In the Wake of Monsters - an Advisor's Quest

[X] Plan Construction

The outer walls are for a long term project. RIGHT NOW we need functioning walls next turn. Not two turns later.
@Angelform
Thoughts on following through on the audit threats instead of renovations? We've given them a year and two warnings to clean up their mess. Anyone left would probably be the most shameless and justified.

I figure we'd need more money to the city pretty soon due to the war and the renovations pay out slower
 
Well, I can see this being an action sink.
Heh heh heh. None of it is urgent, but in the long term, yes. I conceived of the category more as a power sink. One man with authority can get a lot of reforming done, but eventually people start to memorize the new exams and teach to the test again. You could propose to the Portlord that you start an organization or two to take care of that sort of problem for good.

...tempted to skip social actions this turn, under the excuse of 'we are about to be invaded', but the fact that skipping meals cost us so much worries me.
Hm? Net it cost you nothing - you effectively shifted one action from the current turn into the previous turn.

Also, did you manage to argue Ulthuan into safety, and should I perhaps borrow the 'options for the option god' tag I saw there?
 
@Angelform
Thoughts on following through on the audit threats instead of renovations? We've given them a year and two warnings to clean up their mess. Anyone left would probably be the most shameless and justified.

I figure we'd need more money to the city pretty soon due to the war and the renovations pay out slower
The problem is that anyone willing to resist threats of audit is probably willing to resist actually being audited. As such we will probably need troops to extract the money they owe. However at present our troops are somewhat occupied. I would rather not risk an armed conflict while there are enemies marching towards us.

Also I am quietly hoping that our smithing knowledge will extend to the renovations and or that doing a bunch of construction type actions at once will synergise.

You could propose to the Portlord that you start an organization or two to take care of that sort of problem for good.
Sounds like a wise course of action.

Hm? Net it cost you nothing - you effectively shifted one action from the current turn into the previous turn.
The fact that a roll of 31 (62 on the conventional scale) resulted in overwork costing us the same as it gained us is very worrying. It implies that a bad roll could have crippling consequences.

Also, did you manage to argue Ulthuan into safety, and should I perhaps borrow the 'options for the option god' tag I saw there?
Just about. Vote is called and we decided to not throw the Everqueen, spiritual heart of the Kingdom and living avatar of a goddess, at Malekith. Results are likely to be a while but I am hopeful.

The current turn has only about thirty options, depending on whether you count sub-options and mutually exclusives. When you reach fifty unique actions you will be required to make an offering to the option god. :D
 
[X] Plan Construction
Adhoc vote count started by Siual on Jun 9, 2018 at 9:28 AM, finished with 28 posts and 13 votes.

