I don't want to set the world on fire: A Worm/Fallout AGG quest

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A Tinker quest with a Fallout theme and AGG mechanics.
OP
Location
Raleigh, NC
"You wake up in an alley in Brockton Bay" is a bit of a cliche by this point, but you have, indeed, done just that. You look around fuzzily, seeing the snowflakes fall and feeling the chill of winter. Something is digging into your side through your pocket. You pull it out to find a letter.

"Dear Sir/Madam,

You have been chosen by [NAME UNPRONOUNCEABLE] to be the next star of our reality show! You have been provided with one (1) Tinker power based on the world of Fallout. Will you defeat the horrors of Earth Bet and make the world a better place, or will you die ignobly? The teeming masses of the void await your fate eagerly!

Sincerely,
ROB Co. (Not to be confused with ROBCO, a separate trademark holder.)"


Well, that's unexpected. Now, who are you?:

[]David Brown, a local hobo:
Starts with skills:

Intuition: Streetsmart: 20: You have a very basic knowledge of how to live on the streets, meaning what's safe, where food and shelter can be found, etc.

Melee: Bladed: 20: You're good with a shiv or a blade, but not great.

Knowledge: Superpowers: 20: You live on Earth Bet, in the most Cape heavy city in North America. You know the basics of superpowers.

Knowledge: Local: 20: You know Brockton Bay well enough to get around.

[]Mike Williams, an isekai:
Starts with skills:

Computers: Hacking: 20: You've perused the Dark Net, but are still nothing but a script kiddie.

Profession: Chef: 20: You know how to flip burgers and not burn them.

Speech: Diplomacy: 20: You know how to keep yourself from being pummeled by bullies. Sometimes.

Knowledge: Video Games: 20: You know the basics of video gaming, including the major franchises.
 
Character Sheet
Mike Williams:

Culture
-Civilian
-Hero
-Villain

Speech
-Diplomacy: 40 (Tag)
-Intimidation
-Persuasion

Empathy
-Motives: 20
-Feelings: 10
-Interests: 10

Perception
-People
-Objects
-Environment

Melee
-Bladed
-Blunt
-Heavy

Ranged
-Bows
-Slings
-Thrown

Knowledge
-Video Games: 20
-Superpowers
-Local

Computers
-Programming
-Hacking: 40 (Tag)
-Engineering

Profession
-Chef: 20
-Laborer
-Customer Service

Tactics
-Cleverness: 25 (Tag)
-Preparation
-Logistics

Evasion
-Lying : 20
-Dodging
-Trickery

Intuition
-Streetwise
-Common Sense: 20
-Lie Detection


Possessions:
iPhone
Wallet w/ ID

Wealth: $27
 
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[X]Mike Williams, an isekai

what falls under the tech tree? the weapons? the medical equipment? the nuclear tech? robotics? or just everything on the wiki we can build?
 
Char creation 2
You are Mike Williams, an Isekai.

You have 20 Skill points to Spend. Limit of 25 in each skill. Skill caps are all 150.

Culture
-Civilian
-Hero
-Villain

Speech
-Diplomacy: 20
-Intimidation
-Persuasion

Empathy
-Motives
-Feelings
-Interests

Perception
-People
-Objects
-Environment

Melee
-Bladed
-Blunt
-Heavy

Ranged
-Bows
-Slings
-Thrown

Knowledge
-Video Games: 20
-Superpowers
-Local

Computers
-Programming
-Hacking: 20
-Engineering

Profession
-Chef: 20
-Laborer
-Customer Service

Tactics
-Cleverness
-Preparation
-Logistics

Evasion
-Lying
-Dodging
-Trickery

Intuition
-Streetwise
-Common Sense
-Lie Detection

You will inevitably gain more skills as you proceed, this is just a foretaste. I reserve the right to modify the mechanics at any point. Advanced skills will be gained through actions.

Select 3 Tag Skills. Tag Skills Gain +15 (Does not exceed maximum Skill Cap), Gain +5 every level, and Add +50 to the relevant Skill Cap. Please vote by plan.
 
[x] Plan: Specialization
-[x]Tag: Diplomacy
-[x]Tag:Hacking
-[x]Tag: Cleverness
-[x]5 in hacking
-[x]5 in diplomacy
-[x]10 in cleverness
 
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Awakening
You sit there for a moment, stunned. You were just taking the trash out at your shitty fast food job when you tripped on some ice. You remember falling, and then pain and darkness. You gingerly reach up and feel for a bump on your head. You don't find one, so at least you aren't injured. You think; for all you know you're in a coma right now and dreaming this. Still, no need to treat this like anything other than reality, on the off chance it is.

