Heroes of Londontown (A Disney Villains Victorious Faction-Quest)

I'm working on a "what you know" section about the region, based off of the heroes that you have. Additionally, I'll be uploaded a more concrete explanation of the mechanics.

Feel free to share any ideas about actions, missions, or plans you think the faction may want to get involved as they first get established, and I'll keep that in mind as I share some explicit action choices for the first round. If you have any other questions, feel free to drop them in, but I might save the answer for one of these other posts I just described.
 
So the pictures are broke for me, but google search has help narrow down who is who.

Bert is the chimney sweeper from Marry Poppins.
Honeymaren is from Frozen, and also got Elsa to abdicate in favor of living in the magic forest.
Sir Bart Ravenscroft is from Disney's Arthur. He seems to be the first to support Arthur as King when he's the first to pull the sword.
John Rolfe is from Pocahontas squeal movie. He replaces John Smith as Pocahontas' love interest, and the movie tries to do a decent job of an amicable separation( Smith is in hiding, and she thinks Smith died years ago).
Dr.Doyle is from the Legend of Tarzan series. Think of her like an older Jane.

So interesting things to note is it sounds like Mary Poppins is MIA, and things are definitely frozen up north. However, the circumstances mean the spirits of the northern forest forgive the humans, or at least recognize there are problems with the world that Honeymaren needs to help with. There are no human kings if neither Sir Bart or Rolfe have any employment, but that's probably obvious from the first chapter.
 
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Seems like the first thing we need is more information. Maybe Bert can find other chimney sweeps and find out more of the lay of the land. We know there are Cauldron-Born about, but is anyone controlling them? We know Ratigan is around, but what does he want?

Might also be worth fortifying our inn a bit, making sure that if a zombie does try to knock down the door, it's not easy. And if possible, get an escape route from out of the basement.
 
What You Know 1

What You Know

Honeymaren tells of an enchanted forest where her people lived isolated from the traitorous kingdom of Arendelle. The spirits of her home, however, had been growing ever disquieted by a powerful magical force assaulting the magic barrier surrounding the forest. Honeymaren exited the magical mists and was plunged into storm and ice. The trek to the sea had nearly killed her, but she was able to trade the reindeer pelts she brought with her to a trading vessel that had set sail from a kingdom called the Seven Isles.

There was little Honeymaren could share about this other Kingdom, except the traders spoke in whispers when they thought the Northuldran hero couldn't hear about a whether or not news of a person from the "frozen wastes'' would gain them favor with "The Queen" or if it would simply place them within the crosshairs of her contempt. Ultimately, they decided it was not worth the risk that any attention would be placed on themselves, and they deposited Honeymaren on the Eastern shores of the island.


Sir Bart knew more than the rest concerning the state of Britain outside of Londontown. First, the Cauldron-born were the reanimated servants of a malicious sorcerer-ruler known as the Horned King. At times, he commands the Cauldron-born on deadly campaigns. At other times, he allows the cauldron-born to roam on their only, limited capacity to causes terror and destruction on their own. His seat of power is often to the West. The Cauldron-born are the enchanted corpses of any person on whom the sickly green mist emanating from the Horned King's Castle touch.

North of the city is the Forest Sauvage. This dark, old forest is the home of numerous lords and Knights, each swearing fealty to only themselves as there are no rightful heirs to the throne of England. The knights and their households share the forest with covens of witches, who claim to be taught their art from the Mad with Madam Mim.


Within the city the Cauldron-born are an ever present threat. Generally, they roam as lone creatures, acting out of some evil automation. However, there are times that they tend to collect in formations and go on patrol or raids. These occur particularly at night, along the outskirts of town, and in the surrounding countryside. Corpses are often burnt, if possible, or dumped into the River Thames where they can't animate and immediately attack their former friends and family.


Londontown may feel anarchistic, but just underneath the city surface a society of vermin thrives. While the humans in the party have had minimal contact with the rodents themselves, Bert, Dr. Doyle, and John Rolfe each know at least one someone who claims to have a lucrative trade deal with the creatures. They claim their King is a mouse named Ratigan.

It is said that Raigan holds court in the palace that once held the kings and queens of men. The palace lies south of the Rose and Crown, past the giant clock tower Big Ben. Across the city to the East is the Tower of London, which is also said to be a seat of Ratigan's power.


The River Thames cuts through the city. Boats occasionally sail in from the sea, bearing foreign flags. The docks are almost entirely controlled by mice and other creatures, who collect heavy taxes for their King. The River is heavily polluted, and filled with floating, bloated corpses revived by the Horned King's mists.


Dr. Doyle worked extensively at the British Museum. The building lies East of the Rose and Crown, although the last Dr. Doyle heard the institution had been completely overrun by Cauldron-born, who appeared to stand sentinel around the building.


Dr. Doyle had been a resident of one of Mr. Ebeneezer Scrooge's tenement buildings on the Southeast corner of the city, furthest from the Rose and Crown which was positioned in the Northwest of Londontown. Scrooge's coldhearted pragmatism has allowed him to leverage his substantial property investments into political power. His corner of Londontown is the most orderly and "safe" of the human districts, and for this residents pay more than they can afford.


John Rolfe has vague memories in serving the court of one of England's kings, although that time seems like a lifetime ago. One thing is certain, any King or Queen of a united British Kingdom... or even England, is as dead as their memory.


Bert and John Rolfe know of the Chimney Sweeps of Londontown. While it's certainly true that they take employment when they are able from the wealthier refugees of the city. They also patrol the rooftops of the city, and have been known to drop in just when they are needed to help a poor citizen on the street. Nobody, besides the Chimney Sweeps, seem to know their current meeting spots.