  • [X] Plan - Sparrow
    -[X][Action] Start work on a new set of outer walls a good distance beyond city limits, giving room for further growth and having a unified design from the ground up. (Will take at least two turns to complete)
    -[X][Action] There's ongoing staff turnover even when you're not actively recruiting and replacing. Apply some oversight.
    -[X][Action] Go and help out at your new forge. It'll surely go better with both your vision and your new understanding to assist.
    -[X][Action] Slow and Steady. Take your time to think and plan properly before you act. Other planned actions this turn get a bonus die to their rolls. Cannot be used if overworking.
    -[X][Free Social] Get to know one of your fellow councillors. (Wolf Three)
    [x] plan - spin control
    [x] Start work on a new set of outer walls a good distance beyond city limits, giving room for further growth and having a unified design from the ground up. (Will take at least two turns to complete)
    [x] Structurally reinforce the weakest points of the current outer walls. You need fortifications, not apartment sides.
    [x] Go and help out at your new forge. It'll surely go better with both your vision and your new understanding to assist.
    [x] The palace is still losing money, but less of it. Make it lose even less, so Clan Wisdom doesn't have to subsidize it. (costs one action per sub-option taken)
    -[x] Prioritize repairs, reconstruction and reutilization of palace-owned land so you can start charging rent on it again.
    [x] Pre-emptively de-fang Rain's complaints and prove the integrity of the palace by doing an internal audit.
    -[X][Free Social] Get to know one of your fellow councillors. (Wolf Three)
    [X] Plan Construction
    [x] Structurally reinforce the weakest points of the current outer walls. You need fortifications, not apartment sides.
    -[X] Clear and widen roads and paths on the inside of the walls so soldiers can more easily get to points where they are needed.
    [x] The palace is still losing money, but less of it. Make it lose even less, so Clan Wisdom doesn't have to subsidize it. (costs one action per sub-option taken)
    --[X] Prioritize repairs, reconstruction and reutilization of palace-owned land so you can start charging rent on it again.
    [x] Go and help out at your new forge. It'll surely go better with both your vision and your new understanding to assist.
    -[X] Study Smithing. Zara has blessed you with a basic knowledge of this skill, but from what you understand, it'll still fade eventually if not exercised.
    -[X] Get to know one of your fellow councillors. (Wolf Three) (Free action)
    [X] Plan: Wall & Smith.
    -[X][Action] Start work on a new set of outer walls a good distance beyond city limits, giving room for further growth and having a unified design from the ground up. (Will take at least two turns to complete)
    -[X][Action] Clear and widen roads and paths on the inside of the walls so soldiers can more easily get to points where they are needed.
    -[X][Action] Go and help out at your new forge. It'll surely go better with both your vision and your new understanding to assist.
    -[X] There's ongoing staff turnover even when you're not actively recruiting and replacing. Apply some oversight.
    -[X] Study Smithing. Zara has blessed you with a basic knowledge of this skill, but from what you understand, it'll still fade eventually if not exercised.
    -[X][Free Social] Get to know one of your fellow councillors. (Wolf Three)
    [X] Plan Extra Construction
    [x] Start work on a new set of outer walls a good distance beyond city limits, giving room for further growth and having a unified design from the ground up. (Will take at least two turns to complete)
    -[X] Clear and widen roads and paths on the inside of the walls so soldiers can more easily get to points where they are needed.
    [x] The palace is still losing money, but less of it. Make it lose even less, so Clan Wisdom doesn't have to subsidize it. (costs one action per sub-option taken)
    --[X] Prioritize repairs, reconstruction and reutilization of palace-owned land so you can start charging rent on it again.
    [x] Go and help out at your new forge. It'll surely go better with both your vision and your new understanding to assist.
    -[X] Study Smithing. Zara has blessed you with a basic knowledge of this skill, but from what you understand, it'll still fade eventually if not exercised.
    -[X] Get to know one of your fellow councillors. (Wolf Three) (Free action)
 
Paths Not Taken: Marshal Quest Army Design
Marshal Quest:

Silverport only has an "army" in a loose sense of the word. It has several thousand inhabitants with arms, armor, and nontrivial training in the use of these. It does not have a strict unitary command structure for them, as all the Great Houses have their own Marshals.
Your very rough estimate of the forces you have available to draw on at present is as follows:
~500 palace guard, high quality, always available
~1200 soldiers of the Five currently Four Great Houses. Medium quality, situational availability
~1000 soldiers in service to lesser clans. Medium quality, situational availability
~800 mercenaries, thugs, and other hireables on call. Varying quality (the more of them you hire, the more you're scraping dregs), high availability
~600 knightly orders, shrine protectors, cultists, and similar organizations. High quality, low availability.
~1000 trained militia who can hold a spear and form a line reasonably well. Low quality, medium availability.
~Thousands more untrained militia who held a spear for two weeks at band camp. No quality, medium availability.
~200 victims/servants of the Abominations, given various physical enhancements and mutations. High quality, high availability, uncertain side effects.

Under normal circumstances, you would lead the palace guard personally and the clans of the city will lend about half their forces to you. More if the city proper is threatened, less if your use for them seems frivolous or risky. Militia can be called up with public announcements, knightly orders can be asked to contribute, et cetera. The palace guard are the only truly professional soldiers in the city. Everyone else forms up around this strong core under normal circumstances, expected to take your orders, but if you command badly they will start to treat your orders more like suggestions and look to their own officers.

