Imperium, a 40k GSRP [ Concluded ]

When it says "State" under the list of affiliations does that mean the primary affiliation is with it's own state or something else? Sorry just a bit confused there.
 
I meant if we were able to pick one of any of those groups. I didn't mean all at once :), Sorry

You can pick an Imperial adeptas minus Astartes and Custodes, and no xenos unless they're directly aligned to your empire (above 'Equal' in Xeno Status, though if you want to be in Obscurus it's unlikely a xeno-aligned territory would last long under Astartes eyes. Chaos cults ofc.
Also do remember to note a location where you want your Sector to be based, or at least a Segmentum of choice.

When it says "State" under the list of affiliations does that mean the primary affiliation is with it's own state or something else? Sorry just a bit confused there.

Yeah, the state is your own territory. If you put it there it means you're more inclined towards self-rule than Imperium-aligned territories, which are usually run by direct vassals or loyalists to Terra instead of being a client state of some sort.
 
Name of Territory: Hurtaloa Frontier
Governor/Head of State: Governor-General Octavius Junius Pollock
Governor Origin: Imperial Guard General/ Appointment by Acclamation
Primary affiliation: Imperium
Secondary affiliation: Imperial Guard
Capital World: Halabad Secundus [Colonial World]
Cultural Keywords: Imperial Guard retirement colony, near-death world, harsh and hardy people, mixture of Imperial Guard, Not!Roman, and light Arabic cultures.
Primary Colours: Imperial Guard Green and Beige.

Manpower pool: Minimal
Tithe Grade: Minimal
Naval Potential: Solar
Martial Potential: Minimal
Skill of military/navy: High
Industrial Potential: Limited
Resource Availabilty: Limited
Trade Capacity: Limited
Human populace status: Growing
Xeno Status: unknown
Frontier Status: Unstable
 
You can pick an Imperial adeptas minus Astartes and Custodes, and no xenos unless they're directly aligned to your empire (above 'Equal' in Xeno Status, though if you want to be in Obscurus it's unlikely a xeno-aligned territory would last long under Astartes eyes.

Just checking, I was looking to set my world up with a mutant/abhuman slave underclass + high industrial output + a high Tithe for a situation of:

"We should purge the mutants."
"If we purge the planetary workforce its output stops and dozens, perhaps hundred of Guard campaigns grind to a halt without resupply."
Sulking Puritan Face

I can have that in Obscurus without the Space Wolves descending on me to end me Turn One, verdad?
 
Name of Territory: Karthago Sector
Governor/Head of State: Satrap Darus Korash
Governor Origin: Trade Lord
Primary affiliation: Imperium
Secondary affiliation: N/A
Capital World: Sidon Ultra
Cultural Keywords: Authoritarian, hyper-urban, capitalistic; oligarchic republic of powerful merchant systems, personal trade fleets; psuedo-Anatolian culture.
Primary Colours: Green and Gold [Insignia]

Manpower pool: Palpable
Tithe Grade: Exactis Tertius
Naval Potential: Extrasolar
Martial Potential: Short-range
Skill of military/navy: Modern
Industrial Potential: Capable
Resource Availabilty: Average
Trade Capacity: High
Human populace status: Low Unrest
Xeno Status: Slave-race
Frontier Status: Stabilizing
 
I can have that in Obscurus without the Space Wolves descending on me to end me Turn One, verdad?
Well you'll have to find out, for that one.

Also, general statement; while I appreciate all the fresh blood coming in and applying for systems, I won't start this until I get at least 2 Adeptus Terra players, as they're required for this setting to function on its own two feet without me intervening heavily.
 
@Kerensky
Name of Territory: Ultramar
Governor/Head of State: Lord Macragge Herodotus Scaeva
Governor Origin: Veterancy
Primary affiliation: Imperium
Secondary affiliation: Adeptus Astartes
Capital World: Macragge
Cultural keywords: Classical Greco-Rome in Space, One of the few nice places to live, Guilliman's Heirs
Primary colours: Blue and White,

Manpower pool: Vast
Tithe Grade: Aptus Non
Naval potential: Sub-Segmentum
Martial potential: Long-range
Skill of military/navy: Advanced
Industrial potential: Plentiful
Resource availability: Wealthy*
Trade capacity: High
Human populace status: Subdued
Xeno status: To Purge
Conflicts:
  • Ultramarine's Successor Campaigns: ONGOING
  • Honor Company: ONGOING
Frontier status: Integrated
 
