Gundam Turn Alpha


League-Pact Ceasefire Agreement and Treaty of Neutrality​


The members of the Holy League and the Aidizhar Pact currently engaged in hostilities in Asia (The Divine Monarchy of CanMexico, the Greater Siberian Empire, the Cult of Apollo-Mithras for the former; the Nephilim Republic and the Republic of Egypt and Arabia for the latter) agree to an immediate ceasefire and forswear engaging in hostilities against each other for the duration of the current conflict in Siberia.
  1. All hostilities between the signatories of this agreement will cease immediately. Any forces currently engaged with each other will be permitted to withdraw in good order with no continued violence or harassment.
  2. All signatories agree to an indefinite continuance of this ceasefire until outstanding grievances are settled by a peace treaty ending the conflict in Siberia and a more permanent peace is established.
  3. CanMexico, the Greater Siberian Empire, and the Cult of Apollo-Mithras declare neutrality and non-intervention in the ongoing conflict between the Aidizhar Pact and the United Crowns of Europe, for the duration of that conflict.
    1. All transfer or sales of arms and military vehicles of any kind from the Divine Monarchy of CanMexico, the Greater Siberian Empire, and the Cult of Apollo-Mithras to the United Crowns of Europe will be prohibited for this duration.
    2. All cash subsidies and loans between the same will be limited to their current values or less for the duration.
    3. Transfer or sale of medicine, food, and other peaceable humanitarian aid between the same is explicitly permitted.
    4. CanMexico, the Greater Siberian Empire, and the Cult of Apollo-Mithras agree to not provide or loan military personnel to the United Crowns of Europe as troop transfers, volunteers, or other actors.
  4. Joint operations between the signatories and the United Crowns of Europe that are unrelated to the conflict with the Aidizhar Pact, such as Anti-Calamity operations, are still permitted, as long as no war materiel is transferred to operations relating to the United Crowns of Europe-Aidizhar Pact War.
[X] The Divine Monarchy of CanMexico
[ ] The Empire of Greater Siberia @Blackstar
[ ] The Cult of Apollo-Mithras @Fancy Face
[ ] The Nephilim Republic @Princess_Hex
[ ] The Republic of Egypt and Arabia @AMTurtle

Courtesy notification to the United Crowns of Europe @Easter

[X] Foreign Minister Akram Aziza, Free Republic of Egypt
 
Turn 6 Part 15 Salvaging a Savage Land New
The Australia operation was the single largest concentration of military might since the Cataclysm. One united in the purpose of exorcising one of its greatest horrors. A bullet sent from the past to kill the future.

All across the continent, even beyond the grand offensives from Perth to Torrington, there have been dozens of battles. Remembered only the men and women who had fought them, sinking into the greater milieu of a war against Calamity.

The foremost of the units deployed to Australia is the Turn Alpha, that machine that had begun a thus far irreversible epoch for the planet. But the A-Type's calling was not merely as a weapon of the first Maiden of the Revolution. But as a warrior that fought in opposing the fascistic death drive that consumed humanity during the Cataclysm.

A machine made incapable of losing the same battle twice.

In the week after the Turn Alpha and its pilot's battle against the King of Bones, the Islander A-Type would be on the hunt. Throughout the battlefields of Eastern Australia, the second Maiden of the Revolution would jump from engagement to engagement, battle to battle, destroying the corrupted elite of the Death Force, yet it refused to settle as if it was on the search for something specific.

Finally, during an attack on a major supply depot, the Turn Alpha had tracked down a corrupted A-Flat squadron that had been raiding the vital lines of reinforcements and communication to the interior for weeks.
Once engaged,the superior speed and mobility of the full A-Type had made herding them away from the depot itself a child's play.

Now came the hard part.

The A-Flats were old machines, heavily modified by the Death Force nanomachines with further armor and weaponry, bristling blades and cannons poking out of ancient Gundanium armor like bone and muscle through open wounds. Crawling on all fours, the A-Flats attacked viciously and ravenously, any other suit, any other pilot would be on the back foot.

But the Turn Alpha is no mere suit.

Dodging and weaving from the leaping A-Flat's the Alpha sees its opening and strikes, open palmed fist bent straight to imitate a piercing motion, it stabs right through an overextended A-Flat, going clean through where the cockpit should be. Then a blood curdling screech of metal against metal, the Turn Alpha's own nanomachines coming into contact and purging the A-Flat's infection.

The others of the corrupted squadron stood back, almost afraid as they saw one of theirs not just die but taken. Like a puppet with its strings cut, the A-Flat falls limp and slides down the Turn Alpha's arm, collapsing onto the ground with an earth-shaking thud. The Turn Alpha stared at the remaining Death Force machines, with disdain and a surgeon's eye.

As the last of the six A-Flats falls limp, purified yet still bearing the mark of the changes that the Death Force had to them, the Turn Alpha turns to the horizon in the direction of the Australian Interior, a promise in its cold red gaze.

Further north, two different A-Types had also gone on a major operation in the aftermath of the battle with the King of Bones. The Chinese A-Type and the Islander's A-Minor "Heartshape" were at the head of a decently-sized force composed of Applegaters, Chinese and Indians, sent to track down an old AFAC base on the northern Australian Coast.

They would find it near the ruins of Mackay, itself besieged by a sizable army of Death Force Units. While they'd yet to breach into the base proper, it was only a matter of time. There was also the issue that among the ranks of the Death Force, was a massive Siege Walker. Attacking the enemy force as it was was foolhardy, yet waiting for reinforcements would allow them to not just reinforce their numbers, but also deprive the Australian expedition of much needed suits and replacements, the heavy fighting of the past months taking their toll.