The Portlord has told you that he intends to restore some order and confidence by having you take the army out for a milk run: crushing a barbarian tribe or two in the Bloody Hills in retribution for their raids on nearby trading posts and caravans owned by Silverport. Since such a tribe numbers a few hundred at most and you can easily bring over a thousand soldiers, this should be an easy victory.

You are under absolutely no circumstances to attempt to conquer or even pacify the Bloody Hills, as that has a long history of ending badly after the invading army crushes the fifteenth barbarian tribe and oh look there's barbarian tribes numbers sixteen and seventeen coming out of the woodwork spoiling for a fight. Ride over, show the flag, run up a few easy victories, come home.

Draw up a proposal for at least two thousand troops you want to bring from the above list, preferably up to three thousand if you can. This is intended to form a sort of default baseline for the immediate future. I can't describe all the potentially relevant constraints, but a lot of them should be possible to infer from the descriptions. For example, if you ask the clans to lend you all their 2200 troops for something that's not threatening the city, they will say no. I will answer with available IC knowledge if you have questions about other constraints. You can also write in things like "Hire more mercenaries from abroad" if you think the Portlord and/or Steward will approve.
Here's an example of a possible composition: 300 palace guard, 400 soldiers of the Great Houses, 300 soldiers from the smaller houses, skim 200 decent mercenaries, 1000 trained militia, 400 untrained militia to stand in the back and get battle experience.

---

These numbers should not be taken as exact canon for the main quest, as I haven't made sure to check they're internally consistent. But this is what might have come up in Marshal Quest if you'd voted for that.
 
Last edited:
Voting closed, Plan Construction has won, writing has begun and I'm rolling to see if there will be a siege interlude.

The Stratocracy of Tokara isn't as elite as they like to think. Their soldiers are professionals with good training and kit, and their generals have a proper education in strategy rather than just standing at the front and yelling CHARGE as loud as they can, which puts them well above average. But their generals are too often recruited from the professional clergy and the military academy there, rather than being promoted from the ranks, and both of these institutions have started to develop a distinct political class in love with its own self-image as executors of brilliant masterstrokes. Which means they'll sometimes try to pull something too clever by half, when CHARGE would have been better and had fewer points of failure.

Today is one of those times.
 
But their generals are too often recruited from the professional clergy and the military academy there, rather than being promoted from the ranks, and both of these institutions have started to develop a distinct political class in love with its own self-image as executors of brilliant masterstrokes. Which means they'll sometimes try to pull something too clever by half, when CHARGE would have been better and had fewer points of failure.
Ha. I once read a book where that was a major point of a battle. Getting a navy to follow an order is easy. Getting them to follow a different order when half-way through a maneuver is rather difficult. Getting them to hold together while reacting to change after change…

Order → Counter-Order → Disorder.

Pre-radio armies usually resorted to the "Charge!" method of command because anything more complex needs to be planned, and explained in detail at the junior officer level, in advance.
 
Turn 4 Results - 770.5
[*] Plan Construction
-[*] Structurally reinforce the weakest points of the current outer walls. You need fortifications, not apartment sides.
-[*] Clear and widen roads and paths on the inside of the walls so soldiers can more easily get to points where they are needed.
-[*] The palace is still losing money, but less of it. Make it lose even less, so Clan Wisdom doesn't have to subsidize it. (costs one action per sub-option taken)
--[*] Prioritize repairs, reconstruction and reutilization of palace-owned land so you can start charging rent on it again.
-[*] Go and help out at your new forge. It'll surely go better with both your vision and your new understanding to assist.
-[*] Study Smithing. Zara has blessed you with a basic knowledge of this skill, but from what you understand, it'll still fade eventually if not exercised.
-[*] Get to know one of your fellow councillors. (Wolf Three) (Free action)

You have notes, of course, on where the city walls seem the weakest, but the notes are mostly for the Portlord's benefit when you're writing up your report. You don't need the notes when so many vulnerabilities stick in your mind from your recent survey.