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@Kerensky
Name of Territory: Ultramar
Governor/Head of State: Lord Macragge Herodotus Scaeva
Governor Origin: Veterancy
Primary affiliation: Imperium
Secondary affiliation: Adeptus Astartes
Capital World: Macragge
Cultural keywords: Classical Greco-Rome in Space, One of the few nice places to live, Guilliman's Heirs
Primary colours: Blue and White,

Manpower pool: TBF
Tithe Grade: Unknown
Naval potential: Sub-Segmentum
Martial potential: Long-range
Skill of military/navy: Advanced
Industrial potential: Plentiful
Resource availability: Wealthy*
Trade capacity: High
Human populace status: Subdued
Xeno status: To Purge
Conflicts
Frontier status :Integrated

I'll keep you on the grill, but I'm not sure if I want Ultramar player owned unless I've got like 4 Terran Admins to keep the insanely powerful sub-empire in check; notably Ultramar is tithe exempt because most of its resources go into the various campaigns of the Ultramarines and descendant chapters. And the fact the only exterior Ultramar force are the Astartes, it'd be an incredibly overpowered hitch for a game that's mostly occupied by fringe colonies and corrupt aristocracies with explosive potential.
 
I'll keep you on the grill, but I'm not sure if I want Ultramar player owned unless I've got like 4 Terran Admins to keep the insanely powerful sub-empire in check; notably Ultramar is tithe exempt because most of its resources go into the various campaigns of the Ultramarines and descendant chapters. And the fact the only exterior Ultramar force are the Astartes, it'd be an incredibly overpowered hitch for a game that's mostly occupied by fringe colonies and corrupt aristocracies with explosive potential.
I like to think its existence is geared specifically to putting out sector-wide fires.
 
I like to think its existence is geared specifically to putting out sector-wide fires.
Oh for sure, which is why I want it player-owned if we have enough people to light said fires, as I'll try be as hands-off as possible when it comes to starting shit aside from my pet projects.
 
Also, general statement; while I appreciate all the fresh blood coming in and applying for systems, I won't start this until I get at least 2 Adeptus Terra players, as they're required for this setting to function on its own two feet without me intervening heavily

By Adeptus Terra do you need players for "Master of the Administratum" and the like or subfactions within these organizations are enough?
 
Application:


Name of Territory: Ensirex Sector
Governor/Head of State: Fabricator-General Fausta Ularius
Governor Origin: Ascension Through Ranks
Primary Affiliation: Mechanicus
Capital World: K-56 Scuti Prime AKA Forge-World Scutum IV
Cultural keywords: Logical, Independent, Xeno-Tolerant, Frontier Outpost, Cautious
Primary colours: Purple, White, Black

Manpower: Substantial
Tithe Grade: Exactic Prima
Naval Potential: Extra-Solar
Martial Potential: Medium-Range
Skill of Military: Modern
Industrial Potential: Capable
Resource Availability: Average
Trade Capacity: Medium
Human populace status: Wartime
Xeno status: Segregated
Frontier Status: Unstable

Background
The Ensirex Sector was founded in the early 32nd Millenium when a Mechanicus Explorator Fleet undertook a journey beyond the current known extent of the Imperium in search of lost knowledge from the Dark Age of Technology in the far extents of the northern Ultima Segmentum. Following reports from Rogue Traders, Navy Patrols and various other sources, as well as archival data pointing to the existence of a cluster of colony worlds home to a research base in the days before the Great Crusade they pushed beyond the Imperium's borders. Headed by Fabricator-Locum Haradimus Ensirex the fleet had found some notable stellar phenomena, ancient ruins of varying origins, and even some bits of technology, but nothing truly substantial; Until the fleet fell into a warzone. Exiting the Warp in a system which records indicated had once held a human colony world, the Explorator Fleet found itself on the edge of a pitched space battle between ships of unfamiliar design, indeed the Tech-Adepts identified no less than 4 different design philosophies within that battle alone. More recognizable was some of the communications traffic which their ships intercepted, which among other signals of strange origin was language that was recognizably human. Embedded translator locii identified a strain of an ancient dialect mostly extinct in the Imperium which bore some relation to Gothic. After identifying the ships originating these signals, and the ships with which they were locked in combat, the Fabricator-Locum's Ark Mechanicus moved in to support the seeming flagship of the human fleet, the Zweifellos which seemed to translate as Undoubtable. Communicating their intentions through the translator locii, the Ark Mechanicus, the Vision of Steel began pounding the enemy ships from a range greater than they could respond, its supporting fleet elements moving to cut the enemy off and finish them when they attempted to break away.

