Heroes of Londontown (A Disney Villains Victorious Faction-Quest)

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Heroes of Londontown (A Disney Villains Victorious Faction-Quest)
Intro. A Wizard Visits Londontown
Pronouns
He/Him

Introduction: A Wizard Visits Londontown

Londontown was a shell of the metropolitan center it once was, or at least what it may have been in some other lifetime. Now, the survivors of the city desperately try to hang on each as they scramble to evade the crushing tyranny of the Horned King, the ever-present spying of Ratigan's forces, and the compassionless exploitation of each other.

A rare establishment of hospitality within the city was the Rose and Crown pub.

The Rose and Crown pub was empty at the moment. It usually was. The occasional "patron" might venture out for some regular food, or a small crowd might spill in from the street looking for a place of refuge from a wandering corpse animated by the terrible Horned King.

A sound of rushing wind and the tiny bell attached to the front door alerted the pub owner to the presence of a guest. The man adjusted his cap and returned from the back kitchen to the dining room. He observed the stranger: an elderly man with a flowing silvery beard, blue robes, a steeple-like blue hat, and a plain traveling case.

"Good day to you! That's a nice whistle you're wearing. Have a seat and give your plates a rest. " The pub-owner called out with a thick Cockney accent laden with rhyming slang.

"I do not know where she is. Not yet." The strange man responded seriously.

"Beggin' your pardon, Gov'na?"

"Oh, you hadn't asked me yet. You will. How does one start these conversations…"
The stranger muttered to himself. "Oh yes. Hello. You must be-"

"You can call me Bert. And welcome to my humble establish..."

"Yes, thank you. Tea. I brought my own sugar."

"I was just about to -"

"I am not going to apologize for answering your questions before you ask them, sir."
the wizard responded curtly. "Noone has time for that."

Bert called back for a cup of tea and the man in blue sat down and began rifling through his bag. He set a sugar bowl on the table, which saluted with a little spoon while waiting to be useful. The sugar bowl was paid no attention by its master as a finely dressed penguin delivered the cup. The sugar bowl began dutifully shoveling sugar from its vessel into the pale liquid.

"Are you looking for lodging, or just traveling through, Gov'na? Passerbys rarely are as… confident as yourself as they stumble in here. If you don't mind me saying, sir."

"Looking for lodging? In a suitcase?! Certainly not."
The stranger looked up from the bag. I'm Merlin The Sorcerer. Certainly you've heard… no, I suppose not. Yes, here it is!" Merlin reached in and pulled out a large green kite from the smallish bag. "What's the phrase you young kids use here? Robert's your uncle!" Merlin proclaimed proudly, and practically pushed the kite into Bert's hands.

A feeling of static rushed over the man, and a mysterious breeze ruffled Bert's hair and tossed his hat on the ground. From far off the former chimney sweep could swear he heard the bugle horn of a hunting party and singing and the melodic tones of a carousel.

"My word." Bert stared at the kite for a long moment, and from the door to the kitchen, three little penguins spied fretfully. "My word! How does this kite exist! This kite was never fixed by… by… or I just can't quite remember. But why should I remember, it never happened! How did you get this?"

"That's a long story, my lad. But you are right - it never happened. It is from the before times. Before this awful mess."
Merlin gestured angrily out the front windows. "You hang that on your wall. It's been enchanted by me and… well others. It's magic will bring you the help you need."

"Help? I have my three mates in the back"
at this, the penguins scattered from their position at the kitchen door, "I'm not sure what other help I need?"

"Not to run this pub! Help to save the world!"
Merlin stood up suddenly, and unceremoniously grabbed his little sugar bowl and dropped it into his travel bag. Sugar and spilled tea were splattered across the table but the wizard didn't seem to notice. "Hang it up, and think how you can help with … this!" He gestured again out the windows with frantic waving. "That's the problem. No one knows how to think anymore." Merlin gathered his robes around himself and walked towards the front door.

"You can't be leaving now. I have so many questions!"

