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Spira. Whether that's the name of the world itself, or the continent that humanity clings to, no one really knows. A diverse land; in culture, people and climate, but also divided. Humans, Al Bhed, Guado, Ronso... Everyone dislikes someone else, and in the middle of it all; Sin - a being of unimaginable power that can never be truly destroyed. The teachings of Yevon state that it is a punishment for humankind's sins, hence its title, but the truth is actually unknown.

Spira is only just now coming off of the latest Calm, brought about by High Summoner Braska. The future is uncertain as Sin returns, and people are still making the attempt to rid the world of Sin forever.

How do you fit into this world? You don't remember. You're unaware of all that's going on. You're just trying to survive, and regain that which you've lost.
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Prologue - 0: Drifting

Rhomeo

The Succubus (Male)
Location
Australia
Requires some base level knowledge of the Final Fantasy X universe to get the most out of this, I'd think, but if anyone's ever unsure on anything feel free to ask after stuff. Will try to fill out FAQ and that sort of stuff to make it easier.

It hurts.

That's the only thing that you can focus on, amidst everything else. A great weight presses down on you from all directions, squeezing the life from you, and even more than that. All that you are is disappearing, crushed by something you can't possibly understand.

It hurts...

Who are you? What's your name? Why is this happening to you? The answers to those questions fade away into the abyss, forever gone. Locked away. There's no hope for you now. Best to just… Lay down and…





… But you can't. Even as everything else drifts into nothingness, one final thought remains in your head. One final memory, that simply can't be erased. Something more important than even your life - and so the pain continues; until finally, agonizingly slowly, it begins to recede. The weight pulls back, leaving only a crushed shell of a body in its wake.

What matters, though, is the fact that you're alive. It's a miracle.

Why is it a miracle?

You still don't know what's even…



… But the memories aren't gone forever. Even in this darkness, you can still remember that there's something important you need to do. Almost like a domino, that tips over, and you remember that you're…

[] … A Human. Average in every way that matters, but quick to learn, and accepted across the entirety of Spira. The possibilities for you are limitless, but specializing is a little difficult.

[] … An Al Bhed. Quick to pick up new technical skills and naturally a little bit better than the average human, the only thing that holds you back is your lack of efficacy with magic. Well, that and the general prejudice against your race. It would be easy to pass off as human if it weren't for your spiral green eyes and striking blonde hair.

[] … A Guado. Lean, beautiful - almost fey in appearance. The Guado hold the title of Guardians of the Farplane due to their closeness to its only known entrance; and with good reason. Of all the races, you're the closest to the Other Side, and are very magically adept as a side product, though are a fair bit more fragile than your average human.

[] … A Ronso. Tall, strong and proud, though perhaps the rarest of the races seen in the great expanse of Spira, usually remaining in the shadow of Mt. Gagazet. You're stronger than most any other race and are naturally adept with Blue Magic - the ability to use Fiend's powers against them - but your size makes you an easy target, and you're not all that fast. Most Ronso find it difficult to master other types of magic too, unfortunately, and there has never once been a Ronso Summoner.

Yes… That's what you are. But who are you? What brought you here? That still swirls around your shattered mind, and you're forced to piece it together yourself, bit by agonizing bit. Eventually, something forms in your mind's eye; an image. Is that…?

[] … you? (Picture!)

It has to be, doesn't it? Looking at yourself, another thing drifts to the forefront of your mind. A name. Repeated over, and over.

[] It's your name.
 
Character Sheet
Personal
Name: Omhega
Age: UNKNOWN
Gender: Male

Parameters
Power - 2/10: |▮|▮|▯|▯|▯|▯|▯|▯|▯|▯|
Strength - 2/10: |▮|▮|▯|▯|▯|▯|▯|▯|▯|▯|​
Defense - 2/10: |▮|▮|▯|▯|▯|▯|▯|▯|▯|▯|​
Health - 2/10: |▮|▮|▯|▯|▯|▯|▯|▯|▯|▯|​

Skill - 3/10: |▮|▮|▮|▯|▯|▯|▯|▯|▯|▯|
Agility - 2/10: |▮|▮|▯|▯|▯|▯|▯|▯|▯|▯|​
Accuracy - 4/10: |▮|▮|▮|▮|▯|▯|▯|▯|▯|▯|​
Evasion - 3/10: |▮|▮|▮|▯|▯|▯|▯|▯|▯|▯|​

