In which Chumbeque Mods Games

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So this is a tad funny because I technically created this account to talk about this... that was a few years ago already. I never got around to actually making this thread.

Until now

So inevitably with every game a touch I eventually get the urge to... expand it in some way or another. I'm not quite the kind of person who feels like leaving a game as is. I need to expand it thematecally while staying true to the roots of it. This of course means I almost instantly jump into the modding community once I finish the basic experience of a game, which more often than not means the campaigns.

Given that I mostly play strategy games, and these in turn are mostly historically based, means that I more often than not end up doing a lot of historical research.

As for the purpose of this thread, it's not just self-promotion of course, since I'm not really looking towards more downloads or whatever, but because I've seen this community has loads of history interested folks, as well as gaming with a critical view, who I hope can give me comment and advice on my endeavours. Though ranting on what I'm currently doing is always fun I suppose. Feedback is of course looked after and appreciated.

Anyways, enough introductions, let's get to the gist of it.



So yeah, Age of Empires 3: Wars of Liberty.

This mod's been in development for... over 10 years by now in some form of another, and I've been working on it since about half of that time. It really expands a lot of what the base game has to offer while still feeling like it.

Well, that was until we decided to just bite the bullet and completly change the setting to the 19th century, more about that later.

So yeah, our latest release was the Haitian civilization, which was a doozy, so the mod started as a War of the Triple Alliance (the Paraguayan war) themed mod, so the roots were mostly centered on Latin America, giving it it's own techtree, civilization with unique mechanics, visuals and whatnot. It's gone a long ways since then, but it's always fun to go back to the roots. Haiti managed to do that while bringing something fresh.

Truth is there's been a recent immigrant influx from that country here that's really noticeable, especially since there weren't that many black people on the country before, and that probably brought the idea to the mind of one of my teammates. Doing research for this civ was... surprisingly complicated. Their military history is confusing though abundant, and their frequent coups and political bickering, while making the reading less dull, was hellish in the way of getting reliable information out to the world.

So we gave them 2 unique units, the Picket, which was mentioned often enough in history books from the Haitian Revolution and while talking about L'overture and the other was the Caco, namesake of the Caco Wars fought at the turn of the century.

Thing is, these civilizations have so-called "Royal Guard" units, basically special upgrades for 2 units that are meant to be the bread and butter of your army, in Haiti's case I chose the Zinglits, problem is, for the life of myself I cannot find where the hell did I find that name. I know it was a nickname from a presidential guard, but, since this is Haiti, finding out which president that was is like finding a needle in a haystack. That and, looking back, when I first proposed the unit I spelled them out as zing-lings. Google, and google books, don't have any results when I look up those entries. I know no one's gonna question it besides me and maybe other teammates who do research. But damn is it driving me crazy.

Ah yeah, and on the gameplay side of things the civilization is completly busted, because our balance guy is AWOL and turns out auras do stack fast. So we're probably gonna hot fix rather sooner than later and I'm now also doing some balancing working on the side.



As for future endeavours, there's plenty of interesting things I've been working on. For example a few months ago I came upon this so called "Female Caligula" who turned out to be Queen Ranavalona of Madagascar. Regardless of the authenticity of the claims of her cruelty, damn did it feel interesting to read about an industrial power in Africa out of all places during the 19th century. Lo and behold, that's exactly the century my mod is based around, so a week's worth of research later I had the entire civilization planned out.

...a month later, I kid you not, a Malagasy kid came to our website looking to help us with our ai coding. A malagasy out of all places. I of course jumped onto the chance and now the civilization is offically planned to come out somewhen this year. Of course we've also got an in-team ai coder now too! Which we were sorely missing.

It's not all smooth sailing, finding people to voice the units (which all civilizations have) is gonna be a hard task, even with a malagasy in team. We had the same issue with Haiti, but one of our collaborators is doing job teaching Haitian people, and he got enough volunteers to get us an eventual full voiceset, so well, miracles happen I guess.

But let's get back to this so called victorian setting. We realized that having Spain fighting with, like, Conquistador tech against Civil War era americans was a tad odd, so we decided to modernize the entire civilization, in some cases like Japan and Germany it implied complete overhauls, the Aztecs were basically turned in a completly different civ, finding an historical justification for it was difficult but the outcome was amazing, and some others were easier, like India and the Sioux where the job was already done for us.

However some things stuck out like a sore thumb, as I posted years(?) ago, which looking back is the first time I tried to use this website as I originally intended, naval combat was a completly different beast in this new century. Sailboats were on their way out and Steam, hell even Diesel, was becoming the norm through the period, which officially is Hobsbawn's definition of the 19th century, with some exceptions being made for the cool factor/and or gameplay.

The way to approach it was to completly change the naval combat system, which being fair wasn't much of a loss because it was really awfully implemented in the first place into this game, we designed a full rock-paper-scissors counter system with Sloops - Ship-of-the-Line & Cruisers countering each other but, since getting new models in is easier said than done, it's all paper by now.

Another of my future endeavours is releasing the Korean civilization, which was announced all the way back in 2011. It was my project to join the team, but I underestimated the fact that:

1. Most of the Asian UI features were hardcoded and it took us 6 years to hack the exe into letting us add more of them.
2. This particular century is known amongst the international scene for being an historical blackout in regards to sources of Korean history.

So it was hell to get anything done, the Korean gaming community is a tad difficult to contact given it's isolationist nature, historians are doubly so, and even Latino korean specialist give me a wild eye when I tell them what I wanna do research for. So this was a tad painful, to say the least.