Now, you were vaguely familiar with the name "Brockton Bay." It was the setting of that dark superhero story, right? Worm or something? You didn't know much, beyond some memes and a few fics you had read. You'd better keep that to yourself, if you don't want the secret conspiracy guys after you. Worm had that, right? You shake yourself, now is not the time to woolgather, now is the time to get out of the cold and figure out what to do.

You stand up, patting yourself down to make sure you still have your stuff. You're wearing a coat over your McDonalds uniform. You've got your phone and your wallet with ID and $27 in cash. You are absolutely fucked if you can't figure out food and lodging, but from what you remember, Brockton Bay is a Detroit level shithole with an economy to match. Now, you're not here by choice, and you have no identity in this world, so you need to figure out what to do.

[Intuition: Common Sense: 0. Required: 20. Failed!]

[]Go to the PRT-and tell them you have powers and are a dimensional refugee
[]Go to the PRT-and tell them you're a dimensional refugee
[]Try to find a homeless shelter and then a job
 
I'm going to be upfront, the fact we failed the common sense check, proves we couldn't diversify our skills, and instead had to specialize.

Common Sense, being a collective knowledge of general truisms of an area, would be best described as a practical lore skill. Cunning is a way to approach problems and how to deal with them.

I honestly have no idea what the difference between Diplomacy and Persuasion is because those 3 should be differences in approach to having someone be convinced, Intimidation makes someone likely to go with it, but may have negative repercussions later. Persuasion should be less likely go with it, even if it isn't likely to cause negative repercussions. And then there's Persuasion.

[X]Go to the PRT-and tell them you have powers and are a dimensional refugee

We need an identity, I'm not sure a Hacking skill level of 40 is good enough, but Hacking of that level is good enough to get us money at the very least, and likely can access various online services. While not addressed in canon. There should be online services that provide goods, and without an identity we could rely on them, if we choose to not go this path.
 
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[X]Go to the PRT-and tell them you have powers and are a dimensional refugee

think the PRT also has something for dimensional refugees since simurgh did open portals to random dimensions, iirc.
 
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wtf bro why does nobody want to tough it out. fallout tinker. literally one off the settings which give you alot of ways to be self sufficient

also you want to be chained they gonna make us wait to build shit

[X]Go to the PRT-and tell them you're a dimensional refugee
 
Meeting the PRT
So, first things first: you need an identity. You need a lot of things, really, but that's the one that can get you everything else. So, you need to go to the only people who are set up for something like that: the PRT. They have to deal with those monster capes, right? They must have a procedure for this. Your mind is now made up.

You stagger to your feet and head out of the alley. You appear to be in a shopping area near the ocean. You can hear the sea from here. This place is crowded, so it must be peak hours or something. You walk over to someone sitting at a cafe. It's a young woman with blond hair, wearing clothes you'd classify as "middle-class trying to look shabby." You clear your throat and say "Excuse me, miss."

She looks up at you and searches your face. It seems she can tell you're not hostile or crazy, so she says "Yes? Can I help you?"

"I'm afraid I'm new to the city. Can you give me directions to the PRT HQ? I need to speak with them."

She looks at you again, then smiles and nods. "Sure, you go…" then she proceeds to tell you the way.

"Thank you, miss." you say and begin walking.

Your walk takes about 45 minutes, given the route she advised.

[Percpetion: Environment: 0. Required: 0. Pass!]
[10 XP!]

The PRT HQ is not the large oil rig structure in the bay, but rather a squat office building that even a moron can see merely looks inviting, but is clearly fortified. There is a group forming up at the entrance. Eavesdropping, it seems they are a tour group here to see the local Protectorate heroes and will soon depart for the Rig.

You politely make your way past them, and enter the building. It is a normal looking corporate lobby, in that bland, manufactured, inoffensive way. You approach the man at the desk, who looks the same way.

[Perception: People: 0. Required: 0. Pass!]
[10 XP!]

He looks like a football lineman. He's probably the lobbies first line of defense. Just strong enough to eject an unpowered person causing trouble, big enough to intimidate, but clearly there to be rolled over by a serious attack. He looks at you obligingly. "How can I help you?"

"Yes, I'm in a bit of a weird situation. I woke up in an alley a while ago. The last thing I remember was taking the trash out at my job. Normally, I'd go to the police if I was lost, but then I found a piece of paper in my pocket that said I'd been dumped in another dimension. I was going to ignore it as a prank or something, but the fact I didn't recognize where I was, let alone the giant fortress in the bay, clued me into things being weird. I asked some people on the street, and they said you guys deal with superheroes or something? I figured you are the most likely candidates to be able to help."