[Repair administrative problems: Stewardship, 13+19+3 (Memory) = 35.]
[Repair strategic problems: Martial, 40+9 = 49. Sudden competence.]

A few potential smuggler routes and gaps are collateral damage of your repairs, but if there are two sets of walls and gatehouses between you and the Tokarans somewhere, those can stand for the moment and keep collecting twice the tolls on nothing. You focus on shoring up flimsies into fortifications. Wood, earth, and stone are piled up against walls originally meant to hinder sight and not much more. A large muddy sinkhole that 'nobody' bothers to cross is filled in and walled over, as an invading army will be far less picky about their route. A few scaffolds promise that in the future, the walls will be thick and strong enough that people can walk on top of them.

Along the way, you are gladdened to see that some problems have been fixed without you needing to intervene. Isn't it wonderful when people take responsibility for their own habitats?

Your work does not go unnoticed. 'Maintenance' is not usually this focused on the outer wall. Worry starts to spread among the people living nearby on the outside of the city proper, and you notice a small but definite increase in the amount of shouting, jostling, and general density of population cramming inside the city near where you are working.

That density goes up another notch when the expeditionary force against the demon spiders returns in disarray. The soldiers themselves aren't that many - fewer than they were, even, since rumor says they were routed and took hundreds of casualties. But the general impression that Silverport is beleaguered is unavoidable, and this time it's not supernatural forces inside the city, but mundane armies said to be closing on it from both south and north. Farm and mine workers start commuting, spending their days at work and their nights safely inside the city walls, further impeding your work there.

[Clear the streets: Stewardship, 30+19 = 49.]

So. If the soldiers are in town and the people are worried, one may as well make a virtue of necessity. You get permission to borrow a dozen men from the punishment detail and march them from the barracks to the north gate and back repeatedly, singing loudly all the while, then approach several of the stall owners and other impedances about leaving this street clear and spreading the message so one else gets in the way of the war effort. With a few bribes to help it along.

The next day you march the soldiers along the same route faster, and they bump into people who aren't clearing away fast enough. You pay compensation for damages, but in a manner that makes clear there will keep being damages and they should shuffle away. Then you repeat this on the other roads between main gates.

[-16g.]

Once that's done, you more clearly mark the boundaries of the streets in question so that people won't just ooze back into working and living there shortly after. A proper traversal area is designated, at some cost in both money and grumbles.

Ebuskun departs for the northern border of Silverport's extended region of influence and tributary towns to await the coming of the Tokaran forces there.

You move from repairing the walls, which are at least in a good-enough state, to repairing other constructions.

[Palace land: 3+19=22. Minimal progress.]

Over the years, the Palace of the Portlords has accumulated a good deal of land held in its name for various reasons.

Two years ago, oversight on most of this land almost stopped, and you haven't had the opportunity to properly start it up again until now.

During that time, a very little of it has been fixed up by principled, diligent squatters not wanting to live in filth, and when you speak to them about the fact that they are squatting, many of these even agree to pay rent.

A lot more of it either has unprincipled squatters turning houses into hovels, or is downright condemnation-worthy after the neglect, if it hasn't been outright destroyed by something. Paperwork has been lost, and you struggle to reconstruct ownership from histories of previous transfers, then struggle some more to go from there to actually proving ownership.

It's a slog, and there's little gain, and you get sick of it, relaxing instead by inspecting and helping out at the forge of your dreams. Still no starmetal, but the experiments have at least produced a new and more reflective alloy. If this doesn't pan out, maybe you can start selling mirrors.

You also take the time to study smithing properly in the process. It's like opening an old book you read years ago. The major lines are familiar, the tools come readily to hand, the little details have you saying "Oh, yes, that's how it was. Clever."

[Basic Smithing now permanent skill.]

