[Interest Check/Recruitment] Starfinder RPG - Dead Suns

To expand on my last post, I'm mostly giving you the option to homebrew your own planets in case you want to come from a colonial backwater- the Pact Worlds themselves, by and large, are the hubs of civilisation for the races found in the Starfinder Core Rulebook. Vesk being the notable exception, since they're Lizard Klingons.

By the same token, the gods listed in the book are the major gods who are either most worshipped, or for some of the evil gods listed- mostly The Devourer, Nyarlathotep and Urgathoa, their cults are major threats. Other minor Gods may be in evidence, sure, and if you want to have a look at Pathfinder's deities I won't say no, but don't go too crazy on homebrew here.

On the other hand, frankly the choice of god is far less important in Starfinder unless you're using the Starfarer Companion's Cleric Class (which we're not)- the Mystic doesn't draw their spells from their deity, after all. In fact, unless you've taken the Priest theme, you don't actually need to have a specific patron deity in the first place.
 
If we make up a ridiculous number of planets with dumb names and probably impossible local conditions...wait, answered my own question.
 
Essentially, I'm looking for an idea of what makes your character tick more than anything else; backstory might be a bad way to describe it, what I'm really looking for is a sense of their character. What drives them, what are their reasons for wanting to become a Starfinder, that sorta thing.
 
I'm planning for five, six if I can't decide on only five.



Hrm. What do you have in mind? I'll be honest, for the most part if you use the canon Starfinder gods and take from the Pathfinder Campaign Setting gods if need be, you're pretty much covered imo.
It was mostly ideas running away from me into places that I'm not entirely sure are possible or feasible. I'll just put the whole thing in a spoiler to save space.
I had an idea for a planet of floating crystal cities, predominantly worshiping a god of the (local) sun and justice, and a wasteland in the perpetual twilight cast by them. There'd be redeemed god of shadow and as I'm typing this up I'm realizing the whole idea is needlessly convoluted and edgy-- basically the whole premise of the place is to talk about things like being locked out of a paradise and wether or not evil can be made good again in order to inform my character's sense of morality and to drive him to actually become an explorer in the first place to find a new home for his people.
 
Hrm. What was your thinking for their views on morality?
He'd be neutral good overall, but I guess the sort of defining beliefs he gains from growing up there would be: 1)That the punishment should always fit the crime, and that anything more or less is an evil on its own. 2) the only unforgivable crimes are ones where the punishment is death, as it is fairly difficult for the dead to redeem themselves. 3) The greatest crime, though the most forgivable, is lack of understanding-- especially by those who wield power over others.

I should note that I most came up with the ideas for the planet over an afternoon as my mind wandered away from what it was supposed to be doing, so I hope you'll forgive the lack of quality.
 
...2 seems a bit circular, I imagine you mean there 'only truly unforgivable crimes should be punished by death'?

Honestly, such a strong insistence on punishment fitting crimes seems to me like Lawful Good, not Neutral Good (although I'm not going to insist too strongly on that because *dear god not the Alignment debates have mercy*). That said, it seems to me like he could fit as a follower of Sarenrae or Iomedae, depending on where exactly he falls between 1 and 2, perhaps.

3 could perfectly qualify as a personal belief- after all, you don't have to strictly follow the views of your deity.
 
...2 seems a bit circular, I imagine you mean there 'only truly unforgivable crimes should be punished by death'?

Honestly, such a strong insistence on punishment fitting crimes seems to me like Lawful Good, not Neutral Good (although I'm not going to insist too strongly on that because *dear god not the Alignment debates have mercy*). That said, it seems to me like he could fit as a follower of Sarenrae or Iomedae, depending on where exactly he falls between 1 and 2, perhaps.

3 could perfectly qualify as a personal belief- after all, you don't have to strictly follow the views of your deity.
I'm not super committed to any of the stuff I'm suggesting, and can change it if it doesn't fit.
The logic of 2 was mostly that what makes the crime forgivable is that you come out the other end of your punishment a better person, and you can't do that if you're dead. It was worded poorly, sorry.
 
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Which class you take for a pseudo-Jedi depends on what 'sort' of Jedi you're thinking of.