And so a plan was concocted. The A-Minor, supported by squadrons of Applegate Type-1s, veterans of the Amazonia War, would draw out a decent chunk of the main force of Zombie-Types along with the corrupted Siege Walker, to be ambushed near a steep canyon by half of the supporting Sino-Indian force. While the A-Type along with the rest of the supporting army would converge on the rest of the Death Force trying to break into the base.

Applegate Type-1s, led by the A-Minor would pester and weave away from the blasts of the Death Walker. Bit by bit, slowly but surely, the Walker, along with a large number of the Zombie Types, would trundle after the raid as the squadron flew further and further away after each beam that missed.

By the time that the Walker along with its escorting Zombie-Types were gone the Chinese A-Type and its own supporting troops had begun to attack the besieged base. It was then that the first complication began to arise. The base was deeper than expected and the Zombie Types were still too numerous.

By the time the expedition had realized this, it was too late, Chinese and Indians T-Types fought desperate defending action against the Zombie-Type horde, the infantry and army engineers provided support and near constanrt battlefield repair or supply. In the skies above all of them, the A-Type spewed white hot death at dozens, nearly hundreds of Death Force at a time.

It was exhausting and hard fighting, lasting for more than an hour straight. But as ammunition began to run low, the waves of Zombie-Types began to turn into streams and then finally mere trickles, easily dispatched of. By the third hour, the battlefield outside the base lay silent.

At nearly the same time, a decent distance away, explosions rocked the barren earth. The trap had been sprung and the corrupted Walker and its supporting Zombie-Types, tumbled and crashed deep into a narrow ravine. As the A-Minor descended on the pile, rock and stones having crushed many of the Zombie-Types and with the corrupted Walker crippled and unable to aim or stand, disposing of what remained became a simple matter of aiming and shooting down.

With both battles finished, both forces would link back together and begin full exploration of the old AFAC site. It seemed the base had been heavily defended by large scores of automated systems which the Death Force had struggled to get past. After a brief delay caused by the need to hack into and disable the defense systems, the expedition finally had what it was looking for.

The two UFI contingents would uncover within a massive repair and refit hangar a massive space-interception Mobile Armor built to combat orbital drops. It was also surrounded by a hundred and fifty eight ZB-Types, similar to the ones the Torrington Base had, which according to Cradle personnel had been classified as ZB-Sides. Externally they resembled one of the old Type-1 lineages and even equipped with the standard Type-1 and Type-2 weapon layouts but that was primarily where the resemblance stopped. Both its internal systems and parts were purely Earthian.

The Indians would also find something similar in a storage bunker deeper within the base, a hundred twenty three more of those ZB-Sides, but it was also accompanied by thirty three RE-Sides, which according to retrieved internal records, were RE-Types refit not just to look like Type-2s but also equipped with weapons that could accept the munitions and parts used by the Space Federation. While the implication of why the Earth Federation even had suits that closely resembled their enemies, modern ones as well, had disturbing connotations, the find itself is a sizable boost to the Indian Armed Forces.

Finally the Chinese would document their own find in the section of the base they chose for themselves. In a large caved-in hangar closer to the guts of old Mackay itself, forty nine hiking behemoths awaited. While not as large as things like the Colossi, what had been identified as the Y-Type was twice the height of the average Mobile Suit.

A powerful ranged machine for use of the old Federations Psychic Corps, it was bristling with armaments, both psychic and mundane, necessitating an experimental twin reactor set-up just to support the suit. Armed with at minimum five Mega Particle Cannons as well as a singular Hyper Mega Particle Cannon, it could compete with the outputs of even some cutting edge weapon systems. A veritable walking fortress, and as Chinese engineers quickly realized, it will only be walking as the heavy amount of firepower and armor put on the machine made it one of the slowest Mobile Suits recorded thus far.

During a routine scouting mission managed by the Nephilim contingent, a rogue M-Particle storm had broken out, cutting off the commanding A-Flat from the rest of its unit.

Traversing the Australian outback in the depths of electro-magnetic and psychic interference, the A-Flat of Emma Okamoto of the Combined Popular Front remembered.

<<Paglia! We can't let those ATLAS transports get away!>>

As ancient electronic and environmental sensors went haywire, the records and navigational instruments of the A-Flat began to glitch to the equal wonder and horror of the Nephilim pilot. The current recorded missives and mission parameters began to seemingly be overwritten by ones dating back to the initial uprisings against Federal rule on Earth, one specifically dated to the first ATLAS War.

<<Si! Paglia! Chase after the Roc! The Garuda's mine!">>

Retracing the steps once walked by the A-Flat, they would upon a deep chasm, ancient sensors indicating that there had been a downed Garuda carrying something of grave importance from an ATLAS base somewhere in the Pacific. According to the now increasingly hard to interpret records, the container had fallen into the chasm and before Lieutenant Okamoto could either capture or destroy the cargo, she'd been attacked and forced to flee by a trio of RD-Types bearing ATLAS colors.

The pilot, taking a bet, would decide to descend into the depths of the chasm, the silence being their only companion. In those dark depths, they'd found it. Neither time nor calamity had seemingly unearthed or destroyed whatever it was.

Opening the container, it was to their shock a fully functioning A-Minor. According to attached documentation it had been part of a set of A-Minors named after chess pieces and wielding highly experimental weaponry. The suit itself had been finished around the same time as an internal rival lab of ATLAS in Scotland had finished theirs.

The A-Minor Ritter as it had been designated, nevermind that it was developed nowhere near Germany, the pilot remarked with only the silent A-Flat as her audience, was armed with a bevy of experimental systems. A one of a kind Super Beam Sword, that could tear apart warships in a single slash, a set of funnels on its large shoulders and a prototype Beam Buckler that according to the files included were somewhat too small for the suit's size.