Mind - 1/10: |▮|▯|▯|▯|▯|▯|▯|▯|▯|▯|
Intelligence - 3/10: |▮|▮|▮|▯|▯|▯|▯|▯|▯|▯|​
Magic - 1/10: |▮|▯|▯|▯|▯|▯|▯|▯|▯|▯|​
Magic Defense - 1/10: |▮|▯|▯|▯|▯|▯|▯|▯|▯|▯|​

Limit Break - ???
Blazing Scourge - By pulling on some kind of Al Bhed magic, you use the metal from your current weapon and within your own blood to turn your arm into a kind of machina. After a moment to aim, you fire a giant laser, carving through your target and anything behind it. As your level of control is really low, this causes damage to you when used.
Job
Gunner: Level 2/5
1) Gunner's Instinct: Attacks made with machina firearms use Accuracy for damage.
2) Eagle Eye: Flying enemies do not gain the benefits of the Flying Trait when fighting you.
3) Gunplay: Allows the usage of more exotic and useful ammunition, as well as unique Gunner skills.

Chemist: Level 1/5
1) Potent Mixture: Items used by you are twice as effective.
2) Customize: You can now add effects and properties to weapons and armor.
Equipment
Peacemaker: An extremely basic but still perfectly functional pistol. Works well on any fiend not armored or resistant to physical attacks.

Al Bhed Potion (x2): It's a potion. When used, heals the party for a moderate amount, as well as clearing some status effects.

Farplane Shadow (x1) - RARE: An ethereal, almost formless... Thing. Holds the power of death.

Fragmentation Grenade (x1): When you throw it, it explodes. Shreds through armor, leaving armored foes vulnerable.

Machina Components: Remains of a cannon from the Djose shore. Probably useful if you want to do some tinkering.

Machina Tools: The equipment necessary to do delicate work on machina; a necessity for you, really.

Potion (x6): It's a potion? It heals wounds, probably.

Sinspawn Scales (x4): Scales from the sinspawn on the Djose shore. Fairly tough, and kind of poisonous?
Traits
Al Bhed (Receive +1 to all tests involving Machina, situationally receive +1/-1 to certain tests): Your swirling green eyes mark you as different, and not always in a good way.

Amnesiac (Periodically receive -1 to certain tests, you don't remember your past): Sin's toxin really got to you, huh?

Resourceful (+1 to Intelligence Tests involving making, using or combining items; rare items have a higher chance to drop/be stolen): You're a survivor. You always have been, and you always will be.
Relationships
Chappu - Friendly (That's a big cliff, ya?)
Kaia - Friendly (C'mon Shelly! Let's go!)
Shelinda - Friend (I assure you, I can manage on my own... I hope.)
Memories
What's In A Name: Is Omhega really your name, or is it a title?

Friends Don't Fight Alone: You didn't start this journey alone, but you woke up alone; you're missing someone.

Say No Evil: Lyh oui rayn so juela?
 
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FAQ/Help
This post gets updated frequently, so check back often!