If a Guardian is what you're thinking of- aka warrior-monk type, I'd recommend the Solarian. If you're looking for someone strong in the Force, then I'd recommend a Mystic.

I'm not super committed to any of the stuff I'm suggesting, and can change it if it doesn't fit.
The logic of 2 was mostly that what makes the crime forgivable is that you come out the other end of your punishment a better person, and you can't do that if you're dead. It was worded poorly, sorry.

At this, point, I'll just say 'write it up and I'll take a look'.
 
Which class you take for a pseudo-Jedi depends on what 'sort' of Jedi you're thinking of.

If a Guardian is what you're thinking of- aka warrior-monk type, I'd recommend the Solarian. If you're looking for someone strong in the Force, then I'd recommend a Mystic.



At this, point, I'll just say 'write it up and I'll take a look'.
I'll get the backstory together for you as soon as I can.
 
Sverin Starkod, Human Solarian - Druby
Name: Sevrin Starkod
Age: 25
Gender: Male

Race: Human
Class: Solarion
Theme: Icon
Alignment: Neutral Good

HP: 11
Stamina: 8
KAC: 15
EAC: 13
Resolve: 3
Initiative: +0
Languages: Common, Draconic

Saves:
Fort: +2
Ref: +0
Will: +3

Ability Scores:
Str: 15
Dex: 10
Cons: 10
Int: 12
Wis: 12
Cha: 14

Class Skills:
Acrobatics
Athletics
Bluff
Culture
Diplomacy
Intimidate
Medicine
Mysticism
Perception
Physical Science
Profession
Sense Motive
Stealth

Skills: 4 + int + 1
Acrobatics: +0
Athletics: 1+2+3
Bluff: +0+1
Computers: +0+1
Culture: 1+1+3
Diplomacy: 1+2+3
Disguise: +0+1
Engineering: +0+1
Intimidate: +0+2
Life Science: +0+1
Medicine: +0+1
Mysticism: 1+1+3
Perception: +0+1
Physical Science: +0+1
Piloting: +0
Profession (Business/Economics): +1+1+3+1
Sense Motive: 1+1+3
Sleight of Hand: +0
Stealth: +0
Survival: +0 +1

Class Abilities:
Solar Manifestation (Solar Weapon: Slash)
Skill Adept
Stellar Mode
Stellar Revelation: Black Hole, Supernova
Theme Knowledge: Icon

Feats:
Light and Heavy Armor
Basic and Advanced Melee Weapons
Small Arms
Stand Still

Equipment:
Hidden Soldier Armor (2 Bulk)
Personal Comm Unit (L Bulk)
Titanium Alloy Cable Line 50ft (L Bulk x5)
Industrial Backpack (1 Bulk)
Hygiene Kit (1 Bulk)
Mass Produced Tent (1 Bulk)
Field Rations, 1 Week (1 Bulk)
Medpatch x3 (L Bulk x3)

History: The Starkod family is one that traces its lineage back to a noble family on Golarion, though such claims are a little hard to verify with the Gap leaving a hole through much of history and Golarion's disappearance. Nonetheless, what records can be found do at least corroborate the Starkod family's claims, and they take great pride in their supposed history. While the ruling nobility has fallen out of style across much of the Pact Worlds, the Starkods now instead find themselves among the rich and influential on Absalom Station, owners of the fairly well known Silvercrest Company, a corporation that has its fingers in mining, energy, and a rather vested interest in the supporting of new colonies outside of the Pact Worlds.

Sevrin himself lived in the lap of luxury thanks to the wealth afforded by his family's business efforts, growing up without ever knowing want, and he grew to be the sort of irresponsible party boy that one would stereotypically expect of someone raised in such conditions. The man did whatever he pleased for much of his young adulthood, until the awakening of his powers drew the attentions of those at the Cosmonastery. Intrigued, Sevrin allowed himself to delve into their teachings and ways, and when he was asked to dedicate his life to the path of a solarian, his family rather naturally protested. While his role as eldest child meant that ownership of the company had been intended for him, Sevrin had discovered that these teachings had given him something he hadn't felt in a very long time. Fulfillment.

