Nice to see a new Gamer story.
Oh the woes of not having a betareader (thank you for that, by the way) and the wonders of having a backlog of chapters to post.
Speaking of which:
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The manual was more complicated than I initially believed it to be. It did contain a weatlh of information that will accelerate my leveling and probably save my life a few times, but the interface was utter ridiculousness. Every page had links to other pages, and having to go through the entire thing without any indexes or a roadmap was a nightmare. On the upside, they managed to fix the mechanics clash reasonably well.
Willpower got rolled into Inteligence and borrowed whatever stat you had there, and magic got rolled into a single skill. Psionics? Magic skill. Nasuverse magic? Magic skill. Ninjutsu? Magic skill. And how did they prevent it from getting overpowered? No mana bar. You had Action Points for physical activities, but all magic was cast with HP. Weaponry skills similarly got rolled somewhat together. Energy Weapons governed everything from laser cannons to tasers to plasma rifles, Kinetic Weaponry ruled over everything that used the physics behind fast-moving objects to cause damage, Melee Weapons also included weapons such as throwing knives and tomahawks, beside the usual fare of swords, axes and maces. Unarmed was unchanged from the Fallout games that I have played.
There were also two brand new skills, Crafting, which was fairly self-explanatory: higher skill, better stuff can be built, or you can build low-quality stuff, but cheaper. The system used for crafting shared several characteristics with the one used in Fallout 4, which is a polite way of saying it was copied in its' entirety. The second one was Piloting, and it applied to using any and all vehicles, from bicycles to the Death Star.
Perks also got reworked a tiny bit, in the sense that there were also Traits, such as Gamers' Mind and Body, and could only be acquired by performing great feats related to them. I will get to choose between two and zero of them towards the end of character creation, kind of like in New Vegas.
I also kinda get to choose where I go with each Travel, which is what the game calls going to different universes. I get three choices, a random one of which cycles every 72 hours.
Alright, recap complete, don't think I forgot anything, onwards to character creation we go!
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You are S.P.E.C.I.A.L!
Please keep in mind that your stats scale with level and that there are several ways of raising them!
Strength: 4
Perception: 8
Endurance: 6
Charisma: 1
Intelligence: 10
Agility: 7
Luck: 4
You have 0 free points to assign. You may remove points from a statistic to add them to another.
This should do. Charisma to 1, because dump stat, Intelligence to 10, because god stat, tiny bit of min-maxing for higher starting explosives and being somewhat faster so I can run away from my explosions.
Done.
Please Select Your Tag Skills!
Explosives, Crafting and Science, obviously. How else am I supposed to perform !SCIENCE!, if not with these skills? Sure, my Barter and Speech may be nine, but my starting explosives is 38, which is apparently enough to disarm a nuke, if Fallout 3 is anything to go by.
Done.
Please Select up to Two Traits!
Let's see what we have. Logans' Loophole is out, as is Small Frame, I might pick Skilled if there is nothing better.. And it looks like there is something better here! Two somethings, in fact. Both unlocked by my lifestyle, apparently. The first is Insomniac Inspiration, giving me +1 to Medicine, Science and Crafting per 48 hours without any sleep. Being knocked unconscious did, in fact, count as sleep for the purposes of this trait. The second was Improper Safety Precautions. For every 40% of my Max HP lost due to my own explosives – or for every 80% of my Max HP lost to enemy or neutral explosives - I permanently gained +1 Explosives.
Done.
And then I had a HUD. Somehow. I would say "blame ROB" but there isn't one here.
Quest added!
Medical Malpractice
*Find out who wanted you to fill out your own papers.
And my first quest as well, apparently.