"I have time to answer one."


Bert hesitated a moment while weighing all that was going through his mind. Then he half-shouted, "Where's Mary Poppins?"

"See. I knew you'd ask that!" And looking pleased with himself, Merlin vanished from the doorway in an explosion of sparkling light and howling wind.

"Blimey." Then with a resolute whistle, Bert called out to his penguin waiters. "C'mon chaps! Get me a nail or three and a hammer. You heard the wizard!"

---

What kind of game is this?


Welcome to Heroes of Londontown. This game is set within the Disney Villain's Victorious (DVV) universe (Classic Setting), specially starting in the remains of Londontown. This is a setting where a great cataclysmic event collided and combined the settings of many Disney properties, but all with the expectation that their villains won. Now, the most powerful of these villains reign and king and queens over their respective lands across the globe.

Check out the DVV Google Drive and Discord for more information about the setting, developed RPG rules, and spin-off materials. You can see some other quests set in the DVV Universe HERE and HERE

Heroes of Londontown is a faction management game, and will follow a small group of heroes, all Disney characters, pulled together by magic and fate. My mechanical inspirations include Fate, Blades in the Dark and other PBTA games, the Doctor Who Solitaire Story Game, and the many wonderful quests on this site.

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Faction Assets


Heroes:

Bert -
Diplomacy 1, Stewardship 1, Magic 1
Proprietor of the Rose and Crown: When Bert is assigned to Manage the Rose and Crown Pub, the Challenge is reduced by 1.
Former Chimney Sweep: Bert gains +1 when interacting with Londontown's Chimney Sweeps, and +1 Espionage related to navigating urban environments.


Locations:

Rose and Crown Pub-
Penguin Waitstaff

Items:

Broken Kite (Touchstone)-
Qualities unknown


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ACTIONS


Bert spends his next days attempting to go about business as usual, but he keeps finding himself staring at the Kite hanging on the wall…

Meanwhile, the magic Merlin had caused to be placed within the Kite had been reaching out to find heroes to aid Bert in a quest he had yet to understand.

Several Heroes will arrive to create the faction with Bert. Choose which of these traits you would prioritize in these Heroes. Choose three, although you may repeat a choice.

[ ] Martial
[ ] Diplomacy
[ ] Espionage
[ ] Industry
[ ] Leadership
[ ] Science
[ ] Magic
[ ] Learning
[ ] Stewardship
 
Thanks for reading!

Vote for which qualities you would prioritize in your heroes. Those choices will then be compared to a list of appropriate characters to determine who arrives.
 
[ ] Martial
[ ] Diplomacy
[ ] Espionage
[ ] Industry
[ ] Leadership
[ ] Science
[ ] Magic
[ ] Learning
[ ] Stewardship

I feel like some of these are redundant?

Diplomacy and leadership.
Learning and science.
Stewardship and industry.

Could we have some clarification on what each of the nine stats means and how they are different from each other?

I'm fine having more than the usual 6 stats but I don't really know what these all mean in this quest.
 
I feel like some of these are redundant?

Diplomacy and leadership.
Learning and science.
Stewardship and industry.

Could we have some clarification on what each of the nine stats means and how they are different from each other?

Yes, skills can be redundant... Or I'd describe them as I overlapping. Additionally, more skills may be added later.

For example, there may be some challenges that use diplomacy or leadership. But there may be cases where leadership and martial may overlap, and diplomacy would not be effective.

Characters will typically have low levels of skills, that add together to make a dice pool.

Helpful enough for now?
 
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I'll leave the vote open for another hour - and then I'll want to be able to finalize options. So the cut off point will be 3pm Central Standard Time.
 
Adhoc vote count started by ZioZio58 on Dec 5, 2021 at 4:09 PM, finished with 22 posts and 10 votes.
 
Introduction: The Heroes Arrive

Introduction: The Heroes Arrive


Despite the anticipation Bert felt after he hung the Kite on the wall of the Pub, nothing out of the typical, if dreary, norm occurred for the next 4 days. Bert had just about decided his hope was misplaced when the first arrival occurred.

