Alrighty, voting is now closed.
Our winner:

[X] Interrogate it for Max's location (finding the kid is the important part here, you can ask other questions later)
Scheduled vote count started by Imperial Fister on Feb 20, 2022 at 8:29 PM, finished with 2 posts and 2 votes.

  • [x] Interrogate it for Max's location (finding the kid is the important part here, you can ask other questions later)
    [X] Interrogate it for Max's location and about if he is in danger, and then about how it got here if the kid isn't in danger.
 
First Case 5
Things got weird, sorry about not closing it here. I had thought I had.

~~~~~~~

"Alright, Gremlish." You lean down, lightly slapping its cheek to get its attention. "We've got some questions for you, but those can wait for later. Right now," you raise a gloved finger, "all we want to know is the location of Max Mercer and," a second finger joins its sibling, "his current wellbeing."

The Gremlish squirms around in Damien's vise-like grip—Damien swapped from holding the extra-dimensional by the neck to simply pressing its shoulders into the wall. It tries to avoid your gaze, eyes darting around the room looking for anything other than you, or Damien, or Todd, to focus on. Of course, with how it's situated it's rather unsuccessful in its attempts so it gives up.

"Max Mercer? This one is not familiar with anyone with that name." Its voice is a reedy thing, sounding vaguely like a weasel—if a weasel could talk, of course.

"Cut the crap, we know he's here."

"Trust! This one speaks the honest truth!" It squeaks out as it squirms and wiggles in mounting fear. Alright, maybe it is telling the truth, or at least the truth as it knows it. Time to try another angle.

"Have you seen a child about yay tall," you hold your hand at about rib height, "with short black hair and glasses?"

It nods its head wildly, looking to all the world like a bobblehead. "Yes! Yes, this one has seen the one you seek!"

"And where is he?" You demand, leaning in closer with a glare.

"Hidden away in the room!"

"Which room!?" You're getting close to roaring now, slamming a fist beside its head. It jerks away from your hand, but is restrained from moving too far by Damien's own hands.

"This one will show you! Promise!" It begs you, if it could you reckon it'd be clasping its hands together.

(Intuition Roll DC 35: 65+10=75, success)

As best you can tell, the creature before you is being entirely genuine. Of course, you're gonna keep a close eye on the thing no matter what, no telling if your instincts are being thrown off with this being an extra-dimensional being.

"Alright, lead the way." You step away and give Damien a nod. Your mentor releases the hunchbacked creature, who shuffles a little bit away from the three of you.

"Follow this one!" It announces before pivoting and moving down the hallway and down the stairs. It leads you through the house and into the basement, pointing out all the traps along the way.

You find yourself standing outside a heavy steel door set in the wall, well outside the vision of the cameras. The door doesn't seem to have any latch or knob on your end. You reckon you could wiggle a prybar in there and, with the help of Damien and Todd, you could probably force it open. You could also see if Todd and you could whip up a device or machine that could open it for you. Or STEVE might be able to actually hack it open, though you suspect that that'll be a difficult task.

If the Gremlish is to be believed, the kid's in there and has been in there for some time. Well, you're gonna have to get in there somehow, or you can try communicating with him.

[ ] Try to get in. How?
-[ ] Prybar
-[ ] Whip up something
-[ ] Have STEVE try to hack it
[ ] Communicate with Mercer

~~~~~~~

GM's Note: Short, I know, but I'm not one to drag things out if I don't have to. Expect the next update to be around this length as well, depending on which option you settle on. Voting will be called tomorrow at 5 PM CST, thanks for participating!
 
[X] Try to get in. How?
-[X] Have STEVE try to hack it

I want STEVE to do his thing, as simple as that, i know that trying to talk with the kid might be a better idea because traps, but i want to let him shine.
 
I'd say either let Steve show that third times the charm or we just talk to the kid. Probably in his Super Villain stage and the gremlins his his Igor
 
Alrighty, voting is now closed
Our winner:

[X] Try to get in. How?
-[X] Have STEVE try to hack it

Scheduled vote count started by Imperial Fister on Feb 21, 2022 at 8:13 PM, finished with 2 posts and 1 votes.

