In Service of my Mistress (A Butler Quest)

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Brittney Estella White let out a sigh as the morning sun beat down onto her head through the...
OP

LinkOnScepter

The One who Strangles Concepts to death
Location
Interwebs
Brittney Estella White let out a sigh as the morning sun beat down onto her head through the window of the car. She placed a hand on her forehead, thankful for the air conditioner in her vehicle. It made what would normally be a stifling ride in a black limousine into a cooling drive through the city. This early, with the sun just coming up over the horizon, there weren't many other cars on the road. White smiled while adjusting the frills on her skirt and sleeves. A small lock of black hair fell out from under her auburn sunhat down onto her nose.

She placed one hand on the brown leather seat of her limo, putting the offending follicle back into place. Once she was satisfied it was out of the way, she looked out the window again. Her eyes immediately lit upon the approaching building and the land surrounding it.

[] The mansion was small compared to others that she had seen. It was only two stories high, where most were at least four or five. The structure was made out of plain brown bricks, where most others were of an off white color. She could only see about three windows at the front of it. Of course, what could she expect from a family so obscure? Brittney didn't even know they existed before a few days ago when her father told her about their lineage. From what he told her they are High Class in name only, and hardly able to afford their lifestyle. Still, they get by some how and their name still carries weight. (Low Money Reserves; Low High Class; Low Notoriety and Reputation; Very few Suitors/Assassins/Thieves/Etc)

[] The mansion was of normal size and more in line with her expectations. There were quite a few acres of land, all green and well cared for by some very diligent servant. The building itself was about five stories tall , with white walls that had at least seven windows across each floor, and with one extension that sat in the field awaiting for the time it was needed. It's quite obvious that this family is well off, but not to the extent of the White family. (Average Money Reserves; Middle High Class; Average Notoriety and Reputation; Suitors/Assassins/Thieves/Etc will appear at times; Choose 1 Extension for Mansion)
-[] Stables: Horses and Equestrian Activities
-[] Garden: Planting and Relaxing
-[] Archery Field: Archery Practice
-[] Fencing Building: Fencing and Swordplay
-[] Ballroom: Parties and Dancing
-[] Telescope: Stargazing
-[] Servant's Quarters: Extra Hands

[] She could hardly even call it a mansion. More like a medieval castle brought straight out of a fairytale. Ten stories tall, victorian in design, white marble walls, long double windows, and large tracts of land made up the entire estate. That's before she took note of the three extensions that sat in the shadow of the main building. Most others would consider that superfluous, even among the High Class Citizens. But that word held no meaning to this family. And why should it? They were the one percent of the one percent. Such affluence only comes once in a lifetime, and these people were blessed to obtain it. (Large Money Reserves; Upper High Class; High Notoriety and Reputation; Suitors/Assassins/Thieves/Etc. are an almost constant threat/annoyance; Choose 3 Extensions for Mansion)
-[] Stables: Horses and Equestrian Activities
-[] Garden: Planting and Relaxing
-[] Archery Field: Archery Practice
-[] Fencing Building: Fencing and Swordplay
-[] Ballroom: Parties and Dancing
-[] Telescope: Stargazing
-[] Servant's Quarters: Extra Hands

Her limo pulled up to the gated entrance of the estate. It was gilded, of course, with the initial of the family name. She waited as her driver opened up her door, before stepping out into the sun. She brought her sunhat down to protect her eyes from the rays, silently hoping that she could get return home quickly. Her driver stepped forward, placing a hand on the gate and waiting the customary amount of time (two minutes) before pushing it open. Word of their arrival must've reached the estate.

It took White at least five minutes to reach the door to the manor. On the way, she was able to glimpse the carefully trimmed grass and bushes, the perfectly spaced flowers of all colors, and the arches placed in an orderly fashion. The entire set up seemed...slightly unnatural. It caused the lady to feel a little bit of anxiety in her throat when her driver took the door knockers and banged them against the doors.

There were rumors...rumors surrounding the young—

[] Master of the House
[] Mistress of the House

—and why wouldn't there be?

The—

[] 10
[] 15
[] 18
[] 20
[] 25
[] 30

—year old Scion of the family is suddenly left with full reign over the estate? Even if the parents were merely off galavanting around the world, it's is a very strange bit of circumstances.

Then again, there are the...other rumors. The ones that are only said in hushed whispers and behind gloved hands at dinners.

The rumors that say that the Heir was not left alone.

That one solitary servant was left to be their guardian while their parents were gone.

That in and of itself wouldn't be strange. After all, White remembers when her father left with no one else for company, but the Head Maid Bethany.

But...they don't stop there.

