Going Unsane: a JAGS Wonderland quest (FATE)

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A horrible affliction spreads in your hometown. Its victims become mentally unstable and vanish without a trace in the span of months. While most people don't know or think it is some weird urban legend, you have seen a victim of "unsanity" yourself and decided to investigate.

The Wonderland is coming.
Character Creation New
Pronouns
he/him
If you see one guy acting weird, you should worry. But if everyone around you acts weird, this is when you should really be afraid.

There's a new drug in town. Or a mental disease. Or some weird government experiment is taking place. Or it's something in the water. No one can be sure. Whatever it is, it makes you go insane.

That's not what you'll be thinking, though. When an attack comes, you see everyone else acting strange, as if they were on some hard drugs. You may see things that aren't there and the world warping in odd ways, making it obvious it's a hallucination. You may behave as reasonably as you can, never interacting with things that aren't there. Those are just warped memories, though—all this time, you're acting weird.

Once you get one such psychotic attack, your life is over. They're going to happen again and again in moments you least expect. It can happen when you're driving your kids to school, trying to get an important contract signed, or meeting your girlfriend's parents for the first time. The hallucinations will get worse and more frequent. There's no cure. Then it's only a matter of time before you disappear without a trace, most likely shunted to some asylum… or some government-run facility where they experiment on you.

It gets weirder. What if I told you that you can spread it to someone else? Imagine someone dislikes you enough that they give you a mental disease. Or that you get it from someone, just like the common cold. Pretty scary, huh?

What if I told you that those hallucinations can make you really good at reading people? Like guessing what they really want from you, or even knowing their secrets? I've heard of a woman who immediately knew that her husband was cheating on her with her best friend just because she saw them during one of her attacks.

What if I told you that things sometimes don't add up when you watch one of the affected people? I mean stuff like disappearing from closed rooms, being seen in two places at once, punching through brick walls…

Yeah, that sounds like bullshit. That's urban legends for you; they start off believable, but people just can't help but add more until they sound ridiculous. Of course, I don't believe it; I'm not stupid. It's just a scary story. I like to tell it sometimes to see how gullible people can be.

**

That's what most people know about this phenomenon, even if they realize it can happen at all. However, it's not an urban legend, creepypasta, or a conspiracy theory for you. Be it curiosity, necessity, or just happenstance—you have become close to someone affected. You have seen it for yourself. It's not pretty.

Who are you, though, and how did it happen? Choose one.

[ ] Private Detective

Your job is usually less glamorous than noir movies and crime stories led you to believe. Your usual quarry are unfaithful spouses and insurance scam artists. This time, however, you have a bizarre case: a high school student disappeared from a party with her classmates—and no one saw anything.

[ ] 1% Biker
You're a prospect in the local motorcycle club chapter on your way to becoming a full-patch member. Life is hard, but you get by primarily by trafficking drugs for your foster family. Not the glitter, though; this is the only drug you're categorically forbidden even to touch, let alone peddle. And yet, it seems not everyone in your crew could resist the temptation.

[ ] Psychiatrist
He was the most challenging patient you've ever had. Antipsychotics didn't work on him; therapists couldn't do anything; the neurologist didn't find anything out of the ordinary. Then he fell in with the wrong crowd, some "support group" that sounded like a cult. This was the last you've heard of him.

[ ] Police Officer
The man you brought in was clearly on drugs: violent and erratic. He almost attacked a road maintenance worker before you put a stop to his rampage. Of course, he tried to blame you and everyone else around him; this is something you learned to expect. But his tox panel was spotless, and there is an inconsistency in your testimony that puts you in a bad light.

[ ] Conspiracy Theorist
The rumor about people getting mad and disappearing concerns you. Perhaps they knew too much and had to be removed; maybe it's some medical experiment. By chance, you got a leaflet advertising a support group for the victims of the mysterious sickness; of course, you had to get there and see it for yourself.

[ ] Anarchist
It looked like a perfect place to take over: an abandoned apartment building no one seemed to want. One day, you brought some friends, cut through the padlock on the back door, and started turning it into a community center. Someone trying to get rid of you was par for the course. After a third person caught some mysterious illness that caused outbursts of hallucinations and psychosis, things aren't looking so well. What's happening?