He was cut off from family funds and a relative of his selected to run the family business instead once the time came to pass it on, however being freed of such responsibilities have really only seemed to lighten his burden as he secluded himself in his studies. After several years, however, Sevrin seems to have decided that such continued study would simply lead to stagnancy, and departed in a self-imposed journey of discovery to learn more of the universe and its wonders first hand, as well as perhaps to finally put his powers to use in preserving the 'balance' of the galaxy that he sought to understand through his journey in the first place. And what better people to do just that than with than those at the Starfinder's Society?

Appearance: Serene could be a word used to describe Sevrin's usual appearance. Calm, composed, and gifted with a rather lucky draw from the genetic lottery, the man often greets people with a gentle and friendly smile. When combined with his above-average height, and the attention he pays to his own personal grooming from years of habit, he can be even called dignified, almost like a prince or knight straight out of an old storybook. Every now and then, however, a glimmer of the party boy that's been tempered by monastic life still shines through, whether it be through the mischievous glint in his eye he allows himself to indulge in a few of his old vices, or the wicked smile he gets on his face when he decides to bend a few of the rules just a little bit.

 
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I'll threadmark sheets as I have at least names for the characters, btw. Just for my ease of reference.

Ping me if I've missed yours. :)
 
R. Jackson, Android Operative - Acatalepsy
Name: R. Jackson
Age: 0.71
Gender: Male

Race: Android
Class: Operative
Theme: Spacefarer
Alignment: Lawful Neutral

Homeworld: Unknown (current residence, Absalom Station)

HP: 10
Stamina: 6
KAC: 15
EAC: 14
Resolve: 4
Initiative: +4
Languages: Common, +3 languages

Saves:
Fort: +0
Ref: +2
Will: +2

Ability Scores:
Str: 10
Dex: 16
Cons: 11
Int: 14
Wis: 14
Cha: 8

Skills: 10
Skill Name Ranks Attribute Other Bonus Total

Acrobatics

1 3 4 8
Athletics 1   4 5
Bluff   -1 1  
Computers 1 2 4 7
Culture 1 2 4 7
Diplomacy   -1 1  
Disguise   -1 1  

Engineering
1 2 4 7

Intimidate
  -1 1  
Life Science   2 1 3
Medicine   2 1 3
Mysticism   2 1 3
Perception 1 2 4 7
Physical Science 1 2 4 7
Piloting   3 1 4
Profession x x x x
Sense Motive 1 2 5 8
Sleight of Hand   3 1 4
Stealth 1 3 4 8
Survival 1 2 4 7

Class Abilities:
Operative's edge (+1)
Specialization: Detective
Trick Attack (+1d4)
Theme Knowledge: Spacefarer

Racial Abilities:
Constructed (+2 Save against Bio-specific Stuff, Vacuum-Proof)
Low-Light Vision, Darkvision
Flat Affect (-2 Sense Motive, DC of Sense Motive against +2)
Upgrade Slot

Feats/Proficiencies:
Light Armor
Basic Melee Weapons
Small Arms
Sniper Weapons
Skill Focus: Sense Motive

Equipment:
Second Skin
Clothing (Professional)
Laser pistol, azimuth
Tool Kit (Engineering, Hacking kit)

Credits: 355

He woke up for the first time on Fireside, in the light of a sun that swallowed the whole sky; basking in reds and yellows filtered and polarized through layers of technosorcerous screens, he knew first two things. First, that he existed, and that he thought in languages. I think, therefore I am. Cogito ergo sum. Ich denke, also bin ich. Second, that he was an android, and everything that implied.

Morphology like humans. Humans, the creators; seeking to correct themselves, made instead flawed creations in their own image. He looked at himself for the first time; naked form lined with red circuitry. He looked. Gender, male; flashes of social situations, actions, expectations. Humans had sexuality, as did many other sentient species, and though androids did not gender was common. Other sentient species. Kasathas, Ysoki, Lashuntas, Shirrens, Elves, Vesk, more besides. A system, the Golarion. And at its center, Mataras, the burning mother.

He stared into the orange disk for a time, silent and motionless in thought, and learned at least one thing: that when faced with the unknown, they were the type of person who sat silent and motionless in thought, until motion was necessary for a change of perspective.

