Hallow Quest (BtVS/Everything Else)

Come on people, vote Washu. Another fantasy hero won't be able to beat the real big bads in buffyverse(i.e. WolfRam and Heart) because they don't play that game. Washu however could, she could easily uplift humanity to the point that none of the real big bads would be able to threaten humanity and all the lesser problems in the forms of random demons preying on people get stopped.
 
Come on people, vote Washu. Another fantasy hero won't be able to beat the real big bads in buffyverse(i.e. WolfRam and Heart) because they don't play that game. Washu however could, she could easily uplift humanity to the point that none of the real big bads would be able to threaten humanity and all the lesser problems in the forms of random demons preying on people get stopped.
The Hero of fable manged to beat down the personification of darkness, he could probably figure out someway to hit it with a pointy stick
 
The Hero of fable manged to beat down the personification of darkness, he could probably figure out someway to hit it with a pointy stick
You obviously don't know what WRH really are. They are in interdimensional empire. Even if you cut of the titler demons who run the thing(who are themselves extremely powerful) others will just rise to take their place. You can't beat them by being a lone fantasy hero anymore then a lone fantasy hero could beat the Roman or British empires at their heights. Even if the Fable Hero is individually better then any one of WRH's demons they could still ground us down with numbers and logistics. They set the current game of small bands of heroic individuals fighting against the darkness that categorizes the buffyverse because it suits them, they've stacked the deck in their favor so much that for every victory done against them there are dozens more where they win and all those victories are rendered meaningless against the slow grind of their inevitable victory.

The only way to win is to change the game, uplift human civilization to be interstellar. WRH are reality warpers but they have shown no ability to do so beyond a regional scale, with humanity uplifted to tenchi muyo levels even the loss of a single planet won't be crippling and they would process the weapons technology to render killing even Old Ones a trivial exercise.

To uplift Humanity and use the influence gained from doing so to turn humanity into a interstellar version of the NEG from Earth Scorpion's Aeon Entelechy Evangelion, that would be my end goal to winning the buffyverse.
 
Last edited:
Dude, I doubt this is easy as you're making this out to be. All of what you just said would require industry the planet doesn't have yet and will most likely never have. Even if we could get all the many many squabbling nations of the world to listen to us, what would stop any of the high tiers from, you know, resetting reality to before we got them to?

At least mine is feasible in a practical timeframe, and leads to us being able to eat gods.
 
Dude, I doubt this is easy as you're making this out to be. All of what you just said would require industry the planet doesn't have yet and will most likely never have. Even if we could get all the many many squabbling nations of the world to listen to us, what would stop any of the high tiers from, you know, resetting reality to before we got them to?

At least mine is feasible in a practical timeframe, and leads to us being able to eat gods.
Washu is a reality warper herself. her technology allows for the manipulation of reality and the creation of pocket dimensions. that's not counting her powers as a Goddess powerful enough to create entire realities.

edit:
I just realized something, if you shift the hair colors around the Chousin of Tenchi Muyo match the Golden goddesses of Legend of Zelda.
 
Last edited:
Washu is a reality warper herself. her technology allows for the manipulation of reality and the creation of pocket dimensions. that's not counting her powers as a Goddess powerful enough to create entire realities.

her technology allows for the manipulation of reality and the creation of pocket dimensions. that's not counting her powers as a Goddess powerful enough to create entire realities.

her technology allows for the manipulation of reality and the creation of pocket dimensions.

her technology allows for the manipulation of reality

Are you seeing the issue here?
 
technology she can produce with small scale infrastructure that she can produce without outside help.
...You know, she's starting to sound like one of those characters that are banned from these quests. From what you've said she has no weaknesses and can't be beat. Why exactly should we play her, because she doesn't sound that fun.
 
Vote Closed.

Winners:
Character: Peter Sable
Costume: The Hero of Oakvale

Initial Abilities (Choose One; note that you aren't limited to buying abilities from the category you choose later. This just decides your initial abilities.)

