Headway/Nexus Quest 3 (Worm/The Gamer-lite/Multicross/Dimensional Travel)

"Oh, the paper's here!" Luffy says as he leaps towards you. "Can I read the comics, Taylor?"

"I told you, Luffy, I didn't pay for the comics," you idly reply as you unroll the paper. "Just the newspaper and the-"

Taylor, why must you disappoint your captain so?

An examination of his right arm confirms a partial dislocation. After a few moments of cautious maneuvering, you manage to let it 'fall' back into its socket. Mr. 9 gives a few tentative swivels of his arm as he looks at you with an appraising eye. "It's Taylor, right? You're the boatswain, the shipwright, the doctor, you can stand in for the cook, and you work with the navigator. Is there anything on this ship you don't do?"

You roll your eyes as you grab a flask of water. "Yeah. My musical talents need work, and I'm not much of a hairdresser.

[Y] Train: Cosmetology to 0

"Taylor, the next time we fight somebody, I'm taking out the lead guy!"

"Uh...sure. Fine by me."

"Unless he's got a cool ability, in which case it's first come first stab."

"Well, I agree that we should probably be a little more cautious, but...Zoro has a point. In any case, 50 million for the crew is…" You take a moment to give it some thought, "Manageable. As long as we don't do anything too crazy for a bit, we'll probably be fine."

"That's fine, this is fine, we're fine."

Luffy turns from his spot on the prow, a confused look on his face. "Guys, I think something's wrong with the Merry."

Is...is Luffy levelling up his Perception?

The albatross looks put out at that, and grabs a piece of chalk hanging by a rope to write 'Rude' on his chalkboard.

*snerk*

"This is the story of the fall of Kyushu, from my home world, and how one man tried to save it.

Oh, this is going to be a cheery one.
 
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Glad to see this is back.

Every time this goes silent I feel sad because it is an amazing quest and every time it comes back I feel a burst of joy to see it still is limping along. Not dead despite previous appearances
 
Yay, it's back.

Well, we're a pretty good sailor and an excellent boatswain at this point. Gotta love the teaching upgrade and hope to get that up as much as possible.
 
How many universes have we been

Only 3 so far. Earth Bet, Earth Mayim (One Piece), and Earth Mahon (X-Men: Evolution). We haven't spent a lot of time in the latter so far. Once the crew can manage without us that can change for a bit. Maybe approach Xavier for a part-time tutor gig at the school. If we get our hands on some exotic materials and flora/fauna from Mayim we could see about selling that to Tony Stark so we can really start financing things.
 
Fun. Also 'dealing with the endbringers' lol.

This is the slowest of slow quests (but still very satisfying). We haven't a power that would affect the endbringers enough to scratch the Simurgh on a itch on her plumage, much less 'kill'.

And we won't for at least a year of updates, and that is if the quest starts updating 2 in two weeks (a MoneyB '10.000 updates every 3 days' style would make that 3-4 months i guess, but if wishes were ponies, we'd all be drowning in horse shit).
 
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I still think Taylor should go for some of the easy/synergistic abilities, since the more powers you have the better. That, and more options become open. Also, maxing out stuff like her preferred Fishman form would be easier that way.

Even if she doesn't unlock Hybridization or Shapeshifting, I bet getting Longarm and Longleg will let her get Longlimb for free.
 
I still think Taylor should go for some of the easy/synergistic abilities, since the more powers you have the better. That, and more options become open. Also, maxing out stuff like her preferred Fishman form would be easier that way.

Even if she doesn't unlock Hybridization or Shapeshifting, I bet getting Longarm and Longleg will let her get Longlimb for free.

