1. No spellcasting. See the OP for details.
2. I'm not really a fan of F/SN
Too bad, it's a nice show all in all.

. Part of the fun of dollcrafting is finding ways of getting the kinds of abilities you want without having to design, say "Indiana Jones, the class" from ground up. (Yes, someone has in fact designed "Combat Archaeologist, the Class"). I'm pretty sure that several already available classes can actually do the F/SN thing better than any of these homebrew classes.
Will check it out then, seems pretty interesting!

4. The designer has some misunderstandings as to how spellcasting works that I caught within a minute of skimming. Also, the formatting is terrible, and it's not clear how many times you can use certain abilities. Not really selling me.
I'm not that expert on homebrew or DnD honestly. :oops: Much of what I know comes from internet reading as I never really had the chance to play a Campaign.
 
Tibbit for race? Catgirls are in-theme and I think changing into a cat counts as shapechanger-subtype.

The issue with that is that tibbit is LA+1 and I foolishly didn't make plans for how to handle LA. I guess I can just impose a EXP penalty until you buy it off.

Will check it out then, seems pretty interesting!

Classes you may find interesting (source book in parentheses):
Incarnate (Magic of Incarnum)
Warblade (Tome of Battle: Book of Nine Swords)
Society Mind (Dreamscarred Press SRD)
Formian Sprirtist (Dreamscarred Press SRD)
Binder (Tome of Magic)
Warbinder (Secrets of Pact Magic)
Ravaged Soul (Villians of Pact magic)
Dragonfire Adept (Dragon Magic)

I'm not that expert on homebrew or DnD honestly. :oops: Much of what I know comes from internet reading as I never really had the chance to play a Campaign.

Most people aren't that expert on D&D 3.5. Including at least half the people who think they are.

That includes a fair number of the actual 3.5 devs, as evidenced by their hilarious inability to properly apply their own LA rules.




Repeating from last edit in case it was missed:

looks like "Waking in your grave (Tutorial Mode)" is a go. I'll get to work on that.

In the meantime, please continue to suggest stuff and vote for the quest proper.

Note that:

[X] Magic Clarketech Girl
-- > [X] Power Armor
[X] In outer space.
-- > [X] United Federation of... something (d20 Future, gogogo)


Is a valid vote. Doubly so if some can dig up that Metriod conversion.
 
I was thinking about having both a "RAWR" form and a bit of skillmonkey&Social stuff alternative some psionic utility effects. And less Mastery of many form but more a warform and a regular one.
 
I was thinking about having both a "RAWR" form and a bit of skillmonkey&Social stuff alternative some psionic utility effects. And less Mastery of many form but more a warform and a regular one.

Formbound Surger

You have to "acquire" new forms animorphs style, but you can build your own warform.

And yeah, Totemist is good too.

Hmn, maybe a Totemist/Psionic multiclass if we go that route?

EDIT: Actually, I think we can legit play Shiori that way, with a little fudging....




State of Votes:

We have two character archetypes that seem popular.

A. Traditional Magical Girl with Love Love Lasers (actually a boy, but whatev.)

B. WEREWULF (Social form + Warform)

I'll give people time to get other options on the slate, but i''l probably do a quick mechanics overview of the popular archetypes and call for a final vote a some point.

Probably either when the tutorial has gone through a mission, or when we have 5/6 solid archetypes.
 
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Formbound Surger

You have to "acquire" new forms animorphs style, but you can build your own warform.

And yeah, Totemist is good too.

Hmn, maybe a Totemist/Psionic multiclass if we go that route?

EDIT: Actually, I think we can legit play Shiori that way, with a little fudging....




State of Votes:

We have two character archetypes that seem popular.

A. Traditional Magical Girl with Love Love Lasers (actually a boy, but whatev.)

B. WEREWULF (Social form + Warform)

I'll give people time to get other options on the slate, but i''l probably do a quick mechanics overview of the popular archetypes and call for a final vote a some point.

Probably either when the tutorial has gone through a mission, or when we have 5/6 solid archetypes.
WereFox there is a reason that I stressed the Korean elements for maximum outsider :p
And hmhm wilder maybe for the grabbag version might work, or would you assume that the Formbuilder has the Animal companion at there side or do we trade them in for something?
 
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WereFox there is a reason that I stressed the Korean elements for maximum outsider :p
And hmhm wilder maybe for the grabbag version might work, or would you assume that the Formbuilder has the Animal companion on there side, or we trade them in for something?