[ ] Might (31 CP) - The Hero of Oakvale was a legendary warrior.
- Melee Weapon Mastery (6 CP) –Swords, axes, picks, hammers, maces… Anything that stabs, slices or bludgeons comes alive in your hands.
- Light Armor Proficiency (3 CP) – You look good in leather. Leather armor mostly. Well, you can wear it without chafing at least…
- Ten Thousand Battles (18 CP) – The memories of countless battles guide your hand. Your blows strike true and fall hard. +3 to hit and damage with melee weapons.
- Toughness I (4 CP) – You suffer from the memories of countless wounds and deaths. Hurts that would lay you low before don't seem so severe in comparison. All damage to you is reduced by 3 points.

[ ] Will (31 CP) - The Hero of Oakvale was a powerful mage.
- Magic Power III (24 pts) – You can store and manipulate magical energies.
- Spell (6 CP) – You remember how to cast a single spell. Select one spell from among: Lightning, Fire, Ice, Shield, Berserk, Rush, Heal, Ghost Sword, Turncoat, Force Push, Summon, Slow Time and Drain. Descriptions of spells can be found HERE. Spells scale up with Magic Power and are more flexible than their game counterparts (i.e. Force Push is full telekinesis, Lightning is full electrokinesis, Ghost Sword theoretically allows you to create anything, etc.)
- Practiced Caster (1 CP) – You find it easier to cast under pressure. +2 to concentration for casting spells.

[ ] Skill (31 CP) – The Hero of Oakvale was a skilled rogue.
- Ranged Weapon Mastery (6 CP) – If it deals death from afar, you can use it.
- Guile (16 CP) - You remember a lifetime spent in the shadows. +5 to Stealth, Bluff, Disable Device and Sleight-of-hand. Stealth, Bluff, Disable Device and Sleight-of-Hand are half-cost.
- Improved Initiative I (6 CP) – You have quick reflexes. +4 to Initiative
- Dead-eye (3 CP) – You can usually hit the broad side of a barn. +1 to hit with ranged weapons.

[ ] Simulation (31 CP) - The Hero of Oakvale was a video game character.
- The Save Button is Your Friend (18 CP) - Life is a game and you have infinite lives. Once per day, you can establish a save point. Should you die after saving, you will "respawn" at your save point, alive and bearing whatever equipment you had at death. Warning: This power can be nullified by effects that attack basic existence or the soul.
- Minimap (13 CP) – A map only you can see floats in the back of your brain. It shows the immediate area, including artificial structures and creatures. The red dots are enemies. As long as you're paying attention, it's hard to sneak up on you. You have a +2 bonus to detect sneaking enemies.

This took longer than I thought. First story post tomorrow and character sheet hopefully up soon.

Questions?
 
Last edited:
[X] Simulation

we can still leard the other ones too right? because if not then change too
[X] Will

You can. However, some abilities may be more expensive and it will be harder to progress. Your abilities are, in many cases, are limited by your attributes. For example, Magic Power is limited by Wisdom and thus you can only buy it up to Wisdom +3 (Magic Power IV, currently). The initial powers allow you to exceed those limitations. Sticking with Magic Power, it would allow you to it to Magic Power VII (4 level allowable from Wisdom + 3 and the 3 levels from the template).

For reference, at Magic Power IV, you can level a house with a Fire spell. With that same spell at Magic Power VII, you could drown all of Redlake in flames.

EDIT:
Character sheet for Peter Sable up. TL;DR? You're an excellent diplomancer, but suck at everything else.
 
Last edited:
You can. However, some abilities may be more expensive and it will be harder to progress. Your abilities are, in many cases, are limited by your attributes. For example, Magic Power is limited by Wisdom and thus you can only buy it up to Wisdom +3 (Magic Power IV, currently). The initial powers allow you to exceed those limitations. Sticking with Magic Power, it would allow you to it to Magic Power VII (4 level allowable from Wisdom + 3 and the 3 levels from the template).

For reference, at Magic Power IV, you can level a house with a Fire spell. With that same spell at Magic Power VII, you could drown all of Redlake in flames.

EDIT:
Character sheet for Peter Sable up. TL;DR? You're an excellent diplomancer, but suck at everything else.
ok changed too will
 
Back
Top