I don't want to set the world on fire: A Worm/Fallout AGG quest

Turn 1 results New
[X] Train Skill: Lying *2
[X] Train Skill: Common Sense *2
[X]Meet the Wards
[X] Tinker *2 - Sonic Emitter
[X]Getting up to speed

Masked up, you approach the Wards common room alongside Miss Militia. She presses a button and a light turns on near the door. A minute later, the door opens and you enter to meet the Wards. They are arrayed around a series of couches, some sitting, others leaning or standing. Miss Militia turns to you.

"Wards, this is our new Protectorate member, temporary codename: Fallout. They've recently joined and were interested in meeting you. Fallout, these are the Wards for Brockton Bay: Vista, Clockblocker, Gallant, Kid Win, Aegis, and Triumph. Shadow Stalker should be in her room, she's not very social."

Vista snorts at that, but follows it up by walking up to you. "Good to meet you. I'm Vista. What're your powers?"

"I'm a Tinker. You're the space warping one, right?"

She beams. "Yep, Shaker 9. Got anything to make my life easier?"

You consider. "I've got a non-lethal close combat weapon. Works like a taser."

Vista frowns. "Image department won't give me a weapon beyond pepper spray. Not even a taser."

"That's bullshit. How can you be an effective hero if you can't even take down someone unpowered?"

Vista grimaces. "I know, right?"

Clockblocker steps up and reaches out his hand. You don't take it. You point your finger at him. "I heard of your pranks. Not touching you unless I have to." Clockblocker pouts.

Kid Win is next to approach. He seems to vibrate with excitement, eager to meet another tinker. "So, what's your speciality? I haven't found mine yet.Armsmaster can't seem to make time for me very often."

"All my stuff is retro-50s themed. Like, vacuum tube computers and Robbie the Robot and laser guns. They won't let me make some stuff, cause it's nuclear powered and that's a no-no. I'd be happy to take a look at your stuff and see if I could help."

Unlocked action: Tinker with Kid Win!

Gallant politely introduces himself, but otherwise keeps quiet. Aegis introduces himself as well, and looking at him, you begin to get ideas about a steroid you could make that temporarily boosts strength. Triumph is polite, but distracted. You can understand, given he is soon to transition from the Wards to the Protectorate. You don't end up meeting Shadow Stalker, which given Vistas none too subtle hints, is a blessing.

You meet with your assistant, a young man named David Williams, and he begins by walking you through the divergent history of this world, starting with the appearance of Scion.

[Intuition: Common Sense 20. Required: 20. Pass!]
[10 XP!]

You manage not to give too much of your (negative) opinion of the state of Earth Bet and the poor decisions made by its ruling powers away. You'd prefer the PRT not think you a problem child and you'd rather not get on the bad side of that secret conspiracy whose name you can't remember. The current poor state of Earth Bet aside, somehow things haven't collapsed enough for the economy and international trade to stop working, even if some of the usual resource sources or major economic powers are different. This is a good thing, as it means you're not at "every man for himself" levels yet and things can still get done.

David excuses himself after the lecture and you bustle about your workshop some more, finishing your Sonic Emitter and loading it with some non-lethal noises. You have a weapon now, and are one step closer to your debut and locking up some supervillains.


Turns take place over a week.

[You have 4 Training AP. You may use Training AP to train any skill by +10. Repeatable.]

[You have 4 Action AP. Action AP may be used on Social Links, Tinkering or Events/Missions.]

[] Train Skill (Write-in): Train a skill. Maye be taken multiple times for the same skill.

[]Tinker: Triggers sub-vote. May not tinker nuclear technology or sapient AI. Some tinkering projects may take multiple AP to finish.

[]PR time!: You need a costume and a schtick, which means meeting with the Image Department.

[]Getting up to speed pt 2: Meet with your assistant to acclimate yourself to Earth Bet.

[]Social Link: Armsmaster [Rank 0/10]

[]Social Link: Miss Militia [Rank 0/10]

[]Social Link: Director Piggot [Rank 0/10]
 
[X] plan: People person
-[x] Train Skill (Write-in):
--[x]Motives 2x
--[x]Feelings
--[x]Interests
-[x]PR time!: You need a costume and a schtick, which means meeting with the Image Department.
-[x]Getting up to speed pt 2: Meet with your assistant to acclimate yourself to Earth Bet.
-[x]Social Link: Armsmaster [Rank 0/10]
-[x]Social Link: Miss Militia [Rank 0/10]
 
[X] plan: People person
-[x] Train Skill (Write-in):
--[x]Motives 2x
--[x]Feelings
--[x]Interests
-[x]PR time!: You need a costume and a schtick, which means meeting with the Image Department.
-[x]Getting up to speed pt 2: Meet with your assistant to acclimate yourself to Earth Bet.
-[x]Social Link: Armsmaster [Rank 0/10]
-[x]Social Link: Miss Militia [Rank 0/10]
 
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