As far as I know, and I hope I'm not wrong, the Joseon Court was still deploying 16th century Turtle Ships by this century, so their unit roster's gonna be a tad funky. Hopefully nobody notices tho.

So yeah, this is just my introductory post. Hope it may be of interest to someone. Feel free to comment and give advice on things I may be researching, hell, I haven't even started on other games I also mod. And hell, I hope to update this frequently. I certainly do have the material to do so.
 
I feel oddly obligated to watch this thread from all the Rome Total War I've been playing recently. Not entirely sure why.
 
I remember being interested in Wars of Liberty/WOTTA a couple years ago. I never got around to actually installing it, but I did visit the forums a few times.
Weren't you Hoop Thrower on that forum?
 
I can promise you people will be interested in any Stellaris mods you make. It's a hot thing on this forum.
 
Hah, Stellaris, fun thing about that, you see...

My computer is garbage.

So a little background here, I used to have a good gaming laptop, not like latest generation behemoth that weights half as much as me because it has a dozen processors and the fans sound like an airplane engine, but it could run most things. Could being the keyword, it died on me through the middle of summer and I resigned myself to get back to my old desktop that's... about 10 years old by now. It's not pathetically slow, but I cannot play games from, say, beyond 2010 or so. I'll get a new computer once I scrounge up money but... heh, sure thing.

So yeah, I bought civilization VI just to see how'd it ran, it was somewhat playable as long as I didn't contact leaders, but not contacting leaders is kinda like... not playing the game at all? And of course the late-game crawl kills this thing anyways. So back to Civilization V I went.



So yeah, Uruguay. It's a tad surprising there's no civilization mod for it even now. The game's of course not as alive as before Civ VI is launched, but hell, Steam still says it's one of the top played games and it's the most I can afford, so hell, let's give it a try.

The Reddit community wanted to make a weird civ design based around the civil war (?) which I found odd, I don't really feel comfortable having an entire country represented just by a Civil War that happened over a century ago, so of course only reasonable answer is to have my own take on it.

Batllismo it is.

So José Batlle y Ordoñez, besides having a badass name, is basically the man who created Uruguay as we know it today back at the beginning of last century. A progressive minded person willing to try unorthodox ideas, he went to study to Europe like many, but unlike many his ideal for a model government was Switzerland out of all places, he tried hard to actually implement the Swiss system of governance where you have more than a single head of state, and even if he didn't quite triumph in this endeavour, he still set the groundwork for the Welfare state and the neutrality that characterizes this so called "Switzerland of the Americas".

All in all, a pretty cool dude.

How to translate this into gameplay however?

Making a National Wonder centered civilization only made sense to me, after all there's loads of institutions founded during the Batlle government given his push for a Welfare state and his attempt to industrialize to rely less on imports. Problem is... there's not much that could be done with it and everything I came up with was... wordy at best. Half the problem was also that Switzerland of the Americas kinda removes some of the merit Switzerland has on its own, if that makes sense, it sounds like a derivate rather than its own thing.

So approached it in a different way. Welfare State means you worry about your citizen's happiness over everything else, right? And studying Batlle speeches he spoke frequently about wanting to create a model Republic where Happiness and Justice prevail.

Happiness and Justice does sound neat actually, so why not go for that?

Uruguay - Leader: José Battle y Ordoñez UA - Republica Feliz y Justiciera: Half your happiness per turn is added to all your cities as production and food, divided by the number of cities you have.
UU - Blandengue: Replaces the Lancer. Has a combat bonus per civilization you're at war who have larger populations.
UB - Aduana: Replaces Harbor. The Aduana generates a burst of science and culture when another civilization's trade unit passes through the city's territory.

The rest of it was easy enough, Blandengues were the rural militias that protected would be Uruguay and they became the guard unit once it became an independent country. Aduana because Uruguay's still lives off the fact it's an Entrepot between Brazil & Argentina, as well as having their main city be a, well, port.

So that was neat.

I remember being interested in Wars of Liberty/WOTTA a couple years ago. I never got around to actually installing it, but I did visit the forums a few times.
Weren't you Hoop Thrower on that forum?

Neat! We haven't been the best community towards our fans by any margins, but it's always funny to find fans where you least expect them.

I am indeed Hoop Thrower, as my avatar may reflect.
 
So yesterday we finally released the Oh So Awaited hotfix for the Haiti patch. It should have been out something like a week ago but ohwell.

The overall reception has been mostly positive, which I'm pretty glad for, though now that I officially took over the balance side of things I started getting people personally insulting me for not accounting for the balance of units that had never been reported to begin with. Oh well, comes with the job I suppose.

Looking forward, I'm not even halfway done figuring out what to do with all the units, I discovered the real reason a bunch of units were considered underpowered was because they were missing a crucial upgrade that happened upon aging up, so they were effectively 20% weaker than their counterparts. Oops. Easy enough to fix, but it's gonna be a pain to track all the ones that are affected this way.

On the creative side of things, we're getting prepared to finally release Korea. Finding appropiate mercenaries for such a civilization is complicated enough because, as mentioned before, this century is kinda known for being a black-hole of knowledge. But I think I've managed to pull it off.

For whoever is interested, it basically involves making units of the Ever Victorious Army and giving them to China, which also solves their archaic unit roster issue while at it, and giving the Manchu Horse Archer and the Hongyipao as your typical big-ass cannon.

Looking forward for that.

On the visual side of things, we finally got a proper fort model for the Mapuche, which had to be custom made because lols getting premade assets of Native American structures.


Fortunately we have a helper from Argentina who knew exactly what I meant when I mentioned a Mapuche fort.

And of course, Weaboos are gonna be glad in the future, cuz...

 
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