Human: By far the most populous race of Spira, they can be found most everywhere on it, with few exceptions, such as the holy land of Mt. Gagazet. They are also disproportionately represented within the faith of Yevon, with most of its clergy being human, as well as most of the Grand Maesters, the most recent of which is Maester Mika, said to be the longest serving Grand Maester yet. Additionally, most Summoners are also human, the Guado typically being loathe to leave their home of Guadosalam, the Al Bhed being barred from all temples of Yevon (let alone the Chamber of the Fayth), and the Ronso having almost no aptitude for the art at all, their innate magics interfering with the contract in some way.
Al Bhed: The undisputed masters of all things technology in Spira, they are also by far the most reviled, blamed for the emergence of Sin even 1,000 years later, due to their fragrant and unapologetic use of machina. They, of course, think the legend of Sin's emergence ridiculous, and despise the cycle of Summoners dying to bring about the calm, believing instead that machina is the key to ridding Spira of the monstrosity that has haunted them for a millenia permanently, to the scorn of all other races, and most especially the faith of Yevon. Most Al Bhed call the vast expanse of the Bikanel Desert their Home, though where exactly they dwell within the mostly uncharted desert is a mystery to all but them, as is how they navigate it, with the nigh endless sandstorms that occur there.
Guado: The fey like people of Guadosalam, and guardians of the Farplane, resting place of the deceased. Physically frail compared to the other races, they make up for it with their innate talent for magic, the most skilled amongst them somehow learning how to cast multiple spells at once, though the Guado alone hold the secret of how to do this. Extremely insular, they do not take kindly to those of other races interfering in their affairs, and will not hesitate to make it known should such be attempted. Recently, their relations with the faith of Yevon have improved, thanks to the efforts of Maester Jyscal, and lately, his young son Seymour, already proving himself a potential successor to his father's position, when he steps down.
Ronso: By far the hardiest people of Spira, they typically stay out of the affairs of other races with few exceptions, instead focusing on their ancestral duty of watching over the holy land of Mt. Gagazet, and testing all Summoners that attempt to cross it for worthiness to continue their pilgrimage. Lacking in any sort of affinity for more traditional magical arts - though they can perform them with much effort, save for summoning - they make up for it in their unique ability of Blue Magic, taking the abilities of Fiends to use against them, a surprisingly versatile field that holds spells of all kinds, from offensive, to healing, to protection, to potentially much more, as it seems that a new Blue Magic spell is discovered every couple of years. The only real downside to this powerful branch of magic is that it is extremely magically draining, far more so than the more widespread traditional schools.
Located in Guadosalam, this ethereal place is the resting place of the deceased, or so the teachings of Yevon preach. Whether or not this is true is unknown, but none can deny that when entering, the forms of your departed loved ones will appear before your very eyes, though they do not utter even a single word. For this reason, amongst others, the Al Bhed, in their typical heretical ways, decry the shades within as nothing more than tricks played upon visitors by the Pyreflies. Nonsense, of course, though it is true that there an awful lot of them dwelling within...
Located all across Spira, Fiends are the unquiet souls of the dead, those who could not be sent on by a Summoner before their soul succumbed to hatred for all living things, envious of what they no longer have themselves. They come in many shapes and sizes, but it is generally accepted that all types of Fiends are known, from the magic using Flans to the nigh impenetrable forms of Armored Shells. Though surprisingly, not even the Al Bhed contest that Fiends are formed from vengeful spirits.
The branch of magic involving taking out one's enemies. Mostly consisting of spells utilizing the elements - fire, water, ice, and lightning - there also exist extremely powerful non-elemental spells, along with those with effects such as poisoning a foe, or draining their vitality or mana for the caster's benefit. A black mage is essential in combat, for there are Fiends that are nigh invulnerable to weaponry, such as elementals and Flans.
The branch of magic involving all things not destructive. The school itself consists mostly of healing and protection spells, but there are some exceptions, such as the spells to quicken allies or slow foes. There are also rumours of a single, extremely powerful offensive spell, specialized for use against Fiends, but if it exists, there are currently no known users.
The holiest and most restricted branch of magic - and for very good reason, as it is the only one that can defeat Sin, however temporarily. Summoning is by far the most difficult branch of magic to learn, requiring not only an inherent talent for the art, but for one to be approved by Yevon, so that they may enter a temple's innermost depth, to solve the puzzle within and attempt to form a contract with the Fayth within. If successful, you may call upon the power of that Fayth to bring forth an Aeon, a massively powerful guardian, usually aligned to one of the four elements. Be warned, however, that success is far from guaranteed, should your goals or personality be incompatible with the Fayth in question.
Strength - A measure of one's physical brawn, pure and simple. The higher one's Strength parameter, the greater the damage they deal with physical blows. Outside of pure combat situations, a high Strength can help one in moving heavy objects, or intimidating someone.

Defense - How well you can deflect or outright mitigate incoming damage. As this only reduces physical-aspected attacks, its usefulness is not all-encompassing, but a good Defense will put a stop to a strong offence. Defense rarely gets any use out of combat, so a particularly high stat won't do much beyond allowing you to survive falling boulders on a mountainside.

Health - How healthy you are. The higher your Health, the more damage you can effectively take before being knocked out or killed. Additionally, as your Health increases, so does your general conditioning and overall health, making you far less prone to mundane issues like getting tired or becoming ill.
Agility - Quickness of foot, both literally and figuratively. Those who are exceedingly agile can take action before others are even aware of what's going on, all whilst taking in information that others haven't noticed yet. Agility has the added benefit of being what determines how you move outside of combat, and can help in general acrobatics or athletics.