You can share spell/power effects with your familiars, companions and psycrystals.

So if you manifest "turn into catgirl" on yourself, your companion critters also turn into catgirls.

So yes, you can in fact play three catgirls.
 
You can share spell/power effects with your familiars, companions and psycrystals.

So if you manifest "turn into catgirl" on yourself, your companion critters also turn into catgirls.

So yes, you can in fact play three catgirls.
I was more thinking about the part where we have bigger cat not as a summon but sitting in our home, and running over the roofs with us. Druid Companion and all that which they get.
 
I was more thinking about the part where we have bigger cat not as a summon but sitting in our home, and running over the roofs with us. Druid Companion and all that which they get.
Animal Companions still tend to be, in my experience, really squishy unless you go Supermount. (In which case you are the sidekick and your companion critter is the REAL HERO)

This is why I prefer using familiar types, whose HD/Saves are based on yours and who have half your hp. At higher levels you can just manifest powers that turn them into killcritters. After you manifest Vigor on them to give them some meat.

But hey, if you guys want to have the classic animal companion, that's fine. Just invest in stuff to keep it alive.
 
Animal Companions still tend to be, in my experience, really squishy unless you go Supermount. (In which case you are the sidekick and your companion critter is the REAL HERO)

This is why I prefer using familiar types, whose HD/Saves are based on yours and who have half your hp. At higher levels you can just manifest powers that turn them into killcritters. After you manifest Vigor on them to give them some meat.

But hey, if you guys want to have the classic animal companion, that's fine. Just invest in stuff to keep it alive.
Might be because I had a bit to much optimised companion player here that I am overestimating the effect of them for the sub 10 level. And I am quite happy with that idea, It was more a "is our own free fighter to strong " in a solo adventure.
 
-- Name: Lukas Bernn
-- Age: 23
-- Gender: Bio
-- Bio: Growed up in the Farming World of Adrastia in a prestigious family. Lukas always admired his father, a war veteran, and followed his steps when he joined the army at 16. He demostrated an high physical aptitude from the start and was given the chance to be part of an experimental Research Project, which he took without having a second thought.

In a few words, he was bonded with an organism from a Feral Planet that possesses an unique life cycle: once they hatched the larvaes would find a predator to bond with and then grow on their bodies like a second skin. They would slowly spread inside and outside the creature, enhancing and studying his movements and behavior up until the point when they learned all they could and then they would change predator. When they gathered enough information, the symbiont ultimately separated harmlessly from the organism and developed into a Warform costum-tailored from all their knowledge.

The human symbiosis, at least in the case of Lukas, ended up far better than expected and formed a Mental Link between owner and symbiont. The organism took a Warform similar to an humanoid beast (with other characteristic from the creatures he bonded with before Lukas) but neverthless proved capable to be able to return to it's larval stage If it ever needed to enhance it's owner capabilities. Actually, the Warform proves rather tiring for the symbiont which prefers to remain in its larval stage unless disturbed.


-- [X] Skinchanger - being a shape shifter fits our MO
--- > [X] Above description

[X] In outer space.
-- [X] Your Homeworld that you haven't visited in years. You returned because your father fell deeply ill, he may not survive.
---- > [X] You conscripted in the military.

In the end I wrote something pretty random, using the drafts of an idea I came up with long ago. I apologize in advance for any grammar errors, my phone is a pain to text with.
 
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Tutorial: Serena 1
Tutorial (Serena) 1: Meet Miss Green

Rachel's eyes are wide as saucers as she leaps to her feat. "Oh, my god, Serena -"

You open your mouth to reply, but you feel dry and leaden, and you find that everything is fuzzy.

"Rise and shine, Sleeping Beauty"

With a groan you open your eyes, and find yourself looking at a dimly lit stone ceiling that you're pretty sure you have never seen before in your life. Doubly so now that your vision clears and you realize that the dim lighting is from no-kidding actually-on-fire torches. What?

Steady arms wrap around you and help you up to sitting position. "There now, you okay? Feeling a little dizzy?"

You nod, and wince at the nausea that rises from your stomach. Ugh.

Your helper leans you against the wall to help you sit up, and you find a bottle of water shoved in your hands. "Drink up, dear, you'll feel better."

It takes a few tries to get the cap off; your hands are shaky. But the cool water is refreshing not only to your throat but to your mind, as the last dregs of sleepiness sluice away. You are able to finally focus your senses and get a good look at who you are sharing a -room, yes let's call it a room for now- with.