Unfortunately for you, it's not your only problem. Something else is happening, completely mundane, yet turning your life upright. You're unlikely to solve it, at least not without significant effort. Choose one.

[ ] Messy Divorce

Your marriage didn't turn out well. Now, you're spiraling towards a divorce and not an amicable one. You better find a good lawyer because your soon-to-be ex-spouse won't have any mercy. Why do they hate you so much? What have you done?

[ ] Hostile Workplace
Someone in your workplace wants you out. They can't outright fire you, but they certainly can make your life there miserable. And if you turn out incompetent and they find out, you can be sure they'll do everything to get you sacked.

[ ] Questionable Entanglements
You made some deals in the past that could spell trouble if they came into the open. The good news is they didn't—as for now. The bad news is that this is excellent blackmail material. Better keep it hidden.

[ ] Addiction
You could stop if you really wanted. But for some reason, you never seem to want it enough, even as it brings more and more trouble into your life. You're a functional addict for now, but sooner or later, you'll get in trouble you won't be able to get away with.

[ ] Real Impostor Syndrome
You didn't get where you are with talent, skills, or hard work. No, you bulshitted your way through, rubbed shoulders with enough important people, and took credit for others. At first, your promotion made you happy, until you realized it was too much for you. Sooner or later, others will know you're a fraud.

[ ] Mounting Debts
Your credit score is trash; you owe a lot of money to several banks, and paying it back seems impossible. At best, you can sweet-talk the people from the bank to give you a bit more time and get another loan to pay back an old one. Then the repo men will come and pick you clean.

[ ] Traumatized
What doesn't kill you doesn't always make you stronger. In your case, it left you with PTSD. You have problems sleeping, and you tend to worry about little things. What's worse, when something happens that reminds you of your trauma, you can get a flashback: a vivid memory or a burst of emotions inappropriate to the situation. This can make you behave erratically.

At least, it isn't your whole life. Other essential things make you the person you are. Sometimes, they might be helpful; in other cases, they may hinder you. Choose two.

[ ] War Veteran

You once fought in a war, most likely in Afghanistan or Iraq. Your experiences there were horrible, but having been in a real fight gives you an advantage over those who didn't. You know a lot about firearms, too.

[ ] Influential Brother
Your brother is a senator… well, a state senator. His political career means he might be able to help you with some things, at least until you do something that could sabotage his political career.

[ ] Married… With Children
You have a spouse and kids. They're supposed to be the most important thing in your life; don't put them in danger while chasing the white rabbit. You know how to be a parent and how to talk to children or teenagers—although you often doubt it.

[ ] True Love
You're with someone. You love each other very much and want to spend the rest of your life with each other. They may object to you putting yourself in danger, but they might also be someone you can confide in.

[ ] Believer
You really believe in something greater than yourself: a god, an idea, or anything else. It might provide you some comfort in what is to come. Unfortunately, it might also cost you some moral flexibility, and what is to come might cause a crisis of faith as well…

[ ] Amateur Occultist
You dabble in the occult. While you could swear it helped you get ahead, magic is always subtle, and its effects can easily be attributed to luck. Some of this knowledge might prove helpful, although you might want to keep it secret: People nowadays don't hold the occult in high regard.

[ ] Life of a Party
You love to carouse. You probably spend more time in pubs and nightclubs than at home; in fact, you feel lonely when you don't. You know people who organize the best parties in the city, and they know you as someone worth inviting. You can also handle alcohol and recreational drugs.

[ ] Absolute Terror Field
You're not easy to approach: people often feel intimidated in your presence, especially if they don't know you well. This might be useful if you want to scare them, but it doesn't help you make friends.

[ ] Ace Defective
You like to poke your nose into other people's business, and the last time you did it, you messed up really badly. So badly that it made a severe dent in your reputation. At least, you think you learned from your mistakes and won't make them again.

[ ] Green-Eyed Monster
Nothing annoys you more than seeing someone else succeed. You can't help but to knock them down a peg. It's probably not the most endearing of your traits, but it motivates you when you see someone triumph.