  • [X] Try to get in. How?
    -[X] Have STEVE try to hack it
 
First Case 6
Warning: This update contains body horror

~~~~~~~

"STEVE, think you can crack it?" You ask of him for the third and, hopefully, final time. "Third time's the charm?" And in some cases, it literally is the charm. Fate does so love plucking those red strings and setting things up just to tear them down.

"Of course, Mistress! I've battled against their code twice now; I won't let the third be my undoing!" You're pretty sure that their code isn't robust enough to enact an automated retaliatory attack, but, well, you're not the person hacking into their systems.

The AI falls silent as he turns his focus inwards, towards the code that only he can see. The Gremlish glances from you to Damien to Todd and back, shifting nervously from foot to taloned foot.

"S-so may this one beg his leave?" It asks hopefully only to be denied by Damien's harsh glare, shot down like a fighter plane going through an AA-gun battery.

"Not just yet." Your mentor remarks while Todd shakes his head in the background a little ways down the hall. The older, salt and pepper haired man turns to you. "Itzabella, this being your first proper case I figured that it's a good idea to tell you that the vast majority of cases aren't like this." He waves his arm around the place in a broad gesture. "Where you're working in a time crunch. Most of the time it's a slower burn, building up over the course of weeks where you're working on multiple cases at once."

The Senior Special Agent grimaces, turning his gaze back to the smooth steel door barring the way. "It's my main issue with the final exam, gives mostly unrealistic expectations for future cases." His shoulders rise and fall, shrugging with the weight of worlds. "The job's not all gunsmoke and chase scenes, almost all your time's spent chasing down loose threads and the occasional red herring."

"Sounds like they should change it." Todd adds from his spot in the peanut gallery.

Damien sighs. "If only it were that easy. We just don't have the time to simulate an entire investigation in a timely manner, so we set up a scenario that should quickly put their skills to the test." He nods in your direction. "Of course, sometimes things go wrong like in your case, Itzabella."

(STEVE's Hacking Roll DC 30: 28+20=48, success)

"I come bearing good news, Mistress and minions!" STEVE declares, pride overflowing in his voice. "I have cracked the code! Just give the word and the door shall open!"

"The word." You crack a slight smirk before composing yourself. The door, much like your smile, cracks open, rubber seals depressurizing with a hiss. The heavy steel mass swings wide, opening the way forward.

Damien leads the way, Todd next, and you after with the Gremlish being dragged by yourself.

As you step inside you're greeted with piles of wrappers scattered across the medium-ish sized room. A fridge sits in the wall, looking like it was ransacked in the few hours Mercer'd been in here. And speaking of Mercer… The kid doesn't look good, to say the least.

Maxwell Johan Mercer, or just 'Max', looks dangerously emaciated––a far cry from his previous mildly overweight self. He has the vague appearance of a stick with two legs and two arms, each equally as stickish as his body––nearly see-through skin stretched taut over bones. Where he once had silky smooth black hair now rests a matted mop of grease masquerading as a hairdo. Where he once had a devilish smirk and a glint of childish delight he now has sunken, hollow cavities––with what had once been eyes sitting shriveled up in the sockets.

He's still alive, if you could call it that, judging from his pitiful bone-like arms trying to lift a still-wrapped energy bar to the blackened gums where pearly white teeth used to shine, his limbs shaking feebly from the effort.

To see a mere child, no older than ten, reduced to such a pale shadow of his former self… it fills you with righteous anger, an anger you desperately struggle to contain.

(Resolve Roll DC 75: 95+30=125, success
83+25=108, double success
45+8=53, triple success)

With a monumental surge of willpower clad in iron, you clamp down on the burbling rage inside you, shoving it ever deeper down below. You can deal with your wrath later, in a more acceptable situation.

(Damien's Intimidation Roll: 97+125=222, hot damn Damien
94+122=216, dear god
37+116=153, oh lord forgive me for what I'm about to write this creature through
84+53=137, and it just keeps going!
83+37=120, I have nothing left to say
77+20=97, other than holy fucking shit)
(Gremlish's Resolve Roll: 30+5=35, yeah, yeah I saw that one coming)

"Did you do this." A creeping chill sweeps through the room at Damien's words. He once told you that he tries not to ask questions he already knows the answers to, and this? This is no question. This is a statement of fact. And intent.

He pivots at blinding speeds, his towering height casting a dark shadow over the cowering Gremlish––its hands raised in a futile defense. You'd thought you'd seen fear before, but this… this is truly nothing less than terror through and through.

An acrid stench wafts from where the creature huddles on the floor curled up in the fetal position as Damien lifts his heavy boot and places it surprisingly carefully on the thing's soft-looking head.

"It was the price!" The pitiable abomination screeches out, looking for any way to get out of this with its skin intact––or at least alive. "It was the price for unlocked potential!"

"Not good enough." Damien removes his foot from the presence before you, which begins to unfold itself from its hunched position. And then it's suddenly in the air, dangling by the neck from Damien's gloved hand once more. "Special Agent Williams." His words have you snapping to attention. "Take this thing and find out how it got here." The furious man heaves it to your feet, it lands splayed out on the cold concrete floor. "Consultant McCallister and I will tend to the target." His eyes flick to you for but a half second, revealing the void-like chasms that replaced his normally observant gaze and sending the hairs on the back of your neck shock straight. "You have your orders."

You can't help but snap out a quick 'yes sir' as you haul the despicable thing away from the panic room.

But before you fully leave line of sight, you hear a final command come from your mentor. "After you find the source, do what you will."

It squirms and squabbles in your grasp, trying it's utter best to escape, to no avail. You're simply too focused on this to let your attention waver for even an instant.

After some prodding, you manage to get it to lead you to the office on the second floor––the place where Mercer's father spends most of his time. And, apparently, where the rest of the family is forbidden from entering.

The inside of the room looks nothing like you'd expect. All the decorations and desks and bookshelves are shoved off to the side. Pieces of shattered glass litter the floor from where lamps hit the ground in the mad dash to push everything away from the center of the room.

The middle of the room is dominated by a shrine-like thing, an open book with blood splattered against the covers sits in the center of the thing. A painting of a Gremlish sits on a pedestal, lit candles burning on either side. A small pool of blood sits in a bowl before it. More blood is scattered across the ground, from where somebody had trodden on the fallen glass with bare feet.

It doesn't take a genius of your caliber to realize that this is the source. The only questions are…

What to do with the source?
[ ] Destroy it
[ ] Try to shut it down, the boys in R&D (and you) are gonna have a field day with this

And what to do with the Gremlish?
[ ] Kill it slowly
[ ] Kill it quickly
[ ] Keep it for R&D