They say that the servant—

[] Is a mythical beast of epic portions. One that puts other such servants to shame. Some say that it is a remnant of the family's past. An ancient enemy, conquered and subjugated to their will. Some say that it is bound forever, others that it is merely biding its time. And there are others who say that the lineage has made a deal with the Sinister Powers, and have been granted a powerful servant from below or above.

[] Appears to be human, but is more than that. It is not an uncommon occurrence. In fact, the so called "superhumans" have started to become more and more prominent in everyday life. But...they say that this butler isn't just superhuman. They are the superhuman. They are said to have power that completely eclipses all other supers in the world. Some say they are the very first one to ever appear on earth, and have been able to hide their age all this time. Others say that they are a new type of superhuman, created specifically to defend this family.

[] Is a fully sentient robotic companion. Robotic companions are a dime a dozen among the High Class. They are normally the ones with the money to afford such technology, though more low-grade hardware is available to the public. However, everyone has been very careful to never make something ever resembling true sentience. Any hint of free will in a robot is immediately stamped out and taken care of. But not for this family. They say that the servant here has not just achieved sentience, but was given it by the family.

[] Is just a normal human. Nothing really out of the ordinary, except a few scandalous rumors here and there.

*VOTE CLOSED*




Main Quest Explanations:

  • Since no else seems to have done a Quest where you play as a Butler/Maid before, I decided to do one myself. Now the goal of this Quest will be to keep the Master/Mistress you have sworn to protect safe and happy. This means following their commands, keeping the mansion in working order, taking out the trash, preparing the tea, and washing the laundry….Oh and killing self-entitled twats when the situation calls for it.

  • You will primarily have control over the Butler/Maid, while the Master/Mistress will be their own character with their own wants/desires/etc. You will get to choose some of their character traits in the next update. For those of you wondering about your Master's/Mistress' love life...you are their Butler/Maid. Their Guardian. It is your duty to do whatever it takes to keep them smiling and unharmed both physically and emotionally. If they find themselves in a relationship that you do not like/trust, it is up to you whether you intervene or not.

  • Like a lot of my Quest, this is primarily be narratively focused, with little to no numbers.

  • At first, it will just be you to serve the Master/Mistress. However, they will at some point wish for more servants. It will your job to screen them and choose the best ones for the job.


Choice Explanations:

  • The first choice will decide how Affluent and Well Known the Master's/Mistress' family is. All of them are pretty self explanatory. The first option means little money, but less risk of being attacked. The second option is the middle ground between the first and third. And the third option means never having to worry about money, but having to deal with attacks frequently. Not enough that it is an everyday occurrence, but you will need to be more cautious. The extensions will primarily be for narrative reasons, but will also determine what it is the Master/Mistress is interested in and what they are proficient at to an extent.

  • The second choice is for, what else, whether you have a Master or a Mistress and how old they are. This will primarily affect the Master's/Mistress' personality, maturity, and how they respond to certain situations. A younger Master/Mistress will behave in a more childish manner in regards to change and adversity, while an older one will be more adjusted to such things.

  • The last choice is for you, the Butler/Maid. This choice will affect what you are and the World around you. While the setting is one of my own design, and semi-modern, this choice will determine what you will meet in the world. For example, if you choose to be a mythical beast, expect to meet other mythical beast and possibly those who know magic. However, do not worry too much about that. For you are not just a Butler/Maid, you are one Hell of a Butler/Maid. You will be really powerful right at the start, and there won't be many who will be able to challenge you in a straight up fight. The only real limit, is your servitude to your Master/Mistress. Why you serve them will be chosen in the next update.
 
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The Butler
Butler:

Name: Claude
Monster Type: Vampire Lord
Oath: No matter what events transpire, through hard times, through all crisis, you will defend the Foxrice lineage until your Second Death.
Age: Progenitor (Thousands of Years)
Relationship with Mistress: Forever Servant, Oldest Friend
Picture:


Powers:

- Flight
- Super Strength/Durability/Speed
- Partial Immortality
- Weather Control
- Mistform
- Wall Walking
- Familiar Creation
- Mind Control
- Shapeshifting
- Supernatural Sense


Orders:
 
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Prologue II
Brittney keeps her hands folded on her lap, a glass of wine ready and waiting on the round glass table in front of her. Sunlight reflects off of the perfectly polished glass, matching the entire room's aesthetic. The floors were made of marble, however it shined as if it were silver. It made the floors, literally, look good enough to eat off of.

That's to say nothing of the walls. They were all black in color, off setting the white of the floor, and seemed to be of a strange type of wood. Lady White couldn't place what the wood was called, but she was sure it must've cost the family quite a lot.

Then again, it is obvious they can afford it.