At one of the family gatherings of the movers and shakers of Clan Avalanche, a category you are very glad to see now includes you, word comes of what's happened in the war with Tokara. Apparently their expeditionary force veered away from Silverport and invaded the Scorpion Valley Princedom some distance to the east. Ebuskun led the army of Silverport in pursuit, several of the petty-princes were upset at what they saw as an attempt to carve up the region and divide it between Tokara and Silverport, and the new name on everyone's lips is "League of Free Cities", which is apparently what a dozen petty princes are now calling themselves in alliance. Only time will tell whether it lasts, but for the moment, the region is apparently hosting a nasty little three-way war.

Occasional meetings with Wolf Three are a more subdued affair. Not only because there's just two of you, but also because of her favored topics. The palace sage, while not the highest authority of law, is still a well-known person and favored as a neutral referee who's occasionally asked to make judgments and hear appeals, and she rambles on about those judgments at length.

[Socialize: Diplomacy, 11+15=26. No relation change, but Dramatis Personae updated.]

It all strikes you as incredibly tedious, and you repeatedly change the subject. What about her family? She doesn't want to talk about that. (You suppose they disowned her.) Who did she study under? Someone called the Red Prayers Sage, whom you've never heard of.

On one visit when you pull a side table closer to you, she shoves it back, and launches into an explanation of the room's arrangement that reveals she knows some geomancy.

Ebuskun isn't around the next time the Privy Council gathers, being tied up in the east, but she's sent a messenger with her reports.

---

Voting time.

You can write in a report on the past turn with a focus on the subject of your choice, which could be used to praise the importance of one of your fellow councillors, attempt to direct the Portlord's attention towards a particular matter, or blame someone you hate for something that's gone badly. Writing in a report is optional - the default is simply being judged on the merits of what you've done.

[X] [Report] Just the facts.
or
[] [Report] Write In

Suggest courses of action for the next turn (six months); the Portlord is likely to choose one of them. You can use this to your advantage. One possibility is to suggest things that align with your personal goals, another is to suggest things you can do easily and have plenty of time left over to spend elsewhere. However, if there's a pressing concern the boss has that is not covered by what you put forward, he may 'write in' your orders, and cause a relationship hit due to losing respect for your abilities. Votes for this will be in plan format - the more options you give the Portlord, the greater chance he'll pick one, but the less you can steer his instructions.

[] [Orders] Plan name goes here
-[] I should resume fixing the palace budget and restoring a healthy cash flow.
-[] The palace budget is unfixable as it stands, I should sort out the palace's underlying obligations.
-[] I should prioritize ensuring a supply train to Ebuskun, it's far too important to leave to anyone else.
-[] The new exams are a stopgap measure, they're going to get memorized too eventually. I need more time to redesign the whole examination system.
-[] Redesigning the examination system is still of finite use, I should establish a Ministry of Exams to solve the problem indefinitely.
-[] The census is a lot more important than I thought, order me to do that properly.
-[] The city walls could still use a lot more work to make them even better.
-[] We need a whole new set of proper fortification walls for the city so we're not scrambling to patch them up next time there's a war.
-[] Clan Bridge and their allies need to be destroyed. Peacefully and financially, of course.
-[] So we're fighting demon spiders to the south and Tokarans to the north? Maybe it's time to impose an emergency tax.
-[] Let's invent central banking.
-[] Other suggestions (write in)

Former wealth: 92g
Income: Earned 50g, embezzled 50g
Expenditures: Family 5g, shrines 5g, clerks 5g, debt downpayment 35g, forge upkeep 38g, road clearance 16g
Current wealth: 88g
 
Last edited:
[X] [Report] Just the facts.
[X] [Orders] Plan Ready To Support The War
-[X] The palace budget is unfixable as it stands, I should sort out the palace's underlying obligations.
-[X] I should prioritize ensuring a supply train to Ebuskun, it's far too important to leave to anyone else.
-[X] So we're fighting demon spiders to the south and Tokarans to the north? Maybe it's time to impose an emergency tax.