As the M-Particle Storm subsided and the A-Flat's sensors returned to normal, Emma Okamoto, the ATLAS officer turned CPF defector, would once more return to being just a memory.

Nemo returned from the royal wedding in CanMexico in a Mobile Suit fitted for combat with a large escort. You never knew when you'd be ambushed. While she spent much of the trip in the passenger compartment of the Gull, she would often go and sit alone in her suit, running simulations and honing her skills.

The group was not ambushed, but it proved nevertheless a fortunate precaution. As the aerial convoy cleared the coast, Nemo's potent psionic abilities detected a battle up ahead. A small garrison of Republican and Astartes troops was being engaged by a large group of Death Force machines led by a pair of Aces. The team, which had been salvaging a set of ruins, had not been prepared for the appearance of the enemy in such strength and were in the process of pulling back, saved from rout only by the desperate efforts of the Astarte Type-Rs escorting them. The enemy aces were a pair of huge, misshapen machines with long wings, currently folded as they attacked on foot, along with a horde of more standard Death Force Zombie-types.

Nemo lost no time in launching in the Adrestia, her E-SET escort machines falling in with her as they dropped towards the outnumbered defenders. Nemo took the first enemy ace at once, dropping onto it out of her power dive, and putting her beam saber through its control block. The other moved to engage her at high speed as her escorts went for the other enemy machines.

The second enemy Ace was a formidable foe. At least equivalent to an E-major, it had been augmented both with Death Force nanotech and with A-type components. Somewhere inside it it was implanted with the brain of a combat psychic, which assaulted Nemo constantly with visions of her own hideous death, as well as a bombardment of flashing energy darts from its massive wings.

None of this seemed to affect Nemo. As her awestruck escort watched on, the Moralian leader systematically dismantled the other suit, first blowing its wings off with a super accurate long range strike, then closing in to blast the thing apart in three rapid passes. The thing attempted to call in minions to cover its escape but Nemo tagged the running machine in the back even while avoiding fire from the fresh wave of attackers.

With the enemy dispatched, the now joint team sought the stuff that the enemy had been guarding, and found a vault with six ancient Space Federation rapid reaction suits apparently abandoned after a successful mission to take out a command post.

While unfortunately heavily damaged the ace team were highly capable, further analysis found they were a successor to the Dej designated the Rej.

Masadan Forces performed a lot of patrol actions, fire direction, and the like during the battle of Australia, but most commanders preferred mobile suits for the actual main battles. This is not to say that no major battles were fought however, and Masadan armour, fighters and infantry fought one of the fiercest battles of the first part of the Australia campaign.

The battle around Airbase-221 pitted several brigades of Masadan forces against numerous Death Force Zombie-Types in a fierce defence on the ridge above the base. The base, selected as a forward airhead during the push on Torrington was seized by Astarti special forces who were then reinforced by the Masadans. Due to a sweep by Astarti and Masadan mobile suits the area was supposed to be clear, but instead gave rise to a large number of enemy Zombie-Types.

The Masadans managed to outmarch the incoming machines and set up along the reverse slope, then hammered their attackers as they came over the top with beams, tank fire and missiles. Mobile suits and fighters were called in to finish off the enemy force, leaving Massada in possession of an airbase with several civil defence vaults.

Inside they managed to acquire 20 ZB types with semi-striker packs and quasi-psychoma, as well as 100 Exocet-J Fighters, 100 Exocet-Ground Attack variants, 120 A-Class Fighters, 200 Attack Helicopters and 200 Drone Tank Battlegroups.

Turning to Western Australia, sisters fought side by side in the opposing Calamity, in the grave of the old world. In the wrecked remains of colony cylinders, a brutal struggle was being waged by the angels against the Death Force in the ruins of a vast ACAF facility built on the side of a mountain that had been overrun by nanomachines.

Emerging from the lowest portions of the old fortress like a fungus, the Death Force would consume the old ruined units that had been stored below, subsuming them into its legions of Death as the Seraphim, the Astarte and the Lilim clung on to the highest portions of the base.

Type-Rs would unleash near constant beams at the crawling mass of Death Force below. Zombie-Types, Ghoul-Types and Ghast-Types, along with hordes of nano-infested corpses wearing old Earth and Space Federation uniforms. But they were not the main threat, not the ones that absorbed the vast majority of fire from Type-R Commands and Type-Ps.

At the center of the horde, slowly inching up floor by floor was a metallic screeching mass of steel, parts, corpses and weapons. It was bone white, due to what it primarily consisted of. A-Minor and A-Flats, suits in the base that had been too damaged for even the nanomachines to construct whole units out of, but whole enough that if amalgamated together could be as terrifying as any creation of the Death Force.

Despite the Alpha-Mass' prodigal size, its mindlessness was clear to the angels, only its prodigal regeneration, even going as far as consuming lesser Death Force units for material allowed it and the horde it led to inch closer and closer to the angels above. A monster from hell, dragging itself, bloodied and trashed to devour all before it.

But as Michael banished the corrupted Helel to the pit, so too will another angel banish this demon.

A massive beam of death from the newly arrived Uriel would descend on the horde from behind, dragging itself across the earth as it scorched all melted all who neared it. When its beam touched the Alpha-Mass, a haunting screech permeated across the battlefield. Death Force units would cease their advance, either turning to fire at the Inorganic Angel futilely or throwing themselves onto the Alpha-Mass to keep it alive.

As the beam ended, the Axis units escorting the Inorganic Angel to the battlefield descended.