~~~~~~~

GM's Note: Good job, everyone, you got the kid and you got the Gremlish! I'm thinking that the next update will be debriefing and finishing up what happened here. Voting will be called tomorrow at 5 PM CST, thanks for voting!
 
[X] Try to shut it down, the boys in R&D (and you) are gonna have a field day with this

[X] Keep it for R&D

I believe that leaving someone to the super scientists is the "fate worse than death filled with torture" option.

FOR SCIENCE!!!
 
[X] Try to shut it down, the boys in R&D (and you) are gonna have a field day with this

[X] Keep it for R&D

We are the supernatural superhero MIB. We may not be as dogmatic as SCP but we still need information and process to know to work with. This is the reality of the job and we need to do what's best despite our personal feelings at this moment
 
Alrighty, voting is now closed and it looks like we had a bit of contention
Our Winners:

[X] Try to shut it down, the boys in R&D (and you) are gonna have a field day with this
[X] Keep it for R&D

Scheduled vote count started by Imperial Fister on Feb 22, 2022 at 7:28 PM, finished with 7 posts and 3 votes.

  • [X] Try to shut it down, the boys in R&D (and you) are gonna have a field day with this
    [X] Keep it for R&D
    [x] Destroy it
    [x] Kill it quickly
 
First Case Debriefing
"You know why he's called 'Carrionbird'?" Todd remarks as you're loading the office into a series of boxes––sealant charms carved into the cardboard. The man himself is outside, talking with HQ.

"No, his files got a lot of redactions." You answer, placing the framed picture of a Gremlish inside the packing peanut-filled container. The Gremlish itself is currently bound and gagged in the custody of a pair of rather unfriendly agents––to it, that is; they were downright amicable to you and Todd. "A weird amount, honestly."

"Now, I'm just a consultant, but I've been friends with him for years now." Todd chuckles, flipping through the book on the altar. It's important to make sure that there's no tracking seals or beacons hidden in the pages. You've seen 'No Country for Old Men', you know how that ends. "I was a kid when I met him for the first time, in a place not too dissimilar to this place." A finger makes a lazy circle around the room––around the house in general. "In not too different of a situation, either. I was in my megalomaniac phase, you see." He clarifies as he shuts the book, placing it in another box. A slight shudder passes through his body as unwelcome memories resurface.

You nod comfortingly as you pat his shoulder in a commiserating fashion. The older super scientist, though not by much, thanks you with a smile and continues on.

"Damien was one of the agents sent to figure out what the hell was goin' on with the, well, the traps." Todd scratches the back of his head nervously as he grimaces. "I, uh, ended up putting bombs in peoples' heads. Didn't kill anyone but still not the coolest of moves on my part, but, you know, I was 13 at the time."

"When I was going through my phase I stole someone's granddad's ashes and turned them into drugs––which I then sold." You're not too sure why you felt the need to share that, perhaps because you didn't want Todd to feel like he was alone. Perhaps because you just decided to get it off your chest, so to speak. Or perhaps you just didn't think before you spoke.

"Ouch." His eyebrows rise far up his forehead. "Wow, that's, uh, that's kinda fucked."

"I know."

"Just, wow. Didn't see that one coming, that's for sure."

"Can we move on?"