The roof was made of the same material as the walls, and from it hung a chandelier that bathe the entire room in the rays coming from the open balcony doors. White doves flew by chirping in the early morning. The Lady saw one land on the arm of her velvet seat, its small talons tapping away at the upholstery. It flew away when the Lady tried to touch it, heading out to rejoin its flock.

Over the balcony, Brittney observed a cornucopia of colorful foliage. She saw flowers of all kinds. Roses, daisies, blue bonnets, and even a Ghost Orchid! She felt tempted to step outside, just to look at all of the wonderful vegetation up close. However, she kept herself in check. It would do her no good if she were caught admiring the wealth of another family...at least not at this junction.

She still had appearances to keep up after all. However, she did call her servant over and ordered him to remind her about obtaining rare flowers of her own.

But among all of this, the thing that drew her attention the most was the mural.

It hung over over the largest wall of the room, reaching all the way to both doors on the east and west side. It was made of the same wood as the walls, but it had obviously been given much more care. The chisel work was flawless, not even one part of the artwork was tainted by a broken piece. It had been sanded down so much, that White could swear it was just made yesterday. Every part of it came to life as she looked upon the creation with awe. It had the kind of power that dominated all basking within its presence.

As Lady White studied the creation, she realized that it wasn't just some beatific chisel work. All of the images were placed in a deliberate fashion. They were all set up to tell something...to tell a story.

With a new found curiosity, Brittney focused upon the mural and read the story of:

[] A Knight and a Dragon. A Knight rides to kill a deadly wyrm. He instead meets a wizened old dragon, and a life long friend.

[] A Girl and a Fae. A girl runs off into the woods, following the lights that dance in the moonlight. She meets a Queen and receives a blessing from the Folk that can bend reality to their will.

[] A Wizard and a Devil. A mage summons forth a demon from the pits of Hell itself. What starts as an uneasy alliance, becomes a bond stronger than any other.

[] An Outcast and a Djinn. Cast out from their village, a woman finds an artifact of a bygone era. With it, she gained a guardian bound to serve her and her lineage for eons to come.

[] A Boy and a Revenant. A spirit, unable to find peace among the living, about to fall into madness and despair. One child brought it back from the brink, and it swears eternal loyalty to the boy's family.

Brittney White is so enraptured with the picture, that she does not notice when her hostess finally enters the room.

"Lady White," she hears a smooth, even voice call her name. Jumping a little in surprise she turns to see—

[] A Butler, dapper and gentlemanly
[] A Maid, elegant and graceful

—standing in the middle of room. Next to them stands what can only be the Mistress of the House.

[] She wears a knee length blue dress, with a that is covered in smooth, embroidered silk. Her face is set in a plain smile, one that remains unobscured by her well kept, shoulder length, black hair. It is a friendly smile, but it has an edge to it that makes White feel like a fly caught in a web. It isn't help by her dark green eyes that glint in the sunlight.

[] Her attire is...flamboyant to say the least. It is red, orange, and purple all at the same time, with a wide skirt that covers up everything but her ankles. Her hair is a bright white and pink, tied up in a single ponytail that reaches her shoulders. Golden earrings dangle from her ears, accentuating the wide smile on her face. The smile is one of innocence and childlike wonderment that takes Lady White aback slightly. The Mistress's red eyes sparkle with barely suppressed energy.

[] It's not what she is wearing that sticks out, but how she wears it. It is nothing really special, just a plain beige dress that reaches her knees. It's her expression that truly captures Lady White's attention. The Mistress has the brown eyes of one who is not to be trifled with. They glare at her contemptuously, as if White had just interrupted an important meal the Mistress was having. Her brown hair has been held into a topknot, while her mouth is set in a thin line of unamusement.

The servant bows low and speaks in a grand voice, "I present to you, Lady—"

[] Iola
[] Paulina
[] Anabul
[] Catherine
[] Write In…

"— of House—"

[] Foxrice
[] Esting
[] Howsen
[] Aindri
[] Write In..



Sorry it took a bit. I couldn't decide how detailed I wanted the first choice to be. I wasn't sure whether it should be extremely detailed, or just a few sentences.

Any way, explanations:

  • The first choice will decide two things. The first will be what you are. This will mostly decide what type of powers you have, how other such servants/people will react to you, and will influence your Oath (why you are serving this family). The second will be the family's Scion. Who your Mistress' great-great-great-great-great-great grandparent was. This will mainly affect how other families view yours, and what kind of history it has.

  • The second choice is pretty self-explanatory. Are you a butler or a maid? Won't really have much of an effect on the story.

  • The third choice will describe your Mistress a bit. This will decide some of her personality traits, how she reacts to other High Class individuals, and a bit of how she reacts to certain situations. The first option means she wears a mask to fool everyone into thinking she's innocent and naive, when really she's got everyone in the palm of her hands. The second option is a more eccentric, upbeat, and childlike Mistress, but she has some hidden depths that only you know about. The last option is a more cold and calculating Mistress, one who has no time for pleasantries and skips straight to the point.