Motion. He walked to the window. He was in a gleaming metal tower, sleek and sharp, on a jagged rock that hugged the burning mother. The room was barren carbon panels and faint afterglow, deliberately stripped bare, save the sole occupant, and the renewal cradle from which he emerged. The cradle was a sunken outline of an android in polyfoam, studded with medical sensors and technomagical arcana, an inverted, life-changing echo of ancient torture devices. In a sense, it created him, attracted this soul to this body.

A last item. A meager robe, cast aside. He picked it up, and it is sized for this body. It is the last possession of the one who came before. Was the body's last owner a mystic or hermit, perhaps?

Nothing else remains, and he was annoyed at that. No message, no meaning. Not as much as note or record. Renewals vary greatly, but the newly renewed is usually left with something - someone to welcome them into (or back into) the world, to give a helping hand. The lack of resources didn't bother him. Nor, even - to his small surprise - the lack of companionship. The lack of answers, on the other hand, irritated.



More things, discovered in quick succession. That the building he was born in was, in fact, a hospital. Life Incorporated's Fireside Research & Care Center; nestled into Fireside's well-protected and under-regulated corporate sector, where life-extending magics and technomagics extended the mortal frailties on the supremely wealthy organics willing to pay for forever.

As a place for an android to let go the mortal coil, it had a certain ironic sense. But it was, perhaps, not the safest place for a newborn.

That the mercenaries patrolling the inner grounds were more accustomed to the addled elderly than someone light on their feet and trying to avoid attention, and that he in fact was someone who was light on his feet, and had no desire to attract attention.

That moving anywhere in a corporate spaceport without credits is an annoyance, and that skimming credits from machines was easy, but quite distasteful. That observing without interaction was fascinating, but limited. And that interaction often required a name.

A name was not something he'd thought of. Ensconced in the neon glow of a spaceport bar, he tried a few. "I am Rahim. I am Rodger. I am Olaf. I am Lee." His voice surprised him; it was more melodious than he imagined himself. Had the body belonged to a singer? In this case, it was a loss for the universe, for he was quite certain he couldn't carry a tune in a sealed container. "I am Green-11. I am Juan. I am Francios."

These did not fit. "Got a problem there?"

Black eyes framed by horns stared curiously at him; the barkeeper idly regarded their non-customer. "Ah. Yes. I do not know my name."

"Ah, well." the lizard rumbled. "Two creds will get you a glass of Fireside Whiskey, and a name."

He considered. The odds that this vesk knew their correct name was slim. But the whiskey, at least, sounded helpful. Hesitantly, he swiped an acquired credstick past the bar's counter, and found himself in possession of the supposedly-famous Fireside Whiskey. "You're Jack to me, synth-man. Burn it, everyone's Jack to me, so you might as well take that one" the vesk laughed to himself.

Somehow, it seemed to fit. "Jack. No; there's another part. R. Jack" - that, too was still incomplete. "R. Jackson", he named himself.

R. Jackson enjoyed his alcohol, and discovered that, in fact, the supposedly-infamous Fireside Whiskey was designed to intoxicate androids.

(stealing @Druby's formating shamelessly. I think I have a background but I'm still thinking it over. I'll ping when I update it.)
 
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Rowyn Fayette, Half-Elf Operative - Caiaphas
Rowyn Fayette
Female Half-Elf, 27
5'11, 150lbs

Icon Operative [1]
(Profession: Media Personality)

Homeworld: Castrovel (Elindrae)
Alignment: Neutral
Languages: Common, Castrovelian(Lashunta)
Deity: Not Really


Rowyn Fayette hails from Castrovel, particularly the airless moon of Elindrae where she spent most of her childhood. Growing up in the domed foundry-town of Leshant, times were tough often tough, but not too tough that her mother Rosalind couldn't keep them out of poverty. The young-half elf didn't have the worst time growing up, quickly discovering that she a natural personal magnetism, and a knack for using her unique heritage as an asset instead of the liability it would often be. Of course, more often than not, she was using that silver tongue to talk her way out of trouble, as she was a restless spirit and often getting into situations she probably shouldn't.

