC for animal round-up has increased and I'm concerned that if we wait further the DC will increase more, furthermore, we could lose animals to predation and that will hurt since we don't really have a supply of Earth animals besides what we have.
 
So since It's been a few days with no one voting, I'm going to roll for which plan.
Odd roll gets Plan: People and Animals
Even roll is Plan: Getting Organized

I'll also roll for the Random event.
Scheduled vote count started by Gahuul on Jul 27, 2022 at 1:35 AM, finished with 1 posts and 0 votes.
No votes were able to be tallied!


Edit: Plan: People and Animals it is
Gahuul threw 1 6-faced dice. Reason: Plan roll Total: 5
5 5
Gahuul threw 1 100-faced dice. Reason: Random Event Roll Total: 89
89 89
 
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Turn 2 Results
The whole camp is enjoying their lunch one day when Richard stands up and starts to yell out to gather up after lunch is finished. By the time you and everybody else gather around where Richard and his friends have gathered, there are several whiteboards set up. "Alright everyone," yells out Richard. "We are starting this impromptu meeting to go over several reminders and explain some things. " He then goes over to the board and writes out Basic Information, Outland at the top.

[X] Basic Information, Outland: Basic information on what is known about Outland is spread to the whole community. (DC reduction for certain actions.)
AutoComplete

"This is what we know about Outland as a whole. It will take a while but this is important stuff so, please, try and keep it down." As he is speaking Erin, the girl who went over the basic safety requirements for Earth, starts writing points up on the board. "To the best of our knowledge," Says Richard, "This world is quite similar to Earth. There are only two important differences over here; first, Yellowstone erupted about 50,000 years ago while it just erupted on Earth. The second is that there is likely no human habitation on this continent in Outland."

The crowd is silent about that until one guy yells out, "Are there any humans at all?" "We don't know," replies Richard. "There could be humans on the other continents but there are likely none in North America at least due to the existence of Pleistocene animals" "The what animals?" yells out a girl over the growing noise of the crowd. "QUIET!" yells out Monica. "By Pleistocene animals, he means things like Wooly Mammoths, Dire Wolves, and Smilodons. There are others as well but we'll go over them." "And just what in the hell is a Smilodon?" yells out a guy in the back. Monica smiles and says "Smilodon is the scientific name for the Sabre-toothed Tiger. Know that one genius?" There is silence again and then the guy replies "Yeah, I know that one." Several hours later when the group has gone over the predators and other animals of the area as well as some of the practices for helping to keep them away, Richard calls an end to the meeting.

[X] Set up Camp, Again: The initial group of survivors and evacuees has a place to sleep and a little privacy. Any more people rescued from Earth will not have that ready. DC 10
Roll = 56

"Before everyone leaves," shouts Richard as people begin to scatter. "I'd like to thank everyone for putting up more tents over the past couple of days. We are going on some more expeditions to find survivors over the next few days. If people can help with organizing those we bring back, it would be much appreciated." The group walks off and Richard goes off with his friends to make sure that everything is fine.

(adequate housing set up for the next wave of survivors from Earth. Less chance of problems from or for survivors.)

[X] Animal Round-up: Try and round up the animals that you brought over from Earthside that got loose. DC 55 60
Roll = 53+10 = 63

The next day near dinner time, the camp is surprised by the group that had left earlier to go and look for the animals that escaped during the evacuation coming back while leading a large group of pigs and a couple of cows back to the camp. A couple of people cheer when they see the animals and then quickly stop when they see that it causes the animals to try and bolt back towards the woods. Luckily, the animals are all held by ropes and are quickly calmed down. The idea group is quick to meet and learn what happened from those who went out.

Apparently, the animals had been roaming around randomly and had attracted the attention of several groups of predators. The humans were able to take what they learned from the lessons the previous day and were able to scare off the predators long enough to corral the loose pigs and cows and bring them back to the camp. "I'm glad you gave those lessons about what the predators are and how to scare them off," one of the animal herders says. "I doubt we could have saved any of them if we went in there without that information." "Even then, we saw the carcasses of several pigs and a cow when we were leaving," Says Matt, the last of Richard's friends and the one who went with the group. "We'll need to keep watch and make sure none of the predators get any ideas." The group is relieved but takes the idea to heart. "Let's check on the people setting up the animal pens and grazing area," says Matt. "I want to see how far along they are."

(All living animals brought to Outland from Earth were collected and placed inside the camp. No more continuous loss of animals to predation.)

[X] Establish a Farming/Ranching area: Build a specific area where the available livestock will be able to graze and have a sheltered place to sleep. DC 45
Roll = 28

Richard and the group come up to a bunch of people arguing about something while several others are moving things around. "How'd the progress on making an area for the animals?" asks Richard in a slightly louder voice to be heard over the arguing. One of the people arguing turns and, when he sees Richard and the idea group, starts to explain." The problem is that we can't find anything that would be quick to build but big enough for the entire group of animals, especially now that the number of animals actually increased. We have some ideas about the chickens and maybe the pigs but all our plans need to be changed due to the influx." "I expected as much," says Bill. "We definitely need to make this a priority though, if only to keep the animals out of the areas like the canteen or where the majority of the tents are."