"Oh yeah, uh, sure."

He recomposes himself as you flush, staring at the hardwood floor of the office. "A-anyways, the point I was trying to make is that Damien tends to leave bodies in his wake, a lot of bodies––crowfood if you will."

"Why's he called 'Carrionbird' if he's the one that makes the bodies?" You observe, frowning as you put the candles––now extinguished, in the box alongside the picture frame. "That's stupid."

The blond shrugs, taping his box shut. "He didn't pick the name."

"Doesn't mean it's not stupid." You retort, pointedly not thinking about how much your younger self would have adored that name.

~~~~~~~

Laura Bristle, Senior Handler, strolls into the briefing room, her short Gnomish stature not hindering her presence at all. Of course, having seen Damien's 'serious mood' the effect is lessened for you somewhat, but not by a whole lot.

The Senior Handler mounts the chair and levers it higher, placing her elbows on the table as she reaches the chair's height limit. She frowns, though not as deep as this morning's frown.

"First thing's first," the Gnomid announces, slapping the same folder from this morning on the table––though noticeably thicker, "congratulations are in order. Good job." She fixes each of you with a stare––Todd's is much shorter than yours and Damien's. "With that out of the way, it's time to get to the nitty gritty."

"What you did right." A picture of the Gremlish, bound and gagged, is removed from the folder. "And what you did wrong." A picture of the McKenzies wrapped in towels as a nurse brings them steaming mugs of hot chocolate is laid next to the Gremlish's picture.

"But first," Bristle announces, leaning in, "why don't you tell me what happened?"

You flick your eyes to Damien, who nods for you to start. "Well, we were called in to investigate a supernatural hostage situation…?" The circumstances of the case, or assignment rather, were and still are vague. "At 9:20 AM by the 24th Chicago Police Department. Once we arrived, at about 9:55 AM, we set about taking control of the crime scene, which was achieved swiftly and sufficiently."

"And what happened next? Specifically with the next part." Bristile prods.

"Well… Consultant McCallister was examining a pair of buzzsaw blades that had been embedded into the concrete driveway after they'd been launched from a window. We decided to consult him for his preliminary analysis after taking control of the scene. During which the buzzsaws activated and flew back inside the house."

"Thanks to the quick actions of Special Agent Williams, Consultant McCallister wasn't injured or worse." Damien interjects, a warm look sent your way. It had been, well, a bit awkward between the two of you since the Gremlish situation.

"And then the McKenzies had to leave the scene for psychological reasons." Bristle reads flatly. "From the buzzsaws activating, meaning you couldn't get a statement firsthand from the victims and had to rely on the statement the police and their investigators gathered." She sighs, rubbing at her temples with a hand while tapping the table with the other. "You couldn't have known that the buzzsaws would activate and trigger them, but, in the future, can you please exercise more caution when interacting with known supernatural things?" She leverages that more towards Todd then at you or Damien. He grins sheepishly, wincing as he shrugs.

"Regardless," Bristle continues on, pulling out more photos as she does, "narrowing down the identity of the Gremlish was a good call, even if you had to leave the crime scene to do so. Figuring it out earlier saved precious time later, allowing our medical personnel to quickly document and resuscitate the other victim, Maxwell Johan Mercer––who is currently in the medical wing. He is projected to make a full recovery in the coming weeks and months, though his eyes may need additional work. His parents and family members have been contacted and are currently on their way back as rapidly as they can, even going so far as to charter a wizard to teleport them."

The Senior Handler sits up to full, a smile creeping its way across her somewhat plump face. "In any case, you did good when dealing with an actual situation." She nods, producing a small plate of cookies from somewhere and pushing it towards you. You accept one, plucking a peanut butter cookie from the platter. "That implies good things for your future career."

With that, she takes her leave, which includes leaving the cookies behind. It doesn't take long for them to be all gone. Gnomes are known for their cooking skills, after all.

You may pick up to 7, you may pick the same thing multiple times
[ ] Ashley J. Williams' weapons are lost and gone, but they don't have to be. Start your search for the legendary tools of El Jefe.
[ ] The Mercers want to meet the people who saved their son's life. Go see them.
[ ] Search around for some way of getting your hands on parts for super science research, amongst other things (Contacts roll)
[ ] Perform Super Science
-[ ] Research Something
--[ ] Gremlish
--[ ] Gremlish Summoning Ritual
--[ ] Dullahan
--[ ] Write in
-[ ] Brainstorm New Ideas (Come up with new ideas that you can then start designing)
-[ ] Design a Creation (Create an actual design from an idea)
--[ ] Troll-Muscle Fiber
--[ ] Auto-Stitching Fiber
-[ ] Test a Design
--[ ] Zoom Powder
-[ ] Optimize Creations. Which? (Have a chance to improve on a design in some way)
--[ ] Burninator
--[ ] Infragoggles
--[ ] Anti-Plant Spray
--[ ] MSB 10
--[ ] Cutter Rounds
[ ] Visit a Facility
-[ ] Study at the Archives (Increases Mental Health) (Has a chance for you to come across some interesting bit of knowledge) (You may specify what you want to study)
-[ ] Meditate in the Chapels (Has a chance to increase Spiritual Health)
-[ ] Workout in the Gym (Increases Physical Health)
[ ] Train something/with someone
-[ ] Damien Rhodes (Blades of the Crow) (18 More Successes Needed)
-[ ] Damien Rhodes (Dance of the Crow)
-[ ] Damien Rhodes (Knowledge (Write in))
-[ ] Sean McCullen (Unarmed Combat)
-[ ] Old Baba (Magic)
[ ] Visit someone
-[ ] Damien Rhodes
-[ ] Old Baba
-[ ] …Your parents
-[ ] Someone else (Write in)
[ ] Take a Personal Action
-[ ] Go for a walk
-[ ] Write in
~~~~~~~