Long black tresses frame a lightly freckled face. A deep green evening dress covers her body, and almost make her seem to melt into the shadows at the edges. You'd almost guess she was younger than you, but there's an almost ageless quality to this woman.

She smiles. "Welcome back to the land of the, well, living. Sort of. You can call me Miss Green."

It's so obviously a psuedonym that you find your manners momentarily forgotten. "In the library, with the lead pipe," your mouth blurts, before your better sense can stop in.

She laughs, a deep-throated chuckle that seems out of place on a such a petite woman. "A fan of the classics, eh? No, I'm afraid I'm not guilty of any murders in this particular case. Though I did rescue your body from the morgue."

The sinking feeling is back in your stomach. "What!" Now that you've looked around, you realize that you're in a Masoleum. That's not comforting at all.

She sighs. "It's a long story, m'dear. But you are, at least as far as the authorities are concerned, quite dead. You aren't actually of course, but well... I'm afraid the Medical Examiner's Office isn't willing to accept supernatural resuscitation as an explanation. Best not trouble the busy people in their offices with things that don't fit into their worldviews, eh?"

You stare. "I was dead?"

"No, no. I would have said resurrection, were that the case. No, you were only mostly dead. Finish your water."

The discongruity of her words almost makes you want to protest, but you realize that you have no idea what to say to that. So you finish your water.

"I have to wonder what were you thinking, trying to solicit a Naberius without so much as even a Lesser Key initiation?" She shakes her head at you. "If I were not in the area, and inclined to intervene, well - but let us not speak of such things. You toyed with things beyond your ken, and now you must accept the price."

Somehow, you knew this was coming. Nothing in the world is ever free, least of all lifesaving intervention. Part of you is still screaming that all this is insane, impossible, but you can hear the cold, weighty truth of her words, and feel the itching scar of *something* on your very soul. "And what do I owe you, for, uhm, not just deciding to go through my clothes and look for loose change."

She seems amused by the reference. "I like your style, amigo. Your life, well, we can call that Pro-Bono. I'm no miracle worker. You're breathing and you're soul's still home, but I'm afraid I wasn't able to do a perfect job. There are, shall we say, some side effects." She raises a hand to forestall your questions. "In a moment, dear. The price we will discuss now, is for my patronage. My mentorship, as it were. You'll need it."

"You want me to learn to do - whatever that was," you realize, "properly, this time."

"Very good. I'm afraid it's not a matter of desire, now. What you did has marked you, opened your mind and soul to things ... beyond what most people are able to apprehend. There is literally no going back. If you absolutely cannot bring yourself to face what comes next, I can make what the authorities believe truth as well as the official line. You're not going to become a conduit for uncontrolled terrors, not on my watch." She pins you with a gaze that burns in it's intensity. "But I don't believe you're that kind of person. You're a fighter. You've survived this far and you'll go on surviving."

It'd almost be flattering it it wasn't also terrifying. She's absolutely serious. "I... I just wanted to..."

[]---[]

Vote time!

So how did you end up performing a sketchy ritual from a sketchy book that apparently was actual, real, magic?

[] You were bored, it was late, you'd had a few beers, somehow trying something out of that beat up old volume seemed like it might be fun. It was supposed to be a movie night with the girls, but Anna-Marie can't pick movies worth a hoot and Rachel had this old volume she claimed was "Totally a grimorie of real magick," and everyone decided why not?
-- > [] You're swearing off alcohol from now on.

[] That bitch Laisa was being all smug again, and you just wanted to prove her wrong. Look, she was practically calling you out in front of your friends, you had to.
-- > [] Magic doesn't exist. Or so you thought. Now you know better.
---- > [] But seriously, you still don't believe any of Laisa's claims.
---- > [] Well okay, maybe you'd be willing to give her a chance to prove it. Things have changed.
-- > [] You're not scared. Of anything. Even creepy occultism. Don't you cluck at me like that, Laisa!
---- > [] And you still aren't. You kick ass and doesn't afraid of anything.
---- > [] You're currently in a creepy cemetary talking to a scary witch-lady, Fear is justified.

[] You were worried about your boyfriend being deployed overseas, and kinda miserable, and there was Rachel with her new-age crap and the promise that she could totally divine his fortune.
-- > [] This is the last time you ever listen to Rachel.
-- > [] Maybe you should take Rachel's ramblings about the occult more seriously?