While it may seem smart to stick to the rooftops at night where the Cauldron-born are unlikely to stalk, John Rolfe has heard rumors of flying demons that patrol the night skies, and will throw poor souls caught on the rooftops onto the cobblestone roads below. John Rolfe himself believes he has seen one of these winged creatures around the giant clock tower.
 
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Hmm.

I wonder if Excalibur/the Sword in the Stone are around? That might be the quickest way to get a human King. At the very least, a magic sword might be useful against zombies.

Maybe we could find some fairies and ask if they'd give it back from Avalon, if that's where it's currently stored?
 
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Quick Mechanics Preview

Quick Mechanics Preview


Each turn, each hero can be assigned to an action.

Heroes add their relative traits together to make a pool of d6 dice.

Dice are rolled, and the results are compared to the challenge rating of the action; with that challenge rating determining how many successes are needed for the action.

For a challenge rating of 1; a roll of 1-3 is a failure, a roll of 4-5 is a success with a complication or a partial success, and a roll of 6 is a success. If a challenge rating is reduced to zero, then the result of the highest roll is treated as one success tier better. If one or more successes above the challenge rating are rolled, then the result is a critical success.

Many actions may create a progress track, that successes will fill up.

Moving through multiple other territories on the way to an action may result in increased challenge ratings, intermediate challenge rolls, or increased severity of failures.

As of know, turns are expected to represent a week of in-game time.
 
It might be worth approaching Scrooge. He is salvageable, and we might be able to fix him even if we don't have the canonical ghosts on hand.
 
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When you say Scrooge, do you mean the one in a "Christmas Carol" or the duck?

Dr. Doyle had been a resident of one of Mr. Ebeneezer Scrooge's tenement buildings on the Southeast corner of the city, furthest from the Rose and Crown which was positioned in the Northwest of Londontown. Scrooge's coldhearted pragmatism has allowed him to leverage his substantial property investments into political power. His corner of Londontown is the most orderly and "safe" of the human districts, and for this residents pay more than they can afford.
This guy, though the duck would be interesting too!
 
Considering this is Disney, there's a high chance it is the duck. However, they did produce The Muppet Christmas Carol so Michael Caine is a possibility.
 
Since at least one member of your group has met him, I'll share that it is the Michael Caine/Muppets version of Scrooge

 
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Week 1

Week 1

The five heroes gather to make their plans for the week:

Note* Skills listed next to Challenges may change depending on what makes narrative sense based on specific actions taken and characters involved. In other words, they are expectations, not promises, for the skills rolled.

This is a non-exhaustive list of actions you can choose to take this week.

Action: Manage the Rose and Crown Pub
Challenge: 1 (Stewardship)
While the Pub does not turn a profit, it does need attention to break even financially and also to take care of any visitors that may arrive. The Penguin Waitstaff will Manage the pub, and have a collective Stewardship level of 1.

Action: Patrol Pub District
Challenge: 1 (Martial, ½ Espionage, ½ Wilderness Survival)
This action would allow you to secure the area around the Rose and Crown for the week.

Action: Scout [Write-in]
Challenge: ? (Espionage, Wilderness Survival)
Uncovers information about neighboring districts information; options include (but are not limited to) The Pub District, The Museum District, the Big Ben District, the land North of Londontown towards the Forest Sauvage, the land West of Londontown.

Action: Improve [Write-in]
Challenge: ? (Industry, Stewardship)
Begin a specific improvement or upgrade to the Heroes' Property.

Action: Make Contact With Chimney Sweeps
Challenge: 2 (Espionage, Diplomacy)
Must choose a character or group your heroes are familiar with.

Action: Make Contact With [Write-in]
Challenge: ? (Espionage, Diplomacy)
Must choose a character or group your heroes are familiar with.

Action: Personal Growth/Reflection
Challenge: 1 (X)
Any hero assigned to this action focuses on their own personal needs. May result in personal actions/goals, revealing more information about the setting, or improvement of stats. If you are hoping for tips or info that you think a hero might reasonably know, put them on this action. Rolls are a single d6 to determine outcomes.

Action: [Write-in]
Challenge: ? (?)


Please use Plan voting, with each hero assigned to an action.

Example:
[X] Plan: Sample Plan:
-[X] Action: Sample Action 1
--[X] Assigned Hero 1
--[X] Assigned Hero 2
-[X] Action: Sample Action 2
--[X] Assigned Hero 3
…ect.


There will be 12 and a half hours Moratorium on voting until Noon Central Standard Time. You may use this time to discuss options. I'll try to weigh in on any direct questions towards me before the Moratorium ends.
 
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I think our penguins can Manage for now.

My priority right now is finding Excalibur/the Sword in the Stone. It's a concrete goal, even if we don't know how to get there yet.

How good an idea is teaming up vs. going alone?

Bert should contact the Chimney Sweeps. We need info on the town, and those who know the roof, know the town.

Bart and Honeymaren can explore North. The Forest Sauvage seems like a place to find fairies, which are a possible leave if the Sword is in Avalon.

I'd like to send Doyle to scout out the British Museum, and Rolfe can escort her, maybe?
 
This seems like a very interesting quest! I don't feel knowledgeable enough yet to post a plan of my own, but I'll definitely be following this.

With Bart on our side, I do hope at some point we get to meet and/or recruit Sir Pellinore. He always seemed one of the nicer knights in that movie, and he has that glorious mustache.
 
[X] Plan Reaching Out
-[x] Contact Chimney Sweeps (Bert}
-[x] Patrol the Area Around the Rose and Crown (Bart)
-[x] Explore the North (Honeymaren)
-[x] Scout the British Museum (Doyle and Rolfe)
 
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