Samantha Cherry was not a hero. It went against the creed of the Axis Seraphim to seek glory to have one's name be recorded for anything but memorial, to be seen as above others. The Axis Seraphim had spent much of their time in Australia acting as a shield, dropping in to stop the coalition forces from suffering setbacks or losses.

But as her Locust Morningstar, descended on the mass of fallen and corrupted A-Minors and A-Flats, she will be an avenging hero if she needed to be.

The Morningstar with its supreme speed, would tear into Alpha-Mass, gouging, slicing, tearing out the ruined parts of A-Flats and A-Minors bit by bit. She would be supported by Orthodox Series-1s, Astarte Type-Ps and the Lilim Void-Spinners; who either kept the remaining Death Force off of her or aided in the dismemberment of the amalgam.

As the Alpha-Mass screamed in agony, being torn apart bit by bit, it would trash, it would attack, it would try to devour suits whole and to drag anything and anyone down with it.

It would fail. And as the last corrupted bits of A-Minor armor are crushed, it would die.

With the battle over, the various Seraphim would take stock. Either of their supplies or munition, their casualties or of the base they had come to secure in the first place.

It had been horrifically damaged in the Cataclysm, and now the recent fighting and corruption brought by the Death Force wherever it went had ruined even further. The base was a total write-off and a majority of the suits stored within had been absorbed by the Death force. But not all of them.

In the highest stores, vaults and hangars of the base; the areas the various Seraphim had arrived to secure first, there still remained weapons and equipment that would make the trip worthwhile.

The Orthodox Seraphim, led by Azel Fuminori, would within the base's hangars find an old memory. The Type-D, not to be confused with the D-Type or the RD-Type despite the name similarity in the former or the physical resemblance with the latter, was the first of the Space Federations attempts to copy pre-existing Earth Federation hardware.

Though in the case of the Type-D, Azel was sure it was just Midori reselling old RD-Type stocks to the schmucks who would fall for their rug-pull. There were twenty of them all in all, and despite Fuminori's harsh words were capable Limited Production Suits.

It seemed the base was increasingly turning out to be a museum for the odd and byzantine history of military development and procurement in the pre-Cataclysm. The Axis forces, uncovered a repair dock, would find a hundred forty two mass production suits that had been put forward as a competitor to RB-Type when the Earth Federation had been looking to modernize its aging Mobile Suit Corps.

Of better performance, the GB-Type as it was known according to record, was a much more expensive to build and manufacture unit for the Earth Federation during that era, causing it to lose out on the lucrative development contracts being offered. While apparently enough had been manufactured later as the Cataclysm neared, and technology advanced, it was nowhere near enough in terms of numbers and later performance, especially when compared to the ZB-Type to truly be a mainstay of the EFF.

Atop the highest hangars of the base, the Lilim would find a squadron consisting of twenty seven AN-Types, advancements to the AZ-Type, though from how the records included constant complaints from their crews and pilots, one would think otherwise.

The suit, while very fast and deadly in the atmosphere, was according to one pilot "made out of explodium", due to how easily it was damaged. Conversely, records from the maintenance crews themselves pinned the blame on the pilots who constantly flew the machines to their absolute limits.

Finally, further into the facility itself, a mere floor above where the Alpha-Mass was destroyed, there stood a nearly empty hangar. Within its confines, was a painful almost choking atmosphere of pain and grief. A forgotten story of incalculable loss. At its center were ten ZE-Seraphs, painted in the liveries of the old Astarte, before they had split for their parent organization.

At their center was a powerful machine, the source of the Psychic aura. It had been meant to be the next generation of Type-P, one that would surpass the Seraphim's primary suit. But the necessities of war meant that it could never enter mass production in any way that mattered. In fact, it was possible the Astarte were staring at one of the last surviving samples of the Type-Q in all of the Earth Sphere.

Carefully, almost reverently, they would extract the suit and the squadron that had protected it to the very end. To once more serve the angels that had made it, in the name of opposing the forces of Calamity.

Intelligence wins wars. Secrets constrain what can be done, and what can be avoided. With the right combination of secrets, an enemy can be defeated before they even know they are under attack. So as Agent Null looks upon a dormant Cauldron Born hive nestled within a deep valley, Karen next to her reporting about a sizable Death Force army nearby, she gets an idea.

Jenusian Suits would provide most of the firepower for this little operation. Their superior speed through heavy mechanical augmentation of their suits, and biological ones for their pilots, allowed them to push their Type-Ns and other Spacian Mobile Weapons to their very limits.

Of the CanMexican force, only one suit could even match the speed and power of the Jenusians. The Mantis-Type.

Even as Jenusians strafed on the ground, firing ballistics and beams at the encroaching horde, as they drew them further and further towards Null and her CanMexican Forces, it was the Mantis with its prodigal agility and esoteric weapon that enraged the Death Force.

Its arm was a powerful beam weapon capable of unleashing attacks from any range. From pillars of dark red death from afar, medium-ranged sprays that forced any encroaching suits back and most deadly of all, if a suit could even manage to be near enough for close combat they would be melted from the inside if the Mantis could secure them with its clawed arm.

Despite the Mantis prodigal strength though, without Jenusian support, Null's plan would've had no chance of success. But a player makes use of every piece available to win, they play the game they are handed, not the one they wish to play.

And as the Death Force tumbled and crashed into the valley, directly onto the waiting Cauldron Born, now rudely awakening and angry, Null could call this game a success.

The two forces of Calamity would tear into one another, with gusto. Two creatures of ancient spite, from states that only had ghosts left to remember them. Null thinks that the two forces could potentially even fight until a new Cataclysm devoured the world. But as her CanMexican contingent and with their Jenusian allies, prepared to attack both from behind; she won't give them that chance.

