Wist: Crow god of cooperation.
Species: Rook crow, to be specific
Appearance: Really big majestic crow, size might be inconsistent but for practical purposes is elephant sizeish
Aliases:
The great crow, Bringer of dusk, The duskbringer, The first teacher, The flock of flocks, Helper of helpers, The grand scribe.
Domains/portfolio:
Cooperation
Working together, getting along, strength in numbers, negotiation in good faith, organization, conversation, community, culture. You get the idea.
Whist is the patron of teachers, students, lorekeepers, writers and all who help others.
While Whist might be primarily the god of crows he also has favor for those creatures that fly, those that move together and those that work together. For example he has some influence over the schooling patterns of fish, even though they don't fly or cooperate intelligently(in some cases, fish can be pretty smart).
Similarly other civilizations might have him as a patron god of mediators or scholars.
Related and lesser domains:
Wind, peace, safe darkness, schooling/flocking/herd/swarm behavior, writing, birch trees, honesty, curiosity, being perceptive.
He doesn't actually have any power over when the sun sets but dusk/when one returns home is a sacred time for him and rituals in his name work best at this time. He can also cast very large shadows with his wings.
Knowledge/Technology aren't part of his portfolio, he doesn't have powers of scrying and isn't particularly inventive, but working together to collect knowledge and pass it down is in his portfolio.
Magic/abilities:
Cooperation is key, having a social domain Whist is more closely tied to his people than many gods. He is rarely seen without a a few thousand regular crows and usually acts through them when performing miracles. If alone for whatever reason his shed feathers can form crowlike figures but he will be noticeably weaker without his flock of followers.
Being a Follower of Whist is a very literal position and a great honor. It's considered selfish to follow for more than a week or so, let everyone have a turn.
His empowerments focus on allowing groups working together to accomplish things beyond what would normally be possible. Lifting heavy objects even if there's not enough room for enough crows to grab and flap to carry it normally, block out the sun over an area, create great winds with their wings, take down foes that would normally be able to deal with any number of crows and so on.
His priests are known as Students of Whist, there's a few thousand of them. They can't do much on their own, they're more conductors or sages than commanders or lone mages. Rituals often feature dance, sometimes there's music but it's simple and limited. Everyone participating should be doing so because they all want to do the ritual, not just because they were told to participate, Whist is the god of cooperation, not authority after all.
Whist can communicate with anyone and the Students of Whist are good at being understood.
Worshippers:
The crow civilization is wide reaching and well organized.
Technologically they aren't much beyond IRL crows, with a few exeptions, they have some basic medical knowledge, IE how to clean wounds, set bones and some very simple herbal remedies. They have fire and cook food sometimes but they can't make it, they have a few bonfires they've kept burning for centuries, they came from lightning long ago. Their nests have roofs.
And they have writing, writing is important to them, mainly scratched into wood, or stone for more lasting records. When moving messages they're usually memorized then repeated but sometimes they'll use bark from the paper birch.
As a civilization they're more advanced than most, messages can get from anywhere to anywhere in a day or so, there's relays so a messenger can fly part of the way at top speed then tell it to another crow once they're tired. They try to ensure everyone has food, shelter and company(loneliness and isolation is taken seriously). Individuals can specialize if they wish. Predators are driven away, other dangers are removed or recorded and there's regular patrols.
They're good at being understood by other creatures, if they can't do something they're often able to negotiate with something that can.
You might not see the crows but they definitely see you.
Landmarks:
Whist's Perch, despite his association with birch trees it's an old gnarled oak in a clearing surrounded by taller trees that keep out the wind.
It's the most reliable place to find him. Crows leave offerings at the base, somethings this is food or interesting items but it's known the best offerings are knowledge and insight collected from far away, carved into the trunk. Sometimes troubles carved into it will get advice in reply carved higher up a few weeks later.
It is difficult to find it if Whist doesn't want you to, making the surrounding woods a good place to retreat to for crows.
No true flock(village) has their nest nearby but there's a nearby shelter that always has some petitioners or crows joining/leaving Whist's following.
Eastern mountain peak(I should think up a proper name for this):
Whist often perches on a mountain to the east for the excellent view. It's too high for most mortals to climb, Whist will sometimes host divine meetings here. You can see and hear very far from up there.
The nestinggrounds:
Every flock has a home to go back to, mostly these are just close clusters of nests but they usually have a central communal area to store food and useful objects, shelter the weak and wounded, huddle together during storms, a place for travelers or those who don't have a nest and so on.
These can vary in size from a single family to many thousands
Some of the bigger flocks have a firepit near enough to this hub to warm it, maintaining a fire is a point of pride but requires constant work to keep one lit. There's a few dozen of these firepits around.
While out and about these flocks often join together as "greater flocks"
The cave libraries(I should think up a better name for these ones too):
Every nestingground has writing carved into the trees and branches around it but some have more than others, the two largest crow "libraries" are built partially in large, shallow caves where particularly important works and history are carved.
One library has a larger flock living there, populated mostly by scholarly sorts, it's bigger, more often visited and it has a firepit in the cave, not deep enough for airflow to be an issue where important meetings among crows are held and the vulnerable can find shelter.
The other is smaller and mostly has copies from other places, the flock that lives there is smaller, less scholarly and a bit paranoid.
Artifact:
none.(TBD?) Can't think of anything right now.
Requested Starting God Perk:
Significantly more followers than 10,000. A crow on their own isn't that significant and Whist and co have this strength in numbers theme going.