[ ] Hoi Polloi
You don't like the elite, and they don't like you. Maybe they feel your dislike and react accordingly; perhaps you're just not good enough for them. The ordinary people, however, feel you're one of them.

[ ] Going for the Throat
You don't pull your punches when dealing with those in your black books. Instead, you make them regret ever getting there. While it certainly gave you the reputation of a person who shouldn't be messed with, it didn't get you many friends. It also makes letting go of past grudges difficult.

[ ] Bleeding Heart
You like to help people in need. While it sometimes makes you a sucker for a sob story, you rarely regret doing something good for someone. Besides, what goes around comes around—at least, that's what you hope for.

Finally, choose the character's name and gender.

This is a plan vote. Each option is really a Fate Aspect; I will set the Skills and Stunts to fit the occupation and the chosen options. The fifth aspect you start with is Curiosity Killed the Cat, which refers to your tendency to stick your nose where it's not wanted.

The Aspects are traits that your character has. They are always considered true and narratively significant. If you're going through a Messy Divorce, you have a soon-to-be-ex partner who hates your guts and will accept nothing but victory, or at least mutual destruction. Getting them to stop won't be a matter of a single test; it will be a significant plot point and most likely will change the Aspect to something else.

During the tests, Aspects can be compelled to either reroll or give a flat +2 bonus. It costs 1 Fate Point. Unfortunately, the same goes for the opposition: they can use your Aspects to do the same; it costs me a Fate Point. Other characters, places, and even situations also have Aspects that you can use similarly.

Aspects can also be compelled. I can spend a Fate Point to make the situation worse for the character. For example, in the case of Mounting Debts, a repo man might come for your car just before you need it. I will always give you the option to accept or reject a compel: in the first case, you get a Fate Point; otherwise, you pay one. As Fate Points also fuel your stunts (special abilities), it's sometimes worth accepting a compel.
 
Character Sheet New

Roxanne "Roxy" King

High Concept: Anarchist
Trouble: Mounting Debts
Aspects:
  • Curiosity Killed the Cat
  • Hoi Polloi
  • Bleeding Heart
Skills:
  • Great (+4): Empathy
  • Good (+3): Notice, Rapport
  • Fair (+2): Will, Contacts, Crafts
  • Average (+1): Athletics, Drive, Stealth, Deceive
Refresh: 3
Fate Points: 3

Physical Stress: [ ] [ ]
Mental Stress: [ ] [ ] [ ]
Social Stress: [ ] [ ] [ ]

Stunts:
  • Active Listening: Use Empathy instead of Rapport when trying to elicit positive emotions from someone who is sad, afraid, or unhappy.
  • Spartan: For the duration of a Scene, you can ignore a mild or moderate Consequence, if it was caused by hardship and lack of comforts. It can't be compelled against you or invoked by your enemies. At the end of the scene, it comes back worse: a mild one becomes a moderate one, and a moderate one becomes a severe one.
  • Saint: You can use Contacts to Create an Advantage to represent your positive reputation in the community. This includes Conflict as long as it makes sense (for example, a pedestrian might intervene when you're attacked on the street).
    Not applicable to Wonderland creatures.
 
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Oh, I've heard a great many things about this!

[X] Plan: Mr. Noir
-[X] Private Detective
-[X] Messy Divorce
-[X] War Veteran
-[X] Bleeding Heart
-[X] Dan Shale
-[X] Male
 
[X] Plan: Law, War, and Family
-[X] Police Officer
-[X] Traumatized
-[X] War Veteran
-[X] Married… With Children
-[X] Carl Nicholls
-[X] Male
 
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Strangely enough, the current options all look like choosing a genre. We've got a detective noir, psychological/survival horror protagonist, and the final girl. Well, it doesn't matter. Everything will turn into Wonderland soon enough.

[X] Plan: Kind Hearted Anarchist
 
Vote closed New
Scheduled vote count started by Gantolandon on Apr 11, 2024 at 4:48 PM, finished with 9 posts and 8 votes.

