Personally I'm predisposed to those who felled us being our off-spring. The Princelings of the universe being overthrown by their own creations, ones which have a familial connection even, to be too good. Especially as I'm somewhat a fan of the trope evil parents facing off against their children.
I'm not too attached to having the vermin be (exclusively) cattle, and it would interfere with making new mortals as Logos pointed out and proposed a reasonable softer counter-penalty for. Offspring works for me!
I'm happy with Offspring, sure. Make it a real Titanomachy! We're even filling the role of Atlas.
Onto the next issue, why we survived: I prefer 'Unkillable' here, because it makes the most sense for why they'd keep the titans that contribute nothing positive around.
I'm a little iffy on playing something that cannot be killed...but its shown real consequences can still befall our characters. And it does make sense as to why we'd be kept around, tied deeply as our characters are to vital functions of the world. Sure, they can kill us. But then they'd have to spend god knows how many millennia try to stitch the fabric of reality together again. And no matter the extent it'd probably be never the same.
I'm a bit more attached to Insurance for Survival in large part because I (prematurely) wrote it into Ca-E-Rhun's details a bit too tightly, but I'd be open to a blend with either of the other options, especially if the offspring weren't in perfect agreement about their motivations with regards to the whole locking-your-forebears-in-their-own-tormented-hides thing. At least for me, Greed looks like it could potentially be easier to flavor than Unkillable, but Unkillable does feel like closer fit with Insurance conceptually.
Offspring being the locus of the rebellion works for me.
For survival, it feels like there's a fair bit of overlap between unkillable and insurance, where the cost of killing us was too great, with the main divisor being whether we built things such that that was so, or if it was unintended. To me, unintended works more than having purposely built reality to fail if you die, if that makes sense?
As tropes go, obliviously cruel primordials seems like a better fit for Ca-E-Rhun than deliberately cruel ones, so I think I'll switch to supporting Unkillable if that helps.
FAKEDIT: It doesn't, because it turns a 3-1-1 vote into a 2-2-1 vote
I'm not sure how much we're actually counting votes here, but with confirmation I'm leaning towards unkillable and hanging around the grey area between it and insurance.
For tribute, I'd be fine with Slavery or Public Service. I have a slight preference for Public Service for thematic reasons, but it doesn't necessarily fit everyone the way Slavery can. Also, the Ichor loss may be punishing at least until worshipers have been created and
indoctrinated in our lovable titanic cults, either way, we'd get some awareness of what's going on in the outside world.
I went with public service as, to me at least, it kinda fit the whole 'we can kill you but then we'd have to spend so many years picking up the pieces of what was left after the utter destruction your death caused that its, frankly, better to just chain you up.' Of course I'd be fine with what the majority goes with, I just want whatever that is to enable some sort of consequence for our characters should we fuck up. Whether that be death, or something else.
Public Service or Slavery are both fine with me; Public Service works well with Insurance/Unkillable, and Slavery is a good general imposition.
My preference would be slavery or tribute. I'm less certain about public service, because my titan at least doesn't seem to have any sort of natural 'holding up an element of the world' built in.
On the public service tribute, I'm not entirely clear if there's meant to be something from each of us that we're doing, or something collectively from the prison?
Because I'm honestly not sure what public service the Twins would offer beyond their job as tributary. That's my main concern with that option; besides that, most options here seem to work for me.