Accuracy - Quite self-explanatory, this is how good you are at hitting your target with your weapon of choice. Those that do not take the time to hone their Accuracy will not live long; unless they're a spellcaster, of course. Whilst not in combat, Accuracy is quite literally how good your eyesight is, allowing you to see things at much further distances, or even spot things that others outright cannot.

Evasion - The counter to Accuracy is Evasion; the higher this is, the more difficult it is for enemies to hit you. Evading something outright negates any incoming damage, so it is a high-risk, high-reward alternative to Defence. Whereas Agility determines one's general abilities with acrobatics, Evasion takes it a step further, with higher skill in it allowing outright ridiculous maneuvers created explicitly to extricate oneself from dangerous situations.
Intelligence - The more intelligent one is, the better they are at parsing incoming information. Someone with a high Intelligence can look at a battlefield and within seconds, understand an opponent's weaknesses and strengths, capitalizing on it heavily. This is perhaps the most useful parameter outside of combat, though it's rather difficult to increase naturally.

Magic - The measure of one's aptitude for the magical arts, both offensive and supportive. A particularly powerful Black Mage can theoretically learn White Magic spells and cast them exceedingly well, though this is rarely ever accomplished, as the magics themselves operate on different principles, making them difficult to learn together. Beyond party tricks and your imagination, Magic doesn't have much use outside of combat.

Magic Defense - How well someone can resist attacks of an esoteric nature, whether that be the elements or something even more dangerous. This has the added benefit of protecting one from certain mental effects, though not debilitating ones. An attempt to confuse you would be thwarted, for example, but somebody poisoning you would be determined entirely by your Health. This has no extra benefit outside of combat.
Actions that are not everyday routine actions (IE, fighting Fiends), will trigger a test of the relevant parameter(s), with any relevant bonuses or maluses being factored in for a final result. For example, trying to damage an armored Fiend with a melee weapon will trigger a Strength test, while trying to do it with a ranged weapon will instead lead to an Accuracy test. These tests have barriers that, if met, cause the action to be a success, or if not, cause it to be a failure. The difficulty of the action in question will determine the barrier that must be met. Depending on the action in question, there may be several different barriers to be met. Meeting or succeeding just one of these barriers will qualify as a success, with each successive barrier being met leading to greater rewards.
Jobs are indicators of how someone typically fights, and will, as that character grows more skilled/familiar with that particulr discipline, provide bonuses and traits when they use it. For example, someone used to dealing devastating physical attacks would gain the ability to, at least to a certain extent, ignore the defenses of armored fiends, while someone who focused on White Magic would be able to heal wounds quicker and more efficiently. You are not limited to one job, but using more than one usually leads to being a generalist - good in a variety of fields, but not truly excelling in any of them. Though, there are exceptions to this, for some jobs are closely related and synergize particularly well.
Extremely powerful abilities that all work under a common theme, dependent upon a person's personality and style of fighting. Someone who excels at dealing heavy hitting attacks will have a Limit Break that reflects this, while someone who typically heals during combat will have a Limit Break that heals. As a person grows stronger and/or more experienced, they may develop more Limit Break abilities, or make old ones more powerful in some fashion. Just be aware that a person may only Limit Break once per encounter, so use them wisely.
 
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Alright, weird how much thought I put into the char pics I have here. FFX is... it was a lot about the clothing styles making me go "That doesn't look right" cause Spira has basically just Clergy, a very few number of merchants, some warriors (most of who are employed by the church) and then a ton of coastal regions.

The clothing seems to exist on a line between "I might end up in the sea today" to layered robes for the clergy with optional armor.

I haven't played any FFX in years though, so my memories may be off.





Of the first three the first one is the only one with an appropiately sized sword for the setting funnily enough. :V

She has sleeve-flaps tho.

[] … A Human. Average in every way that matters, but quick to learn, and accepted across the entirety of Spira. The possibilities for you are limitless, but specializing is a little difficult.

Probably. I like discussing things a bit first. Especially char pics cause we have to live with being that face for the rest of the quest.
 
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@ShadowAngelBeta your images are broken for some reason (the first two)

As for race?

[] … An Al Bhed. Quick to pick up new technical skills and naturally a little bit better than the average human, the only thing that holds you back is your lack of efficacy with magic. Well, that and the general prejudice against your race. It would be easy to pass off as human if it weren't for your spiral green eyes and striking blonde hair.