  • [X] Plan: Kind Hearted Anarchist
    -[X] Anarchist
    -[X] Mounting Debts
    -[X] Hoi Polloi
    -[X] Bleeding Heart
    -[X] Roxanne (Roxy) King
    -[X] Female
    [X] Plan: Law, War, and Family
    -[X] Police Officer
    -[X] Traumatized
    -[X] War Veteran
    -[X] Married… With Children
    -[X] Carl Nicholls
    -[X] Male
    [X] Plan: Mr. Noir
    -[X] Private Detective
    -[X] Messy Divorce
    -[X] War Veteran
    -[X] Bleeding Heart
    -[X] Dan Shale
    -[X] Male
 
Looks like Roxy won in a landslide. The character sheet has been updated, and the first post should appear soon.
 
Dawn in the Wonderland New
"What the hell?" Diego furrowed his brow, looking at the TV.

Dawn cackled as a blue turtle shell came out of nowhere, hitting Diego's cart and covering his part of the screen with a blue tint. Her vehicle on the lower part of the screen overtook him effortlessly, and a few AI players followed her. He could only watch helplessly as he fell from the first place into the sixth.

"How do you always get the best stuff?" he asked, not taking his eyes off the screen. "When I get those boxes, it's always a shitty mushroom or something like this."

"I told you, it's a secret," she said. Her car reached the finish line; an ordinary green shell missed her by inches. "I'll tell you when you're older."

Troy looked up from his book.

"You finished your little competition already?" he asked.

"Yup!" Dawn stood up and stretched. "Diego cleans up the kitchen as always."

Diego put his controller on the sofa, noticing a new scratch on the leather padding. They should stop letting Goldie sleep on it if she would treat it as her scratching post.

"A rematch?" he proposed, knowing well the answer.

Dawn snorted. "In your dreams. You lost fair and square."

"And you two were supposed to help me with the soup," Troy said. "Those carrots won't peel themselves."

"One moment," she said, going toward the door. "Gotta paint the porcelain."

"All right, what's her secret?" Diego asked as she left her room. "How is she always doing this?"

Troy sighed. "I don't even play this."

"But you watched us playing."

"No, I was reading. I was bored to death playing it once; why would I watch you?"

Diego sighed, disappointed. It was always the same with Dawn: in one moment, she was losing; in another, she pulled some bullshit and won. Their rivalry continued for several weeks after they bet for chores the first time, and he was stuck cleaning the toilet. The more he lost, the more he wanted to win; at this point, it wasn't even about that stupid cleaning.

"Could you maybe ask her?" he proposed.

"She will know I'm asking for you," Troy said. "I don't even like this stupid game."

"Dead skin everywhere."

They looked behind.

Dawn stood in the doorway, her usually fair face pale as a sheet. She walked into the room, looking around and sniffing like a dog. She seemed tense as if something was about to attack her.

"What?" Troy asked.

"Shedding your skin cells, dropping your hair, dripping sweat all around," Dawn said indignantly. "They despoiled this room with their excretions. And it was so pristine!"

"The fuck are you talking about?" Diego cocked his head, trying to figure out what was happening.

"Are you high?" Troy stood up from the chair, his brows furrowed. "Just before you were supposed to help? What the hell, Dawn?"

She went around the sofa. Her gaze slid past them as if they didn't exist. It stopped in the corner of the room where an open toolbox lay on the floor.

As they watched her, she went there, bent down, and grabbed a large hammer.

"The head is for bandersnatches. The peen is for humans," she announced to no one in particular as she went toward the door.

"Don't just sit here!" Troy hissed to Diego. "We have to take it away before she hurts someone!"

Diego stood up, his heart pounding in his chest. He sprinted toward the door just after Troy, accidentally kicking an almost empty glass of tea he left on the floor. It rolled on the old parquet, hitting the wall and breaking into hundreds of jagged shards. He paid it no mind.

Dawn was sneaking down the corridor, the hammer still in her hand. No, not sneaking: tip-toeing like a cartoon character. She opened the door to a renovated room, looked inside around the corner, and then left the apartment for the staircase. Troy and Diego looked at each other and went behind her.