Once the combat had come to an end, Fabricator-Locum Haradimus Ensirex met with Admiral Felix Horn. According to Horn, they were a member of a loose alliance of neighboring star-nations who often traded and banded together for common defense. Apparently, the enemy they had fought was a common foe, though for some reason unknown to Horn in the past few hundred years they had been increasing their pattern of attacks, and had recently launched an unprecedented invasion of the local group. The Praxin, as they were known, had long been a threat and they had recently evidenced more advanced technology than any they had shown before. Going by the descriptions and wreckage from the ships, the Fabricator-Locus and their cadre of Adepts came to the conclusion the Praxin had discovered a cache of STC technology. Both the threat this posed to the Imperium if they continued to adapt the technology as quickly as they had been able, and the profanity of ancient technology of human creation in the hands of Xenos barbarians demanded that they intercede and recover the technology and drive the Praxin back. As Haradimus Ensirex began to work with Horn and setting plans for an offensive to cut the head off of the invasion before it could become a greater threat, it came to Haradimus' attention that a number of the allies and neighbors of the nation whose aid they had come to, the Artheln Republic, were xenos races. Although unsure of the trustworthiness of these aliens, Haradimus was convinced by Horn due to his own people's past history and, perhaps more pertinent to Haradimus, they would need their numbers in order to prevail against the Praxin.

Over the course of a bitter and costly campaign the Fabricator-Locum and the local alliance managed to punch through the Praxin's defenses, recovering worlds lost to the alliance and locating the source of the Praxin's technological advantage: a crashed starship of ancient design. After a massive invasion which was punctuated with the mass bombardment of a Praxin fortress which spanned an entire island continent, the threat was neutralized and the prize given over to Haradimus Ensirex's capable hands. Vowing that he would dedicate himself to the study of the crashed ship and the knowledge it contained, he received the blessing of Mars to found a Mechanicus outpost in the system: K-56 Scuti. After receiving supplies and reinforcements Haradimus managed to convince the local human groups to join the Imperium under the auspices of the Mechanicus. As for the various Xenos races, although some among Haradimus' staff encouraged him to be rid of the aliens, particularly the more recent arrivals, he decided against this tack. Partly he was convinced during the campaign that these aliens could be trusted more than most xenos, partly the campaign had convinced him that a war against the other members of the alliance would be costly and could risk their current position, as well as risking the insurrection of their only recently converted Imperial citizens from the Artheln Republic. Instead, acknowledging the potential threat of uncontrolled xenos empires right on the border of their newly minted Ensirex Sector, he moved to annex these alien enclaves. This proved simpler than some might have supposed, having witnessed the might and technological superiority of the Mechanicus, and reassured by their long-term human allies the aliens agreed to vassal status under the Mechanicus. In exchange they provided the same tithe as all Imperial worlds, though given their nature much of what they produced was retained for purely local use, this did however free up much of the fledgling Sector's other resources to be used for the purpose of Tithing.

The alien and human populations of the local cluster did not often mix beforehand despite their strong political alliance for a variety of reasons ranging from culture to physiology. The species so annexed were the Anodines a species native to gas-giants who looked like a mix between a squid and a man-o-war who had achieved their civilization by living on and near massive asteroid land-masses pulled into the atmosphere of their homeworld but which had attained an orbit within the atmosphere itself; The Dullvun, a species of ammonia-breathers from worlds too cold for humans to survive on who looked like a cross between a centipede and a snake covered in fur; The Ikatek a species native to a low-gravity moon of a larger world are tall six-legged arthropods with a radial body plan who are rather passive and generally conflict averse; The Hasli-Alt, herd-focused herbivores who are large, humpbacked with an ape-like walking stance; The Rujikar are the most humanoid in basic form, though they are still obviously alien with certain repto-mammalian features though they defy exact categorization, of all the species so absorbed they have seen the widest direct presence on human worlds and especially in the military where they are often recruited into the Skitarii, this practice has long gone unnoticed or at least uncommented upon, perhaps due to the fact that the species had been using extensive cybernetics since long before the Mechanicus arrived and those inducted into the Skitarii or seen among the populous are almost indistinguishable from the Mechanicus themselves, some have even come to worship the Omnissiah and there are always those who believe that a number have been inducted directly into the local Mechanicus. The difficulty, of course, is proving it. Whatever pallid flesh or unmodified limbs remain unchanged or unaltered after such an induction renders the difference between man and alien essentially impossible to discern.