Walls and exams aren't ANYONE's consideration at present. But we can use the upcoming war to make some excuses and shed a bunch of obligations citing emergencies, and we can make sure our army actually has the food and arms to operate.
Also, an emergency war tax is exactly the sort of tax that the city is noted to prefer. One with clear utilization of the funds
 
[X] [Report] Just the facts.
[X] [Orders] Plan - No taxes!
-[X] The palace budget is unfixable as it stands, I should sort out the palace's underlying obligations.
-[X] I should prioritize ensuring a supply train to Ebuskun, it's far too important to leave to anyone else.
-[X] The city walls could still use a lot more work to make them even better.
-[X] We need a whole new set of proper fortification walls for the city so we're not scrambling to patch them up next time there's a war.
 
[X] [Report] Just the facts.
[X] [Orders] Plan Ready To Support The War
-[X] The palace budget is unfixable as it stands, I should sort out the palace's underlying obligations.
-[X] I should prioritize ensuring a supply train to Ebuskun, it's far too important to leave to anyone else.
-[X] So we're fighting demon spiders to the south and Tokarans to the north? Maybe it's time to impose an emergency tax.
 
[X] [Report] Just the facts.
[X] [Orders] Plan Ready To Support The War
-[X] The palace budget is unfixable as it stands, I should sort out the palace's underlying obligations.
-[X] I should prioritize ensuring a supply train to Ebuskun, it's far too important to leave to anyone else.
-[X] So we're fighting demon spiders to the south and Tokarans to the north? Maybe it's time to impose an emergency tax.

The inner Bernie Sanders supporter in me hopes we can reintroduce taxation to Silverport for the purposes of wealth redistribution.
 
The inner Bernie Sanders supporter in me hopes we can reintroduce taxation to Silverport for the purposes of wealth redistribution.
Have you considered a write-in? Phrase it with appropriate flattery in your suggested orders for the next turn. Something like "The Portlord should make a show of the palace's joint power and charity by giving gifts to the poor". Then ride a wave of populism to become emperor. Wait, no, that's the late Roman Republic, I think.
 
Have you considered a write-in? Phrase it with appropriate flattery in your suggested orders for the next turn. Something like "The Portlord should make a show of the palace's joint power and charity by giving gifts to the poor". Then ride a wave of populism to become emperor. Wait, no, that's the late Roman Republic, I think.

It's more of, "use the precedent of enacting an emergency tax on the wealthy for the war to justify a later tax on the rich." That's what I was referring to in my original comment.
 
[X] [Report] Just the facts.
[X] [Orders] Plan Defending Silverport
-[X] The palace budget is unfixable as it stands, I should sort out the palace's underlying obligations.
-[X] I should prioritize ensuring a supply train to Ebuskun, it's far too important to leave to anyone else.
-[X] The city walls could still use a lot more work to make them even better.
-[X] So we're fighting demon spiders to the south and Tokarans to the north? Maybe it's time to impose an emergency tax.

Same as the "Ready to Support the War" Plan, except I feel we should continue to shore up our existing walls and defenses. If Tokara ever decides to move away from this little distraction in the Scorpion Valley, or if the League of Free Cities wants to punish us for invading as well, our city needs to be ready.
 
[X] [Report] Just the facts.
[X] [Orders] Plan Ready To Support The War
-[X] The palace budget is unfixable as it stands, I should sort out the palace's underlying obligations.
-[X] I should prioritize ensuring a supply train to Ebuskun, it's far too important to leave to anyone else.
-[X] So we're fighting demon spiders to the south and Tokarans to the north? Maybe it's time to impose an emergency tax.

The walls are good enough (militarily) for the moment. We have other things to work on.
...and I am rather interested in working more with the Martial, it sounds interesting.
 
Feedback request: Are the council updates appropriately long? On the one hand, I sometimes want to make them longer to show what's going on in the world, and on the other hand, I sometimes want to make them shorter so I can focus on the PC instead of watching NPCs explaining to each other.
 
Back
Top