She stopped at the stairs, looking through the dirty window. Troy looked pointedly at Diego and waved his hand left. He pointed at himself and waved right. Diego nodded; he hoped he got the general gist as they slowly walked toward Dawn.

A door opened a floor down, where they set up the communal kitchen, and Phan appeared in their field of view, carrying a massive crock-pot. Diego opened his mouth to warn him, but his quarry reacted first.

"I smell a human!" she wailed and ran down two stairs at a time.

In his entire life, Diego had never moved so fast. It took him only a few steps to get behind her, grab both her forearms from behind, and squeeze them as if he wanted to wring them dry. Forcefully, he pressed her towards the wall. Troy was already there, snatching the hammer by the head and whipping it off Dawn's hands. She made a piercing scream, thrashing in his arms.

"The fuck?" Phan winced and almost dropped the crockpot. "What are you doing?"

**

Roxy looked at the dashboard and muttered a curse. The bane of every driver on a budget, the "check engine" light didn't go off with all the other ones as the car started. It was still shining angry red, warning about some imminent catastrophe. Most likely, that catastrophe would hit her bank account after she took it to the car mechanic.

She took a glance at the door to her one-story house, making sure she actually closed it. It was more out of the habit because there hadn't been anything worth stealing there for months. Some stuff she took to the community center, but most home electronics went to the pawn shop. The owner probably thought she was a junkie. If he only knew the truth…

She drove through the streets of Medford, OR. The winter was pretty harsh, but the spring came early this year: it was still March, but the temperature reached 70 degrees today. Despite the occasional clouds, the sun was shining brightly through the windshield. All in all, it was a lovely Tuesday.

It didn't start lovely. Her card was rejected when she was at Walmart, the same one where she used to work as a middle manager several years ago. As she scoured her purse for spare change and tried to figure out what she could afford to leave, she hoped no one recognized her. There was little risk, given how extensive the layoffs of 2008 were, but the thought still stung.

Still, she got most of the things she wanted. Sleeping bags, foam mattresses, cat kibble, and litter, as well as the glass jars Troy wanted to make pickles, were safely stored in the trunk of her car. She would spend the day on work—honest work for the community—and later blow off some steam with her friends. She'll make the most of this day and consider her problems later.

The car reached the high-density part of the city center. Four massive bikes were parked before a KFC restaurant, and Roxy couldn't help but shoot a glare in their direction. The Lucifer's Own were recent newcomers to the town, having established themselves a year ago. They were an outlaw motorcycle club, officially under the protection of Hells Angels. They flooded the city center with drugs, picked up fights, and generally made a nuisance of themselves, yet the pigs behaved like they didn't exist. Par of the course, but still disappointing.

Finally, she drove to the community center. She had to admit it didn't look like much: a dilapidated four-story building made of red brick. Over half of the windows were either broken or outright missing; they were temporarily covered with cardboard. The front of the building was covered with graffiti, most of it being shitty gang tags. Still, seeing it filled her with warmth that her own house couldn't ever bring out.

She ignored the front entrance, closed off with an enormous chain with a rusty padlock, and went for the rear one on the back. A homeless woman in a bomber jacket and a beanie was sitting on the steps, smoking a cigarette. As she saw Roxy, she looked up and smiled.

"Oh, Hannah!" Roxy beamed. "How are you?"

"Good, good," she said. "Glad to finally feel some warmth after that hellish winter. I thought it would never end."

"You sure you can smoke already?" Roxy admonished her. "You just pulled through the pneumonia."

Hannah shrugged. "Eh, it's definitely over. Sometimes, I cough, but you know how it is after a nasty cold. You get a runny nose for a week and then hack your lungs out for a month straight. Post-viral cough, the doctors call it."

"Never mind then. You're not coming inside? The crew is going to make some soup."

"I came, and they were having some spat, so I thought I'd wait it out here." She puffed her cigarette. "The weather's nice, and I've enough drama in the shelter."

Roxy raised her eyebrows. Conflicts happened in their little community, of course, but Hannah wasn't someone to be blown away by a mild quarrel. A bit alarmed, she nodded and went inside the building.