Haradimus himself, of course, remains, though he has long since devoted himself entirely to the task of extracting technology and information from the wreck, and has since passed his duties of Fabricator-General on to younger, more ambitious Tech-Priests. Fausta, the current Fabricator-General has herself only been a full-fledged Magos for some 7 centuries, making her one of the youngest to hold the post in the history of the Sector. Border conflicts with the Praxin remain almost constant and have been compounded by attacks from Eldar Pirates and Drukhari raiders, as well as some minor Chaos incursion from warp storms beyond the borders of the Ensirex sector, and of course the occasional lesser Orkish invasion.

Starting Location Screenshot

I wasn't sure about the scale of territory we should be claiming, so I can adjust that up or down if I need to.
 
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By Adeptus Terra do you need players for "Master of the Administratum" and the like or subfactions within these organizations are enough?
Essentially political parties in the scribes and clerks that answer to the High Lords of Terra, who have been established in this time period to be even more useless than in m41, so, the Adeptus Terra effectively runs the various branches including the Administratum, navy, guard, etc. That doesn't nessecarily mean you have to be some exotic reformist party, you can just be pencil pushers running the show per status quo.

Application:


Name of Territory: Ensirex Fabricatorum
Governor/Head of State: Fabricator-General Fausta Ularius
Governor Origin: Ascension Through Ranks
Primary Affiliation: Mechanicus
Capital World: K-56 Scuti Prime AKA Forge-World Scutum IV
Cultural keywords: Logical, Independent, Xeno-Tolerant, Frontier Outpost, Cautious
Primary colours: Purple, White, Black

Manpower: Substantial
Tithe Grade: Exactic Prima
Naval Potential: Extra-Solar
Martial Potential: Medium-Range
Skill of Military: Modern
Industrial Potential: Capable
Resource Availability: Average
Trade Capacity: Medium
Human populace status: Wartime
Xeno status: Segregated
Frontier Status: Unstable

Background
The Ensirex Fabricatorum was founded in the early 32nd Millenium when a Mechanicus Explorator Fleet undertook a journey beyond the current known extent of the Imperium in search of lost knowledge from the Dark Age of Technology in the far extents of the northern Ultima Segmentum. Following reports from Rogue Traders, Navy Patrols and various other sources, as well as archival data pointing to the existence of a cluster of colony worlds home to a research base in the days before the Great Crusade they pushed beyond the Imperium's borders. Headed by Fabricator-Locum Haradimus Ensirex the fleet had found some notable stellar phenomena, ancient ruins of varying origins, and even some bits of technology, but nothing truly substantial; Until the fleet fell into a warzone. Exiting the Warp in a system which records indicated had once held a human colony world, the Explorator Fleet found itself on the edge of a pitched space battle between ships of unfamiliar design, indeed the Tech-Adepts identified no less than 4 different design philosophies within that battle alone. More recognizable was some of the communications traffic which their ships intercepted, which among other signals of strange origin was language that was recognizably human. Embedded translator locii identified a strain of an ancient dialect mostly extinct in the Imperium which bore some relation to Gothic. After identifying the ships originating these signals, and the ships with which they were locked in combat, the Fabricator-Locum's Ark Mechanicus moved in to support the seeming flagship of the human fleet, the Zweifellos which seemed to translate as Undoubtable. Communicating their intentions through the translator locii, the Ark Mechanicus, the Vision of Steel began pounding the enemy ships from a range greater than they could respond, its supporting fleet elements moving to cut the enemy off and finish them when they attempted to break away.