After the battle comes clean-up, both forces descend onto the valley itself to get rid of any stragglers. The CanMexicans scorching and burning any still extant and awakened Cauldron Born they could find would stumble into an old EFF depot.

Cautiously looking inside, they would find a large repair hangar that, according to data logs within, had been formerly connected to a major EFF base that used to reside in the valley before it had been destroyed. Contained within were hundreds of ZB-Types, though the vast majority were too wrecked to even repair.

It seems before even the hangar was abandoned, the repair crews had decided to salvage from the too heavily damaged to repair what they can. Complaints about supplies for the base running dry were also included in the data logs. All in all, there were 111 ZB-Types that were in operational condition.

It was the Jenusians however that found the real prize. Deeper into the valley, far from any Cauldron Born or Death Force, they would find a grave site. The scene of an ancient battle, an A-Minor surrounded by three heavily damaged Ace suits of the Space Federation. The aces were upgraded variants of the Type-3, dubbed Type-3 Majors, only assigned by the space Federation for the most important of tasks and missions in the Earth Sphere.

The trio seemed to have fought the A-Minor to the death at cost to themselves, with the A-Minor itself having had its cockpit gored by what seemed to be a now dead beam saber. The A-Minor was equipped with a massive anti-ship sniper rifle, of close lineage to the Type-R's anti-ship cannons. It was also armed with a Beam Whip, earning it the designation of A-Minor Jaeger.

The explosive reappearance of the Torrington Clique had drastically shifted the tide of a battle in the war to contain the Death Force in Australia. Afterwards, however, that same Clique had to grapple with how to reassemble their holdings and assets in a land wracked by war, all while participating in it.

Coalition forces solved many of these problems, of course, but they could only do so much. As more bases woke up, or failed to, the Cradle was pulled in a dozen directions as they tried to gather what it was they had.

It was near midnight when the call came in, not quite bearing the correct radio signatures but close enough to pass through the automated filter. It was a call for help from an outpost that had fallen during the calamity, the garrison presumed lost. Yet here they were, calling out to their old organisation desperately for help.

In no position to turn away anyone in Australia who would fight the Death Force, a Cradle expedition set out at once. A mighty landship escorted by ZBs found the remote outpost covered by death force corrupted mobile suits which crawled over each other to get at their prey inside.

Great gouts of flame lanced into the early morning darkness as the landship opened fire, each shell annihilating multiple Death Force units at once. The ZBs split into two, a smaller force to guard the ship while a spearhead pushed forward.

It was hellish fighting, as it always was against the Death Force, but step by bloody step progress was made. No truly elite Death Force machines were present, which made the small relief force the titan of the battlefield. Veteran pilots with the wisdom of ages carved through corrupted shadows of the past as they neared the entrance to the underground section of the base.

Before they could get there, though, the Death Force was thrown back. Five mobile suits, an A-Minor and four BWOs, flew out. Each one was grappling with Death Force machines that were trying to pull them bodily to the ground and failing.

With the survivors freed and able to use their superior mobility, it was only a matter of time. The Death Force scavengers were reduced and the ghosts of the past could breathe the air once again.

It was against the backdrop of the rising sun that the lead mobile suit of the relief force and the A-Minor clasped hands and looked each other in the eye. The relief force's captain said two simple words that meant the world to the survivors:

"Welcome back."
 
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Turn 6 Salvage Total

Republicans

United Federation

Ruins: Muramasa Labs Site, 51 RB-Psycho Antenna, 20 IT-Psycho Antenna (Muramasa Labs)
Space: See AFAC Station.1
Fallow Zone: See Australia.2
Narrative: Death Force Comm Frequencies, 17 RE-Merge, 53 RB-Types (Singapore Redoubt)

CSR

Ruins: 1 damaged Siege Crab (CSR Ruins Few)
Space: 18 ST Types
Fallow: 123 damaged RB-Armoured (RFZ Forest Base Site)
Site: 1 damaged Zahhak Atmospheric Mobile Armor (Baikonur Cosmodrome)

Amazonia

Ruins: 1 damaged Spacian Tier B-Type Factory (2 Turns to Repair), 1 E-Major Jungle Type, 3 T+ Types (Amazonia Ruins Lots)
Space: See Megiddo.1
Fallow Zone: See Peru.1 (Peru Fallow Zone)
Narrative: 36 Locust-S, 1 damaged F-Type (Peru Airbase)

Egypt-Arabia

Ruins: 91 B-Desert Semi Strikers (Egypt Ruins Some)
Space: See Megiddo.1
Fallow Zone: 70 T-Ground Assault Types (Russian Fallow Zone)
Narrative: 6 ZE-High Maneuver Types

Applegate

Ruins: 1 heavily damaged Alpha-Sword (Muramasa Labs)
Space: See AFAC Station.1
Fallow: See Peru.1 (Peru Fallow Zone)
Site: Death Force Locations, 45 ZB-IWs (Singapore Redoubt)


Liberals

Yammacin

Space: 39 RBB-Space Types (Pallas Shoal Zone)
Ruins: 8 T+ Types (Dakar Site)
Fallow Zone: 8 ZE-Whites (Peru Gate Ruins)
Site: 572 0-Types, 539 0-Type Chemrails (Peru 0-Type Factory)

Cape

Earth: 231 B-Types (Cape Ruins Few)

Kingdom of the North

Ruins: 60 Karl Gustavs (KotN Ruins Lots)
Space: See Megiddo.1
Fallow Zone: 1 heavily damaged A-Type (unretrieved), 84 B-Eurasians (Russian Fallow Zone)
Site: 1 Spacian RB-Factory (damaged for 4 Turns), 1 Spacian Lab (damaged for 4 Turns) (Novgorod Geofront)

