He's a Keeper (Dungeon Master Quest)

[X] If you can't do it automatically, simply do it yourself. Dig a few extra rooms while you wait for new victims. - 5 Votes. Only Vote.
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A few more days have passed since the initial adventuring party. You now have a few more rooms, your Core stored in the furthest one. While not able to purchase mining tools, fists and cudgels work almost as well, especially when one is unable to feel pain or fatigue. After six days of work, you finally end up with three extra rooms, and decide to take a break on the seventh day. While scrolling through the menu, there's something that catches your eye.

{Time Limit reached. Spell Books now available for purchase.
Warning: Second Party incoming. Time: 3 Days.}

Of fucking course when you decide to take a break, shit hits the fan. Checking through the new items at your disposal, you mentally grin, the undead surrounding you like loyal dogs shifting uneasily at your insane glee.

This is gonna be fun.

[X] Purchase spells and start working on them.
[X] Screw the spells! Practice your original magic.
[X] Increase your physical strength and speed by running laps and hitting your minions in the face.
[X] Write-In

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Current Stats
Brezhar Bonecall
Race: Elder Lich
HP: 10/10
Level: 1 (15%)
Strength: 5 (E)
Endurance: 5 (E)
Agility: 5 (E)
Intelligence: 25 (B+)
Wisdom: 9 (E+)
Spells

  • Shock [Lightning] (B) - A simple bolt of lightning. Good for long-range attacks. Range and damage increases with use.
  • Necrosis [Death] (A) - A good choice if you're stuck in a corner. Rapidly decays living matter. Touch-Based. Damage increases with use.
  • Toxic Strike [Death] (F) - Imbuing your weapon with necrotic energy, you slash at your victim, inflicting Minor Poison. Effect increases with use.
  • Hex of Undeath [Death] (C) - A bolt of dark energy is sent hurtling towards your target. Hitting a living enemy will decay their armor, while hitting an undead ally will heal them.
Skills
  • Master of the Dead: Intruders below your level who are killed within the dungeon are resurrected as skeleton minions, up to 4. Minion count increases with level
The Unholy Burrows
Value: 22.5 Copper
Floors: 1
Rooms: 4
Minions: 4 Skeleton Soldiers, 3 Zombie Brutes, 1 Zombie Mage (4/4 "Master of the Dead" slots filled)
Rank: E-


Defense Purchasing
Undead
Skeleton Soldier
  • Cost: 50 Copper
  • Level: 1
  • An undead construct of bones, skeletons are swift and nimble, but easily slain if caught. Wielding a rusty sword and nothing else, Skeleton Soldiers are decent frontlines against weak adventurers.
  • Immune to mind control and poison. Resistant to slashing and frost magic. Weak to bludgeoning, fire magic, and holy magic.
Zombie Brute
  • Cost: 1 Silver
  • Level: 1
  • A living corpse, zombies are tougher, but slower, than their skeleton cousins. Zombie Brutes carry torn leather armor and a stout cudgel for beating people to a pulp.
  • Immune to mind control and poison. Resistant to bludgeoning and lightning magic. Weak to frost magic, fire magic, and holy magic.
Spells
Storm
  • Cost: 10 Copper
  • Starting Rank: E
  • A basic Lightning spell. Create a persisting cloud of electricity, deterring enemies from crossing lest they be shocked. Lasts for 30 seconds.
  • Additional effects and increased time limits unlocked at higher ranks.
Raze the Dead
  • Cost: 15 Copper
  • Starting Rank: E
  • A decently powerful Death spell. Allied "Zombie" type creatures explode in a shower of toxic guts, inflicting Minor Poison and Minor Slow on its victims. A puddle of the toxic guts persists for 15 seconds. Zombie creature is sacrificed and cannot be reanimated again.
  • Additional effects, upgraded effects, and increased time limits unlocked at higher ranks.
Reanimation
  • Cost: 50 Copper
  • Starting Rank: F
  • A single corpse of a lower level than your's will be reanimated. Corpses must be intact. Works on slain undead. Can only be used twice per day.
  • Additional effects and "Uses" unlocked at higher ranks.
Expansion
New Room
  • Cost: 5 Silver
  • An additional 15x15x9 room appears to the north, south, east, or west of your dungeon.
New Floor
  • Cost: 1 Gold
  • An additional floor can be built above or below your dungeon.
Dungeon Map
> - Entrance
X - Empty Room
C - Core
/ - Stairs up
\ - Stairs down

-----[C]
>[X][X]
-----[X]
 
Last edited:
[X] Purchase and learn the Storm spell, then practice your original magic.
-[x] Have zombie brutes continue digging for two days.


Sounds good to me.

Also, this looks to be an interesting quest. Watched.
 
[X] Purchase and learn the Storm spell, then practice your original magic.
-[x] Have zombie brutes continue digging for two days.
 
[X] Purchase and learn the Storm spell, then practice your original magic.
-[x] Have zombie brutes continue digging for two days.
 
[X] Purchase and learn the Storm spell, then practice your original magic.
-[x] Have zombie brutes continue digging for two days.
 
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