I'm inclined towards this one. I like my desert people
 
[jk] Plan Hero of Justice Activates
-[jk] … A Human. Average in every way that matters, but quick to learn, and accepted across the entirety of Spira. The possibilities for you are limitless, but specializing is a little difficult.
-[jk] Shirou Emiya
-[jk] Archer in Red

It just seems appropriate for an amnesiac.
 
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The clothing seems to exist on a line between "I might end up in the sea today" to layered robes for the clergy with optional armor.
This is hilariously accurate.

Only thing I'll note (as an add-on to Eternal's comment on interest in Al Bhed) is that they need to have green eyes. Hair can shift because of dye, but eyes are kind of a must. If you were interested in potentially entertaining that idea, that is.
 
Lol, had to try Arc you know that, it's tradition.

Ok for real this time

[X] Plan wanderer
-[x] … A Human. Average in every way that matters, but quick to learn, and accepted across the entirety of Spira. The possibilities for you are limitless, but specializing is a little difficult.
-[x] Umbra

-[x] Just another wanderer

Edit: Changed my Image and made the name a single one since this is a Final Fantasy quest. In Latin Umbra can mean shade, shadow, ghost, or safety.
 
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I forgot two pics, and then realized one had a panty shot... goddammit swd3e2. Your shit is so good, but why panty shot?


... Yup. Actually a guy.

Anyway. Really not sure on that char pic honestly. Of the ones I've put up I'm kinda favoring all of them equally. And I have no idea what name to go with, which should be a little easy. Family names seem to almost not even be a thing.
This is hilariously accurate.

Only thing I'll note (as an add-on to Eternal's comment on interest in Al Bhed) is that they need to have green eyes. Hair can shift because of dye, but eyes are kind of a must. If you were interested in potentially entertaining that idea, that is.
*Shrug* I was mostly leaning human and both the first and second pic have green eyes, but niether look very... al bhed-y otherwise.

[X] … A Human. Average in every way that matters, but quick to learn, and accepted across the entirety of Spira. The possibilities for you are limitless, but specializing is a little difficult.
[X] Kaia
[X] Brunette


Edit: Changed image, flipping hard between the first two of my suggested.
 
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[X] … A Human. Average in every way that matters, but quick to learn, and accepted across the entirety of Spira. The possibilities for you are limitless, but specializing is a little difficult.
[X] Mizuki Sakura
[X] Brunette

Don't feel like looking up what the Japanese word for moon is right now, so I'll just go with Luna for now.
edit: Though must admit, actually like most of the suggestions @ShadowAngelBeta has.
 
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Don't feel like looking up what the Japanese word for moon is right now, so I'll just go with Luna for now.
Tsuki is the base word for Moon. Can get played a bit with for names, Mizuki means "Water/Beautiful Moon."

There's others, but that's the most... not in your face about it. Hatsuki works too, but that can mean upwards of like 10 different things depending on how its written.
 
Tsuki is the base word for Moon. Can get played a bit with for names, Mizuki means "Water/Beautiful Moon."

There's others, but that's the most... not in your face about it. Hatsuki works too, but that can mean upwards of like 10 different things depending on how its written.
Thanks! Though now I'll have to figure out which sounds better.
edit: Went with Mizuki.
 
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Oh hey, FFX. Good memories, that.

[X] … A Human. Average in every way that matters, but quick to learn, and accepted across the entirety of Spira. The possibilities for you are limitless, but specializing is a little difficult.
[X] Kaia
[X] Brunette

I feel like going full japanese name would feel a bit out of place in the setting. arguably, the MC not quite fitting the setting might be the point, but still.
 
[X] … A Human. Average in every way that matters, but quick to learn, and accepted across the entirety of Spira. The possibilities for you are limitless, but specializing is a little difficult.
[X] Kaia
[X] Brunette
 
[X] … A Human. Average in every way that matters, but quick to learn, and accepted across the entirety of Spira. The possibilities for you are limitless, but specializing is a little difficult.
[X] Kaia
[X] Brunette
 
[X] … A Human. Average in every way that matters, but quick to learn, and accepted across the entirety of Spira. The possibilities for you are limitless, but specializing is a little difficult.
[X] Kaia
[X] Brunette
 
[X] … A Human. Average in every way that matters, but quick to learn, and accepted across the entirety of Spira. The possibilities for you are limitless, but specializing is a little difficult.
[X] Kaia
[X] Brunette
 
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