This game uses the
Exalted vs The World of Darkness homebrew rules for the purposes of Charms, which are converted over to the Chronicles ruleset. If you wish to port a charm from another edition, let me know and I will convert it to the ruleset of Chronicles of Darkness.
* Excellence of the Sun - Spend 1m to gain 3 dice to a specific (Attribute+Skill) dice pool for the rest of the scene. Spend 1m 1wp to double a specific (Attribute+Skill) dice pool for the rest of the scene.
* Hungry Tiger Technique - Add (Essence/2, round up) to the damage of any attack. Whenever you deal Bashing damage, you may deal Lethal damage instead. Pay 1m to double all damage for one attack.
* Iron Skin Concentration - Gain ((Stamina + Essence)/2, round up) General armor.
** Ox Body Technique - Double your Stamina for the purpose of determining Health Boxes. If your Essence exceeds your Stamina, use it to calculate Health Boxes instead. Triple the relevant stat for the purpose of calculating Health Boxes at Essence 3.
** Edge of Morning Sunlight - When you inflict damage on a creature of Darkness, you may convert (Essence/2, round up) Bashing or Lethal damage in to Aggravated damage. Pay 1m, 1wp to convert all damage in to Aggravated Damage against Creatures of Darkness for the rest of the scene.
*** Chaos Repelling Pattern - Immediately resolve any supernatural Condition or Tilt that would be applied to you before it's effects take place. For all other supernatural effects, powers or spells, you may pay 1m to perform a Clash of Wills, and may apply your Excellency to the dice pool.
** Listener-Swaying Argument - Normal success count as an Exceptional Success for the purpose of opening Doors. Pay 1m for a success to open (Essence/2 round up) additional Doors for the rest of the scene.
* Righteous Lion Defense - Any form of social influence or supernatural compulsion that would make you go against your Aspirations, Virtues or Vices automatically fail.
* All Encompassing Sorcerer's Sight - You are aware of the presence of any supernatural phenomena a that is not actively being hidden from you. This awareness takes the form of various physical sensations that hint at the nature of the phenomena. Pay 1m to physically see any and all supernatural phenomena that is normally invisible to the mundane eye, as well as see through the Gauntlet or in to other mystical realms that parallel your current one. Phenomena that are actively being hidden from you requires a Wits or Composure + Occult or Investigation roll against a difficultly supplied by the GM.
** Ghost Eating Technique - You may physically touch or interact with spiritual or otherwise ephemeral entities, including your attacks. By paying 1m, any entity who's final health box is filled with Lethal damage by your attack is permanently destroyed, their spiritual form dissolving and adding a number of motes equal to their Supernatural Tolerance stat to your mote pool.
*** Order-Affirming Blow - The fires of your Anima burn the unworthy and undesired magics. By making contact with a subject (either physically or through a ranged attack) you may pay 1m to roll Presence or Resolve + Occult. When targeting a creature from outside the mortal plane (such as Fair Folk, creatures from the Abyss or other hostile dimensions), each success over their Supernatural Tolerance stat deals a point of Aggravated Damage as the order you represent overwhelms them. When applied to spells, powers or long term supernatural effects, you may immediately end all such effects whose Supernatural Tolerance is lower than the successes you generated. If the source of the magic does not possess a Supernatural Tolerance trait, you may instead roll against a difficulty assigned by the GM.
* Craftsmen Needs No Tools - Ignore all penalties and divide the time required to construct something by the relevant skill (Academics, Crafts, Expression, Computer, etc). Spend 1 mote to double the relevant skill for the purposes of time reduction, as well as ignore the need for proper tools for the rest of the scene.