jwolfe said:
Cool name. Well now we now what the first crafting components for Kleins new sword is. After killing the thing all we need is someone who knows dentistry, a few crowbars, some ropes and horses to help pull the thing out. Probably would be a higher quality ingredient if they get the whole tooth to use as opposed to a sawn/cut off portion.
An idea for sure, though I think the Faerie are actually stronger then horses, so those are really needed.
75% Certain said:
Actually, it kind of is: has anyone ever tried to buy a faction leadership position? A corrupt Fae would certainly be an interesting change of pace.
It's an elected position, so you'd have to buy off a lot of the population to make that work. And I suspect a lot of the population wouldn't trust you if you tried to bribe them like that, especially in the Asian regions, where the culture tends to assume gifts have potentially unpleasant strings attached.
2) How large is the population of (sentient!) pixies between them? Considering that a single garden can execute a small-scale military campaign while utilizing only a small percentage of the population, I think it's a safe bet that there are more pixies than pucas at the moment. Am I off-base?
I wouldn't be to sure of that, the number of Puca should be in the high thousands after all. (Somewhere between 5000-10000) Considering further a lot of players aren't all to familiar with Pixie, they clearly aren't a random mob spawn. The unfamiliarity also indicates that the Gardens aren't all to numerous, not very accessible (But that doesn't seem all that likely, as Faeries can fly, so random forest areas shouldn't be an issue), or rather uninteresting.
The not all to numerous seems the most likely though, so that means the amount of nests aren't all to numerous either. Meaning there may only be some thousands of them in total.
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Incidentally Triggerhappy, while old growth forest can be pretty inaccessible at times I suppose. All to often the undergrowth can be rather limited, two factors in particular coming to mind for this. One, the lack of sunlight makes it hard for many plant types to grow (Open sections with sunlight can be different in this though). And secondly, old growth forest tree types tend to be 'unfriendly' to competition, often times altering soil composition a bit to favour them. (Via for instance making it more acidic, or releasing a toxin in to it, stuff like that really)
In summary, Leafa and Klein sure had some pretty bad luck with the forest there. Though now that I think about it, maybe the change that overtook the land changed the nature of the forest a bit... It would make sense to give the Faeries a bit more challenge at times after all.