So, first things first: you need an identity. You need a lot of things, really, but that's the one that can get you everything else. So, you need to go to the only people who are set up for something like that: the PRT. They have to deal with those monster capes, right? They must have a procedure for this. Your mind is now made up.
You stagger to your feet and head out of the alley. You appear to be in a shopping area near the ocean. You can hear the sea from here. This place is crowded, so it must be peak hours or something. You walk over to someone sitting at a cafe. It's a young woman with blond hair, wearing clothes you'd classify as "middle-class trying to look shabby." You clear your throat and say "Excuse me, miss."
She looks up at you and searches your face. It seems she can tell you're not hostile or crazy, so she says "Yes? Can I help you?"
"I'm afraid I'm new to the city. Can you give me directions to the PRT HQ? I need to speak with them."
She looks at you again, then smiles and nods. "Sure, you go…" then she proceeds to tell you the way.
"Thank you, miss." you say and begin walking.
Your walk takes about 45 minutes, given the route she advised.
[Percpetion: Environment: 0. Required: 0. Pass!]
[10 XP!]
The PRT HQ is not the large oil rig structure in the bay, but rather a squat office building that even a moron can see merely looks inviting, but is clearly fortified. There is a group forming up at the entrance. Eavesdropping, it seems they are a tour group here to see the local Protectorate heroes and will soon depart for the Rig.
You politely make your way past them, and enter the building. It is a normal looking corporate lobby, in that bland, manufactured, inoffensive way. You approach the man at the desk, who looks the same way.
[Perception: People: 0. Required: 0. Pass!]
[10 XP!]
He looks like a football lineman. He's probably the lobbies first line of defense. Just strong enough to eject an unpowered person causing trouble, big enough to intimidate, but clearly there to be rolled over by a serious attack. He looks at you obligingly. "How can I help you?"
"Yes, I'm in a bit of a weird situation. I woke up in an alley a while ago. The last thing I remember was taking the trash out at my job. Normally, I'd go to the police if I was lost, but then I found a piece of paper in my pocket that said I'd been dumped in another dimension. I was going to ignore it as a prank or something, but the fact I didn't recognize where I was, let alone the giant fortress in the bay, clued me into things being weird. I asked some people on the street, and they said you guys deal with superheroes or something? I figured you are the most likely candidates to be able to help."
[Speech: Diplomacy: 40. Required: 10. Pass!]
[10 XP!]
The man clearly wants to call bullshit on you, but the nature of capes means it's entirely possible. Since you don't seem crazy (beyond your story), he says "Alright, I'll make some calls. Please have a seat."
You sit and wait. 15 minutes later, a man in a suit comes out of an elevator. He approaches the front desk and speaks with the receptionist briefly, then comes over to you. "Mr. Williams?" he says.
"Yes?"
"Please follow me, I'm David Carskin, an officer of the PRT. I'll be taking you to an interrogation room where we'll speak further."
You follow, and a few minutes later are sitting with a cup of lukewarm coffee in a police style interrogation room repeating your story and providing your proof: the piece of paper and your iPhone. Your interrogator takes the piece of paper and looks at it. "You can read this?" he says.
"Yeah, why?"
"When I look at it, it's blank. Possible Stranger effect. Please read it to me." You do so.
"So you're also saying you have a Tinker power?"
"I haven't checked, honestly. I've been focusing on getting an identity and a place to sleep first. How would I know if I had one?"
"One of the signs of Tinkers is an intense urge to build things. Have you felt that?"
"No, not yet. I've only been awake for about an hour and a half since whatever happened to me. Maybe it hasn't kicked in yet?"
The man goes "Hmmm" and says "It will take a while for us to determine anything from your phone and we have Armsmaster looking into a method to detect if you're really from another dimension. Please wait here. If you need to use the restroom, knock on the door and the agent outside will escort you."
You nod and he leaves. What follows is two hours of boredom before the agent reenters alongside a man in futuristic armor. "This is Armsmaster. He examined your phone and built something to determine your origin. Armsmaster?"
Armsmaster steps forward and points a device resembling a geiger counter at you. He looks at the readout and nods. "His quantum signature doesn't match the surrounding matter. It also doesn't match Earth Aleph. That means he is from another dimension. It also means there's someone abducting people and dropping them here; claiming to give powers as well."
You all remained silent for a moment, before you were interrupted by a gurgle from your stomach. Armsmaster looked at you as you grinned sheepishly. "I believe the Rig has a better cafeteria than the PRT HQ," he says, "would you like to come get something to eat?"
After a quick ride on Armsmasters motorcycle, you find yourself in the repurposed oil rig that is Protectorate HQ. Sitting in the cafeteria, you eat, feeling a little sheepish about the domino mask they put on you. Armsmaster consumes something out of a tube for some reason. Finishing at the same time as Armsmaster, you bus your tray.
"You claim to be a Tinker. Would you like to undergo power testing? It would demonstrate your abilities and allow us to determine your needs, should you wish to join the Protectorate."
[Intuition: Common Sense: 0. Required: 20. Failed!]
You acquiesce, and are led to a room filled with mechanical junk. Your mind is soon awhirl with ideas of things to build. You dive in.
When you finish, you have built a laser rifle and some microfusion cells. Armsmaster leads you to a firing range, where you meet Miss Militia. She greets you warmly and asks to see the rifle, as she is the local marksman. You give it over and explain its operation. She fires off several shots at different targets: dummies, metal slabs, paper accuracy targets, etc. "The ergonomics are a bit odd, but it seems an effective weapon."
Armsmaster is clearly waiting for the opportunity to strip it down and examine it, so she hands it over and leads you to another interrogation room, letting you wait for a while. Eventually, a heavyset woman enters. She sits down heavily in the chair across from you and says "I am Emily Piggot, Director of the PRT East-Northeast. We are willing to provide you with a new identity. We are also willing to provide you with a job. If you join the Protectorate, you will receive, in addition to a sizable salary and benefits, a large budget for Tinkering, a lab, training, and a place to stay. Should you decline this, we will still provide you with an identity, however, you will not receive any other support from us, and it may take some time to establish that identity. Bureaucracy is slow as molasses at best, let alone when it comes to places like the Social Security Administration."
[]Join the Protectorate
[]Join the Protectorate-with conditions (Please include conditions)
[]Do not join the Protectorate-diplomatically
[]Do not join the Protectorate-rudely