- Pronouns
- She/Her
Not vehicles though right?
I put the scrapyard in, but just alluded to much activity in the garage.
Not vehicles though right?
They do not.@Sidheach
Do Counting bonuses stack or not?
That is, if you have multiple characters with Counting 1 assigned to a settlement is that a 15% Boost in Resources Gathered or is it 30% Boost as per Counting 2?
The bonus is up to 15% btw. So 5% per rankThat is, if you have multiple characters with Counting 1 assigned to a settlement is that a 15% Boost in Resources Gathered or is it 30% Boost as per Counting 2?
"Each Level Increases Total Resource Production by up to 15%"
5 - 10 - up to 15% percent by third level.
You might want to rewrite that bit for comprehensibility then, as it reads as each level being a 15% increase just now.
Well, that's a pretty big problem.
I think the OP said you have to be at peace (i.e. no attacks on or from your settlement/region) for a year.
Tuckshops - Everyone needs to eat and drink on the Coast and when they do, it is to the Tuckshop that they go. Ranging from small shops to sprawling Woolies', the size and quality of a Settlement's Tuckshop is reflective of how well off the region is with Tuckshops growing in prominence according to the overall population and food production enjoyed by a region - Each Level Requires One Year of Peace in the Region to Upgrade
Well, the question is is peace no attacks or is peace no war?I think the OP said you have to be at peace (i.e. no attacks on or from your settlement/region) for a year.
Here:
Well shit.
EDIT: So my bureaucracy Heroes are now literally useless, at least on the first turn.
I'm aware, I'm going to fix the increase to specific buildings they are assigned to and allow you to attach them to fleets to reduce Guzzolene consumption as well. I'd be doing all of this right now but I'm currently playing the game that is "how far can we push my body before it tells me to fuck off."
Okay, so raiding is just normal business, but war is what really screws things up.No war given that pillaging the countryside, which is what sets things back, isn't really something you can do with raiders without triggering a war.
Pretty much. Raids are rolling in and nicking stuff like Guzzolene and tradies, they can be damaging but only if they're repeated every season and on a large scale at which point, as mentioned, you have a war by any other name, whereas actual warring is "burn the house down and maybe filch whatever they don't have bolted down while we're at it" which is far more damaging and disruptive.Okay, so raiding is just normal business, but war is what really screws things up.
Once I'm feeling better, every new warmachine will require weapons to construct meaning that you and the Overboss will be the ones people have to go to if they want to expand their fleet so you'll be able to trade weapons for everything you need that way.
Not enough lead.Once I'm feeling better, every new warmachine will require weapons to construct meaning that you and the Overboss will be the ones people have to go to if they want to expand their fleet so you'll be able to trade weapons for everything you need that way.
There's a little bit of an issue with the lead supply I think, since one bullet farm can consume all of the single mine's output.Once I'm feeling better, every new warmachine will require weapons to construct meaning that you and the Overboss will be the ones people have to go to if they want to expand their fleet so you'll be able to trade weapons for everything you need that way.
What this ninja said.
Lead numbers will also be adjusted as well to compensate.There's a little bit of an issue with the lead supply I think, since one bullet farm can consume all of the single mine's output.
What this ninja said.
What's that second thing?