As she neared adulthood, she was lucky enough to be noticed by a visiting VIP, who was there as a talent scout, among other reasons. Rowyn's pluck, charm and not-inconsiderable good looks were enough to get her a corporate scholarship to one of the moderately prestigious academies on Castrovel proper, courtesy of Caidmahn-Firesky. The arrangement came with considerable strings attached for the specific things she was to be learning and what her obligations would be afterwards, but she didn't care all that much. Partly because she found herself rather enjoying that curriculum, and partly that the sheer sense of freedom of living on an outdoor world and its rich wilderness was an intoxicating experience that she wasn't quick to tire of. So it was that she found herself receiving education in an interesting combination of military and combat skills with social savvy and media acumen. Rowyn had never seen herself becoming a soldier, let alone this strange kind of a 'glam-soldier' persona that the seemed to be leading her on, but she had found herself starting to warm to the idea by the time she graduated.

But that wasn't the end of the path they'd set her on. There were more contractual obligations to fulfill in the form of a minimum of two years' service with , and most of those were considerably less exciting. Most of the places she'd found herself deployed on her initial tour were boring tedium, with little in the way of action and only occasional chances for her to use her charm or wit in a way that wasn't fraternizing with the rest of her company.

But that didn't last forever; as near the end of her term she found herself hand-picked by the paramilitary division of C-F to be part of an interstellar expedition to Aafirion, a relatively newly-charted star system. The adventure that followed was more than worth writing home about: In more than their fair share of excitement, Rowyn's group found themselves tangling with pirates, discovering uncharted ruins on the system's fourth world, and making contact with a primitive pre-spaceflight race! While far from the most dangerous or the most lucrative expedition ever undertaken, it did make for an unusually good story. Soon, she found herself benefiting as her face and charisma were captured in a fair bit of media coverage, earning her a minor but noteworthy bit of fame.

Her corporate sponsor made it quite a tempting deal, and there was promise of more excitement on the horizon, but in the end she chose not to renew that contract. Fame was a sweet taste to her, as was adventure and excitement, but the bonds of corporate contracts were trying to chafe, so she cut as many of those strings as she could, and made for Absalom Station, allured by the possibilities of the much less restrictive Starfinder Society.


Appearance: Pretty face with ice-blue eyes and wavy pale-blonde hair down to her shoulders. Fairly tall with a fit and athletic physique, inheriting an appealing elven slenderness, with a more human robustness filling in the right places. Undeniably attractive by most humanoid standards. Tends to wear efficient and form-fitting light armor in combat, and clothes herself generally in a style of fashionable, flattering practicality at other times.

Personality: Disarming, friendly and polite most of the time, but has a streak of mischief and is a bit on the impulsive side, seldom agreeing to sit around when it seems like there's something to do. Tries to be diplomatic and empathetic, but is oddly at ease with shooting someone in the face with an accurate firearm when talking doesn't work. Very pragmatic in her decision-making, concerned mainly about the well-being of herself, her reputation, and those she's close to, and is usually only willing to go so far to help someone outside of her own circle... circumstances depending, of course. It's good to be morally and ethically flexible.

[10] HP
[6] SP
[4] Resolve

15 KAC
14 EAC

+0 Fort
+5 Reflex
+2 Will

10 STR +0
16 DEX +3
10 CON +0
11 INT +0
10 WIS +0
16 CHA +3


Ability Adjustments: +2 to any one ability score

Hit Points: 4

Size and Type: Half-elves are Medium humanoids with both the elf and human subtypes.

Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.

Elven Blood: Half-elves are immune to magic sleep effects and receive a +2 racial bonus to saving throws against enchantment Spells and effects.

Keen Senses: Half-elves receive a +2 racial bonus to Perception skill checks.

Low-Light Vision: Half-elves can see dim light as if it were normal light.

Operative's Edge
Your diverse training as an operative grants you a +1 insight bonus to initiative checks and to skill checks. This bonus increases by 1 at 3rd level and every 4 levels thereafter.

Daredevil specialization: You can attempt an Acrobatics check to make a Trick Attack.