(Failure. An increase in the size of the herd due to the success of finding animals combined with a lack of ideas to stall efforts towards setting up any area dedicated to the animals.)

[X] Find Survivors, wider area: You managed to find quite a few people relatively close to the evacuation site on Earth. Maybe there are people further out who you could find? DC 50 (Time Limited)
Roll 50+10=60

Near the end of the week, the group sent out to gather more survivors from Earth came back with another group of survivors. There is more cheering but it is muted as the camp starts to realize that there are likely few survivors left in the immediate area and it hits several people that they will likely never see their families or loved ones ever again. This leads to a bit of a mixed bag on what the mood reads as for the incoming survivors with some people looking happy and others looking sad. The survivors are quick to get some hot food from what is quickly becoming known as the Canteen and after that many head off towards the open tents to get some sleep in a place where they don't have to worry about their house collapsing in the night.

The next morning, the camp is decidedly cheerier as people come together and have a hot but bland breakfast and some coffee. More people were saved but there are so many other people who likely couldn't get far enough away in time before their cars stopped working. Even the people you've collected so far, while helpful, are not even a high percentage of those that lived in the area.

(+1 dice to use next turn due to having enough people.)

Random Event Roll: 89

Thankfully there is a bit of good news from the new survivors. One of the survivors was a major hunter on Earth and convinced the group that was with him to take his entire stash of hunting supplies with them back to Outland when everything is explained.
(Gained Professional Hunting Supplies: +15 for all actions that involve hunting)


End of Turn stats
Food: 4-5 turns
Morale: +4 overall (starting 0, +1 COFFEE, +1 basic housing, +3 successful evacuation, -1 ????)
Portals:1 available, 1 available next turn, 1 cool down
Dice: 5
 
Turn 3
The camp slowly wakes up to a new day, the smell of cooking food mingling with the scent of coffee. You wake up with a snort and sit up, your brown hair looking like a bird decided to nest in it over the night. As you get dressed and set out to start your day, you notice one of your neighbors slowly coming out of their tent as well. They look quite tired still so you ask "rough night?" as you walk towards the Canteen with them. They look at you slowly in the half daze of sleep and eventually reply, "Yeah, I heard something moving around at night and when I went to look, something was rooting around behind my tent. I nearly shit myself until I realized that it was a pig." You try not to laugh but your face must have shown the humor of it as he snaps at you "It's not funny!" "It's a little funny," you grin in reply. He grumbles as you both get in line and get your food and coffee and you both move to separate areas.
After breakfast, the Ideas group got together to meet again and bring up more ideas as needed. "Good morning, everyone," says Richard as he brings out the list of ideas. "First up a couple of things. I'm sure some of you will have heard by now that several of the pigs got out over the night from where they were being kept." There is some laughter and smiles all around. "Regarding that situation, we did get all of the pigs rounded up again, though no doubt some people will never look at pigs the same way again," says Richard with a smirk as the laughter continues. "Second thing," Richard says when the laughing slowly comes to a stop. "This group of ours will need to come up with a better name. Bill's been calling us the idea guys but that sounds like the beginning of a joke when coming from him so names are welcome." "Hey!" shouts Bill as several people nod at his well-known sense of humor.
"Lastly, Monica brought the idea of establishing a guard force, especially at night, to my attention." Richard turns serious at that. "We've been lucky," says Monica with crossed arms. "Most of the predators didn't care about us at first due to the sudden influx of prey animals. They were more interested in trying to get an easy meal while the animals from Earth were still outside the walls." Most of the other people in the group follow along with the thought and come to the same conclusion. "A lot of you just got the same look that I did when I realized," says Monica as she looks over the group. "We need to make establishing a guard force one of our top priorities now that attention has shifted back over to us."
You hear several people muttering about how they should have had one earlier and something about pigs and pens. "We'll get it done," says Richard as he brings up the list of ideas. "Now, let's go over what we're working on this week.


Currently Available Dice: 6
Currently Available Portals: 2, 1 on cooldown
Food: 4-5 turns
Morale: +4 overall (starting 0, +1 COFFEE(3 turns), +1 basic housing, +3 successful evacuation, -1 ????)