As it turned out, Troy was waiting for her at the staircase. He was a Black man in his early thirties. As always, he was dressed boring but practical: military surplus cargo pants, a blazer, and steel-toed sneakers. He paced around, obviously nervous or angry. When he saw Roxy, he pursed his lips.

"We need to talk," he said.

**

Not everyone was in the room, but it had to do. Ten people, around half of the collective, sat around a table that was too small for all of them. The atmosphere was heavy.

"Three's a charm, as they say," Troy's voice was harsh. "I told you, people, I don't care what you use as long as you don't make this someone else's problem. And this happens the third time."

"Wait a minute," Viola stared him down. "Dawn said she didn't take any drugs. Isn't that right, honey?"

Dawn, her eyes red and puffy from crying, nodded weakly.

Viola nodded. "That's enough for me, and I think it should be enough for everyone. At least until we see any reason to believe otherwise."

"You didn't see her," Diego said. "I thought she was going to bash Phan's head in."

Everyone's gaze went to the Asian teenager, who was currently sitting propped up with both hands. His face was pale, and every time he moved his head, he winced.

"She didn't hit you, right?" Viola seemed confused.

Phan shook his head and made a painful grunt.

"Migraine," he said.

"Do you want another Tylenol?" Roxy asked, worried.

"Nah."

Tara nervously picked at her earlobe and the earrings that pierced it.

"Stress, most likely," she said.

Troy made an annoyed grunt.

"You're not taking this seriously. I'm sorry, but you can't just take someone at their word that they're not using. My brother could get home high as a kite and still argue that he wasn't."

"And it happened with the others, remember?" Diego said. "Dex had that outburst at the gas station, and he turned out to be using. This shithead Neo was selling, and he almost brought the pigs to our doorstep."

Roxy remembered that guy, all right. An insincere smile, a ridiculous trenchcoat he wore all the time, the gaze that always seemed to linger on her tits. And he got creepy and weird very quickly. When they found a stash of some designer drugs in his backpack, she wasn't even surprised. He was kicked out and told never to come back, and good riddance.

"I think if Dawn used whatever Neo had, we would have known," Viola said.

This was getting nowhere. They hadn't reached anything resembling a consensus. Dawn just sat there, frightened and ashamed. Troy and Diego were getting more and more frustrated; it didn't help that the former had already decided that Dawn was a hidden addict in their midst. It hadn't turned ugly yet, but it definitely could.

What did Roxy do?

[ ] She tentatively agreed with Troy and Diego.
Dawn was behaving completely normal, got to the bathroom, and returned… different, which seemed to suggest drugs were involved. Roxy suggested she shouldn't be shamed but that she needed to be sincere with everyone else. Everyone here was her friend and would offer her any support she needed.

[ ]She suggested to take Dawn to the hospital.
Drugs aren't the only or even the main reason why someone might behave erratically. It could have been something that needs medical attention. Roxy tried not to mention a brain tumor or epilepsy but tried to stress that behavioral change and hallucinations might signify some neurological problem.

[ ] She tried to hear Dawn's point of view.
Somehow, no one asked Dawn what made her behave the way she did, or even if she remembers it. This didn't seem fair to Roxy. Understanding her perspective could not only be crucial to figuring out what really happened but should also make her feel heard. Right now, she must have felt like a child whose parents were discussing how to punish her.

[ ] She suggested keeping an open mind.
The truth was that no one knew what happened; even Dawn seemed at a loss. Roxy stressed that accusing Dawn without any proof was unfair and violent. This wasn't how a proper anarchist should behave. The truth crushed to earth will rise again.

[ ] She didn't say anything.
Roxy was neither in the building when this happened nor had anything constructive to add. Besides, she had no idea what to think about this. She let the discussion follow its natural course, hoping to be able to talk to Dawn later in private.
 
[X] She tried to hear Dawn's point of view.

Wow! This is really well written. It's neat seeing a character I made a plan for come to life.

As for the vote, I think this is both the most compassionate option, and has the greatest chance of us learning what's really happening. Hopefully we can still suggest taking her to the hospital if it makes sense.
 