  • The fourth choice is the name of your Mistress and the House name.

As always, criticisms and otherwise are welcome at all times.
 
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Prologue III
You stand at ease, watching as Mistress Catherine immediately sets her attention upon the visiting Lady White. Your Mistress was never one for formal introductions or traditions, spending many an hour talking about how she would one day come up with her own traditions to replace the originals. And right now was no different, as she grabs ahold of Lady White's hand and pulls her out of the chair.

The Mistress' voice is light and sweet as honey to your ears, "Come, I must show you the latest addition to my garden! Its beauty is something that must be seen to be believed!" Before Lady White can protest, the Mistress starts to drag her towards the western exit to the room. Before leaving, she stops in the door frame and turns to you with a smile on her face, "Oh...

[] Percival
[] Godfree
[] Claude
[] Write In…

...bring some drinks out for the both of us, please and thank you!" With that she disappears through the doorway, closing it behind her as she does.

You bow briefly, before turning and heading towards the kitchen. The silence of the estate is your only companion as you walk. Your own outfit stands out amongst the polished floors and walls of the building. You look up at the ceiling enjoying your handiwork at getting that particular section to sparkle and shine as if it was brand new. It didn't take you very long either. Two minutes at most you believe. The Mistress was very much impressed at that, and you remember swelling with pride at her praise.

As you turn another corner you come face to face with your own reflection. You stop walking and just look at yourself in quiet contemplation. You can't help but remember that you've been here…

[] As long as you can remember. Your spirit still hasn't found rest, and that's just the way you like it. You promised to serve this family, and you won't allow something as trivial as death stop you. (The Progenitor)

[] For a few years. You're a second generation spirit, created by renewing the old one from so long ago. You still have a strong desire to serve this family, but it is not as binding as it once was. (The Second)

[] Only very recently. You're one of the newest renewals of the original spirit and are still trying to find yourself around here. (The Newbie)

It is inevitable that reminiscing about your age causes you to focus on your past. Even as you continue heading towards the kitchen, your history is at the forefront of your mind. It wouldn't be the first time. You've learned that one of the parts of being undead is having a very long memory. This can be a good thing, as it lets you remember that Catherine enjoys a Roman Holiday Cocktail, light on the alcohol, with salt sprinkled around the glass.

However, it can also remind you of less...pleasant things.

Such as when you almost lost everything.

Your mind wanders back to that time.

The time when you died and what happened to you:

[] You remember dying. Whether it was in a battle at the hands of warriors or being pushed into the dirt by less scrupulous foes, you cannot say. What you do remember is that you felt no sweet embrace of death. No slow creeping darkness taking away the light. No, what you felt was Pride. This intense feeling...it carried you. It brought you to countless battles, all of which you won. And every time you did, you felt the emotion grow stronger and stronger. Until one day, it all but consumed you. (Traditional Revenant)

[] You remember dying...but not truly. Instead of being put into the cold earth, you rose as a Vampire. One of the Lords of the Night that many still tell stories of today. Yours was a reign that lasted for a long time. Soon enough, you had built your own Hold that housed many a supernatural, all loyal to you and only you. However, it did not last. Two others of your kin, both powerful in their own right, brought it all crashing down. Your armies were dashed, your servants slayed, your home destroyed. You were the only one to escape...but it did nothing to ease your pain. It only hastened your descent into despair. (Vampire Lord)

[] You remember dying. But, as your body decomposed, your Spirit survived. You aren't sure what it was kept you tied to this mortal coil. Regrets? A task left unfulfilled? Or maybe something more esoteric? Whatever it was, you were never able to find it. And wandering the world of the living when you are already dead is not something that should be done. Without a body, without a purpose, you began to lose your mind. (Displaced Ghost)

[] You remember drowning at sea. Somehow, you found yourself not dying on the cold hard earth, but falling into the deep blue of the ocean. The burning water filled your lungs as you struggled under the waves. All of your fighting ended up for naught. However, you did not die. You made it back to land, and couldn't help but feel this Hunger. It was insatiable, unstoppable. You couldn't hold it back, and many died before you were finally stopped. By then, your consciousness was almost completely gone. (Sea Draugr)

It was your darkest moment. One you thought you'd never escape. You were ready to call it quits, let the void take you and leave only a husk that would walk this earth forever.

But then...he came.

Lord Foxrice. He was the first human to give you something no others had. Every other had either ran from you out of fear or tried to kill you out of anger.

No, he was the first to give you…

[] Compassion. The kind only a simple, common man can give.
[] Respect. The kind that only a proud, honorable warrior can give.
[] Hope. The kind that only a true leader could give.
[] Humility. The kind only a wise, worldly soul could give.