United Kingdom of La Plata and Patagonia

Ruins: 20 M-Types (La Plata Ruins Some)
Fallow: See Peru.1

United Crowns of Europe

Ruins: 23 Ursa Minors, Assault Bear Cloning Machine (Alpines Ruins Lots)
Space: 123 B-Space Types (Pallas Shoal Zone)
Fallow: 1 Pre-Cat Carrier, 42 ZB-Marines (Russian Fallow Zone)
Narrative: 22 Hippogryph Types

Ravencrow March

Ruins: 83 B-Types

Storm Falcon March

Ruins: 100 B-Types

Mondists

Siberia

Ruins: 43 D-Types (Katanga Ruins Many)
Space: 3 E-Major Drop Types (Pallas Shoal Zone)
Fallow Zone: 276 Ostriche Drones (Moscow District)
Site: 17 ZE-Types (Perfect City)

CanMex

Ruins: 88 RB-Cannon Full Armour (Katanga Ruins Many)
Space: 1 heavily damaged Super Battleship (Pallas Shoal Zone)
Fallow Zone: 1 damaged Pre-Cat. Carrier, 21 RBB-Psychomachines (NA Fallow Zone)
Site: See Wyoming.1

Ethiopia

Ruins: 36 RBB Types (North American Fallow Zone)
Space: 2 E-Major Queens
Fallow Zone: 4 E-Major Ground Types (North American Fallow Zone)
Site: 1 Pre-Cat Submarine, 69 B-Marine Types (Norfolk Naval Base)

Cult of Apollo Mithras

Ruins: Type-P Full Armour, Great Crater Site (North American Fallow Zone)
Space: 64 B-Nuclear Railguns
Fallow Zone: 2 RE-Sniper Types, 104 Components (North American Fallow Zone)
Site: ??? (Trinity Site)

Socialists

China

Fallow Zone: See Australia.2

India

Earth: 186 B-Minor War Armour, 45 B-Armour Types (India Ruins Few)
Site: 1 Land Battleship, 10 Locust Types (Himalaya Hive)
Fallow Zone: See Australia.2

Cold League

Ruins: 36 Karl Gustavs, SAAB Control Vault Coordinates (Cold League Ruins Lots)
Site: 145 Jinn-Ds (New City)
Fallow Zone: 36 Locust Nephilim Boost Types (Anomalous Forest)
Space: 3 Battleships, 3 Cruisers, 36 Type-1s

Algeria

Fallow Zone: See ATLAS.2
Space: See Megiddo.1
Ruins: 8 T+ Aqua Types, Atlantis Site
Site: Shangri-la Bunker (Nephilim Bunker)

Godot League

Ruins: 2 Knightress Majors, 22 Locusts (Godot Ruins Few)
Fallow Zone: 42 T-Types, 84 B-Cannons (Russian Fallow Zone)

Chadian Free State

Ruins: VR Training Facility (damaged), 36 F-GEV Types (Chad Ruins Lots)
Fallow Zone: 40 Locust Types, Cherubim Mobile Armor (Russian Fallow Zone)
Space: See Megiddo.1
Site: See ATLAS.2

South Seas Flotilla

Ruins: 72 B-Cannons (Amazonia Ruins Lots)
Fallow Zone: Laser Uplink Facility (Peruvian Fallow Zone)
Space: See Megiddo.1
Site: See ATLAS.2

ESI

Fallow Zone: RFZ Space Launch Site, 42 B-High Mobility

Neutrals

Underearth Federation

Earth: 18 ZE-V Types (Underearth Ruins Lots)
Fallow Zone: 4 Land Battleships, 50 B-Types (Russian Fallow Zone)
Site: 36 Karl Gustavs (Novgorod Geofront)

Spain

Earth: 100 B-Armour Types (Spain Ruins Many)
Fallow: Crashed Satellite Cannon (Russian Fallow Zone)
Site: 1 heavily damaged Razorcrest Mobile Armor, 40 D-Sharps (Grave of Europe)

Cradle

Fallow Zone: See Australia.2

Seraphim/Astarte

Seraphim

Ruins: 30 Locust Types, 40 Exocet Light Fighters, Madagascar Superfortress (AFAC Madagascar)
Space: 1 massively damaged Assault Carrier, 84 damaged ZB-Types, RnD Site Coordinates (Thunderbolt Sector)
Fallow Zone: 36 B-Presidential Guard Types (South American Federal COG Site)
Site: 1 damaged Super Battleship, 56 damaged Type-1S (Luna-8)

Axis Seraphim

Space: 1 damaged Spacian Lab (2 Turns to repair), 20 ZX-Types, 10 RB-Silvers, 1 B-Major Silver, 1 A-Minor Silver (Space Research Facility)
Fallow Zone: 20 Locust Types, Petrograd District (Russian Fallow Zone)
Site: 85 Jinn-D's (New City)

Astarte

Ruins: 34 Locust Nephilim Types, 30 RD-MVPs (Chad Ruins Lots)
Space: 1 damaged Super Battleship, 60 Type-1Js, 12 Type-2Js
Fallow: Perun Mobile Armor, 119 Exocet Light Fighters (Russian Fallow Zone)
Site: 44 Locust Seraphim (RFZ Forest Base)

Lilium

Fallow: 65 BB-Types, 23 Hi-BBs (Russian Fallow Zone)
Site: 300 B-Minors (Moscow Oblast)

Juno

[UNKNOWN]

Menvra Remnant Fleet

Space: 1 Failed Knight
Ruins: 40 RBB-Heavy Weapons (Algeria Ruins Few)
Fallow Zone: 100 Gunships, 100 Transport Aircraft (Russian Fallow Zone)
Site: See ATLAS.2