Once the combat had come to an end, Fabricator-Locum Haradimus Ensirex met with Admiral Felix Horn. According to Horn, they were a member of a loose alliance of neighboring star-nations who often traded and banded together for common defense. Apparently, the enemy they had fought was a common foe, though for some reason unknown to Horn in the past few hundred years they had been increasing their pattern of attacks, and had recently launched an unprecedented invasion of the local group. The Praxin, as they were known, had long been a threat and they had recently evidenced more advanced technology than any they had shown before. Going by the descriptions and wreckage from the ships, the Fabricator-Locus and their cadre of Adepts came to the conclusion the Praxin had discovered a cache of STC technology. Both the threat this posed to the Imperium if they continued to adapt the technology as quickly as they had been able, and the profanity of ancient technology of human creation in the hands of Xenos barbarians demanded that they intercede and recover the technology and drive the Praxin back. As Haradimus Ensirex began to work with Horn and setting plans for an offensive to cut the head off of the invasion before it could become a greater threat, it came to Haradimus' attention that a number of the allies and neighbors of the nation whose aid they had come to, the Artheln Republic, were xenos races. Although unsure of the trustworthiness of these aliens, Haradimus was convinced by Horn due to his own people's past history and, perhaps more pertinent to Haradimus, they would need their numbers in order to prevail against the Praxin.

Over the course of a bitter and costly campaign the Fabricator-Locum and the local alliance managed to punch through the Praxin's defenses, recovering worlds lost to the alliance and locating the source of the Praxin's technological advantage: a crashed starship of ancient design. After a massive invasion which was punctuated with the mass bombardment of a Praxin fortress which spanned an entire island continent, the threat was neutralized and the prize given over to Haradimus Ensirex's capable hands. Vowing that he would dedicate himself to the study of the crashed ship and the knowledge it contained, he received the blessing of Mars to found a Mechanicus outpost in the system: K-56 Scuti. After receiving supplies and reinforcements Haradimus managed to convince the local human groups to join the Imperium under the auspices of the Mechanicus. As for the various Xenos races, although some among Haradimus' staff encouraged him to be rid of the aliens, particularly the more recent arrivals, he decided against this tack. Partly he was convinced during the campaign that these aliens could be trusted more than most xenos, partly the campaign had convinced him that a war against the other members of the alliance would be costly and could risk their current position, as well as risking the insurrection of their only recently converted Imperial citizens from the Artheln Republic. Instead, acknowledging the potential threat of uncontrolled xenos empires right on the border of their newly minted Ensirex Fabricatorum Sector, he moved to annex these alien enclaves. This proved simpler than some might have supposed, having witnessed the might and technological superiority of the Mechanicus, and reassured by their long-term human allies the aliens agreed to vassal status under the Mechanicus. In exchange they provided the same tithe as all Imperial worlds, though given their nature much of what they produced was retained for purely local use, this did however free up much of the fledgling Sector's other resources to be used for the purpose of Tithing.

The alien and human populations of the local cluster did not often mix beforehand despite their strong political alliance for a variety of reasons ranging from culture to physiology. The species so annexed were the Anodines a species native to gas-giants who looked like a mix between a squid and a man-o-war who had achieved their civilization by living on and near massive asteroid land-masses pulled into the atmosphere of their homeworld but which had attained an orbit within the atmosphere itself; The Dullvun, a species of ammonia-breathers from worlds too cold for humans to survive on who looked like a cross between a centipede and a snake covered in fur; The Ikatek a species native to a low-gravity moon of a larger world are tall six-legged arthropods with a radial body plan who are rather passive and generally conflict averse; The Hasli-Alt, herd-focused herbivores who are large, humpbacked with an ape-like walking stance; The Rujikar are the most humanoid in basic form, though they are still obviously alien with certain repto-mammalian features though they defy exact categorization, of all the species so absorbed they have seen the widest direct presence on human worlds and especially in the military where they are often recruited into the Skitarii, this practice has long gone unnoticed or at least uncommented upon, perhaps due to the fact that the species had been using extensive cybernetics since long before the Mechanicus arrived and those inducted into the Skitarii or seen among the populous are almost indistinguishable from the Mechanicus themselves, some have even come to worship the Omnissiah and there are always those who believe that a number have been inducted directly into the local Mechanicus. The difficulty, of course, is proving it. Whatever pallid flesh or unmodified limbs remain unchanged or unaltered after such an induction renders the difference between man and alien essentially impossible to discern.