I wouldn't mind picking up some more synergistic abilities, but what do you have in mind for that? I'm thinking we want to advance the various Engineering skills so we can into Tinker ratings (and cross-pollination of tech from Bet to Mahon allows us resource-gathering opportunities so we can finance things like 'rebuilding Brockton Bay's port facilities' while we work on learning skills to deep-six an aquatic Endbringer). I'm...mostly satisfied with our combat abilities for now, there's always room for improvement but other than working on fishman karate or the like I can't really think of something that's going to be useful for us in the next, say, two weeks whereas we intend to be a cape in Brockton Bay so grinding up Criminal Psychology or seeing if we could pick up a Villains or Heroes skill like Marines & Pirates would be handy. Probably wouldn't hurt to get Law Studies to 4 while we're at it, get us to lawyer-level legalisms for understanding what someone can and cannot be arrested for, as well as how far we can push something without getting in trouble ourselves. (Also a skill it wouldn't hurt to have should the PRT try to strongarm us into joining. It's not something I expect them to try soon, but they're always searching for capes and should it prove that this little fly won't be caught with honey they may resort to vinegar).

I also want to pick up other languages; we are already fluent in English and Japanese, but there's more languages being spoken in Brockton Bay and if we're going to help out in Endbringer fights being able to speak the local languages should be helpful. Again, not a huge priority, just something I want to slip in every so often and chip away at it until we become a proper polyglot.
 
I wonder if more potential worlds might be added considering the more recent bits of solid gold like Kipo, Steven Universe, Gravity Falls, Owlhouse, and so on.

There is a lot of new things that could be found there (Kipo alone with the mutes would be incredible...)
 
I wouldn't mind picking up some more synergistic abilities, but what do you have in mind for that?

Like in general, I do think buffing her language skills and building skills is a good idea- If she's gonna be hopping around, then making Language as easy as possible to learn will only be valuable.

Knowing is half the battle, after all. That and "Crafting" tends to be super OP, so working on that just makes sense. Combat-rise she's doing pretty well, so I guess a more generalist approach would be good?

Like, who knows how much of what she has will be useful in X-Men Evolution? But I imagine the more (high rank) Fighting Styles she has, the more deadly she'll become in general.

Very least, both of her learned Fishman skills are about controlling water. Her various smithing skills would also be great for making her costume- add in her Engineering stuff, and she could make a sweet suit & starter weapon.

I just know there's some stuff with obvious synergy, and snagging the easy stuff first should make things easier overall. Like, rank-up her Woodwind Musician skill- Brooke who?

Go down the rabbit hole of Langue more, and Robin probably wouldn't be needed. Definitely need more medicine stuff before Chopper ever becomes invalidated.
 
Wait, are we using the previous thread's potential world list and criteria?
 
Crafting skills could be helped along by projects like upgrading the Merry.

Teaching is a skill that allows Taylor to help her allies improve their own skills and perhaps gain new ones. Making them better able to help her and their own worlds in turn.

Public speaking and leadership will probably help Taylor finally get rid of that damned social malus. I wasn't sure about the idea of a public debut on the boardwalk because Taylor just isn't good at social yet.
 
Wait, are we using the previous thread's potential world list and criteria?

I imagine that there's likely to be at least some changes, given that there are going to be some settings the old GM was familiar with that the current one probably isn't, but unless you have a specific setting you'd like to suggest (probably in PMs) I would expect the list to stay...mostly similar at least. We're probably a ways out from adding to our worlds-accessed list though, so maybe not a pressing issue, however important.

That and "Crafting" tends to be super OP, so working on that just makes sense.

I know I suggested Engineering, and I stick with that, but I'll also mention that unless we have a reason to suspect that we can bookworm our way through training somehow (like with anatomy, or with most engineering tasks) we're going to need some resources to train ourselves higher, meaning we find ourselves somewhere in the Tinker's tech loop; need materials to make stuff, need to make stuff to get materials. One of the reasons I'm looking at tech pollination from Mahon to Bet & back again is so we can file off the serial numbers from Stark's latest holographic cell phone and patent it in Bet and get cash that way. This is a case of needing, or at least benefitting from, several skills; legal knowledge to figure out how to keep from getting hammered by anti-cape economics laws, bartering to get the best deal, economics to know what would be a good product, the actual engineering knowledge to make/understand the stuff, etc. We don't have to get everything to 10 to make the attempt obviously, and if we tried we'd lose out on a lot of opportunity costs, but it's something to bear in mind.