[] Write in.
Feel free to use any of the NPCs i just made up, or supply your own. I reserve the right to modify write ins that don't fit my plans.

Mechanics Vote:

Serena is currently being modeled as a Smart Hero 1/Charismatic Hero 1, making her a level 2 character (which will change shortly). Baring a very good write in, I'm probably not going to change her class picks, but I want to open the floor for people to suggest her abilities.

1. [X] Pick a Starting occupation.

You can find an official list of the core starting occupations here. if you know of occupations from other sources, you can vote for those to, but please cite/link your source.

Keep in mind that while I will not screw you out of your wealth score, you're currently presumed dead, and that may make money matters a bit difficult.

2. [X] Suggest which skills she should invest in.

Don't make a comprehensive list, just pick the ones you think are important and explain why. List of skills here

I use a Houserule where everyone gets the benefits of the Able Leaner feat, so skills never cost double. The only difference between class skills and cross-class skills is the maximum rank you can have. Once you have a skill as a class skill, it is a class skill forever.

3. [] Anything else relevant

You can suggest feats. Serena starts with two at first level.
You can suggest any relevant gear Serana may have on hand. Keep in mind that Serena is not some sort of vigilante (yet), and has no reason to have body armor or heavy weapons.

Note on Voting

All these votes are ways of defining bits of Selena's character. Anything you vote for can be used to indicate some facet of her life or personality. Anything you don't want to bother voting for I will define.


State of (non-tutorial) Votes:

We have two character archetypes that seem popular so far.

A. Traditional Magical Girl with Love Love Lasers (actually a boy, but whatev.)

B. MAX WEREWULF (Social form + Warform)

I'll give people time to get other options on the slate, but I'Il probably do a quick mechanics overview of the popular archetypes and call for a final vote a some point.

Probably either when the tutorial has gone through a full mission, or when we have a full slate of 5 or 6 solid archetypes. Keep voting!
 
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@Chloe Sullivan
I really don't understand the current chargen format, being more used to traditional versions, but I think I saw you mention one of the current builds would have an animal companion? Can we take the Fleshraker from MM2 for that? It's on the first list of alternates so Druids get it at level four, or with Natural Bond. Incidentally, will Natural Bond work if we're getting our companion from a class that isn't Druid or Ranger?
 
Tutorial: Mechanics Notes 1
Chullivan's Basic D&D Primer

If you've played any JRPGs, you're almost certainly familiar with the concept of level. Level is a basic measure of your character's advancement. As she advances in level, she gains more HP and unlocks more abilities.

In D&D each new level you gain allows you to gain a level in a Class. You can Multiclass by choosing to gain a level in a new class instead of gaining an additional level in a class you already have. Therefore, a 5th level character might have 5 levels in Warlock, or 2 levels in Incarnate and 3 levels in Psion, or one Level in Enlightened Monk and 4 in Worldthought Medic. There are some multiclassing restrictions, but they're dumb and we're ignoring them.

Prestige Classes differ from Base Classes in that they have entry requirements (Prerequisites) and usually require that you take several levels in base classes to meet those requirements before you can enter them.

Usually, each Class Level you gain comes with a Hit Die (HD), which can range from Four Sided Dice (d4) to Twelve Sided Dice (d12) depending on what class you gain a level in. Physical-combat inclined classes tend to have bigger hit dice, while classes that focus on mind-powers tend to have smaller hit dice. Normally, you roll your hit die and add you constitution modifier to determine how many Hit Points (HP) you gain at that levels. The official rules tell you to assume you rolled max at first level but to actually roll the dice for every level thereafter. I am more generous and will assume you rolled max at every level for your D&D 3.5 advancement (you gain HP normally for your d20 modern advancement). As you gain Hit Dice, you also gain increases in certain stats, such as your Base Saving Throws and Base Attack Bonus (BAB). You also gain more Skill Points at each level. d20 Modern Characters, who aren't expected to wear armor all the time, also gain Defense Bonus from class levels.

Classes will grant various Class Abilities as you progress (that is, gain levels) in them. Many classes will offer some sort of Power Progression, such as Spellcasting, Psionic Manifesting, Meldshaping, Martial Initiation, Invocation Use, or Pact Binding. These power progressions scale up in power as you level up, and can usually be advanced by compatible Prestige Classes. Classes that do not offer a power progression (or only offer a very weak one) usually suck and are only worth multiclassing into for a few levels as a "dip" to pick up unique class abilities.