It was then that you took the Oath that has kept you inexplicably linked to this family through the years:

[] That no matter what events transpired, through hard times, through all crisis, you would defend the Foxrice lineage until your Second Death.

[] Write in...

*Vote Closed*


  • First choice determines, what else, you're name.

  • Second choice determines how old you are. This will mostly how much knowledge you start out with, your experience with other supernaturals/humans, and a bit of your personality. If you're the Progenitor, that means you are the OG and have a wealth of knowledge and experience to draw from. While some of the newer mythics might surprise you every now and then, you're still good enough to show them what for. If your the Second Generation that means you have some knowledge and experience, but still have room to grow. The Newbie is completely new and needs practice.

  • Third choice determines what kind of undead you are and powers that are unique to you. All of them gain the same powers most undead do (i.e. enhanced strength and durability, low body temperature, etc.) however each also has a few specific to them:
    • The Traditional is a Master Warrior, can use every weapon no matter what it is, has a physical and incorporeal form, and can drag people to it using it's own power. You also have a sword that can destroy souls and kill other supernaturals, even ghost.
    • The Vampire Lord is...well a Vampire Lord. You're weak to the sun, have wings, fangs, need for blood, super strength, speed, durability, the works. You can also turn those you feed off of into familiars like Alucard from Hellsing Ultimate.
    • The Displaced Ghost is...a Ghost. Flight, ability to walk through walls, can't be hurt by physical objects, can manipulate objects in the physical world, can possess others, and you can use Spiritual Fire that can kill other undead for good.
    • Lastly, the Sea Draugr. This one will give you the ability to change your height and weight at will, you have immense strength, can eat others to regain your health if you're damaged, can breathe underwater, and sense treasure from a mile away. Your fist can also harm supernatural enemies.

  • Fourth Choice is what it is that the original Lord Foxrice showed you that brought you back. As you can see, every Revenant was basically right on the edge of falling into despair and losing their consciousness forever. This choice determines what it is that Foxrice did that caused you to take your Oath in the first place. This will determine what it is the Foxrice Lineage is known for, and how it has helped them reach where they are today.

  • The Final Choice is your Oath. This is the binding statement that you made to the Scion of the family all those years ago. The one that has kept you going throughout the years. That replaced your original feeling of despair, pride, and hunger and gave you a new purpose in life. I only put one, because that's the default. To be honest, I couldn't think of any others that would be appropriate. So, if you guys have a better idea for one, put it up. Just remember that it will say a lot about your character for the future.
 
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Claude's Day Begins
Ah yes, Lord Foxrice.

Your savior.

Your original master.

Your most beloved friend.

Even after all this time, you can still see his smiling face. His common robes that were always just a bit too big for him. The eyes that shined with a genuine kindness that you only ever saw in him. His hands were always calloused from work, sometimes to the point where they bled whenever he attempted to pick something up. But he never let himself show any pain. Not in front of you or anyone else.

"I don't want others to worry about me. Most of them have their own problems. They don't need me adding to them," he once said to you with a smile.

You look down at your hands and stop them from moving. Oh, the drinks are ready. You let yourself get distracted by nostalgia again. No matter, you'll make sure to apologize to the Mistress if you were a bit late.

You place the multicolor drink onto a silver platter alongside a glass of wine for Lady White. Holding the platter in one hand, you make your way to the garden area. It is a short walk, particularly since you've memorized every shortcut, secret passageway, and side passage in the entire household. You merely take a few steps down the corridor you came from, except this time you walk straight ahead instead of turning. It doesn't take much longer for you to come across a wall lamp sticking out of the alabaster walls.

Without missing a beat, you turn and pull down on the handle of the lamp. You hear a small click, and sure enough the wall in front of you pushes itself deeper into the foundation. With a small rumble and falling dust, a pitch black walk way reveals itself. There are no lights down the path, only blackness that any normal person wouldn't be able to see through without lighting equipment.

You are no normal human.

Your shoes clack against the tiled stone floor as you make your way down the hall. You should just have to keep straight on and you'll emerge outside of the garden within one minute. Granted you could've just turned into mist and faded through the walls to your destination, but you're feeling rather nostalgic today. The Lord Foxrice had these chambers built near the end of his life. You watched the workers as they put the mortar and structure in, helping where you could and supervising where you couldn't. He had these put in just in case something should happen after he was gone. He had become a bit more worldly in his later years. Though his immense compassion never wavered, he stopped being as much of a fool as he had been when you first met him.