GM's Note: Alrighty, 12k words and 33 pages later you finished the First Case and got a good outcome, good job! Voting will, as always, be called tomorrow at 5 PM CST.
 
Last edited:
"When I was going through my phase I stole someone's granddad's ashes and turned them into drugs––which I then sold."

My headcanon is that she sold the drugs to his grandchild, and he had a rather vivid allucination where he talked to his deceased grandfather.

[X] Ashley J. Williams' weapons are lost and gone, but they don't have to be. Start your search for the legendary tools of El Jefe.
[X] The Mercers want to meet the people who saved their son's life. Go see them.
[X] Perform Super Science
-[X] Research Something
--[X] Gremlish
-[X] Design a Creation (Create an actual design from an idea)
--[X] Auto-Stitching Fiber
[X] Train something/with someone
-[X] Damien Rhodes (Blades of the Crow) (18 More Successes Needed)
[X] Train something/with someone
-[X] Old Baba (Magic)
[X] Visit someone
-[X] …Your parents
 
Last edited:
[X] Ashley J. Williams' weapons are lost and gone, but they don't have to be. Start your search for the legendary tools of El Jefe.
[X] The Mercers want to meet the people who saved their son's life. Go see them.
[X] Perform Super Science
-[X] Research Something
--[X] Gremlish
-[X] Design a Creation (Create an actual design from an idea)
--[X] Auto-Stitching Fiber
[X] Train something/with someone
-[X] Damien Rhodes (Blades of the Crow) (18 More Successes Needed)
[X] Train something/with someone
-[X] Old Baba (Magic)
[X] Visit someone
-[X] …Your parents

Pretty solid plan.
 
Just FYI. It is hard to read spoiler titles longer than about 8 words on mobile as it gets cut off. So I don't see all the voting instructions.

[X] The Mercers want to meet the people who saved their son's life. Go see them.
[X] Perform Super Science
-[X] Research Something
--[X] Gremlish
-[X] Design a Creation (Create an actual design from an idea)
--[X] Auto-Stitching Fiber
[X] Train something/with someone
-[X] Damien Rhodes (Blades of the Crow) (18 More Successes Needed)
[X] Train something/with someone
-[X] Old Baba (Magic)
[X] Visit someone
-[X] …Your parents
 
Last edited:
Alright, voting is now closed
Our Winners:

[X] Ashley J. Williams' weapons are lost and gone, but they don't have to be. Start your search for the legendary tools of El Jefe.
[X] The Mercers want to meet the people who saved their son's life. Go see them.
[X] Perform Super Science
-[X] Research Something
--[X] Gremlish
-[X] Design a Creation (Create an actual design from an idea)
--[X] Auto-Stitching Fiber
[X] Train something/with someone
-[X] Damien Rhodes (Blades of the Crow) (18 More Successes Needed)
[X] Train something/with someone
-[X] Old Baba (Magic)
[X] Visit someone
-[X] …Your parents

Scheduled vote count started by Imperial Fister on Feb 23, 2022 at 8:11 PM, finished with 4 posts and 3 votes.

  • [X] The Mercers want to meet the people who saved their son's life. Go see them.
    [X] Perform Super Science
    -[X] Research Something
    --[X] Gremlish
    -[X] Design a Creation (Create an actual design from an idea)
    --[X] Auto-Stitching Fiber
    [X] Train something/with someone
    -[X] Damien Rhodes (Blades of the Crow) (18 More Successes Needed)
    [X] Train something/with someone
    -[X] Old Baba (Magic)
    [X] Visit someone
    -[X] …Your parents
    [X] Ashley J. Williams' weapons are lost and gone, but they don't have to be. Start your search for the legendary tools of El Jefe.
 