For the most part, the Twenty Sided Dice (d20) that D&D is famous for are used for Attack Rolls, Saving Throws, Skill Checks, and Ability Checks.

Attack Rolls are what they sound like. You try to hit someone with something as an attack, and roll to see how well you accomplished that task. You roll 1d20 and add all relevant Modifiers (mods) and Bonuses (often called pluses), and compare your result to the Armor Class (AC) of your target. Your attack roll almost always adds your BAB, and at least one relevant Ability Modifier (stat mod). If your total meets or exceeds the AC, your attack is successful. Despite the name, armor class includes Dodge Bonuses and other non-armor defenses. AC is a static number, because rolling for both attack and defense causes silly issues.

Skill and ability checks are often also made against a static number, called Difficulty Class (DC). Similarly to attack rolls, you roll 1d20 and add your relevant modifiers, and if you meet or exceed the DC, you succeed. Skill and ability checks are also often made as Opposed Checks. This means that both you and your opponent roll 1d20 plus modifiers and bonuses, and whoever has the higher sum wins. Note that this is basically treating the target's roll result as the DC, which means that the attacker usually wins ties.

Saving Throws are a way to mitigate the effects of hostile effects and magic. The d20 system has 3 types of saving throw. Fortitude Saves (Fort) add your Constitution Modifier and represent using your physical resistance to tough things out. Reflex Saves (ref) add your Dexterity Modifier and represent a quick reaction time that allows you to act to avoid or mitigate an effect. Will Saves add your Wisdom Modifier and represent using force of will or perceptiveness to overcome mental effects. On a successful saving throw, where 1d20 plus modifiers and bonuses beats the Difficulty Class of Saving Throws (Save DC), the hostile effect is reduced or avoided.

Damage Rolls almost never use d20s, and instead use whatever combination of smaller dice and bonuses that represent the damage of a weapon or effect. For example, a Energy Ray cast by a first level Psion might deal 1d6 of energy damage. Physical blows usually dead Slashing, Piercing or Bludgeoning damage, whereas magical effects often produce energy damage of various Energy Types, such as Fire, Cold, Electric, Acid, Sonic, Force, Positive Energy, Negative Energy, etc. There also also special damage types, such as Subdual (Nonlethal) and Desiccating, which have their own unique rules.

Damage received subtracts from your pool of HP. When your HP reaches 0, you are Disabled, if it goes below, you are Dying. By default you are dead at -10 HP. My rules say that you are Dying until your negative HP exceed 10 + Character Level + Constitution Score, to give you slightly more of a buffer.

In addition to dealing HP damage, it is also possible to deal Ability Damage, which directly reduces a creature's attributes. 0 Constitution means you are dead. 0 in any other Ability Score is also debilitating.

You have 6 Abilities, which are Strength (STR), Dexterity (DEX), Constitution (CON), Intelligence (INT), Wisdom (WIS), and Charisma (CHA). Note that these correspond to the 6 d20 Modern base classes. A score 10 or 11 in an ability is human average. 12 or higher gives you a Positive Ability Modifier of +1 for every 2 points over 10. Thus an Intelligence of 16 or 17 means an Intelligence Modifier (INT mod) of +3. 9 or lower gives you a Negative Ability Modifier of -1 for every two points below 11. Therefore a Strength of 6 or 7 means a STR mod of -2.

As an artifact of how D&D started as a tactical combat sim and slowly added in more roleplay, skills are a separate system from your basic combat system. You gain a certain number of Skill Points at every level. This is a number determined by your class, plus your INT mod. In the official rules, this is non retroactive, so if you later raise your INT, you only get more skills points in later levels. This is stupid, so bonus skill points for INT are totally retroactive in my games. Whatever class you take at character level 1 grants you 4 times the normal skill points, so you don't start with piddly 1's in everything. Your maximum allowed investment in a skill is HD (the number of hit dice you have) + Bloodline Levels (if you have any) + 3 Ranks. Your skill cap for Cross-Class Skills is half of your skill cap for Class Skills. So a 5th level character could at most have 8 Ranks in a class skill and 4 ranks in a cross-class skill. The official rules say that cross class skills cost 2 skill points per rank, but this is dumb, so ignore it. There are a few things other than skill ranks that you can spend skill points on, such as learning languages and skill tricks, but those shouldn't be a big deal in this quest.