You reach the end of the corridor and press a hand against the wall. You feel the brick fall inside and step back once the wall begins to sink into the floor. The light from outside temporarily blinds you as the sunlight comes in. You feel weaker as you step out into the light, stopping to make sure the wall automatically moves back into place before you head for the garden. You're not as weak to ultraviolet rays as you once were. At one time, they would completely stop you in your tracks, making you unable to move at all. Now though, they are at most an annoyance, which suits you fine.

It would not do well for a servant such as yourself to be so inconvenienced by the sun after all.

You very quickly find the garden where your Mistress sits with her guest. The glass roof sparkles in the sun, amplifying the light so that the vegetation may gain the appropriate amount of sunlight. It is easy to pick your Mistress out of all of the greenery. Her dress is exceedingly "loud" as they say, and can catch anyone's eye from far enough away.

She's currently standing over one of your latest acquisitions, a rare Ghost Orchid if you remember correctly. It's white petals droop low, making them look like a child hanging from a thin rope.

You hear Lady Catherine's voice, "Isn't it beautiful. There are only about two thousand in the world you know. I'm actually working on trying to get it to germinate with—oh Claude, thank you!" You smile as your Mistress turns and skips over to you.

You bow slightly, holding both of the beverages out for the two of them. Catherine takes both of them and quickly moves back over to her guest. The Lady White, hesitantly, takes her glass of wine before saying, "Thank you, my Lady."

Catherine waves her hand dismissively, "I told you, call me Catherine! There's no need to be "formal and proper" proper here. Now tell me, how do you feel about," she starts to lapse into rambling soon. Lady White, to her credit, stands and nods along as she speaks, as any good guest should.

You stand there for about three minutes, before tapping your Mistress on her shoulder, "My Lady? Is there anything else you need?" You catch Lady White looking at you with surprise out of the corner of your eye. You know it is strange for a servant to address their Master with such familiarity, but that is just how your Mistress is. She herself ordered you to treat her as you would a close friend, even in front of others of her stature.

And who are you to deny her that order?

Catherine looks behind her, still smiling happily while she thinks for a moment, "Hmm, oh! Could you go and get the car ready? I think there's going to be a stargazing event nearby, and I've planned to go there since last week!"

You bow with an, "As you wish," before heading outside. You hold your tie in place as you go, making sure it is as straight as can be. It should take you too long to get….there.

You stop moving, eyes being drawn to the household. From here, nothing seems too out of the ordinary. It's the same building it's always been, but you feel something.

A presence perhaps.

Hmm…

[] Go check it out. Even if it is nothing, you won't regret not checking later.
[] Ignore it. You must complete your Mistress' orders first and foremost. Everything else is secondary.




Sorry it took abit. Finals can be a bitch.

But now Finals are over, and I'm out for Break!

Also here's an Optional Choice:

[] Write in Claude's Appearance

You can put in a picture or describe it with words. Whichever works best for you.
 
Uninvited Guest
You're probably overreacting.

Your feet move at a measured pace as the walls of the manor pass you by.

It's more than likely nothing you have to worry about.

You reach an intersection and stop moving. There's a four-way split here, if you keep straight you'll reach the backyard where the telescope was situated. To your right is the ballroom that you just recently polished. You should probably go over that room one last time. Just in case your Mistress wishes to do some dancing practice before the day is over.

And to your left...is that presence that you felt before.

You keep your face passive, heading towards the source of your...discomfort you should say.

It's probably nothing and you're just overreacting.

You reach the next hallway, this one with a bust of the family lined up along one of the walls. There are twenty of them in total, going in descending order from Lord Foxrice all the way to Lady Catherine. You head to the doors to one of the living rooms here in the manor.

You grab onto the golden doorknob and just hold it. You count backwards from ten, stopping your breathing, while enhancing your hearing.

From inside the room, you hear a scuttling sound. The sounds of tiny dings against something made of glass and crumbling mortar reach your ears. Something reaches the door and remains there for a time. Then it moves away and you hear it moving up the right side wall. The crackle of wood burning in flames is quiet compared to the jittering mass you hear beyond the door.

When you reach one you take a deep breath and push open the room.

What greets you is a sight that you are used to seeing. The room itself has no lamps or artificial light, illuminated instead by a singular fireplace sitting against the north wall. Fire flicks across the surface of the wooden logs, making them crackle and pop in the room. The light from the flames falls onto two velvet armchairs sitting in the middle of the room. Between them a table from which occupants may fufill their appetites on water and sweets.

The floor of the room is covered by a very soft blue fine oriental rug. It makes no sound as you enter the room.

You walked to the center, right in between the chairs where the small table sat. You hold up a hand and tighten the white, lace glove upon it. You reach down to the table and quickly snatch up a small creature. You bring it up to your eyes and get a better look at it.

A spider.

A black widow to be exact.

