Alright everyone, don't forget to open the song link at the beginning of the last post, Last Goodbye is my favourite song in the soundtrack. It's just such an ending song I love it.
 
That reminds me, I promised some last minute re-mixes, the best two I can find in the entire fandom!
First Megalovania (Tenkitsune Electro Remix) or as I like to call it Electrovania, it's fast paced, sounds goood, and is a logical next step with the song

And now, because I love awful, awful things ECHalovania
 
Sans after each reset.

And the one time when Papyrus made a pun without realizing it;

And, to top it off, how Frisk and the others ACTUALLY got to the underground.

(Yes I know this isn´t the thread to post these in. No, I don´t want this thread to end!)
 
That was a really great read Zerb.

Also has SAO Lost Song been released. I remember you at one point stated that you will play the new game.
 
Also has SAO Lost Song been released. I remember you at one point stated that you will play the new game.
It has, and I believe he said he wasn't gonna do it.

Simething about the plot being silly, if I recall right. It's functionally two guilds duking it out for items, after all, and that's just not anywhere near as interesting as the whole 'death game' thing SAO has going on normally. Can be done well, mind, but from what I hear it...isn't.
 
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Are you going to show what happens when you open the game after getting the true ending?
Nope. Frisk's story is over. Flowey's speech is for you the player, not you the audience.

So, now that all is said and done, @ZerbanDaGreat , do you have any final thoughts on Undertale you'd like to share? The good, the bad, the emotionally devastating?
but anyways Zerban your personal thoughts on the game?

Alrighty. First the bad.

The Ruins is the demo area and it shows. There's not really much going on, and while the puzzles aren't exactly the game's strong suit in the first place the ones in the Ruins are particularly unengaging, mostly being busywork and waiting for Frisk to complete their 'falling through the floor' animation. It doesn't help that it's visually the blandest area in the game too. I also feel like Heartache is, while still pretty good, the weakest of all the boss themes, which saddens me because I really like how you can end the fight by literally doing nothing and taking Toriel's hits until she stops aiming at you at all.

The implementation of the RPG mechanics feels strange to me. While I understand its place in the game as something to tempt you, it feels like a waste that it completely falls by the wayside once you realize that you don't need to fight anything. There's no real incentive to Sparing random battles beyond doing it for its own sake either, as gold is only useful for buying the odd body-slot upgrade (of which you find plenty for free lying around) or buying food which is a dirt-cheap prospect anyway. You find plenty of food items just lying around, you can always refill for free at a save point, you can just run from every fight anyway, and you can just fill up your inventory with Biscicles for 30G a pop at Snowdin because you'll only ever have 20HP anyway so healing 11HP twice for a single inventory slot is objectively superior to literally every other food item in the game. Plus when you're playing the game right, your weapon slot is literally useless but for the Asgore fight. While there can't exactly be more gear since it all comes from the previous fallen humans, the ones that already exist should have all had some kind of passive effect on top of the Attack-stat upgrades to incentivize using them for something other than murder, like the Notebook. The Frying Pan comes close, but the 'additional 4HP healed' effect is near-useless on a Pacifist run since you have so little health that every food item maxes you out anyway. I found money and gear so useless on my third loop that all I did was Spare every random encounter (missing some to boot, like Gyftrot and Snowcap) and sell all the useless crap I found lying around and I had more than enough gold left over to pay for Cool Leg and the Temmie Armour because all the food I had to buy was the Cinnamon Bun and Sea Tea (for the resort sidequests) and some 'Hot Dogs' from Sans to get his 'hot animals' dialogue.