It was still an hour before dawn and the windows were locked and the doors were barred. The three penguins and Bert were doubly locked into their secure basement room hidden via a trapdoor underneath the kitchen, when a rattling occurred at the front door. As quietly as they could, the four crept to the front windows, peaked out through the wood planks placed over the glass, and were surprised it wasn't a shambling corpse trying to jimmy their lock (though the cauldron-born would typically either shamble away or break the door down if they got "stuck" on a task like opening a door). Instead, there was a tall man, with black hair and black armor. Once introductions were made, Sir Bart gladly joined Bert for a cuppa. Over tea, Sir Bart explained the strange feeling that had been growing inside of him for days that led him to that very spot.

Later that same day, two other strangers arrived at the Rose and Crown. By then, the Rose and Crown was properly open for business, and although a cold drizzle was coming down outside, a warm pigeon stew was cooking inside. After a friendly welcome, the two travelers removed their soaked and filthy outer cloaks and shared their stories over the watery stew. The first was an older, handsome woman, dressed in adventuring clothes and brandishing a surprisingly chipper attitude for the state of the world. Introducing herself as Dr. Robin Doyle, she had been staying in the tenement slums owned by one Ebeneezer Scrooge when she felt a strange pull to get out. When she couldn't resist the feeling anymore she packed up a small suitcase, and took off into the strange city.

On the way, she was rescued from a group of ruffians looking for an easy target by the second stranger. This man was handsome, dignified, and dressed in clothes that were expertly made from fine cloth even if they were dusty and damp. He introduced himself as the former diplomat John Rolfe, and explained how the two of them made their way together across the rest of the dangerous city to find the magical beacon that was calling to them.

It was another week before the last of the promised heroes arrived.

Sir Bart and John Rolfe found here on the edge of the city, stumbling through the decimated landscape. Collapsing, the group nursed her back to health over the next three days. Once she was awake she shared her name. Honeymaren of the Northuldra. She had left the relative safety of some sort of enchanted wood to travel across ice and ocean to answer the call that she felt. Why would she do such a thing? Honeymaren claimed that the spirits wanted her to, and that was enough for her.

Now, the hero promised by Merlin we gathered together. With no clear course forward, the future was feeling at least a bit brighter - lighted by the fact that the magic had worked.

Faction Assets


Heroes:


Bert, Cockney Jack-of-all-trades
Diplomacy 1, Stewardship 1, Magic 1
Proprietor of the Rose and Crown: When Bert is assigned to Manage the Rose and Crown Pub, the Challenge is reduced by 1.
Former Chimney Sweep: Bert gains +1 when interacting with Londontown's Chimney Sweeps, and +1 Espionage related to navigating urban environments.



Honeymaren, Reindeer Shepherdess
Magic 1, Wilderness Survival 2
Northuldra of the Enchanted Forest: 1 to Diplomacy and Magic when dealing with elemental spirits.



Dr. R.M. Doyle, Anthropologist
Learning 3
Scientific Specialty: Anthropology (+1 Learning on related actions)
Respected in her Field: Reduce the challenge of Diplomacy related checks by 1 when interacting with other scientists and researchers.



Sir Bart Ravenscroft, Black Knight
Martial 2, Leadership 2, Wilderness Survival 1
Sauvage Knight: Sir Bart gains +1 Martial if facing an enemy in 1 on 1 combat.
Cursebreaker: Sir Bart lowers the challenge to resist or overcome magical curses and enchantments by 1.



John Rolfe, Dashing Diplomat
Diplomacy 2, Martial 1, Espionage 1
Royal Diplomat: John Rolfe reduces the challenge of Diplomacy related checks with members of royalty or nobility by 1


Locations:


Rose and Crown Pub-
Penguin Waitstaff

Items:

Broken Kite (Touchstone)-
Qualities unknown
 
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