So this quest came to me after watching Mobile Suit Gundam: Iron Blooded Orphans, and well I ended up hitting a bit of writers block in my previous quest. The main influence for the quest would be the 08th MS Team, and the film Fury.
While Mars is the main setting of IBO, this quest will be an entirely original work that has no connection to the current running anime so don't really expect any characters to show up, but that doesn't mean you won't see familiar faces.
The basic outline of my setting is that Mars has gone from a small insurgency to exploding into a full scale rebellion pushing Earths' forces to the last remaining mass driver in the territory that they control. The player character is a rookie pilot in the Interplanetary Expedition Forces (IEF) shipped to hold off the encroaching martian rebellion while SIGurD attempts to ensure a number of projects are secured from enemy hands.
Earth Federation
Governing bodies
Military/Intelligence
Red Stone Monarchy
Governing body
Military/Intelligence
As for the player character. They can be of either gender, and their appearance is entirely in the hands of the player. He has no set personality, and the choices you make will determine how the world views you.
Additonally, in the beginning of the quest you don't have any real choice in the matter of what Mobile Suit you pilot. The suits will be from the UC timeline from the late 70's to early 80's. But, depending on how well you handle yourself you can end up getting higher class suits, and possibly end up a test pilot.
A majority of your actions will be determined by dice rolls. Your stats and traits will modify how well or poorly you do on a roll. Rolls work on an adversarial system, with the higher roll determining the victor.
Piloting: How well you handle your Mobile Suit.
This is largely what I got so far. I'm still working on a number of things to fill out, but it would be great to get some opening feedback.
Largely the timeline still isn't set, but I was thinking of setting it in the mid-2200's as I build up how Earth expanded into space. How all the factions came to power. And, where the split between Earth and Mars happened.
While Mars is the main setting of IBO, this quest will be an entirely original work that has no connection to the current running anime so don't really expect any characters to show up, but that doesn't mean you won't see familiar faces.
The basic outline of my setting is that Mars has gone from a small insurgency to exploding into a full scale rebellion pushing Earths' forces to the last remaining mass driver in the territory that they control. The player character is a rookie pilot in the Interplanetary Expedition Forces (IEF) shipped to hold off the encroaching martian rebellion while SIGurD attempts to ensure a number of projects are secured from enemy hands.
Earth Federation
Governing bodies
- PASC (Pan-American Space Coalition)
- EUREG (EuroRussian Economic Group)
- ISJD (Imperial Sino-Japanese Dominion)
Military/Intelligence
- IEF (Interplanetary Expedition Force)
- SIGurD (Special Intelligence Division)
- IOFSX (International Organization for Space Exploration)
Red Stone Monarchy
Governing body
- High King Mikhael Sakala
- Lady Camila Sakala nee Kouri
- Princess Aila Sakala
Military/Intelligence
- ARM (Aresian Royal Miltia)
- GCMA (Glorious Civilian Martyrs Army)
- TSSF (Tharsis Special Strike Forces)
As for the player character. They can be of either gender, and their appearance is entirely in the hands of the player. He has no set personality, and the choices you make will determine how the world views you.
Additonally, in the beginning of the quest you don't have any real choice in the matter of what Mobile Suit you pilot. The suits will be from the UC timeline from the late 70's to early 80's. But, depending on how well you handle yourself you can end up getting higher class suits, and possibly end up a test pilot.
A majority of your actions will be determined by dice rolls. Your stats and traits will modify how well or poorly you do on a roll. Rolls work on an adversarial system, with the higher roll determining the victor.
Piloting: How well you handle your Mobile Suit.
- Transitioning into a new Mobile Suit places a penalty towards this stat
- Cutting edge units have an additional penalty stacked on
- Familiarity gives a bonus towards the stat
- The stat can be raised by piloting in simulators
- The more you pilot, the higher it gets
- The stat can be raised by simulators
- Negative status effects affect your perception (Drunk, Fearful, Shell-Shocked)
- Becoming an ace has benefits
- Gain friends who can help you in battle
- Enemies who will hunt you to their last breath
- Depends greatly on the environment you're in
- Drunk night on the town has a lower requirement of success when luck stat is activated
- In the heat of battle has a higher requirement of success when activated
This is largely what I got so far. I'm still working on a number of things to fill out, but it would be great to get some opening feedback.
Largely the timeline still isn't set, but I was thinking of setting it in the mid-2200's as I build up how Earth expanded into space. How all the factions came to power. And, where the split between Earth and Mars happened.
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