Skill checks are, at base, 1d20 + skill ranks + ability mod + other bonuses.


[]---[]

@Chloe Sullivan
I really don't understand the current chargen format, being more used to traditional versions, but I think I saw you mention one of the current builds would have an animal companion? Can we take the Fleshraker from MM2 for that? It's on the first list of alternates so Druids get it at level four, or with Natural Bond. Incidentally, will Natural Bond work if we're getting our companion from a class that isn't Druid or Ranger?
Well the way chargen works is that you guys vote on thematics, and I do the character builds.

I mean, you can submit your own character build, but I will feel free to poke holes in it. Also, remember that we have to follow a certain thematic as set by the votes.

While fleshrakers are cool, without the hueg list of druid buff spells to make them all swole , they tend to lack sufficient DPS and defenses vs high level foes. If you really want one, though, I'm willing to fudge things a bit so you can have a SuperMount.
 
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[X] That bitch Laisa was being all smug again, and you just wanted to prove her wrong. Look, she was practically calling you out in front of your friends, you had to.
--[X]You Simply could not take it, with all the stress pulling up after your Brother and Mother got into that car crash you thought that you could use that to deal with the mortage and the bank which where still loaming above you even with the best that you did.
[X]Student

[X]Perform (act,) She wants to be a starlet
[X]Diplomacy
[X}Knowledge[Buisness]
She wants to be a starlet and people tend to like her
 
[X] That bitch Laisa was being all smug again, and you just wanted to prove her wrong. Look, she was practically calling you out in front of your friends, you had to.
-- > [X] You're not scared. Of anything. Even creepy occultism. Don't you cluck at me like that, Laisa!
---- > [X] And you still aren't. You kick ass and doesn't afraid of anything.

[X] White Collar

[X] Gather Information
[X] Computer Use
[X] Forgery
They're an accountant by trade, and after people trying to fake records on her she picked up a thing or two about spotting them.
 
[X] That bitch Laisa was being all smug again, and you just wanted to prove her wrong. Look, she was practically calling you out in front of your friends, you had to.
-- > [X] You're not scared. Of anything. Even creepy occultism. Don't you cluck at me like that, Laisa!
---- > [X] And you still aren't. You kick ass and doesn't afraid of anything.

[X] White Collar

[X] Gather Information
[X] Computer Use
[X] Forgery
They're an accountant by trade, and after people trying to fake records on her she picked up a thing or two about spotting them.
 
[X] That bitch Laisa was being all smug again, and you just wanted to prove her wrong. Look, she was practically calling you out in front of your friends, you had to.
-- > [X] Magic doesn't exist. Or so you thought. Now you know better.
---- > [X] But seriously, you still don't believe any of Laisa's claims.
---- > [X] Well okay, maybe you'd be willing to give her a chance to prove it. Things have changed.
-- > [X] You're not scared. Of anything. Even creepy occultism. Don't you cluck at me like that, Laisa!
---- > [X] Seriously, not scared at all.
-------->[x] Still not scared.

Model her on Selena Kyle if we go for Catwere?(Michelle Pheiffer version) Bonus if her boss is corrupt.
Secretary/accountant is fine with me.

[X]MAX WEREWULF
 
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[X] That bitch Laisa was being all smug again, and you just wanted to prove her wrong. Look, she was practically calling you out in front of your friends, you had to.
--[X]You Simply could not take it, with all the stress pulling up after your Brother and Mother got into that car crash you thought that you could use that to deal with the mortage and the bank which where still loaming above you even with the best that you did.
[X]Student

[X]Perform (act,) She wants to be a starlet
[X]Diplomacy
[X}Knowledge[Buisness]
She wants to be a starlet and people tend to like her

This post shows why Scia is BEST BOUNCEWALL.

Look at all the little details implied in here. You have a student, who wants to be an actress, who is down on hard times, and desperate enough that even though she didn't believe this 'real magick' stuff, part of her still hoped that it would actually work and let her solve her problems with magic. Desperation is powerful stuff.

I have this mentally tagged as Plan Cordelia Chase.

[X] That bitch Laisa was being all smug again, and you just wanted to prove her wrong. Look, she was practically calling you out in front of your friends, you had to.
-- > [X] You're not scared. Of anything. Even creepy occultism. Don't you cluck at me like that, Laisa!
---- > [X] And you still aren't. You kick ass and doesn't afraid of anything.