Spacians

Lunari

Ruins: Moon Tank, 189 B-Types (heavily damaged) (Lunarii Ruins Many)
Site: Midori.1 (Midori Luna Site)
Space: 23 Torpedo Frigates (damaged) (Pallas Soal Zone)
Fallow Zone: 4 IT+ Types (NA Fallow Zone)

Pallas

Space: 123 E-Minor β (Pallas Shoal Zone)
Ruins: Sweetwater Site (Pallas Ruins Lots)
Fallow Zone: 36 Heavy Crab Armors (damaged), 231 B-Beam Mobilization Types (heavily damaged) (NA Fallow Zone)
Site: Thunderbolt Minovsky Source, 6 Type-LBs, 1 A-Minor Cross

Anlscar

Ground: 6 damaged Combat Submarines, 53 Type-1 Aqua Old Types, 1 A-Minor GEV, Atlantis Site
Space: [UNKNOWN]
Fallow Zone: 12 ZE-Psycore (Peruvian Fallow Zone)
Site: See Venus Heist

ZOLON

Ruins: 4 Type-P OPE (UCE Ruins Lots)
Space: 108 Ousters (ZOLON Ruins Many)
Site: Twisted Tree Nuclear Cache, E-Major Plus (Yamantau)

Moralia

Space: See Megiddo.1
Ruins: 50 Type-1S, 20 Locust-Js
Fallow Zone: 104 Drone Tank Battlegroups (Russian Fallow Zone)
Site: See ATLAS.2

Jenus

Space: 85 Type-1A Old Types (Jenus Ruins Many)
Ruins: 2 Spacian Labs (1 intact, 1 damaged for 6 turns), 18 damaged Locusts, 24 damaged Type-2Ns, 84 damaged Type-1Ns, 98 Asps, Triton Colony Site (Jenus Ruins Many)
Fallow: 18 RE-PsiJammers (NA Fallow Zone)
Site: 12 Grippen Q-Psycommu (Novgorod

Sacred Skies

Space: 10 E-Space Types
Ruins: 123 B-Armour Types (Jaburo Ruins Few)
Fallow Zone: Gale Mobile Aircraft (English Fallow Zone)
Site: 8 Gen-1 Bear Colossi (Grave of Bears)

XK-Masada

Space: 1 heavily damaged Satellite Cannon, 200 RB-Minor Jet Cannon Mobilizations
Ruins: 107 Drone Tank Battlegroups, 84 Exocet Light Fighters,
Fallow Zone: 8 T+ Types, 36 Class-A Fighters, Peruvian Tunnel Base Site (Peruvian Fallow Zone)
Site: 1 Masada Vitra Cloning Facility (Masada Ruins Few)

Joint Salvages

AFAC Station.1

Islanders: AFAC Station (2 turns to repair), 2 damaged Battleships, 1 damaged Super Rail Battleship
Applegate: 1 Spacian Lab (4 turns to repair), 36 Type-1 GR, 24 Type-3 GR
Astarte: 1 Cruiser, 6 Locust EVA Types, 95 Type-1J

Megiddo.1

Amazonia:
1 E-Major Q-Psycommu Drop Type, 48 Type-1Js
KotN:
Inorganic Devil Baphomet
Chad:
102 Heavy Drone Drop Battlegroups
Moralia:
1 Spacian Lab, 200 MB Types, 200 RM Types, 24 MX-Types, 20 ME-Beams, 100 Drop Ships, 1 Space Shipyard, 1 Repair Facility, 1 damaged Space Shipyard, 1 damaged Super Battleship, 1 E-Major Q-Psycommu Drop Type, 20 Type-3s
Algeria:
1 Aviation Battleship
South Seas:
1 E-Major Q-Psycommu Drop Type, 8 Type-3s, 20 Type-1Js
Egypt:
1 E-Major Q-Psycommu Drop Type, 8 Type-3s, 20 Type-1Js

Australia.2

UFI: 6 A-Flat Massacres, 158 ZB-Sides
Applegate: Ladon Space-Intercept Mobile Armor
India: 123 ZB-Sides, 33 RE-Sides
China: 49 Y-Types
Nephilim: A-Minor Ritter
Moralia: 6 Rej Types (heavily damaged)
Masada: 20 ZB Semi Striker Q-Psycomms, 100 Exocet-J Fighters, 100 Exocet-Ground Attack, 120 A-Class Fighters, 200 Attack Helicopters and 200 Drone Tank Battlegroups
Seraphim: 20 Type-Ds
Axis: 142 GB-Types
Lilim: 27 AN-Types
Astarte: 10 ZE-Seraphs, 1 Type-Q
CanMexico: 111 ZB-Types
Jenus: A-Minor Jaeger, 3 Type-3 Majors Defensors (heavily damaged)
Cradle: 1 A-Minor and 4 BWO-Types (Glory Star Flight)

Britannia.1

Moralia: A-Minor Eveque
Astarte: 130 ZB-Types
Lunarii: 4 E-Majors Seasons (Winter, Spring, Summer, Fall)
KoTN: Beithir Land Battleship
Seraphim: 4 E-Majors
Yammachin: 4 E-Majors
Masada: 240 Exocet First Gens, 240 Attack Quadcopters, 240 ONI Super Heavy Drone Tanks
Sunstone: 120 RBs and 4 A-Flats
Sacred Skies: 189 Knightress Minor Wardens
Nephilim: 26 EZ-Types

Kilimanjaro.1

Kenya: 207 Components, 2 Theseus-Class
Twisted Tree: 4 Theseus-Class

Peru.1

Autofactory Complex (Small Econ Size)