That said, I'm sure we could probably set up a hideout somewhere in Brockton Bay where we could have a workshop for stuff. Alternatively, we could try to get fancy and have a base of operations in Mahon we keep stuff we can't/won't keep on the Going Merry. That'd be an interesting special project, actually; set up hideouts in various cities.

Like in general, I do think buffing her language skills and building skills is a good idea- If she's gonna be hopping around, then making Language as easy as possible to learn will only be valuable.

Going by the languages training rates posted earlier, I think our best bet would be to pick up Korean; it's 100% chance to get it to 0, and a 75% chance to get it to 1. The more and higher we train a skill the easier it's going to be to pick up the other skills, and Korean isn't going to be useless in Brockton Bay (though it likely won't be as immediately helpful as picking something like Spanish or Chinese I imagine), and I low key want to hold off on learning German until we can get Kurt to teach us at Xavier's, just as a social thing. Still, I imagine it would be easy enough to go from Japanese to Korean to Chinese, then maybe something like Thai or Vietnamese before we start looking at '100% chance to get language to 3, 75% chance to get it to 5' or something like that. (Also, I want to pick up Latin at some point, just so we're classier than Coil. It'd probably make Romance languages easier to learn, but I'm trying to be transparent about my true motivations here)

Go down the rabbit hole of Langue more, and Robin probably wouldn't be needed. Definitely need more medicine stuff before Chopper ever becomes invalidated.

Even ignoring the language issue, Robin is an accomplished archeologist with numerous black market contacts as well as a formidable combatant and a cool, responsible head that could (probably, unless we butterfly away her joining the Straw Hats) join the crew. I'd be delighted to add her to the crew.

Crafting skills could be helped along by projects like upgrading the Merry.

They also give you superior products, like a Merry rigged for submerged operations. (Not sure if that's a good idea or not though)

ublic speaking and leadership will probably help Taylor finally get rid of that damned social malus. I wasn't sure about the idea of a public debut on the boardwalk because Taylor just isn't good at social yet.

I don't think it would eliminate the social malus, but I do think it would help mitigate it somewhat. Worthwhile to try, at least, and should help make her efforts when not subjected to the malus more effective.
 
I'd like to get in at least one photography training session. Just to unlock the skill so that it can level up through use.

Danny went through the trouble to but it for Taylor, I'd like to put in at least the minimal amount of effort.
 
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I imagine that there's likely to be at least some changes, given that there are going to be some settings the old GM was familiar with that the current one probably isn't, but unless you have a specific setting you'd like to suggest (probably in PMs) I would expect the list to stay...mostly similar at least. We're probably a ways out from adding to our worlds-accessed list though, so maybe not a pressing issue, however important
I suppose, though I think having the specifics of how he plans on handling this might be something good to have in the thread to refer to.
 
I'd like to train something that helps against Logia.
I think only Fishman Karate and Fishman Jujutsu are available to us for that right now.
 
I know I suggested Engineering, and I stick with that, but I'll also mention that unless we have a reason to suspect that we can bookworm our way through training somehow (like with anatomy, or with most engineering tasks) we're going to need some resources to train ourselves higher, meaning we find ourselves somewhere in the Tinker's tech loop; need materials to make stuff, need to make stuff to get materials.

In general, I think her general problem is that: things get harder the higher she tries to go. Most of the reason I even wanna grab Giant Furfish, Longarm, and Goldfish Fishman is just to make future Shapeshifting efforts easier.

Personally I'm in favor of grabbing everything she possibly can, just so she has more options and can do more stuff in general. Like, I don't really care about Woodwind Musician, but I just keep thinking: "What can we unlock with it?"

Like, Taylor doesn't have a 100% chance to claim powers, so unlocking and improving the ones she already has available just appeals to my gamer sense. I'm the kind of person who ruthlessly grinds until borderline godhood, or cackles about how my character is now effectively god.
 
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