Downtime 2
You crack your knuckles as you spin around in your lab chair, rolling up to your desk with a flourish. Rolling your shoulders and stretching your back, you settle into the 'scientist slouch' and pull out your half-baked plans for the Auto-Stitching Thread.

Retrieving pens and pencils from the next drawer up, you set to work.

(Craft (Super Science) Roll DC 50,80: 94+15=109, double success, MWAHAHAHAHA
60+9=69, triple success, nice)

You stare up at the ceiling, where a lazily spinning fan cools you off. A grin widens across your face as you raise a clenched fist towards the ceiling––soft plumes of smoke drift away from the tip of the pencil clutched in your hand.

You've done it. You've created not one, but two complete designs in as many hours.

The first is a spool of something you're calling 'RegenerThread'. RegenerThread, should the testing show results, is supposed to allow your very clothing to close up lacerations and wounds at a relatively quick pace. Of course, it is devilishly expensive to manufacture on a broader scale than individual use, so you're probably not going to be seeing it in anything larger than a pair of socks or gloves, perhaps a bracelet of it.

The second is a new restraining agent, which you're currently calling 'Re-Cuffs'. Re-Cuffs are something quite similar to your new RegenerThread, but with a key difference. Re-Cuffs is a length of unassuming string that, when broken, reforms stronger than before. This means that a super strong monster can't easily escape from the restraints as they'll just keep getting stronger and stronger until the monster can't break free anymore. Unfortunately, there needs to be a way of releasing the restraints. The way of doing that is by sending a sustained electric charge through the string, which loosens it enough to be taken off the subject. After it's taken off it returns to its original state.

You eye your two newest designs with an appraising eye, these are gonna be quite useful in the future, you just know it.

Anywho, it's time for you to get ready! R&D's going to be taking an indepth look at that Gremlish and you wouldn't miss that for the world!

~~~~~~~

Dr. Simule, a glasses-wearing bald man in a white lab coat, greets you as you enter the observation chamber. The chamber overlooks the theater room, where the study is to take place.

"Ah, Special Agent Williams, you've come just in time. The Gremlish is being prepped as we speak." His voice is like smooth butter, he could've been a talk show host or a radio personality if he hadn't gone into science.

Some parts of the country, especially places like Puerto Rico, haven't gotten TV signals in years or even decades––a consequence of the Seals breaking resulted in lots of wireless signals being disrupted or even halted entirely. This effect grows stronger the closer you get to the Equator. Certain countries like Ecuador don't have any wireless signals at all! Hell, if you're standing directly on the Equator, you can't send or receive any signals at all, be it wireless or wired!

"Dr. Simule, it's been awhile, hasn't it?" You respond as you step into the room fully. And it has been some time, the last time you saw him was when he showed you to the laboratories, back in training.

"Indeed it has!" He replies, merrily so. "Oh I just love a good vivisection, don't you?" The good doctor asks as he hops from one foot to the other, looking to all the world like an excited puppy.

You shrug. "They're alright, never really found the experience itself interesting. Though that might be on account of my specialties not lying in biology or anatomy."

The super scientist waves it off. "Ah, no bother, it just means more for me!" You're not entirely sure that that's how that works, but you're not one to say something doesn't work just because you haven't seen it before. After all, what's the point of super science if not to disrupt what was previously held to be true? You mean, you've witnessed every single one of Newton's laws be broken before––all at once, even!

"So," you start talking, trying to fill the silence that had fallen between you two, "made anything interesting recently?"

Dr. Simule brightens up, like a lighthouse on a stormy night. "Why yes indeed I have! I bred a Phyloc dremorum with a Terigenus malefect and succeeded in producing fertile offspring!" It takes you a few seconds to piece together what he's referring to, but when you do you pale slightly. The Phyloc dremorum, more commonly referred to as Walker's Vine, is a type of demonic vine that, well, does demonic things like spreading Hellish infestation. Terigenus malefect, on the other hand, is a type of rodent-like creature from the Shadow Mirror, a mirror world of earth. Mirror worlds are alternate dimensions where everything is subtly wrong, in a way you struggle to put a finger on.

A crossbreed between those two things… yikes for whoever pissed off Dr. Simule enough to go the effort of breeding a plant and a rat together.

"Fertile offspring, you say?" Your eyebrows rise up as you speak. "You sure that's a good idea when working with things like that?"

"It just happened that way! And don't you worry, all offspring have been euthanized with extreme prejudice!" He smiles brightly as he says that.

"...right." You eventually reply, turning your attention to the operating theater as the strapped down Gremlish is wheeled in.

(Learning DC 30,80: 28+10=38, success)

Well, that was certainly enlightening. Apparently, while they've encountered Gremlish twice before, this was the first time they'd been able to take a live one apart.

From it, you gathered an idea. A serum that, upon ingestion, would enhance your natural abilities for a limited amount of time. By your very rough estimates, this would be very valuable for agents on the field.

(Gain Idea: Enhancing Serum)

~~~~~~~

Pulling out the chair to your room's desk, you're once again reminded that you need to find an apartment or something to call your own. You can't stay in the HQ forever, even if you wanted to.