Trick attack +1d4

Trained
8 Acrobatics (DEX)
5 Athletics (STR)
8 Bluff (CHA)
8 Diplomacy (CHA) [Non-Class]
5 Medicine (INT)
8 Profession: Media Personality (CHA)
5 Sense Motive (CHA)
8 Stealth (DEX)

Untrained
4 Disguise (CHA)
4 Intimidate (CHA)
1 Mysticism (WIS)
3 Perception (WIS)
4 Piloting (DEX)
1 Survival (WIS)

(Race) Skill Focus: Diplomacy
(1st) Longarm Proficiency

Bulk 2/5
Credits [19]

Second Skin [250C, Lv1, EAC+1, EAC+2, Dex +5, Check 0, bulk 0]
Laser Rifle, Azimuth[20] [425C, Lv1, 1d8 Fire, 120 ft, Burn 1d6 crit, 20 charge, use 1, bulk 1]
Knife, Survival [95C, Lv1, 1d6 Slash, No crit effect, Analog, Operative, bulk L]
Needler Pistol [105C, Lv1, 1d4 Pierce, 30 ft, Inj. DC +2, 6 darts, use 1, bulk L]
Personal Comm [7C, Lv1, 1 hand, 80 charge, use 1/hour, bulk L]
Flashlight [1C, Lv1, 1 hand, 10 charge, use 1/hour, bulk L]
Clothing, Formal [5C, Lv 1, bulk L]
Clothing, Travel [10C, Lv1, bulk L]
Hygiene Kit [3C, Lv1, bulk 1]
Battery[20] [60C, Lv1, bulk 0]
Darts [25] [20C, Lv1, bulk 0]
 
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Btw, I'm going to close this coming Sunday, 12:00 for me (PM, so midday)- so, that's
using the forum clock. :p
 
Name: Alyssha Kalima va Adamah
Age: 22
Gender: Female

Race: Lashunta Dyshava
Class: Mystic
Theme: Xenoseeker
Alignment: Neutral Good

Homeworld:Adamah (current residence, Absalom Station)

HP: 4
Stamina: 4
KAC:
EAC:
Resolve:
Initiative: + 1
Languages: Common, Lashunta

Saves:
Fort: +0
Ref: +1
Will: + 5

Ability Scores:
Str: 10
Dex: 12
Cons: 10
Int: 13
Wis: 16
Cha: 14

Skills: 7
Skill Name Ranks Attribute Other Bonus Total

Acrobatics

1 1    
         
         
Computers 1 1   2
Culture 1 2 3 6
         
         
         

Intimidate
1 2 3 7
Life Science 1 3 3 7
Medicine 1 3 3 7
Mysticism 1 3 3 7
Perception        
Physical Science        
Piloting        
Profession x x x  
         
     
         
Survival 1 3 3 7
LaTeX:
\[\]

Class Abilities:
Mystic, Healing connection/spoiler]

Racial Abilities:
.
Low level Telepathy
At will Daze and Tk Hand
1x daily detect thoughts

Feats/Proficiencies:
Light Armor
Basic Melee Weapons
Small Arms
Lightning reflexes

Spells 1 rst lvl : 2+2 perday

KNOWN SPELLS

:0-LVL

Detect Magic, Detect affliction, zYelepathic Message, Tele kinetic missile

1-LVL

Confusion, Reflecting shield, remove affliction/Minor



Credits:

TBF.

Background : Born on a relatively pri itive colonial world, Alyssha was 'touched' they say.
In her case, this meant that the young Lashunta was gifted with a special connection both to the planetary ecosphere and the sum total of life in the cosm, the 'life web' and that she fekt drawn to it from her first encounter with that force during an initiation trip in the wild.
So, she hired on as a on-board medic.. only to get crashed on a entirely man-made space station .
Ah, well, such is life...
 
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You may want to remove the quotebox there. :V
Just did. I also will add things still missing, like some derrived stats and the bits of equipment Alyssha has (not jany, she 8s from a deliberately backwoods place. Adamah is in many ways a nostaligia colony devoted to nature and pre-corporationist life.... as luddite as the Lashunta go, i.e. not much, but still...) .
This was done as fast as I could, because I was not sure when it was due.
 
@Caiaphas, I notice that you've got your character down as themeless even though Spacefarer fits her backstory pretty well? Themeless is less powerful than the themes by design, so I'm just curious as to why.
 
I see. I am, at tne moment , unfortionately preoccupied with a minor surgical operation to be done to me.
Can I try to update the BS, shoul I find the time?

Yeesh, right. Well, I've got the current cutoff date as Sunday, like I said, but I'm open to extending that for people who have situations like that to deal with. :V

(Out of curiosity, whats the operation?)
 
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