You open your eyes as the last bits of your power return to you. The lightsaber in your hand turns to dust and sand that falls through the gaps in your fingers. No trace of it is left except for the millions of grains of sand that coat the planet's surface. You don't open your palm until the last bits of dust fall onto the ground beneath you.
Val looks at you, nods then turns his sights onward into the desert. You follow his gaze understanding why.
In the grand scheme of things, getting out of that tomb alive was the easy part.
Now comes the harder part. You're no longer a simple Sith, you might not even be Sith anymore. You're not a Jedi, that's for sure. But you're not a normal person for you can still sense and utilize the Force. It's just that you can't feel it around you.
Going forward, gaining any kind of momentum is going to be tricky. You have lofty ambitions as all Sith do. You do not plan to remain just some random slave turned acolyte forever. There are greater things awaiting you, and you will seize them. But, to do that you will need to have a goal going forward. The will to survive and thrive is only used to its fullest when it is focused on a singular objective. Originally, this would be restricted to only what was in front of you as your current power was not enough to aim higher.
But now… that is no longer the case. You can aim higher. You will aim higher. And the place you are aiming for is:
[] A seat on the Dark Council. All the seats are currently filled, but that can change in a heartbeat. This is the Sith you're talking about.
[] Dethrone the Emperor. Most believe the Emperor is immortal, that he is so powerful the Force will not allow him to be destroyed. Well, you're in the perfect position to test that theory.
[] Remake the Empire. The constant infighting must stop. If the Empire is to survive for any period of time, someone needs to do something. Why not you?
[] Write in….
And, in the pursuit of this new goal, you have chosen the one Word that will ensure you know everything. About the galaxy, those you encounter, their secrets, the galaxy's secrets. All will be revealed to you with the KNOWLEDGE you now possess.
You ordered Val to follow behind you and he obeyed without protest. The both of you slowly walk off into the unending dusty of the planet of Korriban.
As you walked up the stairs to your academy, you couldn't help but notice the way others reacted to you. Well, more specifically the giant, grey-skinned monster following in your wake. You were probably the first and only student to return from the Tomb of Naga Sadow alive, and with a Dashade in tow. No doubt many of your colleagues are already coming with ways to possibly use or subvert your power. Thankfully, most are aware that this was a task given to you by Lord Zash. If they try anything, they'll have her to deal with.
Well… after Val gets through with them anyway. Plenty of your fellow Sith attempt to approach or touch the living relic and each gets rebuked by a menacing growl. They all choose to keep their distance after that, though you do notice a few times when they try and use the Force to try and cut off a piece of Val's skin with a sharp object. You quickly shut these attempts down earning you the ire of many. Not that it matters.
Val gives a disapproving growl, "In my master's time, none would stand for such insult. From you or I. Have the Sith grown so weak since I have slept?"
[] Not weak. Times have simply changed. We are strong in other ways.
[] While you are right to an extent, Val, you have not seen the full scope of our new powers.
[] Disgraceful, isn't it? I plan to rectify such things in the future. For now, though, we must lay low.
[] Write in…
It doesn't take you long to return to the room where Harkun usually debriefs you. You see the man pacing his room repeatedly, clearly upset over something. When you enter the room, he shouts at you, "Slave! How did you—where is Ffon? What did you do to him?!"
Rather than give you time to explain, Harkun almost runs at you until his face is inches away from yours, "Don't try to lie to me! There is no way you could've gotten here before Ffon! What have you done, slave?!"
You hear Val growl behind you, echoing your sentiments. You feel your fist clench involuntarily at this verbal abuse. Harkun has been treating you like trash since day one. Even after you passed all of the trials, his treatment of you never changed. He has never seen you as anything more than a slave and has been sure to remind you of this face every second he sees you.
You know that Lord Zash will be along shortly to check on your progress, but she won't be here for some time still.
Meaning you've got Harkun in a room.
Alone.
With no one to help him.
[] Leave him. He isn't worth your wrath. And even if he was, his death would just cause undue complications.
[] You won't kill him, no. But you won't let him off that easily either. You'll leave him with a few bruises to remember you by.
[] No more. No more insults, no more cheating, this ends today. Harkun dies. Now.
[] You've got a better idea. Why not test out some of your powers on him? You think you can gain a good idea of how to make this man break. (Cost 1 Effort. Harkun gets 1 Save)
[] Write in….
Sorry if it's kind of short. A combination of Finals coming up and worrying about my future kind of blocked me a bit.
But, now I'm going to explain a few things, including some probably changes to the rules of the game.
1. The whole "Goal" thing. This is one other part of character creation I wanted to leave until after Faust left the Tomb, as by then he probably would have gotten over the whole "I've got new powers" thing. A Goal is basically something your character wants to accomplish. It can be as grand or as personal as you want it to be. However, just remember that as a Godbound, your Goal should reflect something epic. Defeating the local tyrant is child's play. Defeating the tyrant, replacing his council with just, good members of society, and put in place systems and devices that turn the entire city into a post-scarcity society, now that's a Godbound Goal.
2. I recently found this sheet filled with House Rules someone uses to make Godbound a bit better for his group. They actual sound pretty nice and I was thinking of adding some of them into the Quest. I would, of course, tweak them and the current status of the character sheet to fit with the new rules. Here is the
link to the House Rules themselves if you want to read them. But to summarize, here are the things I'd put in the Quest:
- A change to Effort and Influence. You'd all get 1 extra Effort and Influence.
- Word Limits: I'm going to limit the number of New Words you can bind to. Now I'm going to bump the limit to 3 Words, but that's only because, since this is a Quest, I don't want to put too many restrictions. But I don't want everyone only saving their points to buy new Words so this is the compromise.
- Gifts and Fact Replacement: You all can replace a Gift or Fact with something else if you don't like it. You can't change your three Core Facts (origin, profession, and relationship), but you can change the others if you wish. Since you've leveled up twice, I'd allow you to switch out 2 Gifts, 2 Facts, or 1 Gift and 1 Fact.
- Grapple and Mobs: I'd add the rules for Grappling in and add the Magnitude rule for Mobs so they're more dangerous and require real strategy.
- Factions: I'd include this change, mainly cause Star Wars is a futuristic setting so it would be better to base it off this scale instead.
And the rest I'd just add as I saw fit.
So, knowing this, what do you guys think?
[] Add in the House Rules?
[] Keep things the same?
[] Only some of the House Rules? (Write in which, please)