[Speech: Diplomacy: 40. Required: 10. Pass!]
[10 XP!]

The man clearly wants to call bullshit on you, but the nature of capes means it's entirely possible. Since you don't seem crazy (beyond your story), he says "Alright, I'll make some calls. Please have a seat."

You sit and wait. 15 minutes later, a man in a suit comes out of an elevator. He approaches the front desk and speaks with the receptionist briefly, then comes over to you. "Mr. Williams?" he says.

"Yes?"

"Please follow me, I'm David Carskin, an officer of the PRT. I'll be taking you to an interrogation room where we'll speak further."

You follow, and a few minutes later are sitting with a cup of lukewarm coffee in a police style interrogation room repeating your story and providing your proof: the piece of paper and your iPhone. Your interrogator takes the piece of paper and looks at it. "You can read this?" he says.

"Yeah, why?"

"When I look at it, it's blank. Possible Stranger effect. Please read it to me." You do so.

"So you're also saying you have a Tinker power?"

"I haven't checked, honestly. I've been focusing on getting an identity and a place to sleep first. How would I know if I had one?"

"One of the signs of Tinkers is an intense urge to build things. Have you felt that?"

"No, not yet. I've only been awake for about an hour and a half since whatever happened to me. Maybe it hasn't kicked in yet?"

The man goes "Hmmm" and says "It will take a while for us to determine anything from your phone and we have Armsmaster looking into a method to detect if you're really from another dimension. Please wait here. If you need to use the restroom, knock on the door and the agent outside will escort you."

You nod and he leaves. What follows is two hours of boredom before the agent reenters alongside a man in futuristic armor. "This is Armsmaster. He examined your phone and built something to determine your origin. Armsmaster?"

Armsmaster steps forward and points a device resembling a geiger counter at you. He looks at the readout and nods. "His quantum signature doesn't match the surrounding matter. It also doesn't match Earth Aleph. That means he is from another dimension. It also means there's someone abducting people and dropping them here; claiming to give powers as well."

You all remained silent for a moment, before you were interrupted by a gurgle from your stomach. Armsmaster looked at you as you grinned sheepishly. "I believe the Rig has a better cafeteria than the PRT HQ," he says, "would you like to come get something to eat?"

After a quick ride on Armsmasters motorcycle, you find yourself in the repurposed oil rig that is Protectorate HQ. Sitting in the cafeteria, you eat, feeling a little sheepish about the domino mask they put on you. Armsmaster consumes something out of a tube for some reason. Finishing at the same time as Armsmaster, you bus your tray.

"You claim to be a Tinker. Would you like to undergo power testing? It would demonstrate your abilities and allow us to determine your needs, should you wish to join the Protectorate."

[Intuition: Common Sense: 0. Required: 20. Failed!]

You acquiesce, and are led to a room filled with mechanical junk. Your mind is soon awhirl with ideas of things to build. You dive in.

When you finish, you have built a laser rifle and some microfusion cells. Armsmaster leads you to a firing range, where you meet Miss Militia. She greets you warmly and asks to see the rifle, as she is the local marksman. You give it over and explain its operation. She fires off several shots at different targets: dummies, metal slabs, paper accuracy targets, etc. "The ergonomics are a bit odd, but it seems an effective weapon."

Armsmaster is clearly waiting for the opportunity to strip it down and examine it, so she hands it over and leads you to another interrogation room, letting you wait for a while. Eventually, a heavyset woman enters. She sits down heavily in the chair across from you and says "I am Emily Piggot, Director of the PRT East-Northeast. We are willing to provide you with a new identity. We are also willing to provide you with a job. If you join the Protectorate, you will receive, in addition to a sizable salary and benefits, a large budget for Tinkering, a lab, training, and a place to stay. Should you decline this, we will still provide you with an identity, however, you will not receive any other support from us, and it may take some time to establish that identity. Bureaucracy is slow as molasses at best, let alone when it comes to places like the Social Security Administration."

[]Join the Protectorate
[]Join the Protectorate-with conditions (Please include conditions)
[]Do not join the Protectorate-diplomatically
[]Do not join the Protectorate-rudely
 
Well, it's either second or third. We can likely get a good gig, if we can just define what we want.

Edit
[X]Join the Protectorate-with conditions (Please include conditions)
-[x]Some effort must be spent, to help me get back home.
-[x]I'd like a Lawyer to actually overview this, so i'm aware of any traps inside the contract itself.
-[x] I'd like to get a portion of the profits of any merchandise, or ancillary money that is gained profiting off my existence.
-[x] a Personal Assistant that can help me familiarize myself with this new world, and help me out In my duties.
 
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