The Meeting New
It wasn't how Roxy wanted her day to go. It was supposed to be about meaningful work and companionship. Now, she was sitting in a dusty room and listening to her collective tearing itself apart.

Their policy on drugs was clear: as long as you're not dealing or making a nuisance of yourself, nobody cares. The latter was a no-brainer: nobody wanted to have to handle a methhead or see someone overdose in the middle of the squat. The former was inimical to what the entire collective was about: they were supposed to be helping people, not profiting off their misery. As long as someone could obey those two simple rules, they wouldn't turn them away.

But there were comrades like Troy who weren't satisfied with this. He wanted a strict no-drugs policy on the premises of the community center. Neo getting caught on dealing drugs vindicated his views, at least in his opinion. Dex's outburst at the gas station certainly didn't help.

Roxy understood why he would feel frustrated. The thing he warned against before had happened again and again, and no one seemed to care enough to do anything about it. But the way he assumed Dawn's guilt was anything but constructive. He just wrote her off as another junkie who couldn't handle herself and therefore was a burden.

It hit Roxy that no one present, not even Viola, bothered to ask Dawn about what the situation looked like from her point of view. They just talked over her head like parents deciding how they want to punish their misbehaving kid.

"Hold on," she said. "Dawn, do you remember what happened to you? I think it could be helpful to understand the situation."

The girl, who mostly had been staring at the table this entire time, looked up.

"I told you guys, I didn't take anything. We played Mario Kart with Diego, and I went to the loo. When I got out, everything was fucked up."

Roxy nodded. "Yes, but fucked up how? What did you see?"

"Why does it matter," Dawn asked bitterly. "It was just a stupid hallucination."

"I also don't see the point of this," Diego furrowed his brows. "She obviously saw something that wasn't real. So what? The issue is whether she used or not."

"I don't know yet," Roxy admitted. "But I don't see a reason not to ask. At worst, we won't get anything useful, and who knows—maybe we'd be able to figure out what could cause symptoms like this."

Diego sighed. "All right then."

Roxy nodded at Dawn to encourage her.

"So, I went to the loo," the girl said reluctantly. "It was a bit dirtier than I remembered it, so I decided to rub it in Diego's face. Not literally, of course. Just to tell him he didn't do a very thorough job."

"I scrubbed it clean yesterday evening," Diego drawled out.

"I know! That's what I saw, though."

Roxy nodded at her to continue.

"Walking down the corridor, I realized the window at the end was broken. This gave me a pause. There's no way I wouldn't have heard glass breaking."

"So, what did you think about it?" Viola asked.

"Nothing, yet. I didn't know what to think; I just went to ask Troy and Diego what the hell happened," Dawn continued. "Then I came to the room, and it's fucking trashed! The TV is smashed in, the sofa is all cut up, there's broken glass everywhere, and there's graffiti on the walls talking about me!"

Troy raised his brows. "And what about us?"

"That's the weirdest thing about it: the room seemed completely empty to me. I didn't see you, guys, and I definitely looked for you."

"But you talked to us, something about dead skin cells."

"No, I don't remember saying anything like this. I might have said something like, 'What the fuck, Diego, did you do this?' But it was more like I thought it was some elaborate prank, and you were hiding somewhere, ready to bust out and laugh at me."

Something doesn't fit here: a slight pause and hesitation before she said the last sentence. Whatever Dawn thought was happening, it wasn't that.

"But no one came out, and I was spooked, so I grabbed the hammer from the toolbox. Not to bash your head in, you know, just to have something to defend myself because it was all wrong."

Troy looked skeptical but said nothing.

"I looked around everywhere but saw nothing, just more graffiti. I realized the building was looking as if no one had been there in months: dust and mold everywhere, fried cables, busted doors. Some doorways were actually bricked up. That was when I realized this couldn't possibly be real. Then I heard someone in the kitchen."

Viola nodded. "Phan?"

"What?" The teenager raised his head weakly.

"No, I was just asking Dawn if she saw you."

"That was Phan, yes. At this point, I was happy that I wasn't alone there, so I went toward him."