Finally, I don't like how the flag for the Pacifist Ending being achievable is set. You're required to see the Neutral ending first, that's fair, it's a fantastic setpiece to contrast with the Asriel battle. The problem is when you do a Neutral-Pacifist run first - which is not beyond the realms of possibility, as the game sells itself on the ability to not kill anybody - and the only reason you can't save all of Monsterkind the first time around is essentially that A) Toriel didn't feel like Kool-Aid Man-ing her way out of the Ruins to come Falcon Punch her ex-husband and B) Undyne didn't feel like getting you to take her letter to Alphys, even if you befriended her. There isn't even the excuse of 'Flowey is trying something different' because he only manipulates Papyrus to egg you on once you do the Alphys date and the True Lab unlocks. The neutral ending is clearly harmed by having to accommodate for any combination of major characters being dead or alive, as nice as being saved by the six human souls is as a self-contained setpiece. Ideally the Neutral ending needed to reveal a piece of information to you that made you reset/reload and go see Alphys, maybe Flowey letting something slip about her creating him. It also needed a much better, more player-driven reason for Toriel to musclesprint across the entire overworld and give Asgore a Tiger Knee. Maybe a hint to call her just prior to going to the Barrier? It's not an easily-solved problem, but it's a problem nonetheless. As much foresight as Toby demonstrated in developing this game, it's pretty clear you're meant to kill a boss or two in your first run, and some cracks show if you don't.

EDIT: And I don't like the implementation of Asgore as a member of the 'main friend group' during the True Pacifist ending. He feels like a fifth wheel in all interactions prior to Asriel's defeat, and all the development for him comes after the big emotional climax. It gets to the point that lumping his Lost Soul in with Toriel is the only possible way it could have been done, and even then you know so little about the guy that it's almost a case of "WHO!?" when he encourages you alongside Toriel. There needed to be more interaction with him, if not in the Neutral path then in the Pacifist rehash prior to his boss fight getting interrupted.

Finally it's unforgivable that Mettaton has no arms or legs after his boss battle even if you hit 12k Ratings and didn't blow any limbs off at all 0/10 refunded it immediately.

And now the good. Everything else. 10/10 buy four copies.

The soundtrack is fantastic, the bullet hell gameplay is full of inventive attacks to dodge, the world is packed fit to bursting with optional things to make you smile and laugh, it's forgiving on the backtracking, there's a wonderful amount of developer foresight regarding player variables, every single boss fight is fun and memorable, every character is fun and memorable, and it has a better 'power of friendship' True Ending than Persona 4. Best game I will never play again.
 
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And with that I think we're done here.

Pack it up guys, we can find fanart and songs over in the main thread. Goodnight, sweet LP.

(Oh, did you ever go back and do the various things I suggested? Just wondering.)

[If you enjoyed the Soundtrack, Toby also worked on part of Homestuck's soundtrack. Go check it out, if you're interested.]
 
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Undyne didn't feel like getting you to take her letter to Alphys, even if you befriended her.
Uh, I'm pretty sure that you do get the option to deliver the letter after you defeat Mettaton, but you've got to go somewhere with phone reception before she calls you.

Though, don't feel like replaying the game again just to prove that point.

It's only the True Lab that unlocks after neutral run.
 
Uh, I'm pretty sure that you do get the option to deliver the letter after you defeat Mettaton, but you've got to go somewhere with phone reception before she calls you.

Though, don't feel like replaying the game again just to prove that point.

It's only the True Lab that unlocks after neutral run.
In that case why would Alphys only decide to unlock the lab and go down to check on the Amalgamates after you've already done a Neutral run? What's the in-universe difference?
 
The difference isn't the lab, it's Undyne giving you the letter and you going on the date with Alphys which lets her open up about the lab.

You can't get the letter your first run through.
 
Flowey realizing that you can stop him even if he gets his hands on the human souls, resulting in him trying a new plan.

But Alphys going down to the True Lab and rounding up the Amalgamates to take home to their families is triggered by the date. All Flowey had to do with it was making Papyrus call Frisk and head over to do the bonus dungeon immediately so they don't get any funny ideas about heading to Asgore and missing it.

The difference isn't the lab, it's Undyne giving you the letter and you going on the date with Alphys which lets her open up about the lab.

You can't get the letter your first run through.

And I was right the first time anyway.
 
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