Wyoming.1

CanMex: 108 Scorpion Autoweapons, Randomized Autoweapon Autofactory

ATLAS.2

Nephilim: BB-Type Super Factory (damaged, 2 Turns to Repair), 170 Hi-BB
South Seas: 100 Hi-BBs, 50 RBBs
Chad: 240 Battlegroups
Menvra: Inorganic Devil Lucifer

Venus Heist

Shared (Pallas, Lunarii, Jenus, Anlscar): Class-117 Tech, M-Drives Tech
Lunarii: 120 Venus Gunships
Jenus: 80 Venus Gunships
Anlscar: 1 Venus Super Battleship, 80 Class-1. Venus RnD Site Coordinates

Midori.1:

124 Type-1Z, 100 Type-1Z (damaged, 231 Type-1Z (heavily damaged), 400 Type-1Z (massively damaged), 12 Type-2Z (heavily damaged), 1 Bellephron (heavily damaged), Midori Type-1Z Factory, Midori Luna Site

Outer Earth Sphere

Mercury: Mercury Fortress Message (Nephilim), Mercury Base (Axis)
Mars: Church in Phobos (Moralia)
Asteroid Belt: Seresian Gifts (Lunarii)

Jaburo HQ Bunker

300 ZB-Types (50 damaged, 50 heavily damaged, 100 massively damaged)
100 RB-Armour (40 damaged, 10 heavily damaged)
50 Karl Gustavs
100 AZ-Types (20 damaged, 30 heavily damaged)
36 ZE-Types (20 damaged, 10 heavily damaged)
3 E-Majors (3 heavily damaged)
3 A-Flat Final Gens (Heavy Assault) (2 damaged, 1 heavily damaged)
3 A-Flat Final Gens (Sniper Storm) (2 damaged, 1 heavily damaged)
2 A-Flat Final Gens (Flying Fortress) (damaged)
2 A-Flat Final Gens (Full Armor) (damaged)
2 A-Minors 2nd Gen (heavily damaged)
4 Garuda Surface Transport
 
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An Appeal to the World

Marshal Joaquin Akira Ramos is a rarity like President Reyes - a surviving veteran of the War of Pacific Revolution. Approaching 80, he retains a startlingly full head of bright silver hair and a bushy beard. Though officially off active duty and serving as a civilian advisor, his double award of the Hero of the Federation medal entitles him to both his uniform and a salute from any soldier in the UFF.

Marshal Ramos started out as a soldier in the Imperial-Royal Pacific Army, but his career truly took off after his defection and subsequent service as a pilot of one of the T-Types recovered from the Hall of the Thunder God at the onset of the Revolution. Afterwards, he served with distinction as part of the Gundam Team throughout the war. The injuries he suffered in the final battle left him with both an eyepatch and a limp, but he retains his military bearing even in his old age.

Today, he stands before the OSRA Assembly to give a speech, not just to the assembled delegates but to the people of Earth as a whole, using modern Earth-built broadcasting equipment.


"Fellow citizens of the Alliance! Fellow citizens of Earth and Space! Today I come before you with an appeal, as the survivor of one terrible war gazing upon a world in flames. In my time, I saw the full breadth of the Revolution, of the armed effort by the reactionary crowned heads of the Americas and Asia to crush our newborn Federation in its cradle, and I tell you today that nothing has truly changed. Fifty years of peace, and yet imperial Mondism has not reformed, nor has it faltered. It has curdled, turning inward on itself, becoming even more virulent. The foe you face today is even more hateful than the one I faced in my youth.

There are some who say that peace is the answer, that moderation must be embraced in order to come to terms with this startling new world of ours. I say that there can be no peace without victory. The only value the Mondists respect is that of sheer brute force, exercised with impunity. As democrats and egalitarians, we naturally believe in values like self-determination, fairness, and honesty. The Mondists do not respect these values. They play with them like toys, and then put them away when it is convenient. Theirs is not a power founded on justice, like ours, but on the so-called 'last argument of kings': armed strength and the will to use it.

How, then, can we as free people resist the crowned headss and their iron hands when they are so relentless, so determined? Their claim to ancient rights disregards the value of the individual, of the common person, so why think that we can ever make them respect us, or respect our right to exist?

I tell you now, my fellow citizens, the simple truth: Mondism is exhausted! The imperial powers are not just bankrupt materially and financially, but spiritually! In their pursuit of this existential conflict against freedom they have thrown their soldiers away in land-losing offensives, they have watched their ships sink to the bottom of the sea, they have taken every loan and bond extended to them by their liberal brethren! Their coffers are empty, their barracks deserted, and their remaining soldiers despondent!

But even more than that, they have shown the hollowness of their so-called beliefs! The Mithran Church sells the sacred relics of the Fallow Zones to the highest bidder, it allows the autocratic powers of Space to descend freely upon the lands of our ancestors, it does not even send a token effort to defend the great Australian continent against the forces of darkness! Instead, it cries out desperately for its faithful to save it and its piles of ill-gotten loot from our armies and the reckoning they bring! Instead, their crowned allies use the Death Force crisis to advance their own agenda of conquest!

There are those who fear this Crusade of theirs, but I call it desperation! I say that the forces of progress must not quail; they must mobilize! Rise up, free citizens of Earth, and defend our sacred lands from the despoiler! Do what the Church will not! Rise up, free citizens of Space! Join us, your fellow democrats, your fellow lovers of liberty and equality! Put a stop to this plague of autocracy!

It is time for us to rise! Our foes are exhausted! Our resolve has never been stronger! Now, more than ever, it is our duty to defeat imperial Mondism, and to liberate its people! Forward the Alliance! Forward freedom!"
 
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