Sitting down, you retrieve Dr Wallace Williams' research notes from your desk drawers and get to reading. With trembling hands and bated breath you turn pages and scan passages, searching for clues to the whereabouts of the tools of your ancestor's trade. The Boomstick and the Chainsaw, both valued heirlooms of your family, both lost on adventures and escapades.

(Investigation Roll DC 40,70: 53+10=63, success)

The Chainsaw, you learn, was lost to the Williams when an adventure in the Independent State of Florida went horribly wrong, which resulted in the deaths of your great-great-great-grand-uncles Arthur and Thomas as well as Arthur's wife, Beau. They had been adventuring in a quest to find the mythical Fountain of Youth and had, apparently, encountered a particularly resilient Satani, an extremely strong and extremely intelligent strain of Devil. No trace of the Chainsaw shows up again for several decades, not until something remarkably similar to it in description shows up for auction in Kansas. It seems that it was purchased by the Winchesters, another family of demon slayers based in Lawrence. Of course, it is completely possible that they lost it as well, but they're the best lead you've got at the moment.

The Boomstick… well, you're unfortunately not so lucky there. The research mentions that it was last seen in the 1400s, when a time vortex sucked it out of the hands of Dr Wallace's mother when Dr Wallace was just a boy. Apparently, more knowledge is kept in the archives, more of his research and notes. What you're holding here is the scraps of knowledge he wrote on his deathbed, what he still remembered anywho.

And if you want to continue this quest, you're going to need to talk to your 'parents' again.

Goddammit.

~~~~~~~

"Hey, Baba!" You announce to the seemingly empty storefront, which has seen some cleaning since you last came in. Some being the operative word there as it's still a dust-filled hellhole, but at least there aren't as many boxes cluttering the place. "I'm here for the, uh, magic lessons as well as…" You trail off, struggling to find the words. "Some advice, for family stuff."

"Trying to start a family?! Already?! Oh I haven't even met the lucky young man!" Old Baba comes hurtling from the backrooms, her colorful clothing amok as she skids to a halt in front of you. The old woman looks as absolutely jacked as ever, like she would be more at home in a bodybuilding competition than running a magic shop. "Well," she composes herself, smoothing out her skirts as she towers a full two feet over your head, "there's a lot that goes int-"

You cut her off, knowing that she's going to be at this forever if you don't stop her now. "It's not that, Baba, it's…" You take a deep breath, "...my own parents."

You're not even sure how it started, but you find yourself sitting across from Old Baba, a cup of warm tea in both your hand and hers as you tell her your life story.

"...and then I had to teach myself how to cook by myself, I was four!"

"Oh you poor thing, here, let Baba get you more tea."

She's the epitome of the kind old grandmother, not that you'd know given the fact that you don't have any grandparents on either side of the family. At least, not anymore.

There's just something about her that makes you feel comfortable. Maybe it's something in her vaguely slavic accent that reassures you, or maybe it's something else entirely.

"When my son, Alois, returned home from the war I was so happy to see him and the man he'd become! And then he introduced me to that gold digging whore he calls his wife, Miloslava." She nearly spits the name. "But, it was clear that he loved her as much as she loved the prestige that came from marrying him, so I gave my blessing. And besides," she pulls out a photo album from… somewhere and begins showing off pictures of about six or so grandchildren, "I got my lovely little grandbabies out of it and with Rod as my witness I wouldn't let Miloslava corrupt them!" Baba huffs, the witch stirring her tea cup as she thinks back to the mysterious 'war', which seems to change every time she mentions it. "But, as I was saying, if they're really your family they'll have to accept you." A dark and stormy look flashes over her face. "And if they don't…" She trails off, her point made.

"W-well, do you think we can get to the magic now?"

"Of course, dear."

(Magic Roll DC 40,60,80 (DC Increase countered by Old Baba): 59+10=69, double success, nice)
(Magic Roll DC 40,60,80 (DC Increase countered by Old Baba): 4+10=14, failure, yep, we're going with the first)
(28 more successes needed to get rid of Magically Inert)

~~~~~~~

Regardless of any feelings you have towards your parents, you don't want to meet them right away.