You grasp it between your thumb and forefinger, watching it squirm and writhing in an attempt to escape. This shouldn't be here. You've gone over every room in this house five times today, and you never saw this. Judging by the state of the room, this arachnid only recently got into this room. But if that is the case….

You lower your hand while keeping the insect in your fingers. "My Mistress does not appreciate those who hide in the shadows. Could you please reveal yourself so that we may speak face to face?" you say into the empty room. You remain standing in the middle of the room for a few seconds. At first, you hear nothing.

Then, slowly the scuttling from earlier resumes. This time it is situated behind you and each step is calculated rather than rush. You wait until you hear four pairs of legs tap onto the ground, then turn to look at the intruder.

He's taller than you, but only because his abdomen is accompanied by a black thorax and carapace. His arms are crossed in front of his barred chest, his long black hair flowing over them. You resist the urge to grimace. You never understood what it was with arachnoids and refusing to wear upper body clothes.

The six eyes head all stare at you, black voids that seem to be sizing you for one reason or another. Below them, you see a lip set into a frown with small fangs poking out from inside his mouth. You spot a smaller spider scuttling across one of his arms, disappearing behind him once it reaches his shoulder.

You both stare at each other for a time, neither saying a word. He makes the first move when he holds out his right hand, palm upwards.

You can guess what he wants, the spider you currently have in your hands. You look over at the hand holding the insect and move your cuff down to inspect your watch.

9:30 AM.

If you're right, you have ten minutes before the Mistress expects the car to be ready.

You should finish this quickly.

[] Give him the little spider and leave. You will deal with him fully later.
[] Give him the little spider then ask why he's here. This is not someplace where he should be.
[] Kill the little spider and leave. You will deal with him fully later. If he tries to stop you...that is his choice.
[] Kill the little spider then ask why he's here. You want him to know that you do not fear him.
[] Write in...



Alright, got some news everyone.

So time has finally caught up with my laptop, and I now have to replace the battery.

This wouldn't be that much of a problem, if my laptop wasn't completely integrated with my battery. Because of this, they have to take my entire laptop apart and give my a completely repaired one with a new battery.

This translates into me having to pay about $400 and losing my laptop for 3 to 4 business days.

Now, I'm not sure if I'll be able to get on the Web while my laptop is gone. So I wanted to let you guys know that if the updates start being slower than usual, that's why.

But either way, Merry Christmas and other associated holidays everyone!
 
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Another Story: The Draugr
So I have been thinking - always a bad idea – about the other choices of our character. I want to see what the others are like, perhaps what their typical mornings are like. So; I made this.

A drowned corpses day, the sea draugr.
They are undead, who torment people for revenge or guard their graves, their cairns, from would-be robbers; who would steal the jewels the draugr was buried with. They animate themselves from will and will alone (which is pretty god damn awesome).

They are also capable of shape shifting, becoming troll or cat or seal, increasing or decreasing in size and density. They can use this to 'flow' through rock, or crush a person to death.

They also could apparently do several things unrelated to each other, including:
  • causing insanity
  • Weather control
  • Precognition
  • Dream walking
  • creation of darkness
  • curse creation
  • Disease propagation
Some were also immune to normal weapons, and had special rituals in order to slay permanently.
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I awoke, and blearily sat up.

That was a regret, as my head hit the cold stone above me. Quite painfully too.

The silent dawn was broken by my cursing. I then gently rolled out of the hole carved from the wall and knelt by the small ring of stones encircling a bundle of wood, long burnt out and ashen white.

I had it merrily burn throughout the night, as without its flame I could not fall asleep. I dumped another pile of wood and kindling- from a pile in the corner of the room- into the circle and lit it once more.

Then I stumbled my way to a mirror, haphazardly propped above the basin against the wall of my little home- a grave.

My mistress, and her father, and her father's father complained. But in my long tenure with her family, it has always been that way.

I took the razor in the basin and placed it within the fire. Then turned back to the sink and drew a stream of fresh water from the tap embedded above it, I soaked my white hair and beard within it as the razor grew red-hot.

My hand snaked out into the fire and withdrew the razor. Uncaring of the steam that emitted from my sleeved arm.

Then the heated blade ran roughly across my skin, first boiling off the water that clung to my hair (the liquid appears every time I rest), then neatly trimming off choice strands.

It was as I was finishing up turning my mop into something respectable that I made a mistake. My gaze drifted to meet my eyes.

Within them I saw a churning depth. Broiling and twisting waves that coiled around me, dragged me further down, away from my ship, away from my crew. Into the dammed salty water that binds me, chains me, kills me-

The very next moment I am back to the graveyard, before my mirror. Bent double on the basin, heaving. The sink was overflowing, with seawater and clumps of weed. I could feel the stone beneath my digits crack and buckle under my strength.