List of Ideas
[ ] Inventory Supplies (1/4): Inventory the supplies available to get a better idea of what is needed for the continued survival of the community.
[ ] Scavenge: Go through the portal back to Earth and scavenge for supplies. (Choose the direction of scavenging: Consumable, Knowledge, Material.)
[ ] Border Guards, Revised: The predators of the area are sure to come after you now that you have the abundant prey they were after inside your walls. You might want to get something set up quickly. 2 turns, DC 30 rolled at the end turn
[ ] Expand Borders: Use more fencing to expand the area that you have available for more space to put towards any purpose. 2 turns, DC 50 rolled every turn
[ ] Hunting: A group of survivors wants to go hunting in this new world to expand the available supplies. (Plus X turns of food depending on the roll) DC 20
[ ] Find Survivors, Extreme Outliers: You've searched all around town for survivors and collected most of those you found. At this point, you would be scraping the bottom of the barrel for any more survivors and there might not be any left. Do you still take the time to work at finding more survivors, if there are any left? DC 90 (Time Limited)
[ ] Build Portals: Convince the original group that more Portals are needed and should be built. They still think that there are better options but are willing to take the chance if asked. DC 60 55
[ ] Garden Plots: People have been asking about forming small garden plots around their tents, wanting to eventually have more variety in their meals. Give the go-ahead and allow people to try and grow their own plants. (food stores increased by 50% upon finish) DC 20 to pass, 4 turns for results
[ ] Continuous Housing: At this point, you have managed to save 3 large groups of survivors and have immediate housing settled for them. Going into the future, it will be essential to set up a system where more emergency housing will be made available as needed. (no chance of overcrowding at the current settlement level) DC 25
[ ] Expansion Planning: The camp has rapidly grown in the number of people and it has become apparent that this will be a long-term endeavor. While things are fine now, it would be best to look toward the future when it comes to expanding the camp. (all future expansions of the camp are organized for the best effect.)(⅓ towards organized camp bonus) DC 40
[ ] Organize the Camp, Housing: There are tents everywhere. Tents on the grass. tents on the paths. One cheeky dick tried to put his tent up in the middle of the canteen area before being forcibly moved. Set up some guidelines so that the tents are more organized and have a set of rules in place for future tents. (more room for growth due to organization)(⅓ towards organized camp bonus) DC 25 35
[ ] Make a Medical area: Turn an area inside the fence into an area specifically for Medical purposes. (Provides a bonus against disease rolls and a bonus reroll to Random Event Rolls dealing with disease/injury once set up) DC 50
[ ] Formalise canteen area: Restructure the Canteen/Mess hall area into one that can better accommodate the people in the camp. (clear numbers for the food situation and ability to change food policy)(⅓ towards organized camp bonus) DC 40
[ ] Establish a Farming/Ranching area: Build a specific area where the available livestock will be able to graze and have a sheltered place to sleep. DC 45
 
[X] Plan: Getting infrastructure
-[X] Border Guards, Revised: The predators of the area are sure to come after you now that you have the abundant prey they were after inside your walls. You might want to get something set up quickly. 2 turns, DC 30 rolled at the end turn
-[X] Make a Medical area: Turn an area inside the fence into an area specifically for Medical purposes. (Provides a bonus against disease rolls and a bonus reroll to Random Event Rolls dealing with disease/injury once set up) DC 50
-[X] Formalise canteen area: Restructure the Canteen/Mess hall area into one that can better accommodate the people in the camp. (clear numbers for the food situation and ability to change food policy)(⅓ towards organized camp bonus) DC 40
-[X] Establish a Farming/Ranching area: Build a specific area where the available livestock will be able to graze and have a sheltered place to sleep. DC 45
-[X] Scavenge: Go through the portal back to Earth and scavenge for supplies. North, Medicine and tools.
-[X] Scavenge: Go through the portal back to Earth and scavenge for supplies. North, Medicine and tools.
 
[X] Plan: Food and Defence Priority
-[X] Border Guards, Revised: The predators of the area are sure to come after you now that you have the abundant prey they were after inside your walls. You might want to get something set up quickly. 2 turns, DC 30 rolled at the end turn
-[X] Inventory Supplies (1/4): Inventory the supplies available to get a better idea of what is needed for the continued survival of the community.
-[X] Hunting: A group of survivors wants to go hunting in this new world to expand the available supplies. (Plus X turns of food depending on the roll) DC 20
-[X] Garden Plots: People have been asking about forming small garden plots around their tents, wanting to eventually have more variety in their meals. Give the go-ahead and allow people to try and grow their own plants. (food stores increased by 50% upon finish) DC 20 to pass, 4 turns for results
-[X] Continuous Housing: At this point, you have managed to save 3 large groups of survivors and have immediate housing settled for them. Going into the future, it will be essential to set up a system where more emergency housing will be made available as needed. (no chance of overcrowding at the current settlement level) DC 25
Spending 2 dice on the border guards. Protecting ourselves and livestock is important so 2 dice are spent on that to get it done asap. We want to prepare for the food situation so getting started on gardens and hunting (with a plus 15 bonus on hunting). Inventory Supplies are important because we need to know what we have in terms of other supplies such as medical equipment, building materials, weapons, etc. We need to expand housing, to prevent overcrowding and generally improve living conditions.
 
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