Haradimus himself, of course, remains, though he has long since devoted himself entirely to the task of extracting technology and information from the wreck, and has since passed his duties of Fabricator-General on to younger, more ambitious Tech-Priests. Fausta, the current Fabricator-General has herself only been a full-fledged Magos for some 7 centuries, making her one of the youngest to hold the post in the history of the Sector. Border conflicts with the Praxin remain almost constant and have been compounded by attacks from Eldar Pirates and Drukhari raiders, as well as some minor Chaos incursion from warp storms beyond the borders of the Ensirex sector, and of course the occasional lesser Orkish invasion.

Starting Location Screenshot

I wasn't sure about the scale of territory we should be claiming, so I can adjust that up or down if I need to.
That's gucci, just one thing - as a fabricatorum you'll just be one system, rather than a sector, if that's okay with you.
 
BEHOLD, YOUR BUREAUCRATIC OVERLORDS:

Name of Faction: The Golden Wreath Club
Faction leader: Ariobarzanes tes Olino
Leader origin: Populist Appointment (or as Populist as being liked by paper pushers can be)
Outside affiliations: Ecclesiarchy
Group colours and/or emblem:



Ideology keywords: Piousness, Loyalty, Duty

Manpower pool: Minor
Tithe Grade: Aptus Non
Naval Potential: Depending on authority
Martial Potential: Depending on authority
Pick 1 high to very high, 2 low to very low, otherwise all moderate
Standing in the Adeptus Terra: Very low / low / moderate / high / very high
Standing in the Imperial Senate: Very low / low / moderate / high / very high
Standing with the Navy: Very low / low / moderate / high / very high
Standing with the Clergy: Very low / low / moderate / high / very high
Independent authority: Not sure what to put here
 
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Essentially political parties in the scribes and clerks that answer to the High Lords of Terra, who have been established in this time period to be even more useless than in m41, so, the Adeptus Terra effectively runs the various branches including the Administratum, navy, guard, etc. That doesn't nessecarily mean you have to be some exotic reformist party, you can just be pencil pushers running the show per status quo.


That's gucci, just one thing - as a fabricatorum you'll just be one system, rather than a sector, if that's okay with you.

I'll adjust the name then. What would be a better title for a Mechanicus run sector?
 
So you mentioned a discord for the Lords of Terra players, but will there be a general channel on the SV GSRPG for general use?
 
So I appreciate that Ultramar can be too munchy , but could a single Chapter of the Adeptus Astartes and their homeworld be a suitable faction?
 
Name of Faction:
Faction leader: Marius Cretos VI
Leader origin: Dynastic appointment
Outside affiliations: The Inquisition
Group colours and/or emblem:
Ideology keywords: Stability, nobility (in the aristocratic sense more than the virtue sense, but we'd prefer you thought it was the latter), purity, moderate reform

Manpower pool: Minor
Tithe Grade: Aptus Non
Naval Potential:
Martial Potential:
Standing in the Adeptus Terra: Moderate
Standing in the Imperial Senate: Very high
Standing with the Navy: Low
Standing with the Clergy: Low
Independent authority:
 
So I appreciate that Ultramar can be too munchy , but could a single Chapter of the Adeptus Astartes and their homeworld be a suitable faction?
That'd defeat the purpose of the RP, though. Astartes have immense amounts of independence from Terra and any exterior authority compared to average Imperial governors or vassals, you can play a sector or system with an Astartes homeworld within it, though that'd just mean you'll be paying more taxes in exchange for a stronger navy and military.
Name of Faction:
Faction leader: Marius Cretos VI
Leader origin: Dynastic appointment
Outside affiliations: The Inquisition
Group colours and/or emblem:
Ideology keywords: Stability, nobility (in the aristocratic sense more than the virtue sense, but we'd prefer you thought it was the latter), purity, moderate reform

Manpower pool: Minor
Tithe Grade: Aptus Non
Naval Potential:
Martial Potential:
Standing in the Adeptus Terra: Moderate
Standing in the Imperial Senate: Very high
Standing with the Navy: Low
Standing with the Clergy: Low
Independent authority:

Great, I'll give it a day and update my other RP and then start this, going to post a roster of accepted players in a couple of hours.
 
I'm curious what a sector with the "master race" level of xeno status would look like. A sector secretly run by the Drukhari/Eldar?
 
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