Which is why you are meeting someone else's parents.

Carol and Mike Mercer sit across from you in a coffee shop booth, the pair clutching a coffee of some kind in their nervous hands.

(Do the Mercers recognize you? 100, dear god they do)

"You're… Itzabella Williams, right? The singer and the daughter of Power Williams?" The father, Mike, asks as he leans forwards in the red booth.

The corner of your eye twitches, how the actual hell…? "How the actual hell?"

"We love your music!" Carol gushes, a smile splitting her face––her white teeth blinding in the light. "But… more importantly," she says more solemnly, "you're one of the people who saved our… our…" The mother across from you gulps, tears threatening to spill from the corners of her eyes.

"Our son." Mike finishes for her, a palm on her elbow and an arm around her shoulders. He takes a deep breath before continuing. "A-and we owe you a great, unconditional debt for this gift you've given us."

"Anything, anything at all!" Carol adds in.

"I-I'll remember that." You manage to get out before they smother you further in gratitude.

(You've got a favor from the Mercers, good for you! You can cash it in just about anytime you want for them to use their resources to your advantage as best they can.)

~~~~~~~

(Combat (Dagger) Training Roll DC 30,60,90: 57+10=67, double success)
Second roll:
(Combat (Dagger) Training Roll DC 30,60,90: 58+10=68, double success, lmao)

Your eyes widen a fraction as you feel cold, sharp steel against your neck.

"To answer your question," Damien remarks dryly as he holds the blade to your throat, "I think that you should do what you want regarding your parents."

"Gee, how helpful."

"I try."

(16 more successes needed)

~~~~~~~

Standing outside the front gate of your family's estate, you take a deep breath

Your finger hovers over the intercom, trembling before the grated button.

(Resolve Roll DC 85: 34+30=64, failure, how unfortunate)

You know what they're going to say to you. About how you've come crawling back to them, just like they knew you would. About how you're not fit to take care of yourself, even though that's all you've been doing for the past 23 years.

And you realize something: That you don't have to do this to yourself.

Pivoting on the asphalt, you stride away from the gated estate, a shadow following you all the way home.

(You failed this time, but next time you'll come back stronger than before)

~~~~~~~

Alrighty, time to select your next job.

[ ] A Case (More long form things, often over a long period of time, where you can do downtime activities while investigating)
-[ ] A Senator has received a threatening letter for daring to suggest legislation that limits the ability for super scientists to perform unethical human experimentation, your objective is to bring the letter writer to justice
-[ ] The Lady of the Lake's daughter has shown up on the Chicago shorefront, find out how she got there
-[ ] The exhibits in the Field Museum of Natural History have been coming to life, find out why
-[ ] Griffon eggs have been showing up on the black market and the only sources are in sanctuaries, put a stop to these poachers

Or

[ ] An Assignment (Shorter things, typically only a day or so in length)
-[ ] A man claims to have been abducted by aliens, find out if he's telling the truth
-[ ] Apparently, a woman's dog has turned into a fully fledged vampire lord, figure out what happened to this dog

~~~~~~~

GM's Note: Old Baba is, as always, a joy to write. Sucks about the resolve roll, though, but it is really, really hard to do the sort of thing that Itza was doing in the first place. Voting will be called tomorrow at 5 PM CST, thanks for watching!



Also, Elden Ring's out now, so, uh, I might be slow to update as it were
 
Well I commend her actually working up towards it. Gradual progress and shown with resolve. But she's not ready yet. As she said we aren't blooded yet enough to look past the "contaminating factors".

[X] A Case (More long form things, often over a long period of time, where you can do downtime activities while investigating)
-[X] A Senator has received a threatening letter for daring to suggest legislation that limits the ability for super scientists to perform unethical human experimentation, your objective is to bring the letter writer to justice

Let's start something long form and in our wheelhouse. It's rational, it's reasonable, and best of all, the inspiration
 
Even if someone tells me the contrary, my headcanon is that the beard of those devils is actually made of thin tentacles.

(Do the Mercers recognize you? 100, dear god they do)

I am sad that there wasn't another roll, although i am pretty sure it probably wouldn't have changed anything.

I like explosions.
(Chat Recognition Roll DC 95: 100, success, you have got to be kidding me
86+0=86, double success, auto succeed in getting them out)

If the nat 100 happens again with a recognition roll, will she get a trait?

It is surprising that it happened twice.

Let's start something long form and in our wheelhouse. It's rational, it's reasonable, and best of all, the inspiration

What do you mean? This is to help some politic to limit unethical experimentation from super scientists.

Itza turns human remains into drugs.
 
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