"This is when Diego and Troy wrestled you down, right? Did you feel like an invisible force was pulling you down?"

She shook her head quickly. "No, I… don't remember this part. You said I lost it, right?"

Overcome Test: Great (+4) Empathy + 2dF (++00) vs. Fair (+2) Deceit + 2dF (++-0) = 6 vs. 3.

Success with style! Getting a boost: "Caught Red-Handed"


Roxy's eyes met with Dawn's. It lasted for a split second before the girl looked away. It was obvious now: she was lying. There was something more, after all. And Dawn knew she knew.

"I'm not sure what to think of it," Diego admitted. "Doesn't sound like anything I've heard of."

"Dawn, honey, how's your health insurance?" Viola looked at her tenderly. "Don't you want to see a doctor? It might be something that needs a checkup."

"I'm enrolled in OHP, but… do you think it's necessary?"

"Yes!" Viola nodded emphatically. "It might be some neurological problem. You should never ignore hallucinations appearing out of the blue."

Everyone else chimed in with their own advice. The crisis was averted, but Roxy was sure it was only temporary. Troy was visibly annoyed, his lips tightly pursed. Diego seemed nervous. Only Phan was unphased, still fighting his terrible migraine.

Did Roxy confront Dawn about her lie?

[ ] Yes, in public. Everyone should know.
[ ] Yes, in private. There was no need to put her on the spot.
[ ] No. She must have had her reasons.

Should "Caught Red-Handed" be used? It costs nothing but will disappear after one use.

[ ] Yes
[ ] No


**

Later on, things were finally getting done. Viola took Dawn to the hospital; she insisted on doing this, as she had to visit her parents later that day anyway. Diego and Troy were cleaning up the kitchen. Phan finally felt well enough to unload Roxy's car along with Tara. Hannah dropped in again with a friend in tow; they both decided to thank you for a meal and help Donny paint the future rec room. It meant a lot of opportunities for Roxy to socialize.

What did Roxy do?

[ ] Helped Troy and Diego in the kitchen

Their feathers were still a little ruffled; this was an opportunity to hear them out and ensure they weren't too upset. They needed to know their concerns were heard. Troy was also the one who found Neo's drug stash two months before if Roxy wanted to ask him about it.

[ ] Helped Phan and Tara with unloading and distributing goods she bought
Because of problems at her home, Tara spent most of her time in the squat, taking over one of the dilapidated apartments on the last floor. Because of this, she knew pretty much everything that was going on on the site. If Dawn had any problems, she would be the one to know.

[ ] Helped Donny, Hannah, and her friend paint the rec room
The homeless knew a lot about what was happening in the city at large. It was worth hearing them out; that's how the collective learned that Lucifer's Own planned a raid at your squat several months ago. After mobilizing everyone and a tense standoff, the bikers decided to move out and pick on someone else; it could happen only because everyone stayed on top of things.
 
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Overcome action and Boosts New
The test in the post was an Overcome roll, which is made to check if you managed to achieve something despite an obstacle (in this case, Dawn trying to hide something). The mechanics are simple: roll 4 Fate dice, add the result to your skill, and then compare it with the difficulty level. Invoking an aspect can add a flat +2 to the roll, but this time, I didn't do it for simplicity.

If you roll below the difficulty level, you either outright fail your action or succeed it at a significant cost. If you tie, you succeed, but at a minor cost. Succeeding by one or two shifts gets you everything you wanted. Succeeding by three or more shifts, as in this case, grants you a boost.

The difficulty level might be static, or you might be comparing it with another character rolling against you (as it was in this case). The roll is made with special dice with two pluses, two minuses, and two empty sides. A plus means 1. A minus means -1. An empty side means 0.

A boost is a special kind of Aspect. Invoking it is free—no Fate Points change hands. However, it's one use only: it disappears afterward. It's much easier to gain than an Aspect for which you need the Create an Advantage roll.
 
[X] Plan: Attempt to Smooth Tension
-[X] Yes, in private. There was no need to put her on the spot.
-[X] Yes
-[X] Helped Troy and Diego in the kitchen
 
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