[X] White Collar

[X] Gather Information
[X] Computer Use
[X] Forgery
They're an accountant by trade, and after people trying to fake records on her she picked up a thing or two about spotting them.

This also has excellent tidbits if we read between the lines a bit. She's a white collar worker, who wants to show friend(? maybe more friend of a friend? frenemy?) that she's not scared. Why? Maybe because she's working a boring accountancy job that involves nothing risky or exciting and she's sick of being the dependably unexciting one in that social circle?

Yeah, my brain tagged this one as Plan Willow Rosenberg.



The hilarious thing is that I could totally combine these two. Maybe her friends are needling her about "Hey, remember back when you were a barista with Holywood aspirations, and y'know, actually fun instead of all responsible and sensible?"

Plan Early mid-life crisis, is that even a thing? :lol

[X] That bitch Laisa was being all smug again, and you just wanted to prove her wrong. Look, she was practically calling you out in front of your friends, you had to.
-- > [X] Magic doesn't exist. Or so you thought. Now you know better.
---- > [X] But seriously, you still don't believe any of Laisa's claims.
---- > [X] Well okay, maybe you'd be willing to give her a chance to prove it. Things have changed.
-- > [X] You're not scared. Of anything. Even creepy occultism. Don't you cluck at me like that, Laisa!
---- > [X] Seriously, not scared at all.
-------->[x] Still not scared.

Model her on Selena Kyle if we go for Catwere?(Michelle Pheiffer version) Bonus if her boss is corrupt.
Secretary/accountant is fine with me.

[X]MAX WEREWULF

I feel like I should take this opportunity to point out that you are defining Serena's character to a degree with your posts, and "refuses to admit fear (and generally reckless as a result)" is not necessarily a good thing. I mean yeah, a certain degree of rash boldness is pretty much expected if you're going to be the hero of an adventure series but please keep in mind that your votes will have both positive and negative consequences.

Voting for "no fear" will not, in fact, grant you immunity to fear, lest someone think that's what it means. It simply means Serena will be, as a character, less inclined to back down or be intimidated and more inclined to take risks. Which can be a good thing, just uhm... careful how far you push it.

Sailor Moonkitter Says: Never go full Glory Girl.
 
If our powers only activate while we're in our "alternate form", how does that fit with stuff like Gritty Private Eye or the pact magic stuff the tutorial protag has? Doesn't seem like it'd fit the theme.

Also Pazuzu Pazuzu Pa-
Seriously though, what's the rough power level you had in mind for the quest? You've banned tier 1 (unless artificer is allowed?), so presumably you don't want cosmic level silliness. You mentioned that you'd be nerfing the psion somewhat?
 
This post shows why Scia is BEST BOUNCEWALL.

Look at all the little details implied in here. You have a student, who wants to be an actress, who is down on hard times, and desperate enough that even though she didn't believe this 'real magick' stuff, part of her still hoped that it would actually work and let her solve her problems with magic. Desperation is powerful stuff.

I have this mentally tagged as Plan Cordelia Chase.



This also has excellent tidbits if we read between the lines a bit. She's a white collar worker, who wants to show friend(? maybe more friend of a friend? frenemy?) that she's not scared. Why? Maybe because she's working a boring accountancy job that involves nothing risky or exciting and she's sick of being the dependably unexciting one in that social circle?

Yeah, my brain tagged this one as Plan Willow Rosenberg.



The hilarious thing is that I could totally combine these two. Maybe her friends are needling her about "Hey, remember back when you were a barista with Holywood aspirations, and y'know, actually fun instead of all responsible and sensible?"

Plan Early mid-life crisis, is that even a thing? :lol



I feel like I should take this opportunity to point out that you are defining Serena's character to a degree with your posts, and "refuses to admit fear (and generally reckless as a result)" is not necessarily a good thing. I mean yeah, a certain degree of rash boldness is pretty much expected if you're going to be the hero of an adventure series but please keep in mind that your votes will have both positive and negative consequences.

Voting for "no fear" will not, in fact, grant you immunity to fear, lest someone think that's what it means. It simply means Serena will be, as a character, less inclined to back down or be intimidated and more inclined to take risks. Which can be a good thing, just uhm... careful how far you push it.

Sailor Moonkitter Says: Never go full Glory Girl.
Awww, stop making me blush
And I would be down for Plan: Magical Mystery Midlife Crisis.
 
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