I slowly picked up the razor, left on the floor by my feet. Its heat was nearly gone by this point, the red just turning blue. But it would suffice for what I need.

The blade is pressed against my palm, the pain helping me to focus and to prepare myself for my next action.

I meet my eyes once more.

The murky sea threatens me once more. Yet I still gaze into it.

I need to see it, I need to fight the horror that lingers, if I cannot, then I am weak, I cannot defend my mistress as ably as I should; I shame myself.

A full 10 seconds pass, with my gaze still as steely as when I started. Satisfied, I turn and prepare for the day. Discarding my roughen clothes for a black 'three piece suit' and what lady Catherine describes as 'sunglasses'.

It hides my maddening gaze, which is blessing enough.

I leave the graveyard, quietly reciting my oath.

"I swear, upon my blade, my shield, my soul. That I, Erico Erikson, Once Jarl, will defend and serve the Foxrice line and its rightful heir until Hel returns to reclaim me."

I enter the luxurious mansion, and begin the day.

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It is as I'm posting this that I remember I did not edit it, but oh well; let it crash and burn.
 
Tense Talks
You don't want this to take too long. You still have your job to do after all. The best thing to do is to be as non-confrontational as possible. That way you can ascertain his reason for being here, and possibly convince him to leave or find a way to deal with him at a later time.

You move the smaller arachnid into your palm, before turning your hand upside down and dropping it into the arachnoid's outstretched hand. As you do you very carefully say, "This is a private residence. Only those who have been given permission by Mistress Foxrice are allowed to enter this Manor. Please, what is your business here?"

The intruder relaxes his posture, but not enough to appear vulnerable. The Widow skitters along his arm, before climbing up his head and disappearing into his hair. You aren't sure if the creature is just living there, or if the color of its body just makes it easier to blend into the locks.

He remains quiet for a bit longer, before finally speaking up, "Hide." His voice is deep and guttural, confirming one of your many suspicions about the man.

You remain impassive, though inwardly you sigh at the thought of being correct, "I'd ask what from, but I think I know the answer to that." You take up one of the lemon cakes on the table and bite into it. It tastes sweet and creamy, melting in your mouth as you chew it. Normally you wouldn't be eating from a platter set out by yourself, for it is meant for Catherine and whatever guest she is entertaining at the moment.

However, you are sure that your Lady can forgive this slight transgression considering the circumstances. You swallow silently before speaking again, "I hope you understand that I can't allow you to do that?"

"Why not?" is the two-word response to your question. Either he is more articulate than he's letting on, or he truly is this simple.

Either way, the current situation still stands and is very...complicated to say the least. Particularly, because this man is quite obviously from your homeworld, Crea.

And if he is hiding from what you think he is, that can only mean one thing; he isn't registered.

To say that is a problem is an understatement. The laws regarding unregistered Creans is very clear; they should be taken (by force if necessary) to the nearest official building to go through due process. Normally, this would be handled by the Checkpoints set up around the Gateways to Crea. Last you checked, those buildings process over a hundred Creans every single day.

However, there will always be those who think that the process is too slow. Always those who draw an unlucky number and get the wrong paperwork, or have some other stroke of bad luck befall them. The humans and mythical beings hired to deal with such happens do their best, but it isn't always enough. So, of course, you get cases like this man who wishes to hide away from the officials.

You move to sit down on one of the chairs, turning it to face the intruder while sitting up straight.

The arachnoid's face starts to frown as you remain silent, "I will only stay for a short time. I do not wish to remain here for long."

He says that now, but you're wondering how much that will ring true later on down the line. And there is the fact that you are still entertaining a guest downstairs. It would not do well for your Lady's reputation if this creature were discovered. Though you don't think she would care too much.

Now comes the real question, what are you going to do with him?

You could turn a blind eye to this. Your Mistress has set a task out for you after all, and it must be done before your ten minutes are up. You've already lost one minute speaking to him, so you need to hurry this up. While you are not completely certain what his motives are, you think you could risk him sticking around just long enough for Lady White to leave.

You could also "eject" him from the property. You're quite confident you could do so within the time limit. It wouldn't be the first time you've had to get a ruffian off the Manor Grounds after all. And he doesn't look that dangerous all things considered.

Lastly, you could leave it up to your Mistress. Let him stay for as long as it takes for Lady White to leave. Afterwards, bring Lady Catherine to meet him and let her decide what to do. It is her Manor after all. There is the danger that Lady Catherine is what he is after, but you are certain you could deal with that complication if it came up.

[] Turn a blind eye and let him stay. You can deal with him yourself after your task is finished.
[] "Remove" him from the property. This might get a tiny bit...violent.
[] Leave it up to your Mistress. He can stay until she can decide what to do with him.
[] Write in….
 
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