I mean, the thing is that the Koch brothers' spending on social policy is much closer to leftist than rightist thought, and is in part due to their wish to make greater profits by reducing taxes. The Syndicate are the exact opposite-them making a profit should be, and oftentimes is, incidental to the fact that they exist as a colluding group of "rich globalists" seeking to advance the death of nationalism and religion. Syndicate meetings are where cyborg George Soros and Space Marine Paul Krugman talk about how economic policy can be used to uplift the global poor and break down national borders, then have an incredibly muscular posthuman handshake.
The techno-libertarian space is generally taken up by how the Virtual Adepts work, and the Iteration X aesthetic is pretty incompatible with SV neo-Nazi-like "freedom of expression means that you should be able to debate whether the Holocaust is right." Iteration X is actually super authoritarian, it's just a leftist sort of authoritarianism. I've called it "basically a military that has a R&D wing" a few times.
And yes, the NWO can be neocons but the neocons are also generally opposed to the modern right wing. Certainly they're at best willing to use the modern right wing as useful idiots to advance their own ideologies, which are incompatible with the modern right wing.
The thing about Mage is that it's also not a great vehicle to deal with the modern left-versus-right dichotomy because Mage is a game which is not great at dealing with bad-faith hypocrisy, since it's what the masses you're selling your (hypocrisy) to believe that fundamentally matters the most. And the modern right is basically full of bad-faith hypocrisy on a fundamental level, because if it actually tried to sell what it Really Wanted, nobody would vote for it.
I honestly don't like it. It's basically interpretation which tries
hard to sell Technocracy of well-intentioned saints. It's a reasonable interpretation, naturally, canon is a spook, but I personally don't like this one.
Way i see it, Technocracy is a whole bundle of "establishment"/"end of history" type of folks - the established elites ruling the world, who went to the broadly same Magical Ivy League and probably participated in same
rapey Enlightened fraternities, like Kappa Sigma or Order of Lamda Calculus but it's actually magic.
They are, basically, what C-suits and dragons are in Shadowrun: powers that be, those who 'won' the history and are now busily rewriting it to their whims (which depend on internal politics but they, like CCP, don't admit it even if it costs them). Trads are, well, more organized shadowrunners, magical Triads, powerbrokers for those who have fallen through the cracks of shiny and bright and clinically functional New World Order. Those who don't fit into neat schemes and castles in the sky of the status quo defenders and thus may as well not exist, or should not exist.
Technocracy, I think, is first and foremost "status quo which profits those who in power". It is only left/right as much as left/right are divided on value of supporting status quo because
they profit for it it's for Greater Good, with, and that's crucially vital,
them getting to define what is Greater Good.
TL;DR: Technocracy/Trads divide maps, I think, way better onto status quo establishment/fallen through cracks and left behind kind of divide than on any other.
edit: naturally, neither is good guys; status quo guys are oftentimes Khornites bombing out acceptable third world countries as a part of powerplays (often internal) or cleansing minorities, the change guys can be either Black Panthers or just as well, iunno, Taliban or Al Quaeda.